Mission Log

Quests Index

Playable objectives — the story beats, side jobs and optional content a player works through, each with its own walkthrough.

Total entries
299

299 quests shown

  • majorMain story

    Recruit Lae'zel and learn more about a possible cure for the parasite.

    Free Lae'zel from the Cage

    An early Act 1 quest on the Ravaged Beach in which you resolve the encounter with Nymessa and Damays, destroy Lae'zel's cage floor, and recruit her as a permanent companion.

    Reward
    Lae'zel becomes available as a permanent companion
    Time
    Short encounter
    View details
  • coreMain story

    Final main-story objective

    Defeat the Absolute's Forces

    The endgame quest to overcome the Absolute, reach the Netherbrain, and determine the fate of the realms through a final sequence shaped by major story choices.

    Reward
    Completion of the overarching narrative and access to an ending
    Time
    Variable; depends on preparation, party composition, and choices
    View details
  • coreMain story

    Opening main-story quest, prologue, and tutorial

    Escape the Nautiloid

    Escape the Nautiloid is Baldur's Gate 3's opening main-story quest and tutorial. Reach the helm, connect the transponder, and survive the ship's destruction while rescuing possible companions and exploring for useful items.

    Reward
    Escape from the Nautiloid and continuation into the game's main story
    View details
  • supportingMain story

    Incorrect quest-title reference for the parasite-removal storyline represented by “Find a Cure”.

    Cure the Infected Survivors

    “Cure the Infected Survivors” is not a standalone quest in Baldur's Gate 3. The related overarching quest is “Find a Cure,” which follows the party’s attempts to remove their mind flayer parasites.

    Reward
    No reward is associated with the incorrect title.
    Time
    Not applicable to a standalone quest.
    View details
  • majorMain story

    Shadowheart companion quest

    Daughter of Darkness

    Daughter of Darkness is Shadowheart’s personal companion quest, following her devotion to Shar from the opening adventure through the Gauntlet of Shar, the Nightsong decisions, and the later resolution of her family’s fate.

    Reward
    Quest-dependent equipment and major changes to Shadowheart’s story
    Time
    Spans all three acts
    View details
  • majorMain story

    Main-story investigation into the nature, servants, and larger plan of the Absolute.

    Discover the Truth about the Absolute

    An investigation into the power behind the Cult of the Absolute, tracing its supposed divinity, psionic influence, True Souls, and eventual revelation as an enslaved Elder Brain known as a Netherbrain.

    Reward
    Story knowledge and access to later revelations; a specific reward is not established in the source pack.
    Time
    Not established in the source pack.
    View details
  • coreMain story

    Act 2 completion and Act 3 transition milestone

    The City Awaits

    The City Awaits is a story-related milestone in Baldur's Gate 3 that marks the completion of Act 2 and the party's arrival in Rivington at the beginning of the journey toward Baldur's Gate.

    Reward
    Story-related achievement or trophy
    Time
    Part of the main-story transition
    View details
  • supportingMain story

    Free Shadowheart and make her available as an early party member before the Nautiloid tutorial ends.

    Rescue the Illithid's Captive

    A prologue quest aboard the Nautiloid in which the player frees Shadowheart from a Mind Flayer pod using an Eldritch Rune, a class-specific skill, or raw strength.

    Reward
    Shadowheart can be recruited as a party member
    Time
    Not established in the supplied sources
    View details
  • majorMain story

    Main-story quest in Act 3 involving the destruction of the Steel Watch Foundry and its neural switchboard.

    Disable the Steel Watch Foundry

    Infiltrate the Steel Watch Foundry in the Lower City, sabotage its neural switchboard, and weaken Gortash’s control over the city’s Steel Watcher guards.

    Reward
    Disabling the Steel Watch and access to the foundry’s related outcomes
    Time
    Unknown
    View details
  • supportingMain story

    Investigation of a possible parasite cure through the Cult of the Absolute

    Ask the Goblin Priestess for Help

    An Act One sub-objective of Find a Cure that leads the party to True Soul Gut in the Shattered Sanctum. Her promised treatment cannot remove the parasite, and trusting her can create a dangerous imprisonment encounter.

    Reward
    Access to True Soul Gut's belongings and Absolute-themed gear if she is defeated
    Time
    Variable; depends on whether the party fights, escapes, or resolves the encounter through dialogue
    View details
  • majorMain story

    Optional main-story quest

    Capture Isobel the Selunite Cleric

    An optional Act 2 main quest in which the party helps Marcus abduct Isobel from Last Light Inn, threatening the settlement's protection from the Shadow Curse.

    Reward
    Mind Flayer parasite
    View details
  • coreMain story

    Final main-story quest and conclusion of the game's central conflict.

    Confront the Elder Brain

    The final main quest of Baldur's Gate 3, leading through the Morphic Pool to the confrontation that determines whether the Elder Brain is destroyed or controlled.

    Reward
    The outcome of the final confrontation determines the ending.
    Time
    Climactic endgame sequence
    View details
  • majorMain story

    Tests the player's trust in the Emperor and establishes the consequences of opposing him during the endgame.

    Confront the Emperor

    A major Baldur's Gate 3 narrative quest about challenging the Emperor, uncovering his history with Duke Stelmane, and deciding whether to remain allied with him or free Orpheus.

    Reward
    Narrative outcomes, alliance changes, and access to the endgame path chosen by the player.
    Time
    Variable; this is a series of narrative confrontations rather than a single linear combat mission.
    View details
  • majorMain story

    High-stakes Act 1 confrontation tied to Lae'zel's personal quest and the conflict surrounding the stolen artifact.

    Confront the Githyanki Patrol

    A major Act 1 encounter in which the party faces Kith'rak Voss and a Githyanki patrol while Lae'zel seeks answers about the infection and the stolen artifact.

    View details
  • majorMain story

    Act One cure-investigation quest

    Cure the Infected

    An Act One quest in Baldur's Gate 3 about finding a way to remove the mind flayer tadpoles carried by the infected party members.

    Reward
    No straightforward cure is obtained through the known investigations.
    Time
    Variable; this quest encompasses several possible lines of investigation.
    View details
  • majorMain story

    Companion questline for Shadowheart

    Daughter of Darkness's Origin

    Shadowheart's companion quest follows her connection to Shar, the mysterious artifact she carries, and the gradual recovery of her hidden history across Baldur's Gate 3.

    Reward
    Shadowheart's personal story resolution
    Time
    Spans multiple acts
    View details
  • coreMain story

    Main-story quest

    Defeat Ketheric Thorm

    A major Act Two quest in Baldur's Gate 3 in which the party pursues Ketheric Thorm beneath Moonrise Towers, defeats his transformed avatar, and claims his Netherstone.

    Reward
    Ketheric Thorm's Netherstone
    View details
  • coreMain story

    Final main-story quest and confrontation with the Elder Brain, also known as the Netherbrain.

    Defeat the Elder Brain

    The final quest in Baldur's Gate 3 sends the party through the climactic assault on the Netherbrain, ending the threat posed by the Absolute and its mind flayer forces.

    Reward
    Complete the final confrontation and resolve the fate of the Netherbrain.
    View details
  • majorMain story

    Main-story progression quest connected to Save the Refugees

    Defeat the Goblins

    A major Act One sub-quest in which the party travels to the Goblin Camp and removes the three leaders threatening the Emerald Grove and its refugees.

    Reward
    Experience, loot, and consequences that affect the fate of the Emerald Grove.
    View details
  • majorMain story

    Major Act 1 decision quest involving the Emerald Grove, its tiefling refugees, its druids, and the goblin forces led by Minthara.

    Defend the Emerald Grove

    An Act 1 turning point in which the party decides whether to protect the Emerald Grove and its tiefling refugees from a goblin assault or help Minthara destroy it.

    Reward
    Protecting the Grove can preserve allied characters and storylines, and may grant the Soldier inspiration achievement No One Left Behind when allied NPCs survive.
    View details
  • coreMain story

    Final major narrative confrontation with the Elder Brain and the culmination of the party's struggle against the Absolute.

    Destroy the Ancient Brain

    A late-game quest in which the party confronts the Ancient Brain, uses the Netherstones of Karsus to challenge its power, and decides whether the threat is destroyed or controlled.

    Reward
    Main-story completion and an ending determined by the final choice.
    Time
    Variable; depends on the party's route through the final encounter.
    View details
  • coreMain story

    Main-story quest context covering an early Intellect Devourer decision and the endgame choice that resolves the threat of the Absolute.

    Destroy the Brain

    Destroy the Brain describes two separate Baldur's Gate 3 scenarios: freeing Us from Myrnath during the Nautiloid prologue and destroying the Netherbrain during the Act Three finale.

    Reward
    Us can become a temporary ally in the prologue; destroying the Netherbrain resolves the central conflict and leads to the epilogue.
    View details
  • coreMain story

    Final main-story quest and narrative culmination

    Destroy the Elder Brain

    The climactic Act 3 main quest in Baldur's Gate 3, in which the party reaches the Morphic Pool and determines the fate of the Elder Brain, the city, and the wider conflict.

    Reward
    Narrative conclusion, ending sequence, and credits
    View details
  • coreMain story

    Finale objective within Confront the Elder Brain

    Destroy the Elder Brain Control Node

    A late-game sub-quest in Act Three that takes the party through the ruins of Baldur's Gate, across dangerous platforms, and into the Netherbrain's final confrontation.

    Reward
    Final cinematics and ending scenarios
    View details
  • majorMain story

    Major quest objective involving the Steel Watch Foundry and the Gondians.

    Disable the Foundry

    Disable the Steel Watch Foundry in the Lower City, defeat the Steel Watch Titan, and destroy the Neurocitor to weaken Gortash's control of Baldur's Gate.

    Reward
    Gontr Mael and the opportunity to disable the Steel Watch.
    Time
    Variable; longer if rescuing Gondians and exploring the Foundry.
    View details
  • majorMain story

    Quest objective involving the handling or sabotage of the Gondian bomb during the effort to disable the Steel Watch.

    Disable the Gondian Bomb

    A high-stakes sabotage objective involving the Gondian bomb inside the Steel Watch Foundry, where an incorrect detonation can damage nearby characters and fail the intended destruction of the facility.

    View details
  • coreMain story

    Early-game exploration objective and starting point for the Finding a Cure questline.

    Explore the Crash Site

    Explore the Nautiloid crash site in Act 1, survive early encounters, find companions, and begin the search for a cure before travelling toward the Emerald Grove.

    Reward
    Experience, companion recruitment opportunities, and access to early narrative content.
    View details
  • majorMain story

    Major Act 1 exploration quest

    Explore the Emerald Grove

    Explore the Emerald Grove in Act 1, meet its residents, uncover local tensions, and pursue quests involving the druids and Tiefling refugees.

    View details
  • majorMain story

    Major narrative quest location and progression point for Shadowheart's personal storyline in Act Three.

    Explore the House of Grief

    Explore the House of Grief in Baldur's Gate 3 to investigate Shadowheart's past, confront the Sharran cloister's leadership, and resolve a major part of her personal quest in Act Three.

    Reward
    Quest progression, access to the Mirror of Loss, and valuable loot associated with Viconia DeVir.
    Time
    Variable; depends on exploration, dialogue choices, and combat.
    View details
  • coreMain story

    Tutorial and opening main-story quest

    Explore the Nautiloid

    Explore the mind flayer Nautiloid, rescue available allies, learn the core mechanics, and reach the helm before the ship crashes.

    Reward
    Access to the opening area after the Nautiloid crashes
    View details
  • majorMain story

    Main-story regional exploration quest

    Explore the Shadow-Cursed Lands

    A major Act Two quest focused on surviving the Shadow-Cursed Lands, securing protection from its supernatural darkness, and reaching Moonrise Towers while investigating the region’s secrets.

    Reward
    Safe access toward Moonrise Towers and progress through the region’s investigations.
    Time
    Variable; the quest spans a large region with multiple locations and related objectives.
    View details
  • coreMain story

    Main-story quest and Act One narrative through-line

    Find a Cure

    The primary Act One quest in Baldur's Gate 3 follows the search for a way to remove the protagonist's mind flayer parasite before ceremorphosis, opening leads involving healers, potential allies, and major regional conflicts.

    Reward
    Progression through the main story and access to multiple parasite-related leads
    View details
  • majorMain story

    Main-story access quest

    Find a Way into Wyrm's Rock

    An Act Three quest about gaining access to Wyrm's Rock Fortress, the fortified passage blocking entry from Wyrm's Crossing into the city.

    Reward
    The drawbridges are lowered, allowing passage beyond Wyrm's Rock Fortress.
    View details
  • majorMain story

    Main-story quest and major Act Two turning point

    Find Ketheric Thorm's Relic

    An Act Two quest that leads through the Thorm Mausoleum and the Gauntlet of Shar to the Nightsong, whose fate determines whether Ketheric Thorm remains invulnerable.

    Reward
    Progress toward the confrontation with Ketheric Thorm and a decision concerning the Nightsong.
    Time
    Variable; includes exploration, trials and combat.
    View details
  • majorMain story

    A major quest centered on Lae'zel, the Githyanki, and the search for a way to remove the party's illithid tadpoles.

    Find the Githyanki Creche

    Investigate Crèche Y'llek beneath Rosymorn Monastery, pursue Lae'zel's hoped-for cure, and navigate the Githyanki military base without losing access to its people or powerful rewards.

    Reward
    Access to Crèche Y'llek, the Zaith'isk, Githyanki characters, and powerful gear including The Blood of Lathander.
    View details
  • majorMain story

    Major cross-act quest involving the Nightsong's identity, the Shadowfell, Dame Aylin's fate and the consequences of confronting those who seek to control her.

    Find the Nightsong

    A recurring Baldur's Gate 3 quest that begins with a search for an artifact and ultimately reveals the Nightsong's identity, linking the Gauntlet of Shar, Ketheric Thorm, Dame Aylin and Lorroakan.

    Reward
    Major story progression, changes to Act 2 outcomes and potential support in Act 3.
    Time
    Spans multiple acts and cannot be completed in a single location.
    View details
  • majorMain story

    Main-story route-finding quest

    Find the Path to the Underdark

    Find one of four dangerous routes into the Underdark during Act 1, opening a critical path toward Moonrise Towers for parties not using the Mountain Pass.

    Reward
    Access to the Underdark route
    Time
    Variable; depends on the chosen entrance and unresolved nearby quests
    View details
  • majorMain story

    Branching sub-quest connected to Infiltrate Moonrise Towers

    Follow the Convoy

    A branching Act Two sub-quest in which you use a spider lyre to join a cultist convoy through the Shadow-Cursed Lands and decide whether to preserve your cover or betray the drider guiding it.

    Reward
    Branch-dependent outcome and possible companion approval changes
    Time
    Variable
    View details
  • majorMain story

    Introduce Lae'zel as a potential permanent companion and establish her importance to the party's search for information about the parasite and a possible cure.

    Free Lae'zel

    Free Lae'zel is a first-act quest on the Ravaged Beach in which you deal with the Tiefling scouts holding the Githyanki warrior in a hanging cage and then release her.

    Reward
    Lae'zel becomes recruitable as a permanent companion
    Time
    Short encounter
    View details
  • majorMain story

    Late-game main-story decision quest

    Free Orpheus

    A late-game Baldur's Gate 3 quest about obtaining the Orphic Hammer and deciding whether to free Orpheus from the Astral Prism.

    Reward
    Access to Orpheus and a decisive path in the final confrontation.
    View details
  • majorMain story

    Rescue quest with major faction choices and a potential boss encounter

    Free True Soul Nere

    An Act One quest at Grymforge in which you must reach the trapped True Soul Nere, obtain explosives, and decide how to handle the conflict between Nere, Sergeant Thrinn, and the Duergar rebels.

    View details
  • coreMain story

    Tracks ally recruitment and determines which forms of support are available during the final battle.

    Gather Your Allies

    A main quest spanning all three acts of Baldur's Gate 3 that records the characters and factions available to support you against the Netherbrain.

    Reward
    Allied support during the final encounters, including combat assistance, area-of-effect damage, healing, or status buffs.
    View details
  • coreMain story

    Advance the Act 3 main story by obtaining Enver Gortash's Netherstone.

    Get Gortash's Netherstone

    An Act 3 main quest to defeat Enver Gortash and claim one of the Netherstones required to confront the Elder Brain.

    Reward
    Gortash's Netherstone
    Time
    Variable; depends on the player's route through Gortash's protection and the confrontation.
    View details
  • coreMain story

    Retrieve one of the three Netherstones needed to confront the Elder Brain.

    Get Orin's Netherstone

    An Act Three main quest in Baldur's Gate 3 requiring the party to reach Orin the Red, defeat her in the Temple of Bhaal, and recover her Netherstone for the confrontation with the Elder Brain.

    Reward
    Orin's Netherstone
    Time
    Variable depending on the route taken
    View details
  • majorMain story

    Story-critical decision involving The Emperor, the Astral Plane, and the party's survival against the Absolute.

    Help the Emperor

    A pivotal Baldur's Gate 3 choice in the Astral Plane: support The Emperor and continue toward the endgame, or reject his protection and face the Absolute without him.

    Reward
    Continued story progression and The Emperor's protection.
    Time
    Varies by surrounding story progression.
    View details
  • majorMain story

    Major Act One quest concerning the safety of the Tiefling refugees and the future of the Emerald Grove.

    Help the Refugees in the Grove

    A major Act One quest in which the party decides whether to protect the Tiefling refugees at the Emerald Grove from the goblin threat surrounding them.

    Reward
    Quest-dependent rewards and narrative consequences.
    Time
    Variable; depends on the order in which the party resolves related conflicts.
    View details
  • supportingMain story

    Disambiguation entry for the post-crash companion search and its connection to the broader “Find a Cure” storyline.

    Help the Survivors of the Crash

    “Help the Survivors of the Crash” is not a named quest in Baldur's Gate 3. The phrase generally describes exploring the Ravaged Beach after the nautiloid crash and finding potential companions.

    Reward
    No reward is attached to a quest with this exact name
    Time
    Variable; the activity covers exploration of the starting region and companion recruitment
    View details
  • majorMain story

    Protect the Tiefling refugees and determine whether the Emerald Grove remains safe enough for them to continue their journey.

    Help the Tieflings

    An Act One, multi-stage quest about protecting Tiefling refugees, resolving the Emerald Grove crisis, and defeating goblin leaders so the refugees can continue toward Baldur's Gate.

    Reward
    Equipment, experience points, and main-story progression
    View details
  • majorMain story

    Personal quest centered on defending the party's protector inside the Astral Prism.

    Help Your Protector

    An Act 3 personal quest in Baldur's Gate 3 in which the party enters the Astral Prism to defend the Dream Guardian from an assault by Githyanki warriors.

    Reward
    Astral-Touched Tadpole
    View details
  • majorMain story

    Main-story infiltration and investigation quest

    Infiltrate Moonrise Towers

    A central Act Two quest in which the party enters the Cult of the Absolute's headquarters, investigates its secrets, and weakens the organization while deciding how to handle prisoners and other opportunities before the Shadowfell confrontation.

    Reward
    Access to Moonrise Towers, rescued prisoners, discoveries, and tower loot
    Time
    Variable; depends on exploration and optional objectives
    View details
  • majorMain story

    Major companion quest for Astarion and the conclusion of his primary narrative arc, The Pale Elf.

    Investigate Cazador's Palace

    An Act 3 quest tied to Astarion's personal story, in which the party investigates Szarr Palace, reaches Cazador Szarr's dungeon, and confronts a ritual capable of transforming thousands of victims.

    Reward
    Resolution of Cazador Szarr's ritual and major progress in Astarion's personal story.
    Time
    Not established by the supplied sources.
    View details
  • majorMain story

    Disambiguation entry for an incorrectly named quest. Use “Lift the Shadow Curse” for the Baldur's Gate 3 quest involving the curse affecting the Shadow-Cursed Lands.

    Investigate the Ancient Curse

    “Investigate the Ancient Curse” is not a quest title in Baldur's Gate 3. The likely intended Act 2 quest is “Lift the Shadow Curse,” which involves Halsin, Thaniel, Art Cullagh, Oliver and the Shadow-Cursed Lands.

    Reward
    Not applicable to this title.
    View details
  • majorMain story

    Main-story investigation spanning the campaign's major regions and confrontations with the Cult of the Absolute.

    Investigate the Cult of the Absolute

    Investigate the Cult of the Absolute, trace its True Souls and parasitic control, and uncover the Dead Three's plot behind the Absolute.

    Reward
    Progress toward understanding the tadpole threat and opposing the Cult of the Absolute.
    Time
    Campaign-spanning; completion time varies substantially with exploration and player choices.
    View details
  • majorMain story

    Major Act 3 quest involving the Murder Tribunal, the Temple of Bhaal, Valeria, Sarevok Anchev, and the path toward confronting Orin the Red.

    Investigate the Murder Tribunal

    In Act 3, investigate the Murder Tribunal in the Undercity, decide whether to serve Bhaal or oppose Sarevok Anchev, and secure access to Orin's sanctum.

    Reward
    An amulet taken from Sarevok Anchev can provide access to Orin's sanctum
    Time
    Variable
    View details
  • majorMain story

    Main-story investigation into the source of Ketheric Thorm's immortality.

    Investigate the Shadow-Cursed Lands

    Investigate the Shadow-Cursed Lands, trace Ketheric Thorm's immortality to the Thorm Mausoleum, solve its painting puzzle, and continue toward the Gauntlet of Shar.

    View details
  • majorMain story

    Introduces the Embrace Your Potential mechanic and frames the choice between exploiting the parasite's psionic abilities and resisting its influence.

    Learn about the Potential

    Learn about the potential of the mind flayer tadpole and decide whether to use forbidden Illithid powers for tactical advantages at a possible narrative cost.

    Reward
    Access to Illithid powers through Mind Flayer Parasite Specimens.
    Time
    Varies according to exploration and the player's decisions.
    View details
  • majorMain story

    Act One faction conflict and major story objective

    Protect the Emerald Grove

    An Act One turning point in which you decide whether the tieflings and druids will defend the Emerald Grove against Minthara and the goblin assault.

    Reward
    The outcome changes the Grove's fate and can affect later access to Halsin as a companion.
    Time
    Variable; depends on exploration, dialogue choices, and the chosen faction route.
    View details
  • majorMain story

    Act 1 faction conflict and branching protection quest

    Protect the Grove

    A major Act 1 conflict in Baldur's Gate 3 in which the player decides whether the Emerald Grove's tiefling refugees and druids survive the goblin threat.

    View details
  • coreMain story

    Act 1 faction conflict involving the Emerald Grove, its druids, the tiefling refugees, and the goblin leaders.

    Protect the Grove from the Goblins

    A major Act 1 conflict in which the player chooses whether to protect the Emerald Grove and its refugees or support the goblin assault led by Minthara.

    Reward
    Branch-dependent story outcomes, faction consequences, and changes to the fate of the Grove and the tiefling refugees.
    View details
  • majorMain story

    A major Act 1 branching quest centered on the decision to betray the tieflings and druids of the Emerald Grove or turn against the goblin assault.

    Raid the Emerald Grove

    An Act 1 quest in Baldur's Gate 3 in which the player can help Minthara and the goblin army attack the Emerald Grove, permanently changing several story and companion outcomes.

    Reward
    Story-state changes and potential access to Minthara as a later companion
    Time
    Varies by approach and combat choices
    View details
  • coreMain story

    Main-story progression through Act Two

    Reach Moonrise Towers

    A core Act Two quest in Baldur's Gate 3 that sends the party through the Shadow-Cursed Lands to infiltrate Moonrise Towers, investigate Ketheric Thorm's stronghold, and prepare for the conflict inside.

    Reward
    Access to Moonrise Towers, its inhabitants, investigations, and related story content.
    View details
  • coreMain story

    Core narrative quest focused on the search for a cure and the player's response to the mind flayer tadpole.

    Remove the Parasite

    An early-game quest about finding a cure for the mind flayer tadpole, while deciding how much to trust healers and the parasite's powers.

    Reward
    No complete cure is available; individual investigations can provide other outcomes or benefits.
    Time
    Variable and spread across the early game
    View details
  • majorMain story

    Advance the search for Ulder Ravengard and develop Wyll's personal storyline.

    Rescue the Grand Duke

    A major Baldur's Gate 3 quest that begins at the burning Waukeen's Rest and follows the search for Ulder Ravengard, Wyll's father, through a larger political and personal storyline.

    View details
  • majorMain story

    Rescue mission and major continuation of Wyll's personal storyline

    Rescue the Grand Duke Ulder Ravengard

    A major Baldur's Gate 3 quest that follows the search for Grand Duke Ulder Ravengard and culminates in a time-sensitive rescue from the Iron Throne in Act 3.

    View details
  • coreMain story

    Act 3 end-game quest involving the liberation of Orpheus and the alliances, character fates, and ceremorphosis decisions that follow.

    Rescue the Orphic Prince

    An Act 3 questline in Baldur's Gate 3 concerning the imprisoned Githyanki prince Orpheus, the Orphic Hammer, and the final decision between Orpheus and the Emperor.

    Reward
    Potential access to Orpheus and major changes to the finale.
    Time
    Variable; depends on whether the Orphic Hammer has already been obtained and which Act 3 content has been completed.
    View details
  • majorMain story

    Rescue mission

    Rescue the Tieflings

    An Act 2 rescue quest in which the party infiltrates Moonrise Towers to free Tiefling refugees held by cultists and guide them to safety.

    Reward
    The Potent Robe can be obtained from Alfira, and rescuing the Tieflings alongside the Gnomes contributes to the Under Lock and Key achievement.
    View details
  • majorMain story

    Branching sub-quest connected to Infiltrate Moonrise Towers

    Resolve the Abduction

    A branching Act Two quest in which you decide whether to protect Isobel at the Last Light Inn or help Marcus abduct her for the Cult of the Absolute.

    Reward
    Branch-dependent progression and consequences
    View details
  • majorMain story

    Rescue mission and major step toward disabling the Steel Watch

    Save the Gondians

    An Act 3 quest in Baldur's Gate 3 focused on rescuing Gondian prisoners from the Iron Throne and helping break Lord Gortash's control over the city.

    Reward
    Information or allies for the final stages of the game
    Time
    Variable; depends on exploration, combat and the number of prisoners rescued
    View details
  • majorMain story

    Rescue quest and major Grymforge storyline

    Save the Grymforge Gnomes

    An Act 1 quest to rescue deep gnomes enslaved by Duergar and trapped behind a cave-in in Grymforge before True Soul Nere dies.

    Reward
    Rewards and continued story involvement for Barcus Wroot may follow completion.
    Time
    Variable; the quest is time-sensitive.
    View details
  • majorMain story

    Act 1 faction and refugee-protection quest

    Save the Tiefling Refugees

    A major Act 1 quest about protecting the Tiefling refugees in the Emerald Grove from the Goblin forces serving the Cult of the Absolute.

    Reward
    The refugees can survive to appear in later acts, with additional storylines and side quests available.
    Time
    Variable; the quest can span much of Act 1.
    View details
  • majorMain story

    Protect and rescue the Tiefling refugees across Acts 1 and 2.

    Save the Tieflings

    A multi-act Baldur's Gate 3 questline about protecting the Tiefling refugees, rescuing captives from Moonrise Towers, and preserving their chance to reach safety.

    Reward
    Potentially includes the Potent Robe from Alfira
    Time
    Variable; spans multiple acts and objectives
    View details
  • majorMain story

    Protect the tiefling refugees by resolving the crisis at Emerald Grove and determining whether they can safely continue toward Baldur's Gate.

    Save the Tieflings from the Grove

    An Act 1 quest in Baldur's Gate 3 about resolving the Emerald Grove conflict and protecting the tiefling refugees from goblin threats and other dangers.

    View details
  • majorMain story

    Quest

    Seek Protection from the Shadow Curse

    An Act Two sub-quest in which the party must find reliable protection from the Shadow Curse before travelling through the most dangerous parts of the Shadow-Cursed Lands.

    Reward
    Protection from the Shadow Curse, with the strongest outcome granting the party the permanent Pixie Blessing.
    Time
    Variable; depends on the route taken and whether the party encounters Kar'niss and Dolly Thrice.
    View details
  • majorMain story

    Major moral-choice quest

    Side with the Goblins

    An Act 1 path in Baldur's Gate 3 that has the party aid the goblins in raiding and destroying the Emerald Grove, with major consequences for companions, quests, and later relationships.

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  • majorMain story

    Primary quest objective involving Auntie Ethel, Mayrina, the Gnarled Teahouse, and the Hag’s lair.

    Stop the Hag at the Teahouse

    An Act 1 quest to confront Auntie Ethel at the Gnarled Teahouse, descend into her lair, free her captives, and decide Mayrina’s fate.

    Reward
    Quest progress, rescued captives, and access to decisions connected to Mayrina and her husband.
    Time
    Variable; depends on exploration, dialogue choices, and combat.
    View details
  • majorMain story

    Companion questline

    The Blade of Frontiers' Pact

    Wyll's companion questline follows his pact with Mizora, his search for Duke Ravengard, and the choices that shape whether he remains the Blade of Frontiers or becomes the Blade of Avernus.

    Reward
    Infernal Rapier can be obtained by successfully rescuing Mizora from Moonrise Towers.
    View details
  • majorMain story

    Companion and origin quest centered on Shadowheart

    The Chosen of Shar

    Shadowheart’s companion quest follows her pursuit of becoming a Dark Justiciar, from the history of Shar’s servants to the Gauntlet of Shar and the fate of the Nightsong.

    Reward
    Possible rewards include Shar’s Spear of Evening and the Dark Justiciar armor set.
    View details
  • majorMain story

    A major personal Origin questline woven through the campaign's main story.

    The Dark Urge

    The Dark Urge is Baldur's Gate 3's customizable Origin character and personal questline, centered on amnesia, murderous impulses, Bhaalspawn heritage, and the choice to resist or embrace that legacy.

    Reward
    Exclusive narrative rewards can include the Deathstalker Mantle and Slayer Form.
    Time
    Progresses across the campaign rather than occupying one continuous mission.
    View details
  • majorMain story

    Origin-character storyline and major spoiler-driven narrative arc

    The Dark Urge's Past

    The Dark Urge's Past is a major narrative arc in Baldur's Gate 3 about a customizable Origin character's amnesia, murderous compulsions, Bhaalspawn heritage, and choice between redemption and violence.

    Reward
    Narrative revelations, the Haunted One background, access to Dark Urge-specific rewards, and a later choice involving Slayer Form.
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  • majorMain story

    Companion quest

    The Githyanki Warrior

    Lae'zel's companion quest follows the search for a Githyanki Crèche and a possible cure for the parasite, leading to major decisions about her loyalty, Vlaakith and the Githyanki cause.

    Reward
    Unique Githyanki-related loot, including the Soulbreaker Greatsword
    Time
    Varies by route and exploration
    View details
  • majorMain story

    Companion quest for Lae'zel

    The Githyanki Warrior's Duty Quest

    Lae'zel's companion quest follows her search for a cure, her visit to Crèche Y'llek, and her struggle between loyalty to Vlaakith and the truth behind the Githyanki's cause.

    Reward
    Quest progress, companion relationship changes, and access to associated Githyanki events and gear.
    Time
    Variable; the quest unfolds across multiple acts and is interwoven with other story content.
    View details
  • majorMain story

    Main-story rescue quest connected to Wyll, the Flaming Fist, the Council of Four and the political crisis in Baldur's Gate.

    The Grand Duke

    A major Baldur's Gate 3 quest focused on locating and rescuing Grand Duke Ulder Ravengard, Wyll's father, as his captivity becomes tied to the fate of Baldur's Gate and Wyll's pact with Mizora.

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  • majorMain story

    Wyll's companion quest and a continuing rescue storyline involving Grand Duke Ravengard, Mizora, Lord Gortash, and the Iron Throne.

    The Grand Duke Quest

    The Grand Duke is a major Wyll storyline in Baldur's Gate 3 that begins at Waukeen's Rest and follows the search for Grand Duke Ravengard through the campaign.

    Reward
    Securing Duke Ravengard's safety and bringing him back to camp.
    Time
    Variable; the quest spans multiple parts of the campaign rather than one continuous mission.
    View details
  • majorMain story

    Companion quest focused on Astarion's history, freedom and ultimate fate.

    The Pale Elf's Past

    Astarion's companion quest follows his effort to escape Cazador Szarr's control, from the discovery of his infernal scars to the confrontation at Cazador's palace in Baldur's Gate.

    Reward
    Unique items including Rhapsody and Woe.
    View details
  • majorMain story

    Major sub-quest and regional progression route connected to Travel to Moonrise Towers.

    Travel through the Mountain Pass

    A major Act One route through the Mountain Pass that leads toward Act Two and Moonrise Towers, with Rosymorn Monastery, Crèche Y'llek, Lady Esther and The Blood of Lathander among its key content.

    Reward
    Access to Mountain Pass content, exploration rewards and high-quality loot, including The Blood of Lathander.
    Time
    Varies by exploration depth.
    View details
  • majorMain story

    Major Act One exploration route and progression area

    Travel through the Underdark

    Explore the Underdark in Act One, uncovering locations, characters, hazards, equipment and branching questlines before continuing toward the Shadow-cursed lands.

    Reward
    Access to Underdark locations, quests, encounters and unique equipment.
    View details
  • majorSide mission

    Companion quest

    The Wizard of Waterdeep's Curse Quest

    Gale's companion quest follows his volatile Netherese orb, his connection to Mystra, and the choices that shape his fate and the Crown of Karsus across all three acts.

    Reward
    Quest progression and changes to Gale's story
    Time
    Spans Acts One, Two, and Three
    View details
  • supportingSide mission

    Optional crafting quest and early-game source of a weapon that can apply Silence to enemies on a successful hit.

    Finish the Masterwork Weapon

    An Act One side quest in which you investigate Highcliff's work, recover the missing blueprints and Sussur Tree Bark, then use the forge to create one of three rare Sussur weapons.

    Reward
    One Sussur dagger, sickle, or greatsword
    Time
    Variable; depends on access to the Blighted Village and the Underdark
    View details
  • majorSide mission

    Companion quest

    Our Fiery Friend

    Our Fiery Friend is Karlach's companion quest, following the infernal engine in her chest, her search for a way to manage it, and her unresolved conflict with Lord Gortash.

    Reward
    Karlach's infernal engine progression and companion-story outcomes
    Time
    Spans multiple acts
    View details
  • supportingSide mission

    Investigative objective

    Investigate the Bog

    An investigative objective connected to Kagha's questline that sends the party into a bog, across a difficult approach to an island, and into a fight beside a large tree stump.

    Reward
    A shield and a pair of gloves after the island encounter.
    Time
    Not verified.
    View details
  • supportingSide mission

    Side-mission investigation involving Mol, the tiefling leader of a refugee children’s gang, and her connection to Raphael.

    Find Mol

    An investigation in Baldur's Gate 3 that begins after Mol disappears from Last Light Inn and leads to her new position in the Guildhall during Act 3.

    Reward
    Resolution of Mol’s situation and possible access to her contract
    Time
    Not established by the supplied sources
    View details
  • supportingSide mission

    Gather the material and weapon needed to activate the masterwork forge and create one rare Sussur weapon.

    Find the Masterwork Materials

    An Act One side quest in Baldur's Gate 3 that leads from the Blighted Village to the Underdark in search of Sussur Tree Bark for a masterwork weapon.

    Reward
    One of three rare magic weapons: Sussur Dagger, Sickle, or Greatsword
    View details
  • supportingSide mission

    Reputation-protection quest involving stealth, infiltration and the Baldur's Mouth printing press.

    Stop the Presses

    An Act 3 quest in Baldur's Gate 3 where the party infiltrates Baldur's Mouth and changes a hostile newspaper story before it damages their reputation.

    Reward
    A positive article can replace the negative headline; the supplied sources do not establish a complete reward list.
    Time
    Not established by the supplied sources.
    View details
  • supportingSide mission

    Rescue mission

    Retrieve Omeluum's Rapport Spores

    An Act 3 side quest in which you enter the Iron Throne and rescue Omeluum before the underwater prison is destroyed.

    Reward
    Omeluum joins the combat order and can help the party escape.
    Time
    Unknown
    View details
  • supportingSide mission

    Side mission

    Aid the Spirit of the Amulet

    A multi-act side quest in which the party discovers a cursed monk within the Sentient Amulet and eventually follows his request to the Open Hand Temple in Rivington.

    Reward
    The Sentient Amulet grants Shatter and Ki Restoration while equipped.
    Time
    Variable; the quest begins in Act One but its conclusion is delayed until Act Three.
    View details
  • majorSide mission

    Faction-conflict side quest in Baldur's Gate

    Aid the Underduke

    Aid the Underduke is an Act 3 side quest about the struggle between The Guild, led by Nine-Fingers Keene, and the Stone Lord, who is associated with Minsc.

    Reward
    Factional and story consequences; exact item rewards depend on the route taken.
    View details
  • supportingSide mission

    Optional Act 2 quest involving the Harpers, the Cult of the Absolute caravan, Kar'niss, and the Moonlantern needed to travel safely through the Shadow-Cursed Lands.

    Ambush the Caravan

    Ambush the Caravan is an Act 2 quest in the Shadow-Cursed Lands in which the Harpers intercept a Cult of the Absolute caravan led by Kar'niss near the Last Light Inn.

    Reward
    Moonlantern and possible pixie blessing
    Time
    Variable; depends on dialogue and combat choices
    View details
  • majorSide mission

    Investigate the Anti-Hag Support Group and help its members prepare for the continuing threat posed by Auntie Ethel.

    Assist the Hag Survivors

    An Act 3 side quest in which you investigate an anti-hag support group in the Lower City, help Mayrina resist a new curse, and uncover the means to oppose Auntie Ethel.

    Reward
    Hag's Bane recipe and access to the follow-up quest Avenge the Hag Survivors.
    Time
    Variable; depends on exploration and combat choices.
    View details
  • supportingSide mission

    Side quest in the Underdark involving the Myconid Circle, the Duergar threat, and the rivalry between Sovereign Spaw and Sovereign Glut.

    Assist the Myconid Circle

    Help Sovereign Spaw defend the Myconid Colony in Ebonlake Grotto by defeating Duergar intruders at the Underdark Beach, then return to report the victory.

    Reward
    Access to the Sovereign's Refuge and valuable loot, including the Shadow of Menzoberranzan helmet.
    Time
    Variable; depends on exploration and combat.
    View details
  • supportingSide mission

    A revenge quest involving Glut, the Duergar invaders, and the political conflict within the Myconid Colony.

    Avenge Glut's Circle

    An Act One side quest in Baldur's Gate 3 in which Glut asks the party to avenge the destruction of his circle by attacking the Duergar at the Decrepit Village.

    Reward
    Items such as Featherlight Boots and Winter's Clutches may be associated with completing the quest.
    Time
    Not established in the supplied source material.
    View details
  • supportingSide mission

    Optional faction conflict in the Underdark

    Avenge the Circle

    An Act 1 Underdark quest in which Glut asks you to eliminate the Duergar threatening the myconid colony, forcing a choice between Glut and the colony’s current leader, Spaw.

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  • supportingSide mission

    Investigate the death of Waveservant Holli Dylford and decide whether Redhammer the Deviser should be punished or spared.

    Avenge the Drowned

    An Act Three side quest in the Lower City that begins at the Water Queen's House and leads to Redhammer the Deviser, the operator of the submersible linked to Holli Dylford's death.

    Reward
    Wavemother's Robe
    View details
  • supportingSide mission

    Side quest

    Avenge the Drowning

    An Act Three side quest in which the mourning priestesses of the Water Queen's House ask you to investigate Holli Dylford's death and confront Redhammer the Deviser.

    Reward
    Wavemother's Robe
    View details
  • supportingSide mission

    Resolve the hag survivors’ conflict, rescue Vanra, and defeat Auntie Ethel.

    Avenge the Hag Survivors

    An Act 3 side quest that concludes Auntie Ethel’s storyline by sending the party after the kidnapped Vanra and into the hag’s hidden lair beneath the Blushing Mermaid.

    Reward
    Fey Semblance Amulet
    Time
    Variable; depends on exploration and combat choices
    View details
  • supportingSide mission

    Side quest concerning the Ironhand Gnomes, the Gondians, and the disabling or destruction of the Steel Watch Foundry.

    Avenge the Ironhand Gnomes

    Avenge the Ironhand Gnomes is an Act 3 side quest about the conflict between Wulbren's Ironhand Gnomes and the Gondians, tied to the Steel Watch Foundry and the fate of the Steel Watchers.

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  • majorSide mission

    Side quest involving the Ironhand Gnomes and the destruction of the Steel Watch Foundry.

    Avenge the Ironhands

    An Act 3 side quest in Baldur's Gate 3 about the Ironhand Gnomes, the Steel Watch Foundry, and the conflict between Wulbren Bongle's revenge and the Gondian workers' survival.

    Reward
    Potential Ironhand support for Gather Your Allies.
    View details
  • majorSide mission

    Side quest

    Avenge the Ironhands Gnomes

    An Act 3 side quest about the Ironhand Gnomes, the Gondians, and the destruction of the Steel Watch Foundry in opposition to Gortash.

    Reward
    Potential Runepowder bomb and possible faction allies for the final stages of the game.
    View details
  • majorSide mission

    Resolve Yurgir's impossible contract during Kill Raphael's Old Enemy.

    Break Yurgir's Contract

    A Gauntlet of Shar sub-quest in which you can help Yurgir escape Raphael's contract, or complete Raphael's request by killing the Orthon.

    Reward
    Potential future ally status for Yurgir; Boots of Brilliance and the Justiciar's Scimitar are associated with the quest's outcomes.
    View details
  • minorSide mission

    Optional rescue quest and entry point to the Save the Grymforge Gnomes storyline.

    Cure the Poisoned Gnome

    A time-sensitive Act One side quest in which the party must cure Thulla, a poisoned deep gnome at the Myconid Colony in the Underdark, before the opportunity is lost.

    Reward
    Boots of Speed
    View details
  • majorSide mission

    Companion quest

    Daughter of Darkness's Origin Quest

    Shadowheart’s companion quest follows her suppressed memories, devotion to Shar, and defining choices across all three acts of Baldur's Gate 3.

    Reward
    A resolution to Shadowheart’s personal story and major companion outcomes.
    View details
  • majorSide mission

    Major Act Three quest centered on Raphael's offer, the Orphic Hammer, and the fate of Prince Orpheus.

    Deal with the Devil

    An Act Three quest in which Raphael offers the Orphic Hammer in exchange for the Crown of Karsus, forcing a choice between an infernal bargain and a dangerous theft from the House of Hope.

    Reward
    Orphic Hammer
    Time
    Unknown
    View details
  • supportingSide mission

    Side quest involving the Flaming Fist and the Ironhand gnomes

    Deal with the Gnomes

    An Act Three side quest in which Flaming Fist Manip Falcäo asks you to find and kill Wulbren, leader of the Ironhand gnomes, for an 800 gold reward.

    Reward
    800 gold for bringing Wulbren's head to Manip Falcäo.
    View details
  • majorSide mission

    Rescue enslaved deep gnomes and resolve the crisis surrounding True Soul Nere in Grymforge.

    Deal with the Gnomes in Grymforge

    An Act 1 rescue quest in which the party must reach Grymforge, free enslaved deep gnomes, and decide how to handle True Soul Nere and the duergar controlling the area.

    Reward
    The gnomes' survival and different narrative outcomes depending on the party's choices.
    View details
  • majorSide mission

    Companion recruitment and story-choice quest

    Decide Minthara's Fate

    A companion quest in Act Two that determines whether Minthara can be rescued from the Absolute's cultists and recruited after she survived Act One.

    Reward
    145 XP and the opportunity to recruit Minthara as a companion.
    Time
    Variable; depends on whether the player uses dialogue or combat to resolve the prison encounter.
    View details
  • supportingSide mission

    Side-mission

    Defeat the Duergar

    An Act 1 quest in the Underdark that sends the party from the Myconid Colony to the Underdark Beach to eliminate the Duergar occupying the area.

    Reward
    Access to the treasure room within Sovereign's Refuge, including rewards such as Shadow of Menzoberranzan and Bliss Spores.
    Time
    Not established by the supplied sources.
    View details
  • supportingSide mission

    Side mission involving the Myconid Colony, the Decrepit Village and the Duergar intruders.

    Defeat the Duergar Intruders

    An Act 1 quest in which the party travels from the Myconid Colony to the Decrepit Village to defeat the Duergar threatening Sovereign Spaw’s people.

    Reward
    A reward from Sovereign Spaw, including access to the colony’s treasure room.
    View details
  • supportingSide mission

    Supporting side quest centered on the conflict between Sovereign Spaw and Sovereign Glut.

    Defeat the Myconid Sovereign

    A choice-driven Act 1 quest in which Sovereign Glut asks you to overthrow Sovereign Spaw inside the Ebonlake Grotto, turning the myconid colony against you.

    Reward
    The King-Bringer title and a different set of rewards when Glut becomes Sovereign
    View details
  • supportingSide mission

    Optional Act One side quest involving the Myconid Colony, Grymforge, and True Soul Nere.

    Deliver Nere's Head

    In Act One, accept Sovereign Spaw's request at the Myconid Colony, kill True Soul Nere in Grymforge, sever his head, and return it without destroying the body.

    View details
  • majorSide mission

    Disable the Steel Watch and weaken Enver Gortash's control over the Lower City before confronting him for his Netherstone.

    Disable the Steel Watch

    A branching Act 3 quest in Baldur's Gate 3 that sends the party into the Steel Watch Foundry and, often, the Iron Throne to dismantle Enver Gortash's mechanical army and decide the fate of the Gondians.

    Reward
    Gontr Mael can be obtained by defeating the Steel Watcher Titan
    Time
    Variable; longer when the Iron Throne rescue and Gondian survival are pursued
    View details
  • supportingSide mission

    Optional exploration quest

    Explore the Ruins

    An early Act One side quest that leads through the Overgrown Ruins, Chapel Entrance, Refectory, and Dank Crypt, where traps, bandits, hidden items, and Withers await.

    Reward
    Access to Withers and notable items including the Book of Dead Gods and Amulet of Lost Voices.
    Time
    Not confirmed.
    View details
  • minorSide mission

    Optional Act Three quest focused on a moral choice between supplying a humanoid corpse and killing a newborn mind flayer.

    Feed the Mind Flayer

    A choice-driven side quest in Rivington during Act Three of Baldur's Gate 3, where you decide whether to feed or fight a starving newborn mind flayer.

    Reward
    Psionic boon, or Mind Flayer Brain and Ring of Truthfulness if the mind flayer is killed.
    View details
  • supportingSide mission

    Supporting side quest focused on Arabella's story and her response to loss.

    Find Arabella's Parents

    An Act 2 side quest in which the party helps Arabella learn what happened to her parents in the Shadow-Cursed Lands.

    Reward
    Arabella can learn the ways of the Weave and continue her journey
    Time
    Not established in the supplied sources
    View details
  • supportingSide mission

    Side mission

    Find Dribbles the Clown

    An Act 3 side quest in which the party searches the city for seven severed body parts belonging to Dribbles the Clown.

    Reward
    Spellmight Gloves
    Time
    Variable; depends on exploration and whether the party is already visiting the relevant areas.
    View details
  • supportingSide mission

    Act 3 optional quest involving Mystic Carrion, Thrumbo, and the destruction of the organs that enable Mystic Carrion's resurrection.

    Find Mystic Carrion's Servant

    An Act 3 side quest in which the party searches for Thrumbo, uncovers Mystic Carrion's nature, and can pursue the destruction of the organs that sustain the mummy lord.

    Reward
    Rewards can include the Crypt Lord Ring.
    View details
  • supportingSide mission

    Rescue quest

    Find Rolan in the Shadows

    An Act Two rescue quest in which you find Rolan south of the Last Light Inn and protect him from shadow-wreathed creatures before he can be killed.

    Reward
    Rolan returns to the Last Light Inn and can be reunited with Lia and Cal.
    Time
    Variable; depends on how quickly the surrounding creatures are defeated.
    View details
  • supportingSide mission

    Obtain explosives and clear the Grymforge cave-in trapping True Soul Nere.

    Find the Explosives

    An Act 1 quest in Grymforge that sends the party to secure explosives for the cave-in trapping True Soul Nere.

    Reward
    A Runepowder Vial may be obtained from Philomeen; clearing the rubble advances related Grymforge questlines.
    View details
  • supportingSide mission

    Optional Act 1 side quest focused on obtaining and deciding the fate of the Githyanki Egg.

    Find the Githyanki Egg

    Find the Githyanki Egg in the Hatchery of the Githyanki Crèche and decide whether to give it to Lady Esther, keep it, replace it with an Owlbear egg, or refuse her request.

    Reward
    Quest outcome varies according to the egg given to Lady Esther or kept by the player.
    Time
    Variable; depends on how the Hatchery is entered and whether combat occurs.
    View details
  • supportingSide mission

    Side quest involving the Zhentarim, the Caravan Strongbox, and the party's relationship with the Zhentarim Hideout.

    Find the Hidden Shipment

    An Act One side quest on the Risen Road in which the party helps protect or recover a caravan's Caravan Strongbox, then decides whether to deliver it to the Zhentarim, sell it, or keep it.

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  • supportingSide mission

    Side quest involving Gekh Coal, Thulla, Sergeant Thrinn, and a choice of equipment rewards.

    Find the Missing Boots

    An Act One side quest in which you track down Thulla in the Myconid Colony and decide how to recover Sergeant Thrinn's stolen boots.

    Reward
    Choice between Bracing Band and Armor of the Uninhibited Kushigo
    View details
  • majorSide mission

    Rescue the Gondians’ families, help the surviving Gondians resist Lord Gortash, and undermine the Steel Watch through the foundry.

    Find the Missing Gondians

    An Act Three rescue quest that sends you from the Steel Watch Foundry to the Iron Throne, then back into the foundry to protect the Gondians and confront the Steel Watcher Titan.

    Reward
    The Steel Watch is dismantled, weakening Lord Gortash’s forces.
    Time
    Variable; the Iron Throne rescue is governed by a strict time limit.
    View details
  • minorSide mission

    Side quest

    Find the Missing Letters

    An Act 3 side quest in which you investigate attacks on carrier pigeons, recover stolen letters from the roof of the Open Hand Temple, and decide whether to return them unopened or read their contents.

    Reward
    Quest completion; returning opened letters may lead to gold for silence.
    Time
    Short
    View details
  • supportingSide mission

    Optional side quest involving the Zhentarim, Rugan, Olly, Zarys, and a sealed shipment.

    Find the Missing Shipment

    An Act 1 quest about recovering a Zhentarim caravan’s mysterious Caravan Strongbox from gnolls on the Risen Road.

    Reward
    Gold, experience, the Harold crossbow, and access to special merchant items from Brem if the unopened chest is delivered.
    Time
    Variable; depends on whether the player explores the Risen Road and Zhentarim Hideout.
    View details
  • supportingSide mission

    Branching side quest involving the Zhentarim, a caravan strongbox, and several possible outcomes for the shipment and its protectors.

    Find the Missing Shipment of Smokepowder

    An Act 1 side quest about a lost Zhentarim caravan shipment, the agents Rugan and Olly, and the dangerous Iron Flask hidden inside the strongbox.

    Reward
    Access to Zhentarim exotic merchant stock and the Harold crossbow if the intact shipment is delivered to Zarys
    View details
  • supportingSide mission

    Rescue quest with a consequential Noblestalk choice

    Find the Mushroom Hunter

    An Act 1 side quest in the Underdark that asks you to locate Baelen Bonecloak, rescue him from explosive Bibberbang mushrooms, and decide who should receive the rare Noblestalk.

    Reward
    Gloves of Uninhibited Kushigo may be awarded for rescuing Baelen
    View details
  • supportingSide mission

    Rescue quest

    Find the Mushroom Picker

    An Act One side quest in which you rescue Baelen Bonecloak from a dangerous field of explosive Bibberbang mushrooms in the Underdark.

    Reward
    Potential rewards include a Scroll of Invisibility and the Gloves of Uninhibited Kushigo.
    View details
  • supportingSide mission

    Side quest connecting the Emerald Grove, the Gauntlet of Shar, Shadowheart's personal story, and the later confrontation with Lorroakan.

    Find the Nightsong's Treasure

    A multi-act side quest in Baldur's Gate 3 that begins with rumors of a valuable treasure and leads through the Gauntlet of Shar to the imprisoned Nightsong, Dame Aylin.

    Reward
    Later rewards and outcomes depend on the decision made regarding Dame Aylin and the confrontation with Lorroakan.
    Time
    Multi-act quest; completion time varies substantially with exploration and companion choices.
    View details
  • supportingSide mission

    Exploration and lore quest

    Find the Selunite Resistance

    An Act 2 side quest about uncovering the history of Selunite worshippers who resisted the shadow curse across Reithwin.

    Reward
    Lore about Reithwin, gold, scrolls, and access to a map marking a secret treasure location in Moonrise Towers.
    Time
    Variable; depends on exploration and combat choices.
    View details
  • supportingSide mission

    Optional investigation quest and lore thread in Act 2

    Find the Selunite Resistance Hideout

    An Act 2 side quest that follows clues from the abandoned Potter's Workshop to the Last Light Inn and Masons' Guild, uncovering the Selûnite Resistance's history in the Shadow-Cursed Lands.

    Reward
    Experience and historical information about the resistance in Reithwin.
    Time
    Variable; depends on exploration and combat.
    View details
  • supportingSide mission

    Side-mission

    Find the Thrumbo

    In Act Three, track down Thrumbo, an escaped undead servant hiding near the Lower City docks, then decide whether to return him to Mystic Carrion or help him escape.

    Reward
    Valuable loot and progress toward permanently defeating Mystic Carrion
    View details
  • minorSide mission

    Recover stolen belongings from the tiefling children in the Emerald Grove.

    Find Your Belongings

    An early Act 1 side quest in the Emerald Grove that begins with Mattis's ring trick and leads to the tiefling children's hidden hideout.

    Reward
    A pickpocket's bag containing the stolen goods, depending on the outcome.
    Time
    Not established in the supplied source material.
    View details
  • supportingSide mission

    Crafting side quest

    Forge the Masterwork Weapon

    An Act One side quest in Baldur's Gate 3 that begins in the Blighted Village and leads to the Underdark for Sussur Tree Bark, enabling the forge of a silencing Sussur weapon.

    Reward
    One rare Sussur Dagger, Sickle, or Greatsword.
    View details
  • majorSide mission

    Act 3 rescue quest involving the extraction of Counsellor Florrick from Wyrm's Rock Prison.

    Free Counsellor Florrick

    In Act 3, infiltrate Wyrm's Rock Prison and rescue Counsellor Florrick before her execution so she can remain available as an ally later in Baldur's Gate 3.

    Reward
    Counsellor Florrick remains available as a potential ally for the final battles.
    View details
  • supportingSide mission

    Multi-act side quest involving Oskar Fevras, his captivity by the Zhentarim, and the supernatural crisis at Lady Jannath's Estate.

    Free the Artist

    A multi-act side quest that begins with Oskar Fevras in the Zhentarim Hideout and resumes at Lady Jannath's Estate, where a haunting must be confronted.

    Reward
    Oskar Fevras may provide a painted portrait of the player character after the haunting is resolved.
    View details
  • supportingSide mission

    A multi-act rescue and investigation quest involving Oskar Fevras, Lady Jannath, Kerri Evenfield, and a cursed painting.

    Free the Artist in His Atelier

    A Baldur's Gate 3 side quest that begins in the Zhentarim Basement and concludes at Lady Jannath's Estate, where you must confront the spirit haunting Oskar Fevras.

    Reward
    A portrait of your character from Oskar may be received after completing the quest.
    Time
    Variable; the quest spans Act 1 and Act 3.
    View details
  • majorSide mission

    Rescue quest

    Free the Gnomes

    A quest grouping in Baldur's Gate 3 focused on rescuing Deep Gnomes and other prisoners from duergar labor camps, dangerous machinery, cave-ins and Moonrise Towers.

    Reward
    Experience, loot and changes to the fates of supporting characters
    Time
    Variable; depends on which rescue objectives are pursued
    View details
  • majorSide mission

    Rescue enslaved deep gnomes and help the Ironhand Gnomes escape Grymforge.

    Free the Grymforge Gnomes

    An Act One rescue quest in Baldur's Gate 3 in which the party must free enslaved deep gnomes from a cave-in and navigate a confrontation involving duergar captors and True Soul Nere.

    Reward
    Experience and rewards associated with the rescue and duergar confrontation.
    Time
    Variable; the quest is time-sensitive and long rests can affect its outcome.
    View details
  • supportingSide mission

    Investigate a possible cure for the mind flayer parasite and learn more about Halsin.

    Get Help from Healer Nettie

    An Act 1 sub-quest in Baldur's Gate 3 that leads the party to Healer Nettie while searching for a cure for the mind flayer parasite.

    Reward
    Information about Halsin and, depending on the outcome, a vial of wyvern poison or items taken from Nettie.
    Time
    Variable; depends on dialogue choices and whether the interaction becomes hostile.
    View details
  • majorSide mission

    Personal quest involving Kith'rak Voss, Prince Orpheus, the Orphic Hammer and the Githyanki rebellion against Vlaakith.

    Help Kith'rak Voss

    An Act 3 personal quest in which you help Kith'rak Voss obtain the means to free Prince Orpheus and oppose Vlaakith.

    Reward
    Silver Sword of the Astral Plane may be awarded through the questline.
    Time
    Varies according to the chosen Orphic Hammer route.
    View details
  • majorSide mission

    Faction conflict and alliance decision in Act 3

    Help Nine-Fingers Keene

    A major Act 3 quest involving Nine-Fingers Keene, The Guild, the Zhentarim uprising, and the struggle over the identity of the Stone Lord.

    Reward
    Faction support and an altered position for The Guild in the campaign against the Absolute.
    Time
    Variable; depends on exploration, dialogue, and the Guildhall conflict.
    View details
  • supportingSide mission

    Investigation quest involving Omeluum, the player’s tadpole, and a possible method of suppressing the parasite’s influence.

    Help Omeluum

    An Act 1 Underdark side quest in which the player helps Omeluum investigate their parasite by gathering ingredients from the Arcane Tower.

    Reward
    The parasite is not removed, a new power is unlocked, and Omeluum may offer the Ring of Mind-Shielding for trade.
    View details
  • supportingSide mission

    Side quest involving parasite research, the Underdark, and the Arcane Tower

    Help Omeluum with the Parasite

    An Act One side quest in which the party helps Omeluum investigate its parasite by gathering Tongue of Madness and Timmask Spores from the Arcane Tower.

    Reward
    Survival Instinct for the character who drinks the potion, plus access to the Ring of Mind-Shielding and Omeluum's later trading inventory.
    View details
  • supportingSide mission

    Optional side quest connecting an item found in Grymforge with the Open Hand Temple in Rivington.

    Help the Cursed Monk

    A side quest in Baldur's Gate 3 that begins in Grymforge with the discovery of the Sentient Amulet and can only be completed after reaching Rivington in Act 3.

    Reward
    The quest concludes after the player accepts or refuses the cursed monk's request.
    View details
  • supportingSide mission

    Multi-act optional quest involving the Sentient Amulet, a cursed spirit, Shirra Clarwen, and a final choice that affects the amulet’s outcome.

    Help the Cursed Monk's Amulet Quest

    A multi-act side quest in which the party carries the Sentient Amulet from Grymforge to the Open Hand Temple and decides whether to accept or reject a cursed monk’s demand.

    View details
  • supportingSide mission

    Explore a secret location, survive a Githyanki ambush, and uncover personal evidence about the Emperor.

    Help the Emperor's Old Hideout

    An Act 3 side quest that begins at Elfsong Tavern and leads through a rat-filled cellar to a hidden hideout connected to the Emperor's past.

    Reward
    Sword of the Emperor, Cerebral Citadel Armour, Cerebral Citadel Gloves, personal items, and access to a route into the city sewers.
    View details
  • supportingSide mission

    Support the survivors of Auntie Ethel's abuse and prepare for the later confrontation with her.

    Help the Hag Survivors

    An Act 3 side quest in Baldur's Gate 3 about finding Auntie Ethel's former victims, helping Mayrina, and uncovering the means to oppose the hag again.

    Reward
    Fey Semblance Amulet and access to information about Hag's Bane
    Time
    Unknown
    View details
  • supportingSide mission

    Side quest involving the investigation of the Anti-Hag Support Group and the protection of hag survivors in the Lower City.

    Help the Hag Victims

    An Act Three side quest in which the party investigates Anti-Hag Support Group posters, locates the survivors at Old Garlow's Place, and helps them oppose a hag.

    Reward
    Tools that can help defeat a hag permanently.
    Time
    Not established by the supplied sources.
    View details
  • majorSide mission

    Side mission

    Help the Myconid Colony

    An Act One side quest in the Underdark that connects the Myconid Colony with Thulla, the Grymforge, True Soul Nere and the fate of the deep gnomes.

    Reward
    Progress with the Myconid community and access to rewards tied to its objectives.
    Time
    Variable; depends on how much of the Underdark and Grymforge the party explores.
    View details
  • supportingSide mission

    A branching Underdark side quest about defending the Myconid colony and choosing between Sovereign Spaw and Sovereign Glut.

    Help the Myconid Sovereign

    Help Sovereign Spaw defend the Myconid colony from Duergar intruders, then decide whether to expose Sovereign Glut's betrayal or help him seize leadership.

    Reward
    Branch-dependent rewards, including access to a secret treasure room when supporting Spaw.
    View details
  • supportingSide mission

    Multi-act side quest involving the Sentient Amulet and the spirit of a cursed monk.

    Help the Spirit of the Amulet

    A side quest that begins at Grymforge in Act One and concludes at the Open Hand Temple in Rivington during Act Three, where the Sentient Amulet’s cursed monk seeks release.

    Reward
    Tasha's Hideous Laughter once per long rest without using a spell slot if the curse is accepted.
    View details
  • supportingSide mission

    Narrative side quest resolving the consequences of the party's earlier dealings with Auntie Ethel.

    Help the Survivors

    An Act 3 side quest in Baldur's Gate 3 about Mayrina's anti-hag support group, the survivors of Auntie Ethel's abuse, and the search for a kidnapped child.

    Reward
    Progress toward the related quest Avenge the Hag Survivors.
    Time
    Variable; depends on exploration and subsequent encounters.
    View details
  • supportingSide mission

    Aggregate guide label for assistance-focused Underdark side quests

    Help the Underdark Residents

    “Help the Underdark Residents” is not a single named quest in Baldur's Gate 3. It is best treated as a guide label for several Underdark side quests involving the Myconids, Omeluum, Duergar and other local inhabitants.

    Mission type
    Side mission, Optional
    Reward
    Varies by the individual quest or task completed.
    Time
    Varies substantially because this label covers multiple side quests.
    View details
  • supportingSide mission

    A branching Act 1 side quest centered on the conflict between Anders's group and Karlach.

    Hunt the Devil

    An Act 1 quest on the Risen Road in which the party must decide whether to trust Anders and his supposed paladins or protect Karlach, the fugitive they call a devil.

    Reward
    The Sword of Justice from Anders's group, or the opportunity to recruit Karlach by siding with her.
    Time
    Varies by approach and combat choices.
    View details
  • majorSide mission

    Investigation and choice-driven sub-quest

    Investigate Kagha

    An optional Act 1 sub-quest in the Save the Refugees storyline that asks you to uncover Kagha’s connection to the Shadow Druids and decide how the Emerald Grove should respond.

    Reward
    Items or recognition from characters such as Zevlor
    View details
  • supportingSide mission

    Rescue mission and introduction to the Tiefling Hideout

    Investigate the Beach

    An Act 1 side quest near the Emerald Grove in which you must rescue Mirkon from harpies and earn access to the Tiefling Hideout.

    Reward
    Access to the Tiefling Hideout and the Ring of Colour Spray
    View details
  • supportingSide mission

    A supporting side quest focused on Shadowheart, the House of Grief, and the Church of Shar’s leadership in the Lower City.

    Investigate the Church of Shar

    Investigate the House of Grief in the Lower City, uncover the Church of Shar’s connection to Shadowheart’s past, and decide how her story proceeds.

    Reward
    Quest progression, unique interactions, and consequences for Shadowheart’s personal storyline.
    Time
    Variable; depends on exploration, dialogue, and combat choices.
    View details
  • majorSide mission

    Shadowheart companion quest conclusion and exploration of a Sharran stronghold

    Investigate the House of Grief

    An Act Three side quest in the Lower City that leads into the House of Grief, a Sharran sanctum tied to Shadowheart’s past, her parents’ fate, and the Mirror of Loss.

    Reward
    Mirror of Loss and unique House of Grief equipment
    View details
  • supportingSide mission

    Optional weapon-forging quest

    Investigate the Masterwork Weapon

    An Act One side quest that leads from the Blighted Village to the Underdark and rewards you with a rare Sussur weapon that can silence spellcasters.

    Reward
    One rare Sussur weapon
    View details
  • majorSide mission

    Investigate the murders, protect listed victims where possible, and follow the evidence toward the Bhaalist organization and Orin the Red's Netherstone.

    Investigate the Murders

    An Act 3 investigation into ritualistic killings, a Bhaalist target list, and the trail leading from the Lower City to the Murder Tribunal and Orin the Red.

    Reward
    Progress toward the Murder Tribunal, the Temple of Bhaal, and Orin the Red's Netherstone
    View details
  • supportingSide mission

    Narrative investigation and regional lore quest

    Investigate the Selunite Resistance

    An Act 2 side quest that reconstructs the Selunite resistance through evidence found at an abandoned potter's workshop, Last Light Inn, and the Reithwin Mason's Guild.

    Reward
    Regional backstory and connective lore; no significant mechanical reward is documented in the supplied source.
    Time
    Not documented in the supplied source.
    View details
  • majorSide mission

    Infiltrate the Steel Watch Foundry, learn how Gortash's automatons are produced, and determine how the facility can be destroyed while dealing with the Gondians and Ironhand Gnomes.

    Investigate the Steel Watch Foundry

    An Act 3 quest in Baldur's Gate 3 that sends the party into the Lower City's Steel Watch Foundry to uncover Gortash's operation and disable his mechanical army.

    Reward
    Access to the Ironhand Gnomes or Gondians as allies after successfully dealing with the foundry.
    View details
  • supportingSide mission

    Uncover the source of the explosive toys and disrupt their distribution.

    Investigate the Suspicious Toys

    An Act 3 side quest about explosive teddy bears, a coerced toymaker, and a Banite conspiracy operating from Felogyr’s Fireworks.

    Reward
    Quest progression and access to the fireworks-shop confrontation; specific item rewards are unverified.
    Time
    Variable; depends on exploration, dialogue choices, and combat.
    View details
  • majorSide mission

    Resolve Yurgir's contract with Raphael and secure the Umbral Gem needed to progress through the Gauntlet of Shar.

    Kill Raphael's Old Enemy

    An Act Two quest in which the party tracks down Yurgir in the Gauntlet of Shar and decides whether to kill him, manipulate his contract, or help him escape Raphael's terms.

    Reward
    An Umbral Gem may be obtained by resolving Yurgir's situation.
    View details
  • majorSide mission

    Help Halsin remove the Shadow Curse from the Shadow-Cursed Lands.

    Lift the Shadow Curse

    A major Act 2 side quest in Baldur's Gate 3 in which the party helps Halsin awaken Art Cullagh, defend a portal, find Thaniel and resolve the Shadow Curse.

    Reward
    The Shadow Curse is lifted if the quest chain is completed successfully.
    Time
    Long multi-stage quest chain
    View details
  • supportingSide mission

    Recover the Zhentarim's missing shipment and decide whether to honour, exploit, or undermine the organisation's deal.

    Locate the Missing Shipment

    An Act One quest in Baldur's Gate 3 about recovering a stolen chest for the Zhentarim, with paths to return it, steal it, or open it.

    Reward
    Gold, merchant access, and potentially the Harold heavy crossbow.
    Time
    Variable; depends on the chosen route and whether the gnoll encounter is completed.
    View details
  • supportingSide mission

    Supports the personal storylines of missing Tieflings while advancing the broader narrative of the Tiefling refugees.

    Locate the Missing Tiefling

    A second-act objective in Baldur's Gate 3 focused on tracking missing Tieflings connected to the refugee storyline in the Shadow-Cursed Lands.

    Reward
    Unknown
    View details
  • supportingSide mission

    Defend the Myconid Circle and resolve the resulting conflict involving Sovereign Spaw and Glut.

    Protect the Myconid Circle

    An Act 1 quest in which the party helps Sovereign Spaw defend the Myconid Colony by eliminating the Duergar attacking the Underdark beach.

    Reward
    Shadow of Menzoberranzan; progress toward the Mourning Frost staff.
    View details
  • supportingSide mission

    Optional moral-choice quest involving He Who Was, Madeline's ledger, and The Waning Moon.

    Punish the Wicked

    An Act Two side quest in the Shadow-Cursed Lands about retrieving Madeline's ledger for He Who Was and deciding whether her spirit deserves punishment or forgiveness.

    View details
  • supportingSide mission

    Side quest

    Recover the Missing Cargo

    An Act 1 side quest on the Risen Road involving a shipment guarded by Rugan and Olly, a locked chest, the Zhentarim, and the Iron Flask.

    Reward
    Varies according to the shipment decision
    View details
  • majorSide mission

    Recruitment quest for Minsc, with Jaheira required to complete the rescue.

    Rescue Minsc

    Rescue Minsc in Act 3 by following Jaheira’s lead, confronting the Stone Lord in the Counting House, and using non-lethal attacks during the final encounter.

    Reward
    Minsc and Boo can be recruited if Minsc survives the final encounter.
    View details
  • majorSide mission

    Locate and rescue Archdruid Halsin, then support the resolution of the Emerald Grove’s conflict with the goblin leadership.

    Rescue the Druid Halsin

    An Act One sub-quest in which the party searches the Goblin Camp, frees Archdruid Halsin from the Worg Pens, and advances the conflict between the Emerald Grove and the goblins.

    Reward
    Halsin’s information about the illithid tadpoles and progress toward the Emerald Grove storyline.
    View details
  • majorSide mission

    Rescue endangered gnomes and preserve their later appearances in the story.

    Rescue the Gnomes

    Rescue the Gnomes is a multi-stage Baldur's Gate 3 quest thread beginning with Barcus Wroot at the Blighted Village and continuing through the rescue of deep gnomes at Moonrise Towers.

    Reward
    Varies by stage; may include monetary rewards and items connected to rescued characters.
    Time
    Variable; depends on exploration, combat, stealth, and the order of related Act Two objectives.
    View details
  • majorSide mission

    Liberation and prisoner-escape quest

    Rescue the Gnomes from Moonrise

    An Act 2 prison-break quest in which the party frees Wulbren and other Deep Gnomes, helps imprisoned Tieflings escape Moonrise Towers, and escorts the survivors to the boat bound for Last Light Inn.

    Reward
    Gold from Wulbren, the Potent Robe through Alfira-related rewards, and the Under Lock and Key achievement for saving both the gnomes and the Tiefling prisoners.
    View details
  • majorSide mission

    Rescue quest involving enslaved deep gnomes, the Duergar camp, the Grymforge cave-in, and True Soul Nere.

    Rescue the Gnomes from the Underdark

    An Act One quest in which you navigate the Duergar-controlled Grymforge, free enslaved deep gnomes, and resolve the crisis surrounding the trapped True Soul Nere.

    Reward
    Liberate the enslaved gnomes and preserve future assistance from their storyline where possible.
    Time
    Variable; depends on exploration, dialogue, and whether the Grymforge crisis is resolved promptly.
    View details
  • majorSide mission

    Rescue mission involving the Deep Gnomes trapped behind a cave-in in Grymforge.

    Rescue the Gnomes in Grymforge

    An Act 1 quest in which the party travels from the Myconid Colony to Grymforge, finds explosives to clear a cave-in, and confronts True Soul Nere and the Duergar holding Deep Gnomes captive.

    Reward
    Rescuing the trapped Deep Gnomes and resolving the confrontation involving True Soul Nere.
    Time
    Variable; the quest is affected by the number of long rests taken.
    View details
  • majorSide mission

    A time-sensitive Act 2 rescue quest that determines whether several imprisoned NPCs survive and reach the Last Light Inn.

    Rescue the Prisoners from Moonrise

    Rescue the tiefling and deep gnome prisoners held at Moonrise Towers before entering the Shadowfell, or the captives will be lost permanently.

    Reward
    The rescued prisoners reach the Last Light Inn and remain available for later interactions.
    View details
  • majorSide mission

    Rescue mission

    Rescue the Tieflings from Moonrise

    An Act Two rescue quest in which the party frees tiefling prisoners from the Moonrise Towers prison and helps them reach safety at the Last Light Inn.

    Reward
    Potentially the Potent Robe from Alfira
    View details
  • supportingSide mission

    Rescue mission with an optional recovery objective

    Rescue the Trapped Man

    An Act 1 side quest at the burning Waukeen's Rest in which you must free Benryn from debris, help him reach safety, and optionally recover his hidden dowry.

    Reward
    Experience and narrative progression; the hidden dowry can also be returned to Benryn
    View details
  • supportingSide mission

    Rescue mission involving Valeria, the Cult of Bhaal, and the Murder Tribunal

    Rescue Valeria

    Rescue Valeria from the Cult of Bhaal in the Murder Tribunal, or make a darker choice that changes her fate and affects the Gather Your Allies questline.

    Reward
    Valeria can count as an ally for Gather Your Allies
    View details
  • supportingSide mission

    A recurring rescue quest involving Volothamp Geddarm, with a major early objective in the Goblin Camp and a second rescue in Act 3.

    Rescue Volo

    Rescue the bard Volothamp Geddarm from captivity in the Goblin Camp, then help him again during a later crisis in Grey Harbour.

    Reward
    Volo's Ersatz Eye, which grants the ability to see invisibility.
    View details
  • supportingSide mission

    Liberate Wulbren Bongle and support the prisoners' escape from Moonrise Towers Prison.

    Rescue Wulbren

    An Act Two quest in Baldur's Gate 3 to free the deep gnome Wulbren Bongle from Moonrise Towers Prison and help the prisoners escape to Last Light Inn.

    Reward
    Follow-up rewards and conversations at Last Light Inn, including interactions involving Wulbren and Alfira.
    View details
  • supportingSide mission

    Rescue mission

    Retrieve Omeluum

    An Act Three side quest in Baldur's Gate 3 to rescue the friendly mind flayer Omeluum from the six-turn Iron Throne prison.

    Reward
    Scrolls and potions obtained after returning to the Society of Brilliance.
    Time
    Variable; the prison section is limited to six turns.
    View details
  • majorSide mission

    Optional retrieval quest with branching outcomes and major later consequences.

    Retrieve the Githyanki Egg

    An Act 1 side quest in which Lady Esther asks you to obtain a Githyanki egg from the hatchery inside Creche Y'llek at Rosymorn Monastery.

    Reward
    Varies according to whether you deliver, substitute, or keep the egg.
    Time
    Variable; depends on how you enter and resolve the hatchery.
    View details
  • supportingSide mission

    Investigate a bank robbery, recover the stolen gold, and decide whether to return it to Head Banker Rakath Glitterbeard.

    Return Rakath's Gold

    An Act Three side quest in The Counting House that follows the theft of 10,000 gold by Minsc and leads through the vault and sewers to Roah Moonglow.

    Reward
    Elegant Studded Leather and a key to Vault 9 when the gold is returned.
    View details
  • supportingSide mission

    Side quest involving Mol, the tiefling children, the druids, and the Idol of Silvanus.

    Return the Idol

    An Act 1 quest in which the player steals the Idol of Silvanus from the druids in Emerald Grove and returns it to Mol, while managing the danger to the tiefling refugees.

    Reward
    A reward from Mol, with a promised future reward in Baldur's Gate.
    Time
    Unknown
    View details
  • supportingSide mission

    Optional Act 1 quest concerning the ownership and consequences of the Idol of Silvanus.

    Return the Idol of Silvanus

    An Act 1 quest involving the Idol of Silvanus, the Rite of Thorns, Mol, and the choice to leave the idol with the tiefling child or recover it after completing Steal the Sacred Idol.

    Reward
    Mol promises a reward to be collected later in Baldur's Gate if the idol is stolen for her.
    View details
  • minorSide mission

    side-quest

    Return the Locket

    An Act One side quest in Druid Grove involving a stolen locket, a Tiefling child named Meli, and Barth, the item’s owner.

    Reward
    15 XP and a small amount of gold for party members
    Time
    Not confirmed
    View details
  • supportingSide mission

    Rescue Arabella from Kagha and return her safely to her parents.

    Save Arabella

    An Act 1 side quest in which the player intervenes when Kagha holds the Tiefling child Arabella captive in the Emerald Grove.

    Reward
    Cherished Locket, if Arabella is rescued and returned to her parents.
    Time
    Variable; depends on dialogue and exploration.
    View details
  • majorSide mission

    Rescue quest involving Mayrina, Auntie Ethel, and the consequences of the hag's bargain.

    Save Mayrina

    An Act One side quest in Baldur's Gate 3 that leads from the Sunlit Wetlands into Auntie Ethel's hidden lair, where Mayrina's fate depends on how you deal with the hag.

    Reward
    Potential access to Auntie Ethel's Hair, the Staff of Crones, Bitter Divorce, and Second Marriage.
    Time
    Variable; depends on exploration, dialogue, and combat choices.
    View details
  • supportingSide mission

    Optional Act 1 rescue quest with consequences for access to the Goblin Camp, information about a possible tadpole cure, and Sazza's later appearances.

    Save the Goblin Sazza

    An Act 1 side quest in which you protect the captured goblin Sazza from execution in the Emerald Grove and escort her toward the Goblin Camp.

    View details
  • majorSide mission

    Timed prison-rescue quest

    Save the Gondian Prisoners

    Rescue the Gondians held in the Iron Throne prison by reaching the facility from the Flymm Cargo Basement, opening the cells and returning to the submersible within six turns.

    View details
  • majorSide mission

    Resolve the crisis at Emerald Grove and determine whether the Tiefling refugees survive and continue toward Baldur's Gate.

    Save the Refugees

    An Act 1 side quest about resolving the conflict between Tiefling refugees and the druids of Emerald Grove while protecting the refugees from goblin threats.

    Reward
    Experience points and various pieces of equipment.
    View details
  • majorSide mission

    Rescue quest involving Auntie Ethel and Vanra

    Save Vanra

    An Act 3 quest in Baldur's Gate 3 about rescuing Vanra from Auntie Ethel, investigating the Blushing Mermaid, and using Hag's Bane to free her safely.

    Reward
    Duelist's Prerogative and Amulet of Windrider
    View details
  • supportingSide mission

    Investigate a hidden necromancer's laboratory and decide what to do with The Necromancy of Thay.

    Search the Abandoned Cellar

    An Act 1 side quest beneath the apothecary shop in the Blighted Village, where investigating a hidden laboratory leads to the dangerous book The Necromancy of Thay.

    Reward
    Possible permanent Wisdom-check bonus, Bracers of Defense, and magical scrolls.
    View details
  • supportingSide mission

    Side quest involving the recovery, protection, or transfer of a Zhentarim shipment.

    Secure the Cargo

    Secure the Cargo is a Zhentarim side quest objective in Baldur's Gate 3 involving Rugan, Olly, Zarys, a guarded chest, and the potentially dangerous Iron Flask.

    Reward
    Varies with the shipment outcome and the player's decisions.
    Time
    Variable; depends on whether the cave encounter and shipment are resolved peacefully.
    View details
  • supportingSide mission

    Branching side quest involving the Zhentarim, a trapped shipment, and the Iron Flask.

    Secure the Cargo Shipment

    An Act 1 side quest in Baldur's Gate 3 about rescuing a Zhentarim shipment and deciding what to do with its locked chest.

    View details
  • supportingSide mission

    Optional crafting quest

    Solve the Masterwork Weapon

    An Act One side quest in Baldur's Gate 3 that begins with Highcliff's Journal and ends by using Sussur Bark to forge a magical Sussur weapon.

    Reward
    One Sussur weapon made from a standard white-rarity dagger, sickle, or greatsword
    Time
    Unknown
    View details
  • supportingSide mission

    Optional weapon-crafting quest

    Solve the Masterwork Weapon Mystery

    An Act One side quest that leads from the Blighted Village to the Underdark and lets you forge one of three Sussur weapons.

    Reward
    One enchanted Sussur Greatsword, Sussur Sickle, or Sussur Dagger.
    Time
    Not established by the supplied sources.
    View details
  • majorSide mission

    Investigate the murders connected to the Open Hand Temple and present the findings to Investigator Valeria.

    Solve the Open Hand Temple Murders

    An Act 3 investigation into Father Lorgan’s death that begins at the Open Hand Temple in Rivington and leads to hidden evidence, the Flower Key, Stillmaker, and Investigator Valeria.

    View details
  • supportingSide mission

    Optional side quest involving the Society of Brilliance, Lady Esther, and the Githyanki hatchery in Crèche Y'llek.

    Steal the Githyanki Egg

    An optional Act One side quest in Baldur's Gate 3 in which Lady Esther asks you to obtain a Githyanki egg from the Crèche Y'llek hatchery for the Society of Brilliance.

    Reward
    Outcome-dependent; the source pack does not establish a complete reward list.
    View details
  • supportingSide mission

    Optional side quest involving Mol, the Idol of Silvanus, and the Rite of Thorns in the Druid Grove.

    Steal the Idol

    An optional Act One side quest in which the party steals the Idol of Silvanus from the Druid Grove for Mol, with the ritual’s status determining how dangerous the theft becomes.

    Reward
    Deliver the idol to Mol.
    View details
  • majorSide mission

    Side questline involving Auntie Ethel, Mayrina, the Gnarled Teahouse and a later confrontation in the Mermaid Tavern.

    Stop the Hag

    A multi-act questline about confronting Auntie Ethel, rescuing Mayrina and other victims, and ending the Hag’s threat in Baldur’s Gate 3.

    Reward
    Varies according to the player’s choices involving Auntie Ethel and Mayrina.
    Time
    Variable; the questline can span multiple acts.
    View details
  • supportingSide mission

    Prevent the Baldur's Mouth Gazette from publishing a slanderous article about the party.

    Stop the Press

    A time-sensitive Act 3 quest in the Lower City where the party must prevent the Baldur's Mouth Gazette from publishing a damaging article by infiltrating its basement and changing the printing template.

    Mission type
    Side mission, Optional
    View details
  • majorSide mission

    Side quest centered on crafting rare adamantine equipment and defeating the mechanical guardian Grym.

    The Adamantine Forge

    A side quest in Act One's Grymforge where Mithral Ore and equipment moulds are used to craft adamantine gear before confronting the forge guardian Grym.

    Reward
    Craftable adamantine equipment and the Grymskull Helm from Grym.
    View details
  • majorSide mission

    Companion quest

    The Blade of Frontiers

    Wyll's companion quest follows his pact with Mizora, his bond with his father, and the choices that shape his transformation, contract, and role in Baldur's Gate.

    Reward
    Story outcomes and unique equipment, including the Infernal Rapier.
    Time
    Spans multiple acts; completion time varies by route.
    View details
  • majorSide mission

    Companion quest

    The Blade of Frontiers' Pact Quest

    Wyll's companion quest follows his pact with Mizora, his relationship with the Grand Duke, and the revelations surrounding Balduran and Ansur across all three acts.

    Reward
    Potentially includes the Infernal Rapier and other quest-dependent rewards.
    Time
    Campaign-spanning
    View details
  • majorSide mission

    Karlach companion quest

    The Hellion's Heart

    A companion quest about helping Karlach repair the malfunctioning infernal engine that serves as her heart, with Dammon providing the necessary expertise.

    Reward
    Repairs to Karlach's infernal engine and associated power improvements.
    Time
    Variable; progression depends on exploration and access to Infernal Iron.
    View details
  • majorSide mission

    Jaheira companion quest

    The High Harper

    The High Harper is Jaheira’s Act Three companion quest, following her investigation of a doppelganger plot and her search for the ranger Minsc across Wyrm's Crossing.

    Reward
    Progresses Jaheira’s personal story and can lead to Minsc becoming a playable companion.
    View details
  • majorSide mission

    Advance Jaheira's personal story and recruit Minsc and Boo the Miniature Giant Space Hamster.

    The High Harper Quest

    Jaheira's Act Three companion quest follows the search for Minsc through Wyrm's Crossing, the Counting House, the Nine-Fingers Guild and the sewers beneath the city.

    Reward
    Minsc and Boo the Miniature Giant Space Hamster can join the party.
    View details
  • majorSide mission

    Companion quest for Astarion

    The Pale Elf

    Astarion’s personal companion quest follows his effort to confront Cazador Szarr, understand the scars carved into his back, and decide the fate of a dark vampire ritual.

    Reward
    Quest-dependent unique rewards and Astarion's possible Ascendant Bite
    Time
    Variable; spans multiple acts
    View details
  • majorSide mission

    Companion quest spanning Acts 1 through 3

    The Pale Elf's Past Quest

    Astarion's companion quest follows his attempt to escape Cazador Szarr, understand the scars on his back, and decide whether to complete the vampire ritual.

    Reward
    Quest outcomes include major changes to Astarion's character arc; Woe and Rhapsody are associated with the conclusion.
    View details
  • majorSide mission

    Companion quest for Gale

    The Wizard of Waterdeep

    Gale's personal companion quest follows his struggle with the orb in his chest, his history with Mystra, and his growing ambitions surrounding the Crown of Karsus.

    Reward
    Gale's companion-story outcomes and access to related Act Three content
    View details
  • supportingSide mission

    Optional Act 3 investigation connected to the Emperor's history, former refuge, and relationship with the player.

    Visit the Emperor's Old Hideout

    An Act 3 side quest that leads from the Elfsong Tavern's basement to the Emperor's former hideout, where a Githyanki hunting party, hidden passages, personal relics, and valuable equipment await.

    Reward
    Sword of the Emperor, Cerebral Citadel Armour, Cerebral Citadel Gloves, and personal items found in the hideout.
    View details
  • supportingSide mission

    Progresses the Shadow Curse storyline and supports Halsin’s related objectives.

    Wake Up Art Cullagh

    An Act Two quest at the Last Light Inn that asks you to investigate Art Cullagh’s magical slumber and recover the Battered Lute needed to wake him.

    Reward
    Progress in the Lift the Shadow Curse questline.
    View details
  • supportingOptional

    Optional exploration quest and environmental discovery

    Find the Harper Cache

    Find the hidden Harper Cache in the Act 1 wilderness, recover its map and supplies, and use the cache’s unusual spider egg as a potential combat distraction.

    Reward
    A small amount of gold, a throwable spider egg, and a map leading to an abandoned Harper campsite nearby.
    Time
    Brief exploration objective
    View details
  • majorOptional

    Origin-character questline

    The Dark Urge's Past Quest

    The Dark Urge's Past Quest, also known through the personal quest The Urge, follows a fully customizable protagonist with amnesia as they uncover a violent history tied to Bhaal, Orin the Red and Sceleritas Fel.

    Reward
    Deathstalker Mantle and, under certain story circumstances, Slayer Form
    Time
    Varies substantially with role-playing choices and route
    View details
  • supportingOptional

    Optional faction-related quest

    Find the Lost Shipment

    An Act I quest about a missing Zhentarim caravan, Rugan and his companion, and the dangerous Iron Flask hidden among the shipment.

    Reward
    The outcome depends on whether the shipment is returned, surrendered, or kept
    Time
    Variable; depends on exploration, dialogue, and combat choices
    View details
  • majorOptional

    Optional investigation within the Save the Refugees questline

    Uncover the Truth about the Grove

    An optional investigation in Baldur's Gate 3 that exposes Kagha's alliance with the Shadow Druids and can change the outcome of the Emerald Grove conflict.

    Reward
    The possibility of resolving the grove conflict peacefully, depending on the player's choices
    Time
    Variable; depends on exploration and whether the player confronts Kagha immediately
    View details
  • minorOptional

    Optional Act One quest

    Find the Boots for Thulla

    An Act One Underdark quest involving Thulla, stolen Boots of Speed, and a choice about whether to return the boots to Sergeant Thrinn or keep them.

    Reward
    Boots of Speed, with a later choice involving Sergeant Thrinn
    Time
    Variable
    View details
  • supportingOptional

    Optional exploration and environmental-puzzle objective

    Find the Smokepowder Satchel

    An optional Baldur's Gate 3 objective focused on locating a Smokepowder Satchel and using its explosive force to clear obstacles or gain a tactical advantage.

    Reward
    Smokepowder Satchel or access created by using one
    Time
    Variable; depends on the route and whether the item is already available
    View details
  • supportingOptional

    A companion-focused quest that expands Shadowheart's childhood memories and her connection to the Sharran cloister.

    A Familiar Face

    A Familiar Face is a missable Shadowheart sub-quest that begins with a Noblestalk-triggered childhood memory and leads to Nocturne in the Cloister of Sombre Embrace.

    Reward
    Shadowheart can learn more about her past through a conversation with Nocturne.
    View details
  • supportingOptional

    Optional moral-choice quest in the Underdark

    Avenge the Circle of Sovereign Glut

    An Act 1 Underdark quest in which Sovereign Glut asks you to defeat the Duergar before revealing his plan to overthrow Sovereign Spaw and seize control of the Myconid colony.

    Reward
    Branch-dependent rewards, including access to a secret treasure room when supporting Sovereign Spaw and specific gear when helping Glut.
    View details
  • supportingOptional

    Thematic player motivation rather than a formal, tracked quest

    Avenge the Fallen

    An informal phrase in Baldur's Gate 3 associated with honoring the dead, supporting the Harpers, and seeking justice after losses at locations such as Last Light Inn.

    Reward
    No dedicated quest reward is associated with this informal label.
    Time
    Not applicable; this is not a standalone tracked quest.
    View details
  • supportingOptional

    Informal label for retaliatory actions connected with the Last Light Inn and the safety of its inhabitants.

    Avenge the Fallen at the Inn

    An informal player-made description for seeking revenge after events at the Last Light Inn in Act 2; it is not an official Baldur's Gate 3 quest title.

    View details
  • supportingOptional

    Optional Act 1 quest involving True Soul Nere, the Ebonlake Grotto, and Grymforge.

    Deliver the Head of Nere

    An Act 1 quest that begins with Sovereign Spaw in the Ebonlake Grotto and asks you to kill True Soul Nere at Grymforge, recover his head, and return it to Spaw.

    Reward
    Return Nere's head to Sovereign Spaw
    Time
    Variable; depends on whether Nere is rescued or left to succumb to poison
    View details
  • supportingOptional

    Optional quest decision involving the Necromancy of Thay and its potential rewards

    Destroy the Necromancy of Thay

    Destroying the Necromancy of Thay in Baldur's Gate 3 requires Radiant damage and immediately begins a fight against three hostile Shadow enemies, while preserving the book opens a different path.

    Reward
    The book is destroyed, but its unique perks become unavailable; defeating the summoned Shadows completes the destruction encounter.
    Time
    Variable; depends on exploration of the cellar and the ensuing combat.
    View details
  • minorOptional

    Optional Act 3 quest encounter involving the Peculiar Lamp and the Djinni Yafeu.

    Escape the Djinni Lamp

    Escape the Peculiar Lamp in the Sorcerous Vaults after Yafeu traps you inside, using Banishment, a summoned creature, or the Scroll of Summon Quasit.

    View details
  • minorOptional

    Locate Doni and gain access to the Tiefling Hideout while the Emerald Grove prepares for the goblin raid.

    Find Doni

    An optional Act 1 quest at the Emerald Grove that asks you to locate Doni and uncover the entrance to the Tiefling Hideout.

    Reward
    Access to the Tiefling Hideout and its associated interactions.
    Time
    Short, depending on how quickly the secret entrance is discovered.
    View details
  • minorOptional

    Locate Doni and use the appropriate dialogue options to reveal the entrance to the Tiefling Hideout.

    Find Doni in the Grove

    Find Doni near the beach in the Emerald Grove to learn more about the Tiefling Hideout and its hidden entrance.

    Reward
    Access to the revealed entrance to the Tiefling Hideout.
    View details
  • supportingOptional

    Optional investigation quest in Wyrm's Crossing

    Find Stern Librarian Ffion

    An optional Act 3 side quest that sends the party from Sharess' Caress to Fraygo's Flophouse to investigate Stern Librarian Ffion's disappearance and report the discovery to Mamzell Amira.

    Reward
    1000 experience points
    Time
    Not specified
    View details
  • majorOptional

    Optional equipment quest centered on exploration, puzzle-solving, and a dangerous relic retrieval at Rosymorn Monastery.

    Find the Blood of Lathander

    Find the Blood of Lathander at Rosymorn Monastery, solve the Dawnmaster’s Crest puzzle, and retrieve a legendary mace without triggering the destruction of the Githyanki Crèche.

    Reward
    The Blood of Lathander and, if handled safely, the Dawnmaster’s Crest remains available for the retrieval.
    View details
  • minorOptional

    No role in Baldur's Gate 3; this entry documents a title mismatch rather than an in-game quest.

    Find the Missing Courier

    “Find the Missing Courier” is not an official quest in Baldur's Gate 3. The title belongs to unrelated Dungeons & Dragons tabletop material, including Rise of Vecna.

    View details
  • minorOptional

    Unverified quest entry requiring editorial correction or confirmation against the intended game and quest title.

    Find the Missing Mascot

    “Find the Missing Mascot” is not a documented quest in Baldur's Gate 3. This page records the title mismatch rather than presenting an invented walkthrough or quest reward.

    View details
  • minorOptional

    Environmental storytelling

    Find the Missing Pets

    An unlogged Act 2 environmental discovery in Reithwin Town: missing-pet posters lead to a grim display of collars beside cooking equipment near the Tollhouse.

    Reward
    No quest reward or quest-log update.
    Time
    A brief environmental discovery.
    View details
  • supportingOptional

    Optional combat trial within the Gauntlet of Shar

    Find the Self-Same Trial

    A combat challenge in the Gauntlet of Shar where the party fights mirror images of their own members and earns an Umbral Gem.

    Reward
    Umbral Gem
    Time
    Not established by the supplied sources.
    View details
  • supportingOptional

    Optional weapon-acquisition quest

    Find the Silver Sword

    Find the Silver Sword is a Baldur's Gate 3 quest focused on acquiring the Silver Sword of the Astral Plane, a legendary weapon associated with Kith'rak Voss and especially suited to a Githyanki wielder such as Lae'zel.

    Reward
    Silver Sword of the Astral Plane
    View details
  • minorOptional

    Environmental navigation clue

    Follow the Blood

    Follow the Blood is a recurring environmental navigation directive in Baldur's Gate 3, using blood trails to lead players toward hidden areas, quest clues, corpses, dungeon entrances, and other important discoveries.

    View details
  • supportingOptional

    Optional rescue quest spanning Counselor Florrick's story from Waukeen's Rest to her imprisonment in Wyrm's Rock Prison.

    Free Counselor Florrick

    Rescue Counselor Florrick from Wyrm's Rock Prison in Act 3 so she can survive and potentially aid the final conflict.

    Reward
    Counselor Florrick can become an ally for the finale
    Time
    Variable
    View details
  • supportingOptional

    Optional investigation into a possible cure for the player character's parasite.

    Help Omeluum Investigate the Parasite

    An Act 1 Underdark sub-quest in which the player helps Omeluum investigate the tadpole by retrieving ingredients from the Arcane Tower and testing a potion.

    Reward
    Ring of Mind-Shielding
    View details
  • supportingOptional

    Optional side-mission centered on recovering, carrying, and ultimately returning the Sentient Amulet to Shirra's tomb.

    Help the Cursed Monk's Amulet

    Help the Cursed Monk's Amulet is an optional, multi-act quest in Baldur's Gate 3 involving the Sentient Amulet, a spirit, and Shirra's tomb beneath the Temple of the Open Hand.

    Reward
    Guild Artisan Inspiration for completing the Following Instructions objective.
    Time
    Variable; the quest begins in Act 1 and concludes in Act 3.
    View details
  • supportingOptional

    Optional multi-act quest involving the Strange Ox

    Help the Devilish Ox

    A multi-act optional quest in which the Strange Ox asks for help reaching the Lower City, rewarding cooperation with a possible later ally while concealing the creature’s dangerous nature.

    Reward
    Potential later ally; alternative rewards if the Strange Ox is killed
    Time
    Variable
    View details
  • supportingOptional

    Disambiguation entry for an entity name that does not appear to belong to Baldur's Gate 3.

    Help the Hellsinger

    “Help the Hellsinger” is not a documented quest, character, item, or objective in Baldur's Gate 3. The phrase most likely reflects confusion with Metal: Hellsinger or unrelated community discussion.

    View details
  • supportingOptional

    Optional companion-recruitment quest

    Help the Owlbear Cub

    Help the Owlbear Cub survive its den, escape captivity at the Goblin Camp, and eventually become a permanent friend at your camp.

    Reward
    The Owlbear Cub becomes a permanent fixture and friend at your camp.
    View details
  • majorOptional

    Disambiguation entry for player searches referring to the Act 3 Auntie Ethel storyline.

    Hunt the Hag

    “Hunt the Hag” is not a formal quest title in Baldur's Gate 3. Players commonly use it as shorthand for the Act 3 quests involving Auntie Ethel, especially Help the Hag Survivors and Avenge the Hag Survivors.

    Reward
    No reward can be assigned to Hunt the Hag because it is not a formal quest.
    View details
  • majorOptional

    Optional Act 1 quest centered on Auntie Ethel, Mayrina, and the consequences of bargaining with a hag.

    Hunt the Hag in the Swamp

    An Act 1 optional quest that leads from the Sunlit Wetlands to Auntie Ethel's lair, where the party must navigate traps, confront the hag, and decide Mayrina's fate.

    Reward
    Potential access to Hag's Hair and Bitter Divorce
    Time
    Not verified
    View details
  • supportingOptional

    Early-game exploration quest in Act One

    Investigate the Abandoned Refectory

    Explore the Refectory in the Overgrown Ruins, defeat the bandits occupying it, uncover the hidden switch behind the statue, and open the way to the Dank Crypt.

    Reward
    Access to the Dank Crypt and loot found throughout the Refectory.
    Time
    Variable; depends on combat and exploration choices.
    View details
  • supportingOptional

    Side quest and location investigation in Act Two that connects the House of Healing to the Shadow Curse, Malus Thorm, and several other quests.

    Investigate the House of Healing

    Explore the corrupted House of Healing in Reithwin Town, confront Malus Thorm, and recover the Battered Lute needed to wake Art Cullagh.

    Reward
    The Battered Lute and access to loot within the House of Healing, including items in the morgue.
    Time
    Variable; depends on exploration, dialogue choices, and whether related quests are active.
    View details
  • majorOptional

    Optional Act 3 quest and planar heist

    Investigate the House of Hope

    A high-stakes Act 3 infiltration of Raphael's residence in Avernus, where the party can free Hope, claim powerful equipment, and confront the devil himself.

    Reward
    Access to powerful equipment, including the Orphic Hammer and items associated with the House of Hope.
    View details
  • majorOptional

    Optional quest involving the discovery, unlocking, and possible mastery of a cursed necromantic book across Acts 1 through 3.

    Investigate the Necromancy of Thay

    Investigate a cursed tome found beneath the Apothecary’s cellar, recover the Dark Amethyst, and decide whether to read, share, or destroy the Necromancy of Thay.

    Reward
    Speak with Dead, Forbidden Knowledge, and potentially Danse Macabre.
    Time
    Variable; spans multiple acts.
    View details
  • majorOptional

    Optional quest and major antagonist confrontation involving Raphael, the House of Hope, and the Orphic Hammer.

    Kill the Devil Raphael

    An optional, high-stakes quest thread centered on Raphael, the cambion dealmaker whose House of Hope confrontation can lead to one of Baldur's Gate 3's most demanding battles.

    View details
  • majorOptional

    Companion quest

    Our Fiery Friend's Quest

    Karlach's companion quest follows her struggle with an unstable infernal engine, her reliance on Dammon's repairs, and her unresolved conflict with Lord Gortash.

    Reward
    Progression and resolution for Karlach's companion storyline.
    View details
  • supportingOptional

    Optional investigation involving Omeluum, Timmask Spores, and a Tongue of Madness mushroom in the Arcane Tower.

    Retrieve Omeluum's Rapport Spores to Omeluum

    This objective is commonly described as retrieving ingredients for Omeluum, but the mushrooms belong to Help Omeluum Investigate the Parasite and are used in his attempted tadpole treatment.

    Reward
    Omeluum's attempted treatment fails; he subsequently offers a Ring of Mind-Shielding for trade.
    View details
  • majorOptional

    Optional relic-recovery quest

    Retrieve the Blood of Lathander

    A major Act One quest at Rosymorn Monastery to recover the legendary Blood of Lathander safely by solving a ceremonial-weapon puzzle and using the Dawnmaster's Crest.

    Reward
    The Blood of Lathander
    Time
    Not established by the supplied sources
    View details
  • supportingOptional

    Optional quest involving the Sentient Amulet, the cursed monk within it, and Shirra Clarwen’s remains beneath the Open Hand Temple.

    Retrieve the Sentient Amulet

    Retrieve the Sentient Amulet from Grymforge, then follow its cursed monk’s story to the Open Hand Temple in Rivington.

    Reward
    The Sentient Amulet, with a possible Very Rare upgrade at the conclusion.
    Time
    Varies substantially because the quest begins in Act 1 and concludes in Act 3.
    View details
  • supportingOptional

    Optional item-recovery and family-interaction quest

    Return the Locket to Arabella's Parents

    An optional Baldur's Gate 3 objective involving Arabella's Locket and her parents, Locke and Kormira. The locket has a minor magical use but does not alter the later fate of Arabella's parents.

    Reward
    Arabella's Locket, when obtained directly from Locke and Kormira or recovered from their bodies.
    View details
  • majorOptional

    Rescue quest

    Save Hope

    Save Hope is an optional Act Three quest in Baldur's Gate 3 that unfolds inside the House of Hope and centers on freeing Hope from her prison before the confrontation with Raphael.

    Reward
    Gloves of Soul Catching if Hope survives the battle against Raphael.
    View details
  • minorOptional

    Quest-name verification and disambiguation

    Search the Barracks

    “Search the Barracks” is not a verified quest in Baldur's Gate 3. The objective is associated with Baldur's Gate II: Enhanced Edition and should not be treated as a Baldur's Gate 3 mission.

    Reward
    Not verified for Baldur's Gate 3
    Time
    Unknown
    View details
  • supportingOptional

    Exploration and preparation quest in Moonrise Towers

    Search the Barracks in Moonrise

    An optional Act 2 investigation of the barracks and nearby chambers inside Moonrise Towers, focused on gathering information, collecting supplies, and reducing resistance before the tower’s final assault.

    Reward
    Loot, information, and a safer approach to the later assault
    Time
    Variable; depends on exploration and whether combat is avoided
    View details
  • supportingOptional

    Optional investigation quest

    Search the Cellar

    An Act 1 optional quest in which investigating a cellar in the Blighted Village reveals a hidden laboratory, undead guardians, and the sinister tome Necromancy of Thay.

    Reward
    Access to the Necromancy of Thay and a choice about its fate
    View details
  • supportingOptional

    Optional Act Three vault exploration tied to the Sorcerous Sundries and Ramazith's Tower quest content.

    Search the Sorcerous Vault

    Explore the restricted vault beneath Sorcerous Sundries, solve its magical security puzzles, and recover rare lore, equipment, and spellcasting resources.

    Reward
    Rare books, spell scrolls, alchemical resources, and hidden equipment.
    Time
    Variable; depends on exploration and puzzle-solving.
    View details
  • supportingOptional

    Optional theft quest involving Mol, the Idol of Silvanus, and the Emerald Grove’s druid ritual.

    Steal the Idol of Silvanus

    A supporting Act 1 quest in which Mol asks the party to take the Idol of Silvanus from the Emerald Grove and deliver it to her for a valuable protective ring.

    Reward
    Ring of Protection
    View details
  • supportingOptional

    Optional Druid Grove side quest involving Mol, the tiefling children, and the druids’ sacred idol.

    Steal the Sacred Idol

    An Act One side quest in the Druid Grove that asks the party to steal the Idol of Silvanus for Mol and the tiefling children without provoking the druids.

    Reward
    The Idol of Silvanus and a possible reward from Mol.
    View details
  • majorOptional

    Protect Emerald Grove and the tiefling refugees by disrupting or resolving the conflict surrounding the Ritual of Thorns.

    Stop the Ritual of Thorns

    A Baldur's Gate 3 Act 1 quest about preventing the druids of Emerald Grove from completing the Ritual of Thorns and sealing the grove against the outside world.

    Reward
    The grove remains open, preserving access to associated vendors, quests and character storylines.
    Time
    Variable; depends on whether the player investigates Kagha, rescues Halsin or takes the Idol of Silvanus.
    View details
  • minorOptional

    Optional investigation and information-gathering interaction

    Talk to the Corpse

    Talk to the Corpse is a Baldur's Gate 3 quest interaction centered on using Speak with Dead, including ways to question corpses that refuse to answer their killer.

    Reward
    Quest information and investigative clues
    View details
  • minorOptional

    Provides a lead for Lae'zel's personal quest through a dialogue encounter with the tiefling scout Zorru.

    Tell Zorru about the Githyanki

    Speak with Zorru at the Emerald Grove to learn about a Githyanki patrol and advance Lae'zel's search for a Githyanki crèche.

    View details
  • minorOptional

    Offensive passive feature associated with the Killer's Sweetheart ring

    The Executioner

    The Executioner is the name of a powerful passive feature granted by the Killer's Sweetheart ring in Baldur's Gate 3. It guarantees a critical hit after a successful creature kill.

    Reward
    Executioner passive feature through the Killer's Sweetheart ring
    Time
    Varies by party and approach
    View details
  • supportingOptional

    Disambiguation entry for temple-related early-game content commonly described by players as a forgotten temple investigation.

    The Forgotten Temple Investigation

    An unofficial player label rather than a named Baldur's Gate 3 quest, usually associated with the Dank Crypt in Act 1 and the discovery of Withers.

    Reward
    Access to Withers at camp, when the Dank Crypt sequence is completed as intended.
    View details
  • supportingOptional

    Character background focused on street survival, dexterity-based tasks, stealth, and helping oppressed people.

    The Urchin

    The Urchin is a selectable character background in Baldur's Gate 3, representing a bleak childhood and granting proficiency in Sleight of Hand and Stealth.

    View details
  • minorOptional

    Character-development scene centered on Alfira's composition and performance of an emotional ballad.

    The Weeping Dawn

    An optional Act 1 interaction in which Alfira works on an emotional ballad in the Druid Grove, commemorating her deceased master Lihala.

    Reward
    No confirmed quest reward
    Time
    Unknown
    View details
  • majorOptional

    Personal quest concerning Gale's Netherese Destruction Orb, his relationship with Mystra, and the possible consequences of its detonation.

    The Wizard of Waterdeep's Curse

    Gale's personal quest revolves around the unstable Netherese Destruction Orb in his chest, the magical items that temporarily sate it, and the choices surrounding Mystra's demands.

    View details
  • supportingOptional

    Optional Act 3 camp-recruitment quest involving Yenna, her missing mother, and the threat posed by Orin the Red.

    Welcome Yenna to Camp

    In Act 3, Yenna asks for help in Rivington after becoming separated from her missing mother. You can invite Yenna and her cat, Grub, to camp, where her presence becomes connected to Orin the Red and the Rescue Orin's Victim questline.

    Reward
    No specific quest reward is established in the supplied facts.
    View details
  • minorOptional

    Optional Act 3 quest involving a rigged carnival game, a pickpocketing or Performance check, and a hidden reward sequence.

    Win Akabi's Jackpot

    Win Akabi's rigged Wheel of Wonders game in the Circus of the Last Days, then survive the trap that leads to Nyrulna in a hidden jungle area.

    Reward
    Nyrulna and access to the hidden jungle sequence.
    View details
  • majorOptional

    Optional Act Three quest and companion-quest content connected to Wyll, Ansur, the Emperor, and the legacy of Balduran.

    Wyrmway

    A secret Act Three dungeon beneath Wyrm's Rock Fortress, where four trials lead to the Dragon's Sanctum and the remains of the legendary great wyrm Ansur.

    Reward
    Balduran's Giantslayer and the Helm of Balduran.
    View details
  • major

    Unverified quest record requiring confirmation against the in-game journal.

    Investigate the Centre of the City

    Investigate the Centre of the City is an unverified quest title associated with Baldur's Gate 3. No matching quest entry could be confirmed, so its objectives, characters, rewards and location remain unknown.

    Reward
    Unknown
    Time
    Unknown
    View details
  • supporting

    Unverified quest entry pending title and source confirmation.

    Assist the Survivors

    Assist the Survivors is an unverified quest entry for Baldur's Gate 3. The supplied research does not establish that this title corresponds to an official quest or objective in the game.

    View details
  • major

    Composite location guide for survivor-related objectives at the Last Light Inn

    Assist the Survivors at the Inn

    A composite guide to activities involving the Last Light Inn in Act Two. This is not an official quest title in Baldur's Gate 3; it groups survivor support, Isobel's defense, and related objectives at the sanctuary.

    View details
  • minor

    Quest identity verification

    Find the Counterspell

    “Find the Counterspell” is not a confirmed quest, item, or objective in Baldur's Gate 3. The phrase appears to confuse the Counterspell ability with a separate title or discussion.

    View details
  • minor

    No verified quest role can be assigned because this title does not match a known Baldur's Gate 3 quest.

    Find the Missing Pendant

    “Find the Missing Pendant” does not match a verified quest title in Baldur's Gate 3. The name may be misremembered or may belong to another game.

    View details
  • major

    Reference clarification for an unverified quest name and the general idea of assisting allies during play.

    Help your Ally

    “Help your Ally” is not a documented official quest or named mechanic in Baldur's Gate 3. The phrase is best treated as a general description of supporting companions rather than a quest title.

    View details
  • major

    Narrative investigation and social objective

    Investigate the Cult

    A flexible investigative objective in Baldur's Gate 3 focused on uncovering the Cult of the Absolute, its influence, and the threat connected to Illithid tadpoles.

    Reward
    Information, narrative progression, and possible companion-approval effects.
    Time
    Variable; no fixed duration is established.
    View details
  • supporting

    Quest-title disambiguation entry

    Investigate the Missing Staff

    “Investigate the Missing Staff” is not a verified quest title in Baldur's Gate 3. The name may be a mistaken reference to quests involving the Pale Oak, Markoheshkir, or other notable staves.

    View details
  • major

    Quest-title verification and disambiguation

    Investigate the Selection

    “Investigate the Selection” is not a verified quest title in Baldur's Gate 3. Check the exact wording in your in-game journal before following a guide.

    View details
  • supporting

    Disambiguation entry for an apparently misidentified or unofficial quest title.

    Reveal the Scion's Secrets

    “Reveal the Scion's Secrets” does not correspond to a documented quest in Baldur's Gate 3. The title may refer to community discussion of the Hat of Storm Scion's Power and its spellcasting interactions.

    Reward
    No quest reward can be verified for this title.
    Time
    Not applicable unless the intended entity is identified.
    View details
  • supporting

    Unverified quest entry requiring title confirmation before gameplay guidance can be published.

    Secure the Myconid Vault

    "Secure the Myconid Vault" is not a documented Baldur's Gate 3 quest. It may be a mistaken title, a mod-related objective, or a confusion with another Underdark quest.

    View details
  • supporting

    Quest-title clarification for the Auntie Ethel encounter and its connected content

    Seek Help for Your Auntie

    “Seek Help for Your Auntie” is not an official quest title in Baldur's Gate 3. It describes the player’s option to consult Auntie Ethel about the tadpole affliction, an encounter that can lead into the Save Mayrina questline.

    Reward
    No reward is attached to this title because it is not a standalone quest.
    View details
  • minor

    Unverified quest entry pending identification and editorial verification.

    The Executioner's Task

    The Executioner's Task cannot currently be verified as a quest, item, or other in-game entry in Baldur's Gate 3. The title may be misspelled, misremembered, or associated with a different game or source.

    View details
  • supporting

    Reference entry for a commonly misidentified or unofficially named location and quest concept.

    The Forgotten Temple

    “The Forgotten Temple” is not a formally named location or quest in Baldur's Gate 3. The name is commonly used by some players for an inaccessible ancient site or for areas associated with the Shadow-Cursed Lands and Grymforge.

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  • major

    Unverified quest entry requiring title and content verification before a gameplay guide can be published.

    The Githyanki Warrior's Duty

    The Githyanki Warrior's Duty is an unverified quest title associated with Githyanki story material in Baldur's Gate 3. Its official identity and objectives require editorial confirmation.

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  • minor

    Unverified quest entry pending identification

    The Urchin's Request

    The Urchin's Request is an unverified Baldur's Gate 3 quest title with no matching entry in established game databases. Its identity, objectives, characters, rewards, and availability require confirmation.

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  • supporting

    Unverified quest entry pending title and context confirmation.

    Track the Intelligence Officers

    “Track the Intelligence Officers” is not a verified quest or objective title in the available Baldur's Gate 3 information. The entry requires the original context or corrected name before gameplay details can be added.

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