Key takeawaysSpoilers
Keep the quest's camp-based progression in mind: the investigation and the conversation with Arabella are separate stages.
- Act 1 progress matters Arabella must have been saved during Act 1 before this Act 2 quest can be properly pursued.
- Invite Arabella to camp Meeting Arabella near the House of Healing is only the start. Invite her to camp to officially trigger and advance the quest.
- Search the east wing Locke and Komira are located in the east wing of the House of Healing, where the investigation reveals their fate.
- Return after the discovery After discovering what happened, return to camp and speak with Arabella rather than treating the House of Healing visit as the conclusion.
- Rest before checking in A long rest creates the next opportunity to check on Arabella and see the aftermath of the conversation.
Find Arabella's Parents overviewSpoilers
Find Arabella's Parents is an Act 2 side quest about helping the tiefling child Arabella after she reaches the Shadow-Cursed Lands.
The quest begins with earlier progress from Act 1: Arabella must have been saved, and the party must encounter her again near the House of Healing in the Shadow-Cursed Lands. Speaking with her there is not by itself enough to complete the setup. Arabella must be invited to the party's camp so that the quest officially triggers and can progress.
The investigation takes the party into the east wing of the House of Healing. Arabella's parents, Locke and Komira, are found there, but the search does not lead to a rescue. The two have perished, and Sister Lidwin, an undead nurse who also acts as a merchant, is standing near their bodies. This makes the visit both an investigation and a difficult story reveal rather than a conventional retrieval mission.
After learning the truth, the party must return to camp and tell Arabella what happened. The emotional resolution is not immediate: after a long rest, the player should check on Arabella again so she can process the outcome. Helping her through this part of her story allows her to learn the ways of the Weave and continue her journey, making the quest's conclusion primarily character-driven rather than reward-driven.
Where this sits
- 1Save Arabella in Act 1prerequisiteRequired earlier progress
- 2Meet Arabella near the House of HealingtriggerThe Act 2 encounter resumes her story
- ●Invite Arabella to campcurrentThis officially triggers and advances the quest
- 4Investigate the east wing of the House of HealinginvestigationThe location of Locke and Komira
- 5Return to campresolutionTell Arabella what happened
- 6Check on Arabella after a long restaftermathThe final follow-up described by the supplied source
The quest moves from an Act 1 prerequisite to an Act 2 investigation, then resolves through camp conversations and a later check-in.
Requirements
Complete the earlier Arabella encounter in Act 1, find her again near the House of Healing in Act 2, and invite her to camp.
- RequiredSave Arabella in Act 1The supplied source identifies saving Arabella during Act 1 as a prerequisite for this quest.
- RequiredReach the Shadow-Cursed LandsThe quest resumes in Act 2 near the House of Healing.
- RequiredMeet Arabella near the House of HealingThis encounter is the point at which the party can continue her story in Act 2.
- RequiredInvite Arabella to campArabella must be invited to camp for the quest to officially trigger and progress.
- RecommendedLong restA long rest is needed before the recommended follow-up check on Arabella.
ObjectivesSpoilers
- Save Arabella in Act 1Preserve the earlier outcome required for the Act 2 quest.
- Find Arabella near the House of HealingLocate her in the Shadow-Cursed Lands and begin the continuation of her story.
- Invite Arabella to campThis is the required trigger for the quest's camp-based progression.
- Find Arabella's parentsInvestigate the east wing of the House of Healing for Locke and Komira.
- Learn what happened to Locke and KomiraThe investigation reveals that Arabella's parents have perished.
- Tell Arabella the news at campReturn to camp and break the difficult news to her.
- Check on Arabella after a long restGive her time to process the outcome, then speak with her again.
WalkthroughSpoilers
- 01
Save Arabella in Act 1
Preserve Arabella's Act 1 outcomeThis quest is gated by the earlier decision to save Arabella in Act 1. If that prerequisite was not met, the Act 2 sequence described here cannot be relied upon to appear.
Watch outThe supplied source identifies this earlier outcome as a prerequisite.
- 02
Meet Arabella in Act 2
Find Arabella near the House of HealingIn Act 2, travel through the Shadow-Cursed Lands and look for Arabella near the House of Healing. Speak with her there to resume the thread, but do not assume that the nearby conversation alone completes the quest setup.
Location: Near the House of Healing in the Shadow-Cursed Lands
TipTreat this meeting as the beginning of the Act 2 continuation, not the final camp resolution.
- 03
Officially trigger and progress the quest
Invite Arabella to campUse the conversation outcome that invites Arabella to your camp. This step is important because the quest officially triggers and progresses through the camp connection rather than ending at the roadside meeting.
Location: Camp
- 04
Find Locke and Komira
Enter the east wing of the House of HealingGo into the east wing of the House of Healing and investigate the area for Arabella's parents. The relevant discovery is tied to the bodies located inside this part of the building, so a general visit to the House of Healing is not the same as completing the search.
Location: East wing of the House of Healing
TipKeep the east wing in mind as the specific search area.
- 05
Discover the fate of Arabella's parents
Investigate Locke and Komira's bodiesThe investigation reveals that Locke and Komira have unfortunately perished. This is the quest's central plot reveal, so make sure the party has finished any desired exploration of the area before moving on.
Location: East wing of the House of Healing
Watch outThis step contains a major story spoiler: the search does not result in a rescue.
- 06
Investigate the scene
Speak with Sister Lidwin if desiredSister Lidwin, an undead nurse and merchant, stands near the bodies. Speaking with her can provide an additional interaction at the scene, while her merchant role gives the party another reason to inspect the area rather than immediately leaving.
Location: Near Locke and Komira in the House of Healing
TipThe supplied source also identifies Sister Lidwin as a merchant.
- 07
Gain further information
Use Speak with Dead on the parentsIf the party has access to the Speak with Dead spell, use it on Locke and Komira to gain further information. This interaction is presented as an additional way to investigate the parents, not as a method of reversing their fate.
Location: Near the bodies in the east wing
TipThe spell provides extra context for the investigation.
- 08
Break the news to Arabella
Return to camp and tell ArabellaAfter completing the investigation, return to camp and speak with Arabella. The difficult news about her parents must be delivered there, so leaving the House of Healing without completing this camp conversation leaves the emotional resolution unfinished.
Location: Camp
- 09
Advance the aftermath
Take a long restRest at camp after telling Arabella what happened. The follow-up is tied to the passage of time, so immediately checking for a final resolution without taking the recommended long rest may be premature.
Location: Camp
- 10
Complete Arabella's story arc
Check on Arabella after the restAfter a long rest, speak with Arabella again to see how she is processing the outcome. Successfully helping her through this story arc allows her to learn the ways of the Weave and continue her journey.
Location: Camp
Watch outThis final step contains the quest's major outcome.
Mission mechanicsSpoilers
This quest is structured around state changes rather than a conventional chain of battles. The important transitions are saving Arabella in Act 1, meeting her again in Act 2, inviting her to camp, investigating the east wing of the House of Healing, and then completing two separate camp interactions. Advancing to the next location without performing the camp step can make the quest appear stalled.
The House of Healing section supports more than one form of investigation. The physical discovery of Locke and Komira establishes what happened, Sister Lidwin provides a nearby character interaction and merchant presence, and Speak with Dead can be used on the parents for further information. None of these interactions changes the fact that the parents have perished.
Camp timing is part of the quest's progression. The first return to camp is used to tell Arabella the news, while the later check-in occurs after a long rest. Players should therefore separate the immediate conversation from the aftermath rather than expecting one dialogue to conclude every stage.
What works and what does not
Strengths
- The quest gives Arabella's Act 1 storyline a substantial Act 2 continuation.
- Its investigation has multiple contextual interactions, including Sister Lidwin and Speak with Dead.
- The resolution uses camp dialogue and a later rest, making the aftermath part of the quest instead of ending at the discovery site.
Weaknesses
- The quest depends on the earlier outcome of saving Arabella in Act 1.
- Meeting Arabella near the House of Healing does not by itself officially trigger the quest.
- The supplied sources do not establish a combat encounter, numerical reward, or exact completion time.
Best uses
- Follow Arabella's story as part of an Act 2 exploration route.
- Use the House of Healing visit to investigate the family outcome before returning to camp.
- Check camp again after a long rest so the final character development is not missed.
Choices and consequencesSpoilers
- Save Arabella in Act 1
This preserves the prerequisite needed to encounter and progress Arabella's Act 2 story.
- Invite Arabella to camp after meeting her near the House of Healing
The quest officially triggers and can proceed to the House of Healing investigation and camp resolution.
- Use Speak with Dead on Locke and Komira
The party can gain further information about the parents and the circumstances surrounding the discovery.
- Return to camp after the investigation
Arabella can be told the difficult news about her parents' fate.
- Check on Arabella after a long rest
Helping her through the story arc allows her to learn the ways of the Weave and continue her journey.
Checklist
- Save Arabella in Act 1Required earlier outcome.
- Find Arabella near the House of HealingLook for her in the Shadow-Cursed Lands.
- Invite Arabella to campRequired to officially trigger and progress the quest.
- Search the east wing of the House of HealingThis is where Locke and Komira are located.
- Investigate Locke and Komira's bodiesThis reveals their fate.
- Speak with Sister LidwinShe is near the bodies and acts as a merchant.Optional
- Cast Speak with Dead on the parentsOptional source of further information.Optional
- Return to campTell Arabella what happened.
- Take a long restNeeded before the recommended follow-up check.
- Check on Arabella againComplete the aftermath of her story arc.
Failure conditionsSpoilers
- Arabella was not saved in Act 1The supplied source identifies saving Arabella in Act 1 as a prerequisite for this Act 2 quest.
- Arabella is not invited to campFinding her near the House of Healing is not enough to officially trigger and progress the quest.
- The camp conversation is not completedThe party must return to camp and tell Arabella about her parents after the investigation.
- The post-rest check-in is skippedThe source recommends checking on Arabella after a long rest to process the outcome and complete the described arc.
On failure
The quest has important progression points at inviting Arabella to camp and returning to camp after the House of Healing investigation. Exact game-over or hard-failure rules are not established in the supplied sources.
RewardsSpoilers
- Arabella learns the ways of the WeaveSuccessfully helping Arabella through her story arc allows this character development.
- Arabella continues her journeyThe supplied source describes this as the broader outcome of completing the arc.
- Further information from Speak with DeadUsing the spell on Locke and Komira can provide additional information during the investigation.
AftermathSpoilers
Give Arabella time to process the news
The House of Healing investigation is not the emotional endpoint of the quest. Return to camp to tell Arabella what happened, then take a long rest and check on her again; completing this arc allows her to learn the ways of the Weave and continue her journey.
Trivia
- Sister Lidwin is both an undead nurse and a merchant.
- The quest's investigation and its emotional resolution take place in different locations: the east wing of the House of Healing and the party's camp.
- Speak with Dead is an optional way to gain further information from Locke and Komira.
- The supplied source describes the quest's outcome through Arabella's continued development rather than a listed equipment reward.
Sources
- Find Arabella's Parents quest reference — thegamer.com
- Baldur's Gate 3 wiki reference — bg3.wiki
- Quest guide reference — fextralife.com
- Additional quest guide reference — wotpack.ru
- Quest walkthrough reference — dualshockers.com
- Quest guide reference — dotesports.com
- Quest guide reference — gamerant.com
- Quest guide reference — earlygame.com
- Quest guide reference — fextralife.com
- Quest guide reference — gamepressure.com
- Video reference supplied in source pack — youtube.com
Relationships
Characters
- ArabellaQuest characterThe tiefling child at the centre of the quest's investigation and aftermath.
- Sister LidwinNearby NPCAn undead nurse and merchant found near Arabella's parents.
Locations
- House of HealingInvestigation locationThe east wing contains Locke and Komira and the scene of the investigation.
- Shadow-Cursed LandsAct 2 regionThe region where Arabella is encountered again near the House of Healing.