QuestmajorSide missionHard

Find the Missing Gondians

An Act Three rescue quest that sends you from the Steel Watch Foundry to the Iron Throne, then back into the foundry to protect the Gondians and confront the Steel Watcher Titan.

RoleRescue the Gondians’ families, help the surviving Gondians resist Lord Gortash, and undermine the Steel Watch through the foundry.
Statusreleased
Importancemajor
RewardThe Steel Watch is dismantled, weakening Lord Gortash’s forces.
TimeVariable; the Iron Throne rescue is governed by a strict time limit.
  • ActAct Three
  • Quest typeSide mission
  • Starting locationSteel Watch Foundry
  • Rescue locationIron Throne
  • Primary access pointSubmersible at Flymm Cargo
  • DifficultyHardThe timed prison rescue and foundry battles make preparation valuable.
  • Missable contentYesHostage survival and Gondian outcomes depend on the rescue and combat sequences.
  • Main outcomeSteel Watch weakened

The quest’s central challenge is not a numerical stat check but the interaction between a timed rescue and multiple dangerous encounters.

Key TakeawaysSpoilers

The quest combines a timed prison rescue with a dangerous return to the foundry.

  • Start at the foundry Speak with Zanner Toobin at the Steel Watch Foundry to learn why the Gondians are cooperating with Lord Gortash.
  • Reach the Iron Throne Use the submersible at Flymm Cargo to reach the underwater prison and rescue the hostages.
  • Treat the prison as a timed escape The Iron Throne requires fast movement and careful prioritisation because the time limit can prevent every hostage from escaping.
  • Secure the foundry After the prison sequence, return to the Steel Watch Foundry and protect the surviving Gondians before facing the Steel Watcher Titan.
  • Expect branching outcomes The quest is tied to Disable the Steel Watch and to the dispute between the Gondians and Wulbren, so rescue decisions can affect later outcomes.

Find the Missing Gondians: OverviewSpoilers

Find the Missing Gondians is an Act Three quest centered on the Steel Watch Foundry, the Iron Throne, and the Gondian families held hostage by Lord Gortash.

The quest begins when you speak with Zanner Toobin at the Steel Watch Foundry. The Gondians are being forced to manufacture Steel Watchers because Lord Gortash is holding their families against their will. Their cooperation is therefore coerced rather than a simple allegiance to Gortash’s regime.

The rescue route leads to the Iron Throne, an underwater prison reached by taking a submersible from Flymm Cargo. The prison sequence is built around urgency: you must move through the facility, open routes to the hostages, and get as many people as possible back to the submersible before the time limit expires.

Once the hostages have been addressed, the quest returns to the Steel Watch Foundry. The surviving Gondians need protection, and the foundry’s final confrontation includes the Steel Watcher Titan. Completing the quest dismantles the mechanical guard force and weakens Lord Gortash.

This quest is closely connected to Disable the Steel Watch and can intersect with the conflict between the Gondians and Wulbren. The order in which you handle the prison, foundry, and related objectives affects which Gondians survive and which later choices remain available.

Where this sits

InvestigationLearn the Gondians’ situation
RescueReach the Iron Throne through Flymm Cargo
ReturnProtect the Gondians at the foundry
ResolutionConfront the Steel Watcher Titan
  1. ●Speak with Zanner ToobinstartThis conversation at the Steel Watch Foundry establishes the Gondians’ predicament.
  2. 2Find the Gondians’ familiesrescueThe hostages are held in the Iron Throne.
  3. 3Return to the Steel Watch FoundryreturnThe surviving Gondians require protection after the prison operation.
  4. 4Defeat the Steel Watcher TitanbossThe foundry’s climactic encounter helps dismantle Lord Gortash’s mechanical army.

The quest moves from the foundry, to the timed Iron Throne rescue, and back to the foundry’s decisive battle.

Requirements and preparation

The quest requires access to the Steel Watch Foundry and the submersible route from Flymm Cargo. Preparation for movement, rescue, and several difficult combats is strongly recommended.

  • RequiredSpeak with Zanner ToobinThe quest is initiated by speaking with Zanner Toobin at the Steel Watch Foundry.
  • RequiredReach the submersibleThe Iron Throne is accessible through a submersible at Flymm Cargo.
  • RecommendedPlan for a timed rescueThe Iron Throne imposes a strict time limit, so party members who can move quickly and reach separated targets are useful.
  • RecommendedPrepare for foundry combatThe return to the foundry involves protecting surviving Gondians and confronting the Steel Watcher Titan.
  • RequiredTrack the Control Level KeyThe Control Level Key, dropped by Black Gauntlet Hahns Rives, is needed to progress within the foundry.
  • RecommendedConsider the Gondian–Wulbren disputeThe quest is linked to Disable the Steel Watch and includes choices involving the Gondians and Wulbren.

ObjectivesSpoilers

  1. Speak with Zanner Toobin at the Steel Watch Foundry.Learn why the Gondians are manufacturing Steel Watchers and what has happened to their families.
  2. Reach the Iron Throne through the submersible at Flymm Cargo.Travel to the underwater prison where Lord Gortash’s hostages are being held.
  3. Rescue as many hostages as possible.Navigate the prison under a strict time limit and escort the Gondians’ families back to safety.
  4. Return to the Steel Watch Foundry.Continue the operation after the prison rescue and address the danger facing the surviving Gondians.
  5. Protect the surviving Gondians.Keep the Gondians alive while the foundry conflict develops.
  6. Defeat the Steel Watcher Titan.Overcome the foundry’s major mechanical threat and dismantle the Steel Watch’s role in Lord Gortash’s forces.

WalkthroughSpoilers

  1. 01

    Begin the rescue investigation.

    Speak with Zanner Toobin at the Steel Watch Foundry

    Enter the Steel Watch Foundry and talk to Zanner Toobin to uncover the Gondians’ situation. He explains that Lord Gortash is compelling the Gondians to build Steel Watchers by holding their families hostage.

    Location: Steel Watch Foundry

    TipTreat this conversation as the quest’s anchor: it identifies the hostages and points you toward the Iron Throne.

  2. 02

    Reach the Iron Throne access point.

    Make your way to Flymm Cargo

    Travel to Flymm Cargo to find the submersible route to the Iron Throne. The prison cannot be reached by simply continuing through the foundry, so use the underwater transport rather than searching for an ordinary entrance.

    Location: Flymm Cargo

    Watch outDo not assume the foundry itself contains the prison entrance; the route begins at Flymm Cargo.

  3. 03

    Enter the prison and prepare for the timed sequence.

    Board the submersible and descend to the Iron Throne

    Use the submersible at Flymm Cargo to travel to the underwater prison. Before committing to the descent, organise the party for rapid movement because the rescue begins inside a facility governed by a strict time limit.

    Location: Iron Throne

    TipPrioritise movement and access over unnecessary exploration once the prison sequence starts.

  4. 04

    Free the hostages.

    Open routes to the hostages

    Move through the Iron Throne and work toward the imprisoned Gondians’ families. The rescue is spread through the facility, so divide attention between reaching prisoners and keeping the route back to the submersible clear.

    Location: Iron Throne

    Watch outEvery delay reduces the number of people who can reach safety before the escape window closes.

  5. 05

    Get the hostages back to the submersible.

    Escort the rescued hostages to safety

    After opening their routes, guide the hostages back toward the submersible before the time limit expires. Rescue as many as the party can reach, but avoid losing the whole operation by spending too long on a distant target after the escape has become urgent.

    Location: Iron Throne

    TipThe quest rewards a clear priority order: reach accessible prisoners first, then attempt more distant rescues only if the remaining time allows.

    Missable
  6. 06

    Continue the foundry operation.

    Return to the Steel Watch Foundry

    Once the prison operation is complete, return to the foundry and reconnect with the Gondian side of the conflict. The rescue does not by itself end the quest because the surviving Gondians still face the Steel Watch and the foundry’s defenders.

    Location: Steel Watch Foundry

    Checkpoint
  7. 07

    Secure the key needed to advance.

    Obtain the Control Level Key

    Progress within the foundry requires the Control Level Key. Black Gauntlet Hahns Rives drops this key, making the encounter with that enemy an important step rather than an optional detour.

    Location: Steel Watch Foundry

    Watch outIf the key is not collected, the foundry route cannot progress as intended.

  8. 08

    Defend the Gondians.

    Protect the surviving Gondians

    Fight through the foundry while keeping the surviving Gondians alive. Their survival is part of the quest’s outcome, so focus on threats that can reach them and avoid treating the Gondians as expendable combatants.

    Location: Steel Watch Foundry

    Watch outGondian survival can change the resolution of the quest and its connected conflict.

    Missable
  9. 09

    Defeat the Steel Watcher Titan.

    Face the Steel Watcher Titan

    Continue to the foundry’s major confrontation and defeat the Steel Watcher Titan. This is the decisive combat stage of the operation and marks the dismantling of the mechanical army supporting Lord Gortash.

    Location: Steel Watch Foundry

    Checkpoint
  10. 10

    Complete the quest’s political and personal aftermath.

    Resolve the Gondian and Wulbren conflict

    After the foundry battle, address the linked dispute between the Gondians and Wulbren. The available resolution depends on the people who survived and on the choices made during the connected quest line.

    Location: Steel Watch Foundry

    Missable

Mission mechanicsSpoilers

The Iron Throne segment is the quest’s defining mechanic. It is not a conventional room-by-room clear: the party must balance movement, opening access to prisoners, and the return journey under a strict time limit. A rescue attempt can therefore succeed partially, with some hostages escaping while others remain behind.

The foundry sequence changes the emphasis from extraction to protection. The surviving Gondians are involved in the danger around the facility, and the player must fight while preserving them. This makes positioning and target selection more important than simply rushing toward the next objective.

The Control Level Key is a progression item rather than a decorative reward. Black Gauntlet Hahns Rives drops it, and the key is needed to advance within the foundry. If the party overlooks it, later progress can appear blocked even after the prison section has been completed.

The quest also functions as one part of the wider effort against Lord Gortash. Its resolution intersects with Disable the Steel Watch and with the disagreement between the Gondians and Wulbren, so the rescue is both a practical operation and a choice-driven faction conflict.

What works and what does not

Strengths

  • The quest gives the Gondians a clear motivation by tying their forced labour to the safety of their families.
  • The Iron Throne creates pressure through a time-limited rescue rather than a standard combat encounter.
  • The story connects exploration, hostage survival, foundry combat, and the larger campaign against Lord Gortash.
  • The outcome has visible strategic importance because dismantling the Steel Watch weakens Gortash’s forces.

Weaknesses

  • The Iron Throne can punish slow exploration and make it difficult to save every hostage on a first attempt.
  • The foundry battle becomes more demanding when the player must protect allied Gondians at the same time as fighting enemies.
  • The quest’s links to Disable the Steel Watch and Wulbren’s dispute can make its consequences difficult to track without careful attention.

Best uses

  • Approach it as a rescue-and-protection operation rather than a simple dungeon clear.
  • Use the prison section to prioritise reachable hostages and the foundry section to protect allied NPCs.
  • Keep the Control Level Key in mind when advancing through the foundry.

Encounter phasesSpoilers

  1. 1

    Iron Throne extraction

    Starts: Boarding the submersible from Flymm Cargo and entering the underwater prison.

    The party must navigate the Iron Throne, release hostages, and return them to the submersible before the strict time limit expires.

    • Prioritise movement and prisoner access over unnecessary exploration.
    • Keep the escape route in mind while deciding how far to pursue additional hostages.
  2. 2

    Foundry defence

    Starts: Returning to the Steel Watch Foundry after the prison operation.

    The surviving Gondians need protection while the party fights through the foundry and advances the quest.

    • Treat allied Gondians as a protection objective, not merely background NPCs.
    • Collect the Control Level Key from Black Gauntlet Hahns Rives when progressing through the foundry.
  3. 3

    Steel Watcher Titan confrontation

    Starts: Reaching the foundry’s major final encounter.

    The party confronts the Steel Watcher Titan as part of the effort to dismantle Lord Gortash’s mechanical army.

    • Prepare for a difficult mechanical encounter and keep the surrounding Gondian outcome in mind.
    • Do not assume the prison rescue alone completes the quest.

Steel Watcher Titan encounterSpoilers

  • Location
    Steel Watch Foundry
  • Health
    Not specified in the supplied source material.

Reach the foundry’s decisive combat area after protecting the surviving Gondians and progressing with the Control Level Key. The Steel Watcher Titan is the major mechanical threat of the quest, so approach the battle with the party prepared for a difficult encounter and avoid neglecting nearby Gondians.

Rewards

  • Progress toward dismantling the Steel Watch.
  • A weakened mechanical army for Lord Gortash.

Choices and consequencesSpoilers

  • Prioritise rescuing as many Iron Throne hostages as possible

    More Gondian family members can survive the timed prison sequence, while delays can leave some hostages behind.

    Spoiler
  • Protect the surviving Gondians during the foundry assault

    Their survival affects the quest’s resolution and the later conflict connected to the Gondians.

    Spoiler
  • Support the Gondians or engage with Wulbren’s position

    The quest intersects with the Gondian–Wulbren dispute, creating different social and political outcomes depending on who remains alive and which side the player supports.

    Spoiler
  • Complete the Steel Watch operation

    Dismantling the Steel Watch weakens Lord Gortash by removing his mechanical guard force.

    Spoiler

Quest checklist

  • Speak with Zanner Toobin at the Steel Watch Foundry.This establishes the Gondians’ situation and starts the quest.
  • Find the route to Flymm Cargo.The submersible to the Iron Throne is accessed there.
  • Board the submersible to the Iron Throne.Prepare for the prison’s strict time limit before entering.
  • Free the Gondian hostages you can reach.Prioritise rescue actions over optional exploration.
  • Return from the Iron Throne before the escape window closes.A late return can reduce the number of survivors.Optional
  • Return to the Steel Watch Foundry.The quest continues after the prison sequence.
  • Defeat Black Gauntlet Hahns Rives and collect the Control Level Key.The key is needed to progress within the foundry.
  • Protect the surviving Gondians.Their survival affects the outcome.Optional
  • Defeat the Steel Watcher Titan.This is the foundry’s major confrontation.
  • Resolve the Gondian and Wulbren conflict.The resolution depends on the connected quest state.Optional

Important items and people

  • 01
    Control Level Key

    Where: Steel Watch Foundry

    Dropped by Black Gauntlet Hahns Rives; needed to progress within the foundry.

    Missable
  • 02
    Obelia Toobin

    Where: Iron Throne

    Zanner Toobin’s daughter and one of the hostages who can be rescued from the prison.

    Missable

Failure conditionsSpoilers

  • The Iron Throne time limit expiresThe prison rescue operates under a strict time limit. Failing to return in time can prevent some hostages from escaping.
  • A hostage is not rescued during the prison sequenceHostage survival is missable, and the final outcome can change depending on how many members of the Gondians’ families survive.
  • A Gondian dies during the foundry conflictThe return sequence requires protecting surviving Gondians, so losses can alter the quest’s resolution.
  • The Control Level Key is not obtainedWithout the key dropped by Black Gauntlet Hahns Rives, progress within the foundry can be blocked.

On failure

The quest contains distinct stages at the Iron Throne and Steel Watch Foundry. Save before entering the timed prison sequence and before the foundry’s final combat if you want to preserve different outcomes.

Rewards and dropsSpoilers

  • Dismantled Steel Watch
    Successful completion removes the mechanical guard force supporting Lord Gortash.
  • Weakened Lord Gortash
    The quest’s strategic reward is a weaker Gortash position after his Steel Watch army is dismantled.
  • Control Level Key
    Black Gauntlet Hahns Rives drops this progression item for use within the foundry.

AftermathSpoilers

The Steel Watch no longer protects Gortash

Completing the operation dismantles Lord Gortash’s mechanical guard force and weakens his position. The personal aftermath depends on the Gondians who survive the Iron Throne and foundry sequences, as well as how the player handles the dispute involving Wulbren.

Trivia

  • The quest’s supplied source refers to the Gondian rescue as “Save the Gondians,” while this entity is titled “Find the Missing Gondians.”
  • The quest spans two contrasting environments: an underwater prison reached by submersible and the industrial Steel Watch Foundry.
  • Obelia Toobin gives the rescue a direct personal connection to Zanner Toobin, the character who introduces the Gondians’ predicament.
  • The Control Level Key is both an item drop and a progression requirement within the foundry.

Sources

Relationships

locations

  • Steel Watch FoundryStarting and concluding locationThe quest begins at the foundry and returns there for its major final confrontation.
  • Iron ThroneHostage rescue locationThe underwater prison contains the Gondians’ families and is reached by submersible.

characters

  • Zanner ToobinQuest-giverZanner Toobin explains the Gondians’ predicament and directs the rescue effort.
  • Lord GortashOpposing powerLord Gortash holds the Gondians’ families hostage and relies on the Steel Watch.