Key takeawaysSpoilers
This quest is less about simply eliminating the Duergar and more about deciding which Myconid leader should control the colony.
- The opening request is not the whole quest Glut initially asks for help against the Duergar, but his longer-term objective is to depose the current Myconid leader after the immediate threat is removed.
- The final decision is permanent for this questline Once you complete Glut's questline, you are locked into his path. The party cannot complete the same sequence and then freely change allegiance afterward.
- Both sides have distinct outcomes Supporting Sovereign Spaw leads to a secret treasure room, while helping Glut requires killing Spaw and can grant gear such as the Featherlight Boots and the Ring of Fire.
- Companions may react to the choice The decision is presented as a significant moral choice in the Underdark and can influence relationships with companions.
Avenge the Circle of Sovereign Glut: overviewSpoilers
Avenge the Circle of Sovereign Glut is an Act 1 Underdark quest built around a conflict inside the Myconid colony.
Sovereign Glut is a refugee who tells the party that Duergar destroyed his circle. He asks for help reclaiming his power by clearing Duergar threats from the Underdark, presenting the request as an act of revenge and a way to restore what he lost. The quest therefore begins as a straightforward alliance against a shared enemy, but its political consequences are more important than its initial combat objective.
Where this sits
- ●Meet Sovereign Glutquest-startHear the refugee Sovereign's request.
- 2Clear Duergar threatsobjectiveComplete the task Glut uses to test the alliance.
- 3Learn Glut's true intentionrevelationThe conflict turns toward control of the Myconid colony.
- 4Choose a sidechoiceSupport Sovereign Spaw or help Glut take control.
- 5Resolve the colony conflictoutcomeThe selected leader determines the quest reward and aftermath.
The quest changes from a revenge mission into a succession dispute after the Duergar threat is dealt with.
Requirements
The supplied material identifies the Underdark setting and Sovereign Glut's request as the practical starting point.
- RequiredReach the UnderdarkThe quest is an Act 1 storyline located in the Underdark.
- RequiredMeet Sovereign GlutGlut is the refugee Myconid Sovereign who presents the request for help.
- RecommendedBe prepared for a faction decisionThe quest ultimately asks the party to choose between Sovereign Spaw and Glut, so keep the intended allegiance in mind before completing Glut's questline.
ObjectivesSpoilers
- Meet Sovereign Glut in the UnderdarkListen to the refugee's account of the destruction of his circle and his request for aid.
- Clear the Duergar threatsDefeat the Duergar activity that Glut identifies as the immediate obstacle to his recovery.
- Decide the future of the Myconid colonyAfter the Duergar are defeated, choose whether to support Sovereign Spaw or help Glut depose him.
- Accept the consequences of the chosen allegianceThe selected side determines the quest's rewards, political outcome, and potential companion reactions.
WalkthroughSpoilers
- 01
Meet Sovereign Glut
Find Sovereign Glut in the UnderdarkTravel through the Underdark until you encounter Sovereign Glut, a refugee Myconid who has lost his circle to the Duergar. Speak with him before treating the quest as a simple combat objective, because his account establishes the personal reason behind the request.
Location: Underdark
- 02
Understand Glut's request
Hear Glut's account of the lost circleAllow Glut to explain that the Duergar destroyed his original circle and that he wants help reclaiming his power. This conversation frames the next task as retaliation on behalf of a displaced leader rather than an unrelated fight.
Location: Underdark
TipRecord the allegiance you intend to support before advancing the quest, since the later branch cannot be freely reversed.
- 03
Clear Duergar threats
Accept the request to clear the Duergar threatsAgree to help Glut deal with the Duergar presence in the Underdark. The quest does not require you to decide the colony's political future at this opening stage, so use the initial agreement to reach the immediate objective rather than assuming you have already chosen Glut's final plan.
Location: Underdark
- 04
Defeat the Duergar
Defeat the DuergarClear the Duergar threats connected to Glut's request. The supplied quest information does not establish a reliable enemy count, encounter layout, or mandatory approach, so focus on completing the hostile presence without relying on an undocumented route or numerical combat guide.
Location: Underdark
Watch outDo not treat the end of the Duergar fighting as the end of the quest; the important political reveal follows it.
- 05
Learn Glut's plan
Listen when Glut reveals his true intentionAfter the Duergar are defeated, speak with Glut again and pay attention to the change in his objective. He reveals that he wants to depose Sovereign Spaw, the current Myconid leader, and take control of the colony.
Location: Myconid colony
- 06
Choose an allegiance
Choose between Sovereign Spaw and GlutDecide whether to support Sovereign Spaw or help Glut take control of the Myconid colony. This is the quest's defining branch: siding with Glut involves killing Spaw, while siding with Spaw leads toward the colony's secret treasure room.
Location: Myconid colony
Watch outCompleting Glut's questline locks the party into his path, making it impossible to switch sides later.
- 07
Complete Avenge the Circle of Sovereign Glut
Resolve the chosen pathFollow through on the allegiance selected in the previous step and accept its reward. Helping Glut can grant the Featherlight Boots and the Ring of Fire, while supporting Spaw rewards access to a secret treasure room; the outcome also forms part of the party's wider moral and companion context.
Location: Myconid colony
Mission mechanicsSpoilers
The quest uses a two-stage structure. The first stage is an external threat: the party clears Duergar threats in the Underdark to appease Glut and advance his request. The second stage is an internal leadership dispute, revealed only after that task is complete. This shift means that a player can satisfy the apparent objective while still needing to make the quest's most consequential decision.
The allegiance branch is the central mechanic rather than a hidden bonus objective. Helping Glut means removing Sovereign Spaw, while supporting Spaw preserves the current leader and opens a secret treasure room. Because the questline locks the player to Glut's path once completed, make a deliberate choice before confirming the final resolution.
The decision also has a social dimension. The supplied material identifies the choice as significant for companion relationships, so party composition and companion approval may matter to the player's preferred role-playing outcome even though the source pack does not provide a complete reaction list.
What works and what does not
Strengths
- The quest turns a clear revenge request into a more complicated leadership conflict.
- The final branch has materially different outcomes rather than a purely cosmetic dialogue choice.
- Its Underdark setting connects combat, faction politics, and companion relationships.
Weaknesses
- The opening request can make the quest appear more straightforward than it is, so the later betrayal of Glut's stated role may catch players off guard.
- The irreversible allegiance outcome makes experimentation costly without a prior save.
- The supplied information does not document a detailed route, enemy roster, or combat-specific solution.
Best uses
- Choose Glut for a playthrough focused on replacing the existing Myconid leadership and pursuing his associated gear.
- Choose Sovereign Spaw for a playthrough that rejects Glut's coup and values access to the secret treasure room.
Quest phasesSpoilers
- 1Not applicable.
Refugee's request
Starts: Meeting Sovereign Glut in the Underdark.
Glut explains that the Duergar destroyed his circle and asks the party to help him reclaim his power.
- Treat this conversation as the quest's setup rather than its final decision.
- 2Not specified in the source pack.
Duergar retaliation
Starts: Accepting Glut's request and confronting the Duergar threats.
The party clears the Duergar activity Glut identifies as the immediate problem.
- The source material confirms the objective but not a specific enemy count or encounter formation.
- 3Not applicable.
Myconid succession dispute
Starts: The Duergar have been defeated and Glut reveals his plan.
Glut announces that he wants to depose Sovereign Spaw and take control of the Myconid colony.
- Decide which leader you support before completing the questline, because the path becomes locked.
Choices and consequencesEnding spoilers
- SpoilerSupport Sovereign Spaw
Reject Glut's attempt to take control of the colony. This path rewards the party with access to a secret treasure room.
- SpoilerHelp Sovereign Glut depose Sovereign Spaw
The party must kill Spaw and assist Glut's takeover. This path can grant the Featherlight Boots and the Ring of Fire.
- SpoilerComplete Glut's questline and then change sides
This is not available: completing Glut's questline locks the party into his path, so the allegiance cannot be changed later within the same progression.
Completion checklist
- Meet Sovereign Glut in the UnderdarkThis establishes the quest and its refugee-circle context.
- Accept or otherwise resolve Glut's request for helpThe immediate task is to clear Duergar threats.
- Defeat the Duergar threats tied to the requestDo not assume the quest ends when this combat objective is complete.
- Listen to Glut's revelation about Sovereign SpawThe succession conflict becomes explicit after the Duergar are defeated.
- Choose a side before completing the questlineThe choice is effectively permanent for this quest path.
- Confirm the branch-specific outcomeSpaw's path leads to a secret treasure room; Glut's path can provide named gear.
- Consider companion reactionsThe decision can influence relationships with companions.
Failure conditionsSpoilers
- Locking into Glut's path unintentionallyCompleting Glut's questline makes it impossible to switch sides later, so confirm the intended allegiance before finalizing the branch.
- Treating the Duergar objective as the complete questThe political reveal occurs after the Duergar are defeated. Continue the relevant conversation with Glut and resolve the Myconid leadership conflict.
- Choosing a reward path without considering its consequencesThe two sides offer different outcomes: Spaw's side opens a secret treasure room, while Glut's side involves killing Spaw and can grant specific gear.
On failure
Create a save before the final allegiance decision if you want to compare the two outcomes without replaying the preceding quest.
Rewards and dropsSpoilers
- Secret treasure roomSupporting Sovereign Spaw rewards the party with access to a secret treasure room.
- Featherlight BootsHelping Glut can grant this gear as part of his path.
- Ring of FireHelping Glut can grant this gear as part of his path.
- Branch-dependent political outcomeThe selected side determines who controls the Myconid colony and affects the quest's moral and companion context.
AftermathEnding spoilers
The choice shapes the colony
Avenge the Circle of Sovereign Glut ends with more than a reward selection. Supporting Spaw or helping Glut determines the immediate leadership outcome in the Myconid colony, can alter companion relationships, and commits the questline to the chosen side.
Trivia
- The quest begins with an appeal to avenge a destroyed circle but develops into a dispute over who should lead the surviving Myconid colony.
- Sovereign Glut's status as a refugee is central to the contrast between his initial request for help and his later ambition.
- The quest is one of the Underdark's notable moral-choice sequences because its resolution asks the party to weigh loyalty, revenge, leadership, and reward access.
Sources
- Avenge the Circle of Sovereign Glut quest guide — fextralife.com
Relationships
characters
- Sovereign GlutQuest giverThe refugee Myconid Sovereign who asks the party to clear the Duergar threats.
- Sovereign SpawRival leaderThe current Myconid leader whose fate is determined by the quest's final choice.
factions
- DuergarPrimary threatThe threats the party must defeat to advance Glut's request.
locations
- UnderdarkQuest locationThe Act 1 region where the quest and its Myconid conflict take place.