Key takeawaysSpoilers
The quest combines a negotiable alliance, a protected target and a quest-critical retrieval step.
- Story-critical objective The goal is to obtain one of the three essential Netherstones needed to confront the Elder Brain.
- Gortash offers an alternative Enver Gortash can propose an alliance and ask the party to kill Orin the Red in exchange for taking her stone.
- Steel Watch matters Gortash's defenses are tied to the Steel Watch, which the party may need to disable before taking him on.
- Loot the glove directly The Netherstone is contained in Gortash's glove. Pick up the glove after the fight rather than sending it to camp.
- Karlach's perspective Karlach has a strong personal history with Gortash and generally disapproves of an alliance with him.
Get Gortash's NetherstoneSpoilers
Get Gortash's Netherstone is an Act 3 main quest focused on taking one of the three Netherstones needed to confront the Elder Brain.
The quest begins when the party locates Enver Gortash at Wyrm's Rock Fortress. Gortash is an antagonist, but he does not necessarily begin the encounter as an immediate combat target: he can offer an alliance and propose that the party kill Orin the Red to claim her Netherstone. This creates a route through the quest in which the party can consider Gortash's proposal before deciding how to proceed.
Gortash's primary protection is the Steel Watch. The party may need to deal with that protection before the confrontation becomes manageable, making the quest part political negotiation and part preparation for a major Act 3 battle. The exact route depends on the player's choices and the state of the surrounding story.
After Gortash is defeated, the Netherstone must be recovered from his body. The stone is contained within his glove, so the glove itself must be picked up after the fight. Sending it to camp instead of looting it directly can prevent the quest from progressing correctly.
Obtaining the stone advances the final stages of the story and leaves the party with one of the essential Netherstones required for the eventual confrontation with the Elder Brain.
Where this sits
- 1Reach Act 3storyThe quest belongs to the game's final act.
- 2Locate Enver GortashobjectiveFind him at Wyrm's Rock Fortress.
- ●Resolve Gortash's routechoiceConsider his alliance and the role of the Steel Watch.
- 4Claim the NetherstoneobjectiveDefeat Gortash and retrieve the glove containing the stone.
- 5Prepare for the Elder BrainstoryThe stone is one of three needed for the later confrontation.
This quest occupies the Gortash branch of the Act 3 Netherstone storyline.
Requirements
The party must reach Act 3, locate Enver Gortash and be prepared to resolve the encounter around his Steel Watch protection.
- RequiredAct 3 accessThis is an Act 3 main quest.
- RequiredReach Wyrm's Rock FortressThe party begins the quest by locating Gortash there.
- RecommendedPlan for the Steel WatchGortash's primary protection may need to be disabled before the confrontation.
- OptionalChoose a Gortash approachThe party can consider his alliance proposal before deciding how to proceed.
- OptionalBring Karlach if desiredKarlach has a strong personal history with Gortash, making her perspective relevant to the alliance choice.
ObjectivesSpoilers
- Locate Enver Gortash at Wyrm's Rock Fortress.This establishes the quest's central confrontation.
- Resolve Gortash's offer or opposition.Gortash may propose an alliance centered on Orin the Red's Netherstone.
- Deal with the Steel Watch protection.The Steel Watch serves as Gortash's primary protection and may need to be disabled.
- Defeat Enver Gortash.The Netherstone is recovered after the confrontation.
- Loot Gortash's glove directly.The glove contains the Netherstone and must be picked up after the fight.
- Obtain Gortash's Netherstone.This provides one of the three stones required for the Elder Brain confrontation.
WalkthroughSpoilers
- 01
Locate Enver Gortash
Find GortashTravel to Wyrm's Rock Fortress and locate Enver Gortash. The quest's initial objective is to establish contact with the antagonist who holds the required Netherstone.
Location: Wyrm's Rock Fortress
- 02
Resolve Gortash's proposal
Hear the alliance proposalGortash can offer an alliance and propose that the party kill Orin the Red to take her stone. Treat this conversation as a route decision rather than assuming the offer is the only way forward.
Location: Wyrm's Rock Fortress
TipConsider the party's intended route through the Netherstone storyline before committing to an alliance.
- 03
Deal with Gortash's protection
Assess the Steel WatchThe Steel Watch provides Gortash's primary protection. If the party intends to confront him directly, account for that protection and determine whether it must be disabled first.
Location: Wyrm's Rock Fortress
Watch outThe surrounding defenses can make the confrontation more difficult if ignored.
- 04
Defeat Enver Gortash
Defeat GortashComplete the confrontation with Enver Gortash. The quest does not complete merely because the battle ends; the required item must still be recovered.
Location: Wyrm's Rock Fortress
- 05
Retrieve the glove containing the Netherstone
Take the gloveLoot Gortash's body and pick up the glove directly. The Netherstone is contained within it.
Location: Gortash's defeat site
Watch outSending the glove to camp instead of looting it directly may prevent the quest from triggering correctly.
- 06
Obtain Gortash's Netherstone
Secure the NetherstoneConfirm that Gortash's Netherstone has been obtained. It is one of the three essential stones needed to confront the Elder Brain.
Location: Gortash's defeat site
Mission mechanicsSpoilers
The defining mechanic of this quest is its conditional approach to Gortash. The target is an antagonist, but the encounter can begin with an alliance proposal rather than an unavoidable fight. Gortash's offer asks the party to kill Orin the Red and take her stone, so the conversation connects this quest to the wider Netherstone objective.
The Steel Watch changes the practical shape of the mission. It is described as Gortash's primary protection, meaning that preparation is not limited to character builds or consumables: the party must also consider whether the Steel Watch remains active when it confronts him.
The quest has an unusually important post-battle interaction. Gortash's Netherstone is not simply a separate reward waiting in a conventional container; it is held in his glove. Picking up the glove directly is therefore part of the mission's progression, not merely optional looting.
Companion context can influence how the choice feels even when it does not alter the immediate objective. Karlach's history with Gortash gives the alliance proposal a personal dimension, and she generally disapproves of cooperating with him.
What works and what does not
Strengths
- The quest gives the player an antagonist who can be approached through negotiation before combat.
- Its objective is tightly connected to the central Netherstone storyline and the eventual Elder Brain confrontation.
- The Steel Watch creates a clear preparation question instead of reducing the mission to a single battle.
Weaknesses
- The quest can be confusing after the fight because the required Netherstone is contained in Gortash's glove rather than being described here as a separate pickup.
- Sending the glove to camp may prevent the quest from progressing correctly.
- An alliance with Gortash can conflict with Karlach's personal history and general disapproval of cooperating with him.
Best uses
- Treat the conversation with Gortash as a deliberate story choice.
- Plan around the Steel Watch before committing to the confrontation.
- Loot the glove directly immediately after defeating Gortash.
PhasesSpoilers
- 1
Negotiation at Wyrm's Rock Fortress
Starts: The party locates Enver Gortash.
Gortash can present an alliance and propose that the party kill Orin the Red to take her Netherstone.
- Listen to the proposal before deciding how to handle the quest.
- Keep the wider three-Netherstone objective in mind.
- 2
Steel Watch preparation
Starts: The party chooses to confront Gortash rather than simply follow his proposed route.
Gortash's primary protection is the Steel Watch, so the party may need to disable it before the main confrontation.
- Treat the Steel Watch as part of the encounter's preparation rather than an unrelated obstacle.
- Do not assume that reaching Gortash is the same as being ready to fight him.
- 3
Gortash confrontation
Starts: The party resolves the negotiation and reaches the fight.
Defeat Enver Gortash, then search the defeat site for the glove containing his Netherstone.
- Plan an immediate post-battle loot check.
- Pick up the glove directly instead of sending it to camp.
Enver Gortash encounterSpoilers
- LocationWyrm's Rock Fortress
- HealthNot specified in the supplied source material.
The safest supported preparation is to account for the Steel Watch before engaging Gortash. After defeating him, search his body and pick up the glove directly, because the Netherstone is contained within it.
Weaknesses
- His protection is tied to the Steel Watch, which may need to be disabled before the confrontation.
Rewards
- Gortash's Netherstone
Choices and consequencesSpoilers
- SpoilerConsider Gortash's alliance proposal.
Gortash asks the party to kill Orin the Red to take her Netherstone, creating an alternative route through the Netherstone storyline.
- SpoilerReject or otherwise move against Gortash.
The party can proceed toward a direct confrontation, with the Steel Watch serving as his primary protection.
- SpoilerBring Karlach into the decision.
Karlach's personal history with Gortash gives the alliance choice an additional companion-reaction dimension; she generally disapproves of cooperating with him.
- SpoilerSend the glove to camp after the fight.
The quest may fail to trigger or progress correctly, because the glove should be picked up directly.
ChecklistSpoilers
- Reach Wyrm's Rock Fortress and locate Enver Gortash.This is the quest's starting location.
- Hear Gortash's alliance proposal before choosing a route.The proposal concerns Orin the Red's Netherstone.Optional
- Account for the Steel Watch.It is Gortash's primary protection.
- Defeat Enver Gortash.The Netherstone is recovered after the confrontation.
- Loot Gortash's body directly.Do not rely on sending the relevant item to camp.
- Pick up Gortash's glove.The Netherstone is contained within the glove.
- Confirm that Gortash's Netherstone was obtained.It is one of the three stones needed for the Elder Brain confrontation.
Failure conditionsSpoilers
- Send Gortash's glove to camp instead of picking it up directly.The quest may not trigger or progress properly when the glove is transferred rather than looted at the defeat site.
- Leave the defeat site without retrieving the glove.The Netherstone is contained within the glove, so defeating Gortash alone does not complete the retrieval objective.
On failure
After the confrontation, perform a direct loot check before leaving the area or transferring items.
RewardsSpoilers
- Gortash's NetherstoneThe quest objective is recovered from the glove after defeating Enver Gortash.
- Progress toward the Elder Brain confrontationThe Netherstone is one of the three essential stones needed for the later story confrontation.
Characters in this missionSpoilers
AftermathSpoilers
Confirm the stone before moving on
Defeating Gortash is only part of the objective. Search the defeat site, pick up the glove directly and confirm that Gortash's Netherstone has been secured. With the stone obtained, the party has completed a critical step toward the story's final confrontation with the Elder Brain.
Trivia
- Gortash's Netherstone is tied to his glove, making the post-battle loot interaction essential to quest progression.
- The quest's alliance proposal links Gortash's route to Orin the Red's Netherstone.
- Karlach's personal history with Gortash gives the mission a notable companion perspective.
- The Steel Watch functions as Gortash's primary protection rather than merely appearing as an unrelated Act 3 threat.
Relationships
Characters
- Enver GortashQuest targetGortash is the antagonist whose Netherstone must be obtained.
- Orin the RedAlliance proposalGortash proposes that the party kill Orin to take her Netherstone.
- KarlachCompanion perspectiveKarlach has a strong personal history with Gortash and generally disapproves of an alliance.
Locations
- Wyrm's Rock FortressStarting locationThe party locates Gortash at Wyrm's Rock Fortress.
Factions
- Steel WatchPrimary protectionThe Steel Watch serves as Gortash's primary protection.
Story
- Elder BrainEndgame objectiveThe Netherstones are needed for the eventual confrontation with the Elder Brain.