QuestmajorSide mission

Deal with the Devil

An Act Three quest in which Raphael offers the Orphic Hammer in exchange for the Crown of Karsus, forcing a choice between an infernal bargain and a dangerous theft from the House of Hope.

RoleMajor Act Three quest centered on Raphael's offer, the Orphic Hammer, and the fate of Prince Orpheus.
Statusavailable
Importancemajor
RewardOrphic Hammer
TimeUnknown
  • ActAct Three
  • Quest typeSide mission
  • Primary figureRaphael
  • Key itemOrphic Hammer
  • Main locationHouse of Hope
  • Core choiceAccept, reject, or break the bargain

The source pack does not provide a mission number, duration, difficulty rating, or complete reward list.

Key takeawaysSpoilers

The quest is defined by a small number of consequential decisions rather than a single mandatory approach.

  • Find the offer Speak with Mamzell Amira or Korrilla at Sharess' Caress in Rivington to initiate the opportunity involving Raphael. Raphael's offer
  • Understand the exchange The proposed trade is the Orphic Hammer for the Crown of Karsus, with the crown due after the Absolute is defeated if the contract is accepted. The contract
  • Choose a route The party may accept, reject, or accept with the intention of breaking the bargain later; rejecting or breaking it leads toward the House of Hope. Available routes
  • Prepare for Raphael The forceful route culminates in a challenging boss fight against Raphael, so the party should treat the House of Hope sequence as a serious confrontation rather than a simple item recovery. The final confrontation

OverviewSpoilers

Deal with the Devil is a major Act Three quest about whether to trust Raphael, accept his terms, or take the Orphic Hammer without honoring his bargain.

The quest brings the party into direct negotiation with Raphael, a charismatic devil whose proposal is tied to the larger conflict surrounding the Absolute. The opportunity can be initiated at Sharess' Caress in Rivington by speaking with Mamzell Amira or Korrilla, placing the decision in the middle of the party's Act Three choices rather than presenting it as an isolated errand.

Raphael offers the Orphic Hammer in exchange for the Crown of Karsus. The hammer matters because it is capable of freeing Prince Orpheus from the Astral Prism, while the crown is connected to the party's eventual struggle against the Absolute. Accepting the proposal creates a binding infernal contract requiring the Crown to be surrendered after the Absolute is defeated.

The bargain is not the only route forward. The party can reject Raphael's offer, or agree while intending to break the contract later, and can then infiltrate Raphael's domain, the House of Hope, to recover the hammer by force. That approach turns the negotiation into an intrusion and leads toward a difficult confrontation with Raphael himself.

The quest's central tension is practical as well as moral: the Orphic Hammer may be essential to a plan involving Prince Orpheus, but dealing with Raphael introduces contractual obligations and possible consequences for the ending. The available facts establish the broad routes and their stakes, but not every trigger, skill check, room, enemy, or reward associated with the full sequence.

Where this sits

Act ThreeThe quest takes place during the game's third act.
Raphael's bargainA devil offers the Orphic Hammer for the Crown of Karsus.
House of HopeThe alternative route leads into Raphael's domain.
Raphael confrontationRecovering the hammer by force leads to a difficult boss fight.
  1. 1Initiate the opportunityquestSpeak with Mamzell Amira or Korrilla at Sharess' Caress.
  2. ●Evaluate Raphael's termschoiceConsider the exchange involving the Orphic Hammer and Crown of Karsus.
  3. 3Enter the House of HopelocationThe rejection or contract-breaking route requires an infiltration.
  4. 4Confront RaphaelbossThe forceful recovery route culminates in a boss fight.

Deal with the Devil is an Act Three decision quest whose alternate paths converge on the value and danger of the Orphic Hammer.

Requirements

The known initiation point is in Rivington during Act Three. Other prerequisites are not confirmed by the supplied source material.

  • RequiredReach Act ThreeThe quest is identified as an Act Three quest.
  • RequiredReach Sharess' Caress in RivingtonThe opportunity can be initiated there by speaking with Mamzell Amira or Korrilla.
  • RecommendedDecide how to handle RaphaelThe quest supports accepting the bargain, rejecting it, or accepting with the intention of breaking it later.
  • RecommendedPrepare for the House of HopeIf the party rejects or later breaks the deal, the known route involves infiltrating Raphael's domain and facing him.

ObjectivesSpoilers

  1. Initiate the opportunity at Sharess' Caress.Speak with Mamzell Amira or Korrilla in Rivington during Act Three.
  2. Decide whether to accept Raphael's bargain.The proposal concerns the Orphic Hammer and the Crown of Karsus.
  3. Secure the Orphic Hammer.The hammer can be obtained through Raphael's agreement or by infiltrating the House of Hope after rejecting or breaking the deal.
  4. Resolve the confrontation with Raphael.The forceful route requires surviving a challenging boss fight against Raphael.
  5. Consider the consequences of the contract.An accepted bargain requires surrendering the Crown of Karsus after the Absolute is defeated.Optional

WalkthroughSpoilers

  1. 01

    Find the starting conversation

    Travel to Sharess' Caress in Rivington

    Reach Sharess' Caress during Act Three and look for the people associated with Raphael's offer. The supplied information identifies Mamzell Amira and Korrilla as the two known contacts for initiating this quest opportunity.

    Location: Sharess' Caress, Rivington

    TipSpeak with both named contacts if the opportunity is not immediately clear.

  2. 02

    Initiate Deal with the Devil

    Speak with Mamzell Amira or Korrilla

    Talk to Mamzell Amira or Korrilla to begin the sequence involving Raphael. This conversation is the known entry point, so do not assume that the House of Hope route is available before this opportunity has been discovered.

    Location: Sharess' Caress

  3. 03

    Evaluate the offer

    Listen to Raphael's proposal

    Raphael presents the Orphic Hammer as the object of the bargain and asks for the Crown of Karsus in return. The hammer is important because it can free Prince Orpheus from the Astral Prism, making the decision relevant to the party's wider plans.

    Location: Raphael's negotiation

    Watch outThe choice concerns a binding infernal contract, not a consequence-free trade.

  4. 04

    Select a bargain route

    Choose whether to accept the contract

    The party can accept Raphael's terms, reject the offer, or accept while planning to break the agreement later. If the contract is accepted, its stated obligation is to surrender the Crown of Karsus once the Absolute has been defeated.

    Location: Raphael's negotiation

    Watch outChoosing the deal creates an obligation whose consequences can extend toward the ending.

    Missable
  5. 05

    Recover the Orphic Hammer

    Reject or break the bargain if pursuing the theft route

    A party that rejects the offer, or later attempts to break the contract, must turn to Raphael's domain rather than relying on the promised exchange. The known route is an infiltration of the House of Hope to retrieve the Orphic Hammer by force.

    Location: House of Hope

    Checkpoint
  6. 06

    Reach the Orphic Hammer

    Infiltrate the House of Hope

    Enter Raphael's domain and navigate the House of Hope while pursuing the hammer. The source material confirms the infiltration and its purpose, but does not establish a reliable room-by-room route, enemy count, trap layout, or required checks.

    Location: House of Hope

    Watch outUnverified encounter details should not be treated as a complete tactical map.

  7. 07

    Defeat Raphael

    Confront Raphael

    Recovering the hammer by force leads to a challenging boss fight against Raphael himself. Keep the party's resources available for this confrontation; the supplied facts do not verify his individual attacks, phases, or arena mechanics.

    Location: House of Hope

    Watch outThe confrontation is a major combat gate on the forceful route.

  8. 08

    Complete the chosen route

    Secure the hammer and resolve the bargain

    After the House of Hope route, the party's immediate aim is to retain the Orphic Hammer for a plan involving Prince Orpheus. If the contract was accepted rather than broken, remember that the known obligation remains tied to the Crown of Karsus after the Absolute is defeated.

    Location: House of Hope and the later Act Three storyline

    Missable

Mission mechanicsSpoilers

Deal with the Devil is structured around a contract choice. Raphael offers a concrete tool, the Orphic Hammer, but demands the Crown of Karsus in return, and accepting is described as entering a binding infernal agreement rather than merely purchasing an item. The obligation is specifically tied to the point after the Absolute is defeated.

The alternate solution changes the quest from negotiation to infiltration. Rejecting Raphael, or attempting to break the contract, sends the party into the House of Hope to take the hammer by force. This route is mechanically distinct because it replaces compliance with a dangerous domain incursion and a final battle against Raphael.

The hammer's importance is connected to Prince Orpheus and the Astral Prism. That makes the quest a piece of a broader decision chain: the immediate reward is a weapon, while the long-term cost concerns the Crown of Karsus and possible ending consequences. Exact checks, stealth systems, access methods, and encounter composition are not confirmed here.

The most reliable planning principle is to decide whether the party values immediate access to the hammer more than the risk of honoring Raphael's terms. Players choosing the theft route should prepare for the House of Hope and its boss encounter, while players accepting the deal should track the crown obligation rather than treating the conversation as resolved.

What works and what does not

Strengths

  • The quest gives the Orphic Hammer a clear narrative and practical purpose.
  • The bargain supports multiple approaches: accepting, rejecting, or accepting with a plan to break the contract.
  • The House of Hope route turns the moral decision into a substantial confrontation with Raphael.
  • The contract links an immediate choice to later consequences involving the Crown of Karsus and the Absolute.

Weaknesses

  • The consequences of dealing with Raphael can extend beyond the initial conversation, making an apparently convenient solution risky.
  • The forceful route is described as challenging and should not be approached as a simple retrieval mission.
  • The supplied facts do not confirm every prerequisite, access detail, combat mechanic, or individual reward.
  • The quest's most important outcomes depend on wider story decisions involving Prince Orpheus and the ending.

Best uses

  • Choose the bargain when the party wants the Orphic Hammer immediately and accepts the stated obligation.
  • Choose the House of Hope route when the party wants to avoid relying on Raphael's contract and is prepared for the confrontation.

Raphael encounterSpoilers

  • Location
    House of Hope
  • Health
    Not confirmed in the supplied source material

Treat Raphael as the endpoint of the forceful House of Hope route and reserve resources for the fight. The available facts confirm that the encounter is challenging, but do not verify his attacks, phases, resistances, arena features, or a reliable turn-by-turn strategy.

Rewards

  • Access to the Orphic Hammer through the forceful route

Choices and consequencesSpoilers

  • Accept Raphael's offer

    The party enters a binding infernal contract and receives the Orphic Hammer in exchange for the Crown of Karsus, with the crown due after the Absolute is defeated.

    Spoiler
  • Reject Raphael's offer

    The party does not rely on the bargain and instead proceeds toward an infiltration of the House of Hope to retrieve the hammer by force.

    Spoiler
  • Accept the offer while intending to break the contract

    The party can pursue a later attempt to break the agreement, leading to the House of Hope and a confrontation with Raphael.

    Spoiler

Quest checklist

  • Reach Act Three and travel to Rivington.The quest is identified as an Act Three quest.
  • Visit Sharess' Caress.This is the known initiation location.
  • Speak with Mamzell Amira or Korrilla.Either named contact can initiate the opportunity.
  • Review Raphael's offer before committing.The exchange involves the Orphic Hammer and Crown of Karsus.
  • Decide whether the contract is acceptable.Acceptance creates a binding infernal obligation.
  • Plan for the House of Hope if rejecting or breaking the deal.The forceful route requires infiltration and a difficult confrontation.Optional
  • Keep the Orphic Hammer's purpose in mind.It is connected to freeing Prince Orpheus from the Astral Prism.
  • Account for later consequences.The contract's stated timing reaches beyond the immediate conversation.

Failure conditionsSpoilers

  • Treating the bargain as non-bindingAccepting Raphael's offer creates an infernal contract with a stated obligation involving the Crown of Karsus.
  • Entering the forceful route without preparationThe House of Hope path culminates in a challenging fight against Raphael, so failure can occur during the confrontation even though exact combat conditions are not confirmed.
  • Losing track of the chosen routeRejecting the deal and attempting to break it are associated with infiltration of the House of Hope rather than the original promise of receiving the hammer through the bargain.

On failure

The supplied facts do not confirm the quest's exact reload points, ally-death rules, timed objectives, or game-over conditions.

Rewards and dropsSpoilers

  • Orphic Hammer
    The primary item of interest. Raphael offers it through the contract, while the House of Hope route seeks to retrieve it by force.
  • Access to a route involving Prince Orpheus
    The hammer is a key tool for those seeking to free Prince Orpheus from the Astral Prism.

AftermathSpoilers

The bargain reaches beyond the conversation

If Raphael's offer is accepted, the known contract requires the Crown of Karsus after the Absolute is defeated. The decision therefore affects the party's later plans and may carry consequences for the ending; do not treat the Orphic Hammer as a free reward.

Trivia

  • The quest's title refers directly to Raphael's role as the devil offering the party a bargain.
  • The Orphic Hammer functions as both a practical weapon and a story key connected to Prince Orpheus.
  • The quest allows the party to turn a contract negotiation into an infiltration of Raphael's own domain.
  • The House of Hope route makes Raphael a direct opponent rather than only a negotiator.

Relationships

characters

  • RaphaelQuest giver and antagonistRaphael offers the infernal bargain and can become the final opponent on the forceful route.
  • Prince OrpheusStory consequenceThe hammer is a key tool for seeking Prince Orpheus's freedom.

locations

  • House of HopeAlternative route locationThe party infiltrates Raphael's domain when rejecting or breaking the deal.
  • Sharess' CaressStarting locationMamzell Amira or Korrilla can initiate the quest opportunity here.

items