Key takeaways
The quest is primarily an investigation and dialogue encounter rather than a conventional combat mission.
- Watch the opening trick Mattis's ring demonstration creates the distraction that allows Silfy to attempt the theft. Pay attention to the interaction so the loss of your belongings does not come as a surprise.
- Look for Doni Doni can help expose the route into the children's underground hideout. If the entrance is not immediately obvious, continue investigating the children rather than searching the wider grove at random.
- Use dialogue to recover the goods Mol handles the negotiation for the stolen belongings. The source material identifies a 40-gold payment and Charisma-based Persuasion or Intimidation checks as possible ways to resolve the dispute.
- Expect an awkward entrance The hideout entrance is small. If the character cannot enter normally, the quest may require a creative approach, including shrinking the character.
Find Your Belongings overview
Find Your Belongings is an early Act 1 side quest in Baldur's Gate 3. It takes place in the Emerald Grove and centers on a theft carried out by a group of tiefling children.
The quest begins when the player interacts with Mattis, a tiefling child using a ring trick to distract visitors. During the exchange, Mattis's partner Silfy attempts to pickpocket the player. The theft is easy to overlook because the conversation presents it as a small confidence trick rather than an obvious combat encounter.
After discovering that belongings have been taken, the player can follow the trail toward the tiefling children's secret underground hideout. Doni is important to this part of the investigation: interacting with him can reveal a concealed hatch leading into the thieves' refuge. The entrance is small, so reaching it may require a suitable character or a creative solution.
Inside the hideout, the player must speak with Mol, the leader of the tiefling children, to arrange the return of the stolen property. The available recovery method can vary with the conversation, including paying 40 gold or succeeding at Charisma-based checks such as Persuasion or Intimidation. A successful resolution can provide a pickpocket's bag containing the stolen goods, although the exact outcome depends on the player's choices.
Where this sits
- 1Reach the Emerald Grovelocation
- 2Meet Mattistrigger
- 3Find the hidden hideoutinvestigation
- ●Speak with Molresolution
This quest belongs to the early Emerald Grove content in Act 1 and follows a theft triggered by a conversation with Mattis.
Requirements
Reach the Emerald Grove and interact with the tiefling children involved in the theft.
- RequiredAccess the Emerald GroveThe quest is located inside the Emerald Grove during Act 1.
- RequiredInteract with MattisMattis's ring trick is the trigger for the theft and the beginning of the quest.
- RecommendedInvestigate the hidden routeDoni is associated with revealing the concealed hatch into the children's underground hideout.
- RecommendedPrepare for a small entranceThe hideout entrance is described as small, so a character who cannot fit may need a creative solution.
- OptionalCharisma optionPersuasion or Intimidation may provide a way to negotiate with Mol, but the source does not establish the exact check values or availability conditions.
Objectives
- Interact with Mattis and survive the ring distraction.The trick is the setup for Silfy's attempted pickpocketing.
- Determine where the stolen belongings were taken.The investigation leads toward the tiefling children's secret underground hideout.
- Find the concealed hatch.Doni can be involved in revealing the entrance.
- Confront Mol about the stolen belongings.Mol is the leader who handles the recovery conversation.
- Recover the stolen goods.Possible approaches include paying 40 gold or succeeding on Persuasion or Intimidation, depending on the available dialogue.
Walkthrough
- 01
Begin Find Your Belongings
Enter the Emerald Grove and look for MattisTravel into the Emerald Grove and speak with Mattis when you encounter him among the tiefling children. His ring trick is not merely a casual conversation: it creates the distraction used to target your belongings.
Location: Emerald Grove
TipPay attention to the result of the ring demonstration so you can recognize that the interaction has led to a theft.
- 02
Identify the theft
Let the ring trick resolveContinue through Mattis's interaction rather than assuming the exchange is harmless. Silfy uses the distraction to attempt to pickpocket you, which establishes the problem that the rest of the quest asks you to solve.
Location: Emerald Grove
Watch outThe source material does not establish every dialogue outcome, so do not assume that every response produces the same immediate result.
- 03
Find the tiefling children's hideout
Search for the children's route undergroundAfter the theft, investigate the tiefling children and look for the secret route into their hideout. The intended trail leads away from the surface conversation and toward a concealed entrance rather than a conventional guarded doorway.
Location: Emerald Grove
TipDoni is the key named lead for revealing the concealed hatch, so speak with him while investigating the children's area.
- 04
Enter the hidden hideout
Reveal the concealed hatch through DoniInteract with Doni to reveal the concealed hatch associated with the underground hideout. Once the hatch is available, use it to reach the children who are holding the stolen belongings.
Location: Emerald Grove
Watch outThe entrance is small, and some characters may not be able to use it normally. The source material identifies shrinking the character as one creative solution, but does not establish every possible method.
- 05
Reach Mol
Enter the underground hideoutMake your way through the small entrance and continue into the tiefling children's secret refuge. This section is presented as an access and negotiation problem rather than a required battle, so avoid treating every child in the hideout as a hostile target.
Location: Tiefling children's underground hideout
TipIf the entrance prevents progress, adjust the character attempting to enter or use an available size-changing solution.
- 06
Negotiate the return of the goods
Speak with Mol about the stolen belongingsFind Mol inside the hideout and address the theft directly. The conversation determines how the belongings can be recovered, so review the dialogue options before committing to a payment or a skill-check approach.
Location: Tiefling children's underground hideout
- 07
Recover the stolen belongings
Choose a recovery methodThe known options include paying Mol a fee of 40 gold or attempting Charisma-based Persuasion or Intimidation checks. The source material does not establish the precise check values, so use the option currently offered by the conversation and be prepared for the outcome to vary.
Location: Tiefling children's underground hideout
Watch outSome players have reported bugs in which the expected recovery dialogue does not appear when speaking with Mol. If the conversation lacks a way to resolve the theft, the issue may be a game-state or dialogue problem rather than a missed combat objective.
- 08
Complete Find Your Belongings
Collect the returned goodsWhen the negotiation succeeds, collect the pickpocket's bag containing the stolen goods if it is provided by the chosen outcome. Check the result of the conversation before leaving the hideout because the source material indicates that the final contents or outcome can vary with your choices.
Location: Tiefling children's underground hideout
Mission mechanics
Find Your Belongings is built around a social theft sequence. Mattis's ring trick occupies the player's attention while Silfy attempts to pickpocket them, making observation and dialogue progression more important than damage output during the opening portion.
The investigation then changes from a surface conversation into environmental discovery. Doni can reveal a concealed hatch, but the physical entrance to the hideout is small enough to create an access problem for some characters. The supplied information specifically notes shrinking the character as a possible workaround, while leaving other solutions unconfirmed.
The resolution is handled through Mol rather than a named boss fight. The known negotiation routes are a 40-gold payment and Charisma-based Persuasion or Intimidation checks. Because reported bugs can prevent the relevant dialogue from appearing, the quest may not always behave consistently even when the player has reached the correct character.
What works and what does not
Strengths
- The quest uses a memorable social trick to introduce the tiefling children's activities.
- It offers more than one known recovery route, allowing payment or Charisma-based negotiation.
- The hidden hatch and undersized entrance make the investigation feel distinct from a standard outdoor objective.
Weaknesses
- The small hideout entrance can block characters who cannot enter normally.
- The recovery conversation with Mol has been reported to fail to display the expected options for some players.
- The exact skill-check requirements and all possible outcomes are not established in the supplied source material.
Best uses
- Approach the quest as a dialogue and exploration problem rather than a combat mission.
- Keep track of the stolen goods and inspect the negotiation options before leaving the hideout.
Choices and consequencesSpoilers
- SpoilerPay Mol 40 gold
This is one known way to arrange the return of the stolen belongings. The source material does not specify every downstream consequence of paying.
- SpoilerAttempt Persuasion
A successful Charisma-based Persuasion check can provide a non-payment route to recovering the belongings. The exact check value and failure result are not established.
- SpoilerAttempt Intimidation
A successful Charisma-based Intimidation check can provide another dialogue route to the stolen goods. The precise outcome beyond recovery is not confirmed.
- SpoilerLeave the conversation without resolving the theft
The belongings may remain unresolved, and the source material does not confirm whether every unfinished state can later be repaired.
Completion checklist
- Meet Mattis in the Emerald GroveThis starts the ring-trick encounter.
- Recognize that Silfy has attempted to pickpocket youThe theft is the central premise of the quest.
- Speak with Doni while investigating the children's routeDoni can reveal the concealed hatch.
- Enter the underground hideoutThe entrance is small and may require a creative solution.
- Find MolMol leads the tiefling children and handles the recovery conversation.
- Choose payment, Persuasion, or Intimidation when availableThe supplied source identifies these as known negotiation routes.
- Confirm that the stolen goods have been returnedA successful resolution can provide a pickpocket's bag containing the goods.
Failure conditions and problems
- The recovery dialogue does not appear with MolSome players have reported a bug in which the expected options for recovering the belongings are missing. The source material does not provide a confirmed universal fix.
- The character cannot enter the hideoutThe entrance is small, and a character's size can prevent ordinary entry. Shrinking the character is one reported creative solution.
- A negotiation attempt does not succeedThe source material confirms that outcomes can vary with player choices, but it does not establish the exact consequences of failed Persuasion or Intimidation checks.
- The theft is left unresolvedLeaving before recovering the goods may prevent immediate completion. The long-term availability of the quest after other Emerald Grove developments is not confirmed.
On failure
The supplied source does not document the quest's exact checkpoint behavior or reliable recovery procedures after a failed dialogue state.
Rewards and drops
- Pickpocket's bagSuccessful completion can result in a pickpocket's bag containing the stolen goods.
- Returned belongingsThe central reward is the recovery of the items taken during the encounter with Mattis and Silfy.
- Gold retained or spentChoosing the known 40-gold payment route requires spending 40 gold; the source material does not define the comparative value of other outcomes.
AftermathSpoilers
Check the result before leaving
After negotiating with Mol, confirm that the stolen goods have actually been returned. A successful resolution can provide a pickpocket's bag containing the items, but reported dialogue bugs and choice-dependent outcomes mean that reaching the hideout alone does not guarantee that the quest has resolved.
Trivia
- The quest begins with a ring trick rather than a conventional quest marker or combat ambush.
- Its underground destination is accessed through a concealed hatch associated with Doni.
- The hideout's small entrance can make character size relevant to navigation.
- The tiefling children's leader, Mol, is the central negotiation point for recovering the stolen belongings.
Relationships
setting
- Emerald GroveLocationThe quest takes place in the Emerald Grove during Act 1.
characters
- MattisQuest triggerMattis's ring trick begins the theft sequence.
- SilfyThiefSilfy attempts to pickpocket the player during Mattis's distraction.
- DoniHideout accessDoni can reveal the concealed hatch leading to the underground hideout.
- MolNegotiationMol handles the conversation about recovering the stolen belongings.