QuestsupportingSide mission

Free the Artist

A multi-act side quest that begins with Oskar Fevras in the Zhentarim Hideout and resumes at Lady Jannath's Estate, where a haunting must be confronted.

RoleMulti-act side quest involving Oskar Fevras, his captivity by the Zhentarim, and the supernatural crisis at Lady Jannath's Estate.
Statusavailable
Importancesupporting
RewardOskar Fevras may provide a painted portrait of the player character after the haunting is resolved.
  • Quest typeSide quest
  • ActsAct 1 and Act 3
  • Starting areaZhentarim Hideout
  • Later areaLady Jannath's Estate
  • Primary named characterOskar Fevras
  • Key quest itemTorch of Revocation
  • Notable hazardCursed skulls
  • Combat requirementNon-lethal attacks on possessed Oskar

The quest's act span and mechanics are based on the supplied source material; no fixed completion time or numerical difficulty is established here.

Key takeawaysSpoilers

The quest spans two acts and has several requirements that are easy to overlook.

  • Resolve the Act 1 captivity Find Oskar Fevras in the Zhentarim Hideout and secure his freedom by paying the ransom or using persuasion.
  • Continue in Act 3 Return to the quest at Lady Jannath's Estate in Baldur's Gate, where Oskar's possession creates the central problem.
  • Use non-lethal attacks on Oskar The possessed Oskar must be knocked out rather than killed before the estate's haunting can be investigated safely.
  • Prepare for environmental hazards Poltergeists and cursed skulls make the estate dangerous even apart from the spirit itself.
  • Find the Torch of Revocation The Torch of Revocation is required to dispel the haunting and confront Kerri Evenfield.

Free the Artist overviewSpoilers

Free the Artist is a multi-act side quest that starts with Oskar Fevras in the Zhentarim Hideout and concludes at Lady Jannath's Estate in Baldur's Gate.

The first part of Free the Artist takes place in the Act 1 Zhentarim Hideout. Oskar Fevras is being held captive by the Zhentarim, and the immediate problem is securing his release. The quest allows the player to pursue freedom for Oskar through a ransom payment or through persuasion, making the initial resolution depend on how the conversation is handled rather than on a single mandatory approach.

Quest structureSpoilers

The quest does not finish when Oskar is freed. It resumes in Act 3 at Lady Jannath's Estate in Baldur's Gate, where Oskar is possessed by a spirit. The later section changes from a negotiation with captors into an investigation and combat sequence involving non-lethal attacks, hostile supernatural entities, and environmental hazards inside the estate.

Where this sitsSpoilers

CaptivityOskar is held by the Zhentarim
InterludeThe quest resumes after reaching Baldur's Gate
HauntingOskar is possessed at Lady Jannath's Estate
  1. 1Zhentarim HideoutlocationBegin the quest by finding Oskar Fevras.
  2. 2Secure Oskar Fevras's freedomobjectiveUse the ransom or persuasion route.
  3. 3Lady Jannath's EstatelocationContinue the quest in Act 3.
  4. ●Dispel the hauntingobjectiveUse the Torch of Revocation and confront Kerri Evenfield.

Free the Artist moves from an Act 1 captivity encounter to an Act 3 supernatural investigation.

RequirementsSpoilers

The quest requires access to its Act 1 starting area, later access to Baldur's Gate in Act 3, and the correct handling of possessed Oskar.

  • RequiredReach the Zhentarim HideoutThe quest begins in the Act 1 hideout, where Oskar Fevras is held captive by the Zhentarim.
  • RequiredSecure Oskar's freedomThe initial section can be resolved by paying the ransom or by using persuasion.
  • RequiredReach Lady Jannath's EstateThe second part of the quest takes place in Act 3 at the estate in Baldur's Gate.
  • RequiredUse non-lethal attacksPossessed Oskar must be knocked out with non-lethal attacks so the investigation can continue.
  • RequiredObtain the Torch of RevocationThis key item is required to dispel the haunting and confront Kerri Evenfield.

ObjectivesSpoilers

  1. Find Oskar Fevras in the Zhentarim Hideout.Locate the captive artist during the Act 1 portion of the quest.
  2. Secure Oskar Fevras's freedom.Choose between paying the ransom and attempting persuasion.
  3. Continue the quest at Lady Jannath's Estate.The story resumes in Act 3 after the party reaches Baldur's Gate.
  4. Knock out the possessed Oskar.Use non-lethal attacks rather than killing him.
  5. Navigate the haunted estate.Deal with poltergeists and cursed skulls while progressing through the house.
  6. Use the Torch of Revocation to dispel the haunting.The item enables the confrontation with the spirit of Kerri Evenfield.
  7. Resolve the haunting.Depending on the player's choices, the quest can conclude with reconciliation between Oskar and Lady Jannath.

WalkthroughSpoilers

  1. 01

    Locate Oskar Fevras

    Enter the Zhentarim Hideout in Act 1

    Travel to the Zhentarim Hideout and look for Oskar Fevras, who is being held captive by the Zhentarim. Speak with the people controlling his situation before attempting to force a resolution, because this is where the quest's first freedom-related choice is made.

    Location: Zhentarim Hideout

  2. 02

    Free Oskar Fevras

    Secure Oskar's release

    Resolve the captivity by paying the ransom or by using persuasion. These are the supported routes for securing Oskar's freedom; do not assume that freeing him automatically completes the entire quest, because the story continues in a later act.

    Location: Zhentarim Hideout

    TipSave before the conversation if you want to compare the ransom and persuasion outcomes without losing progress.

  3. 03

    Complete the initial rescue

    Leave the Act 1 section unresolved only after Oskar is free

    Confirm that Oskar's captivity has been dealt with before moving on from the hideout. The later portion is tied to his fate, so leaving without securing his freedom risks making the quest state difficult to follow.

    Location: Zhentarim Hideout

    Watch outThe supplied sources do not establish every way the quest can be interrupted or abandoned; preserve a save before leaving if the quest log does not update.

  4. 04

    Continue Free the Artist

    Reach Baldur's Gate in Act 3

    The quest resumes only after the story has advanced to Act 3 and the party has reached Baldur's Gate. Look for the next stage at Lady Jannath's Estate rather than returning to the Act 1 hideout.

    Location: Baldur's Gate

  5. 05

    Investigate the haunting

    Investigate Lady Jannath's Estate

    Enter Lady Jannath's Estate and investigate the disturbance surrounding Oskar. The house is filled with poltergeists and cursed skulls, so treat the interior as an active hazard zone rather than a normal residence.

    Location: Lady Jannath's Estate

    TipApproach the estate prepared for environmental danger; the hostile hazards are part of the route through the house.

  6. 06

    Subdue Oskar Fevras

    Knock out possessed Oskar

    When you encounter the possessed Oskar, switch to non-lethal attacks and knock him out. Killing him instead of knocking him out can prevent the intended investigation and may stop the haunting sequence from resolving correctly.

    Location: Lady Jannath's Estate

    Watch outNon-lethal attacks are essential for this step. Do not treat possessed Oskar as an ordinary enemy if you want to continue the quest.

  7. 07

    Reach the source of the haunting

    Navigate the poltergeist-filled house

    Continue through the estate while dealing with the poltergeists and cursed skulls obstructing the investigation. Watch for hazards in the environment as well as direct attacks, since the house's dangers can complicate movement and combat.

    Location: Lady Jannath's Estate

  8. 08

    Dispel the haunting

    Obtain and use the Torch of Revocation

    Acquire the Torch of Revocation and use it as the quest requires to dispel the haunting. This item is the key to moving from the estate's supernatural hazards to the confrontation with the spirit behind them.

    Location: Lady Jannath's Estate

    Missable
  9. 09

    Confront Kerri Evenfield

    Confront Kerri Evenfield

    After the haunting has been dispelled, confront the spirit of Kerri Evenfield. This is the major supernatural resolution of the quest, so expect the outcome to reflect the choices made during the estate sequence.

    Location: Lady Jannath's Estate

    Checkpoint
  10. 10

    Complete Free the Artist

    Resolve the haunting and speak with the survivors

    Finish the confrontation and follow the resulting resolution involving Oskar and Lady Jannath. Depending on the choices made, the quest can end with the haunting resolved and Oskar and Lady Jannath reconciled.

    Location: Lady Jannath's Estate

    Watch outThis step contains the quest's major outcome. Make a separate save before the final confrontation if you want to preserve alternative resolutions.

Mission mechanicsSpoilers

Free the Artist combines dialogue resolution with a later combat and exploration challenge. In Act 1, the important mechanic is negotiation: the player can secure Oskar's freedom through a ransom payment or persuasion. In Act 3, the task becomes more technical because the player must preserve Oskar's life while also coping with threats throughout Lady Jannath's Estate.

The possessed Oskar encounter is governed by the non-lethal requirement. The goal is to knock him out, not kill him, and the distinction matters because the quest expects the artist to remain available for the investigation. Once he is subdued, the party must work through a house containing poltergeists and cursed skulls before using the Torch of Revocation to dispel the haunting.

The Torch of Revocation serves as the bridge between the estate's investigation and the confrontation with Kerri Evenfield. The quest therefore rewards careful sequencing: handle Oskar non-lethally, survive the estate's hazards, secure the required item, and only then pursue the spirit's resolution.

What works and what does not

Strengths

  • The quest gives the opening rescue more than one supported solution by allowing a ransom payment or persuasion.
  • Its two-act structure connects an early rescue with a later supernatural problem rather than resolving Oskar's story immediately.
  • The estate section makes the setting itself part of the challenge through poltergeists and cursed skulls.

Weaknesses

  • The quest has complex requirements, particularly the need to use non-lethal attacks on possessed Oskar and to obtain the Torch of Revocation.
  • Environmental hazards can make the Lady Jannath's Estate sequence more difficult to read and manage than a straightforward combat encounter.
  • The quest has been noted for bugs, so an expected interaction or progression update may not always behave consistently.

Best uses

  • Use it as a dialogue-and-exploration side quest when planning a route through Act 1 and Act 3.
  • Keep a separate save before the estate sequence because the quest combines missable progression requirements with choice-dependent outcomes.

Encounter phasesSpoilers

  1. 1

    Captive artist negotiation

    Starts: Finding Oskar Fevras in the Zhentarim Hideout

    The first phase is a negotiation over Oskar's freedom while he is held by the Zhentarim.

    • Consider the ransom and persuasion routes before committing to the conversation.
    • Confirm that Oskar has been freed before leaving the hideout.
  2. 2

    Possessed Oskar

    Starts: Reaching Oskar at Lady Jannath's Estate in Act 3

    Oskar is possessed by a spirit and must be subdued without killing him.

    • Possessed Oskar encounterTell The encounter is identified by Oskar's possession at the estate.Answer Use non-lethal attacks to knock him out rather than killing him.
    • Treat Oskar as a quest objective, not simply as a hostile target.
    • Make sure non-lethal attacks are active before attacking.
  3. 3

    Haunted estate traversal

    Starts: After dealing with possessed Oskar

    The estate contains poltergeists and cursed skulls that create environmental and combat hazards.

    • PoltergeistsTell They are hostile supernatural occupants of the house.Answer Advance carefully and account for them while navigating the estate.
    • Cursed skullsTell They are environmental hazards within the house.Answer Avoid rushing through the interior and prepare for hazards along the route.
    • The house itself is dangerous even when the main target is not being fought.
    • Keep track of the required route and item objective while handling the hazards.
  4. 4

    Spirit confrontation

    Starts: Using the Torch of Revocation to dispel the haunting

    The final phase confronts the spirit of Kerri Evenfield and determines the quest's resolution.

    • Resolve the haunting before judging the quest complete.
    • The aftermath can include reconciliation between Oskar and Lady Jannath, depending on player choices.

Kerri Evenfield encounterEnding spoilers

  • Location
    Lady Jannath's Estate
  • Health
    Not specified in the supplied sources.

First knock out possessed Oskar with non-lethal attacks, navigate the poltergeist- and cursed-skull-filled estate, and use the Torch of Revocation to dispel the haunting before confronting the spirit of Kerri Evenfield. The sources do not provide a complete attack pattern or a reliable numerical combat strategy.

Rewards

  • Resolution of the haunting
  • Possible reconciliation between Oskar and Lady Jannath
  • A painted portrait of the player's character may be awarded by Oskar

Choices and consequencesSpoilers

  • Pay the ransom for Oskar's freedom.

    Oskar can be freed through the payment route during the Act 1 Zhentarim Hideout sequence.

  • Use persuasion to secure Oskar's freedom.

    Oskar can be freed without relying on the ransom route if the persuasion approach succeeds.

  • Use lethal attacks against possessed Oskar.

    This can prevent the intended continuation of the investigation because the quest requires Oskar to be knocked out rather than killed.

    Spoiler
  • Use non-lethal attacks against possessed Oskar.

    Oskar remains available while the party investigates the haunting at Lady Jannath's Estate.

    Spoiler
  • Resolve the spirit's haunting after using the Torch of Revocation.

    The quest can conclude with the haunting resolved and may lead to reconciliation between Oskar and Lady Jannath.

    Spoiler

Completion checklistSpoilers

  • Find Oskar Fevras in the Zhentarim Hideout.This is the Act 1 starting point.
  • Choose a way to secure Oskar's freedom.Pay the ransom or use persuasion.
  • Reach Baldur's Gate in Act 3.The quest resumes in the later city section.
  • Visit Lady Jannath's Estate.This is the location of the haunting.
  • Knock out possessed Oskar with non-lethal attacks.Do not kill him during this objective.
  • Survive the poltergeists and cursed skulls.Both are part of the estate's hazards.
  • Obtain the Torch of Revocation.The item is required for the haunting's resolution.
  • Confront Kerri Evenfield.This is the spirit confrontation at the end of the quest.
  • Check the aftermath involving Oskar and Lady Jannath.The final relationship outcome depends on player choices.
  • Collect the possible painted portrait reward.Oskar may provide a portrait of the player character.

Failure conditionsSpoilers

  • Kill possessed Oskar instead of knocking him out.The quest specifically requires non-lethal attacks to subdue possessed Oskar. A lethal outcome can prevent the intended investigation and later resolution.
  • Leave the Act 1 situation without securing Oskar's freedom.The quest begins with Oskar's captivity in the Zhentarim Hideout, so the initial rescue must be addressed before relying on the Act 3 continuation.
  • Attempt to progress without the Torch of Revocation.The item is required to dispel the haunting and confront the spirit of Kerri Evenfield.
  • Treat Lady Jannath's Estate as a hazard-free interior.Poltergeists and cursed skulls fill the house, and the environmental dangers can disrupt an otherwise successful route.

On failure

Because the quest has complex requirements and is occasionally reported to contain bugs, keep a save before the Act 3 estate sequence and before the final spirit confrontation.

Rewards and dropsEnding spoilers

  • Painted portrait
    Oskar may reward the player with a painted portrait of their character after the quest's resolution.
  • Resolved haunting
    Completing the supernatural sequence can resolve the haunting at Lady Jannath's Estate.
  • Possible reconciliation
    Depending on player choices, Oskar and Lady Jannath may reconcile.

AftermathEnding spoilers

The quest's ending depends on your choices

Once the haunting is resolved, the outcome can include reconciliation between Oskar and Lady Jannath. Oskar may also provide a painted portrait of the player character as a reward.

Trivia

  • Free the Artist is unusual in that its story begins in Act 1 and resumes in Act 3 rather than resolving within one act.
  • The quest shifts from a ransom-or-persuasion choice to a combat sequence where non-lethal attacks are mandatory for the intended outcome.
  • The haunted estate's threats include both poltergeists and cursed skulls, making environmental awareness central to the later section.
  • The quest is occasionally noted by players for bugs and complex requirements.

Sources

Relationships

Characters

  • Oskar FevrasFeatured characterThe artist whose captivity begins the quest and whose possession drives the Act 3 section.
  • Kerri EvenfieldSpirit antagonistThe spirit confronted during the quest's supernatural resolution.

Locations

  • Zhentarim HideoutStarting locationThe Act 1 location where Oskar Fevras is held captive.
  • Lady Jannath's EstateAct 3 locationThe estate where Oskar is possessed and the haunting is investigated.