QuestcoreMain storyModerate

Gather Your Allies

A main quest spanning all three acts of Baldur's Gate 3 that records the characters and factions available to support you against the Netherbrain.

RoleTracks ally recruitment and determines which forms of support are available during the final battle.
Statusmain-story
Importancecore
RewardAllied support during the final encounters, including combat assistance, area-of-effect damage, healing, or status buffs.
  • Quest typeMain quest
  • Campaign spanActs 1–3
  • Primary purposeRecruit endgame allies
  • Support controlMixedSome allies act independently; a select few can be controlled by the player.
  • Recruitment statusChoice-dependentEarlier decisions, side content, and character survival affect availability.
  • Endgame targetNetherbrain

This quest has no single fixed combat route or universal ally roster; the available support changes between playthroughs.

Key takeaways

The most important points to understand before pursuing this quest are its long-term timing and its dependence on earlier decisions.

  • It is active across the whole campaign Treat Gather Your Allies as a running campaign objective. The quest can be affected in Acts 1, 2, and 3, so waiting until the finale to think about recruitment may leave too few options.
  • Survival and personal stories matter Potential allies often require key characters to remain alive or their personal storylines to be resolved. Protecting people and following through on their problems can matter as much as winning a later battle.
  • Support comes in different forms Summoned allies may fight independently, provide area-of-effect damage, heal, or apply status buffs. Only a select few can be directly controlled, so the value of an ally is not limited to adding another standard party member.
  • Every playthrough has a different roster The quest is built around player choice. An evil campaign can restrict recruitment, although morally questionable routes may still produce forms of endgame support.

Overview

Gather Your Allies is the campaign-spanning quest that turns your relationships and decisions into practical support for the confrontation with the Netherbrain.

Gather Your Allies is a main quest in Baldur's Gate 3 rather than a single location-based assignment. It tracks the people and factions you persuade, protect, or otherwise bring into your cause, with the journal gradually reflecting the allies who may answer your call when the story reaches its final battle. The quest therefore develops alongside the rest of the campaign and can be influenced long before its endgame purpose becomes urgent.

The quest spans all three acts. Exploration, dialogue, and the resolution of side stories can affect whether a potential ally remains available, while decisions that place key characters in danger can remove support from the final confrontation. Recruitment is consequently less about completing one checklist at the end of the game and more about preserving opportunities as the party moves through each act.

Allies do not all contribute in the same way. Some arrive as independent non-player combatants, while a select few can be controlled by the player during the climactic fight. Depending on who has been gathered, the available support can include direct battlefield assistance, area-of-effect damage, healing, and powerful status buffs. The possible roster is shaped by the playthrough, and it is not possible to recruit every potential ally in one run.

Where this sits

Act 1Create opportunities and protect potential allies
Act 2Continue personal storylines and preserve relationships
Act 3Confirm the allies available for the endgame
Final battleCall gathered allies against the Netherbrain
  1. 1Early recruitment opportunitiescampaignExplore and make decisions that can establish future support.
  2. 2Storyline follow-throughcampaignResolve relevant character and side stories without losing key participants.
  3. ●Gather Your AlliescurrentThe journal records the support secured by the playthrough.
  4. 4Final confrontationendgameUse the gathered support during the climactic encounters.

The quest is best understood as a progression through the campaign rather than a linear mission with one entrance and one exit.

Requirements

There is no single universal recruitment requirement. Each potential ally is tied to choices, survival conditions, or story resolutions made during the campaign.

  • RequiredAdvance through the three actsThe quest spans Acts 1, 2, and 3, so its full state cannot be established from one early objective.
  • RequiredKeep key characters aliveSome recruitment paths depend on important characters surviving earlier events. A character who is lost may no longer be available as endgame support.
  • RequiredResolve personal storylinesPotential allies may require their individual stories to be pursued and completed across multiple acts rather than simply meeting them once.
  • RecommendedMake recruitment-aware decisionsExploration and decision-making affect who records gratitude toward the party and becomes available for the finale.
  • OptionalPreserve Dammon for the Battle-Ready Owlbear routeThe supplied recruitment example requires saving the cub in Act 1, housing it at camp, and ensuring Dammon survives until the endgame.

Objectives

  1. Build a roster of potential alliesUse exploration, dialogue, and campaign decisions to earn the gratitude of characters and factions.
  2. Protect recruitment opportunitiesKeep key characters alive and avoid choices that permanently remove otherwise available support.
  3. Complete relevant personal storiesFollow through on character storylines that can determine whether an ally is recorded in the journal.
  4. Call on the gathered allies in the finaleUse the support recorded by the quest when confronting the Netherbrain.

WalkthroughSpoilers

  1. 01

    Create recruitment opportunities

    Begin tracking potential allies early

    Do not treat Gather Your Allies as a task that begins only in the final act. From Act 1 onward, explore thoroughly, speak with recurring characters, and note which people show gratitude or become connected to the party's cause.

    Location: Act 1 and subsequent campaign areas

    TipKeep a separate mental or written note of characters whose stories remain unresolved, because later support can depend on returning to them.

  2. 02

    Keep key characters alive

    Make decisions with survival in mind

    Several recruitment paths depend on key characters being alive when the endgame arrives. When a choice places an important character or group at risk, consider that the result may affect more than the immediate scene and may remove future assistance.

    Watch outA character's death can permanently close an ally route; the quest does not guarantee that every lost character can be replaced.

  3. 03

    Resolve relevant personal storylines

    Follow personal storylines across acts

    Potential allies are not necessarily recruited by a single conversation. Continue resolving their personal stories when the campaign presents new opportunities, and revisit unresolved relationships instead of assuming that an early meeting completes the route.

    Location: Acts 1–3

    TipJournal entries and continued character interactions are useful signals that a storyline may still affect the final roster.

  4. 04

    Secure the Battle-Ready Owlbear

    Preserve the Battle-Ready Owlbear route

    The supplied example requires three linked conditions: save the cub in Act 1, house it at camp, and ensure Dammon survives until the endgame. Missing any part of that chain can prevent this specific form of support.

    Location: Act 1, camp, and the endgame

    Watch outThis is a multi-act route, so later decisions can invalidate an opportunity created much earlier.

    Missable
  5. 05

    Maintain recruitment progress

    Continue gathering support in Act 2

    Act 2 is part of the quest's recruitment window, not merely a transition to the finale. Continue helping characters whose stories are active and avoid abandoning unresolved personal objectives when the campaign gives you a chance to address them.

    Location: Act 2

    Checkpoint
  6. 06

    Finalize available allies

    Confirm the roster during Act 3

    By Act 3, the consequences of earlier exploration and decisions become clearer through the journal and available character interactions. Review who is recorded as an ally and pursue remaining story opportunities before committing to the final sequence.

    Location: Act 3

    TipUse the late-game period to check unresolved storylines rather than assuming the roster is automatically complete.

  7. 07

    Use allied support against the Netherbrain

    Call the gathered allies in the final encounters

    When the confrontation with the Netherbrain begins, gathered allies can provide battlefield backup. Their exact role varies: some fight independently, while a select few can be controlled directly, and others contribute healing, area-of-effect damage, or status buffs.

    Location: Final battle

    Watch outThis is the quest's major spoiler point: the people available here are determined by the entire playthrough.

  8. 08

    Complete Gather Your Allies

    Finish the campaign with the roster you secured

    The quest's outcome is not a conventional item reward or a single completion scene. Its practical result is the support available during the climactic encounters, so a smaller roster reflects earlier choices rather than a failed final interaction.

    Location: Final encounters

    Checkpoint

Mission mechanics

Gather Your Allies functions as a campaign-state quest. The game records characters and factions whose relationship with the party has developed far enough to provide help, meaning that ordinary exploration and decision-making can have a delayed mechanical consequence. This structure rewards players who follow through on story threads instead of focusing only on explicit main objectives.

The quest also distinguishes between kinds of support. Some allies are non-playable and act independently once summoned, while a select few can be controlled during the climactic fight. The available roster can therefore change the shape of the final encounters without turning every ally into a permanent companion or a conventional party slot.

Recruitment is conditional rather than exhaustive. Keeping important characters alive, resolving personal storylines, and choosing which causes to support all influence the result. An evil campaign may restrict the pool, but the quest can still offer support through routes that reflect cruel or morally questionable decisions.

What works and what does not

Strengths

  • Rewards long-term exploration and character-focused decisions.
  • Allows different playthroughs to produce different endgame support rosters.
  • Provides varied assistance, including combat help, area-of-effect damage, healing, and status buffs.
  • Makes the survival and resolution of personal storylines matter in the campaign's final stage.

Weaknesses

  • There is no single universal checklist that guarantees every possible ally.
  • Some opportunities can be lost through earlier character deaths or decisions.
  • The quest's broad scope can make it difficult to know which unresolved stories will affect the final roster.
  • Some summoned allies act independently, so the player cannot direct every form of support.

Best uses

  • Review the quest as a campaign tracker rather than a one-location walkthrough.
  • Protect characters whose stories remain active and revisit those stories across acts.
  • Use the final roster to supplement the party's weaknesses during the climactic encounters.

Choices and consequencesSpoilers

  • Protect key characters and keep them alive

    The relevant characters may remain eligible to support the party in the final battle.

    Spoiler
  • Resolve a potential ally's personal storyline

    The character may be recorded as an available ally rather than remaining unavailable or unresolved.

    Spoiler
  • Pursue an evil campaign or morally questionable route

    The pool of possible allies may be restricted, although some support can still be secured through cruel or compromised decisions.

    Spoiler
  • Save the cub in Act 1, house it at camp, and keep Dammon alive

    This linked route can lead to the Battle-Ready Owlbear becoming available in the endgame.

    Spoiler

Checklist

  • Treat Gather Your Allies as active across Acts 1, 2, and 3.The quest is campaign-spanning rather than confined to one area.
  • Keep important potential allies alive.Character survival can be a recruitment condition.
  • Follow unresolved personal storylines.Some allies require development across multiple acts.
  • Review the journal for recorded allies.The journal reflects characters who may answer the call.
  • Remember that not every ally is player-controlled.Some summoned allies act independently.
  • Save the cub in Act 1 if pursuing the Battle-Ready Owlbear route.This is one part of a multi-condition recruitment example.Optional
  • House the cub at camp.This is required for the supplied Battle-Ready Owlbear example.Optional
  • Ensure Dammon survives until the endgame.This is the final condition stated for that example route.Optional
  • Expect the roster to differ between playthroughs.Player choice makes complete recruitment impossible in one run.

Failure conditionsSpoilers

  • A key potential ally diesRecruitment often requires important characters to remain alive, so their death can remove that support route.
  • A personal storyline is left unresolvedSome characters require their stories to be completed across multiple acts before they can aid the party.
  • A recruitment condition is missedThe Battle-Ready Owlbear example requires saving the cub, housing it at camp, and keeping Dammon alive until the endgame.
  • Campaign choices restrict the available rosterAn evil campaign may reduce the number of potential allies, even though some support can still be obtained through morally questionable routes.

On failure

Because recruitment is distributed across the campaign, many lost opportunities cannot be repaired at the final battle. Revisit unresolved stories and protect important characters before advancing into the endgame.

RewardsSpoilers

  • Allied combat assistance
    Gathered allies can provide direct support on the battlefield during the final encounters.
  • Area-of-effect support
    Some available allies contribute area-of-effect damage against groups of enemies.
  • Healing support
    Certain allies can provide healing during the climactic fight.
  • Status buffs
    Some forms of allied support grant powerful status buffs.
  • Variable endgame roster
    The practical reward is determined by the characters and factions recruited during the playthrough; there is no single fixed roster for every run.

AftermathSpoilers

Your decisions become battlefield support

By the end of the game, calling the allies gathered through this quest can significantly ease the final encounters by adding backup to the battlefield. The result is a direct expression of the playthrough: the characters who survived, whose stories were resolved, and whose causes the party supported determine who can answer the call.

Trivia

  • Gather Your Allies is unusual among main quests because it tracks a network of relationships across all three acts instead of sending the player through one continuous mission area.
  • The quest can include both characters who act independently and a select few who can be controlled during the climactic fight.
  • The Battle-Ready Owlbear example demonstrates how a recruitment route can combine an Act 1 rescue, a camp-based condition, and an endgame survival requirement.
  • A single playthrough cannot enlist every potential ally because recruitment is tied to mutually different player choices and campaign outcomes.

Sources

Relationships

endgame

  • NetherbrainFinal confrontationGathered allies can be called upon during the final battle against the Netherbrain.

characters

  • Dame AylinPotential allyA notable character who may be recruited to support the final battle.
  • YurgirPotential allyA notable character who may be recruited to support the final battle.
  • HalsinPotential allyA notable character who may be recruited to support the final battle.
  • JaheiraPotential allyA notable character who may be recruited to support the final battle.
  • VoloPotential allyA notable character who may be recruited to support the final battle.
  • Armoured OwlbearPotential allyA potential ally connected to a multi-condition recruitment route.
  • DammonSurvival conditionMust survive until the endgame for the supplied Battle-Ready Owlbear example.