Key takeaways
The meeting with Nettie is primarily an investigative lead and a dialogue-driven hazard.
- Find Nettie in the Inner Sanctum Nettie is located deep inside the Druid's Chambers in the Emerald Grove's Inner Sanctum, not in the grove's more public areas.
- Do not expect a cure from Nettie Nettie can assess the situation, but she eventually reveals that she has no cure for the tadpole infection.
- Dialogue controls the danger Revealing the infection and choosing how to respond can determine whether Nettie offers wyvern poison, attempts to poison the player character, or becomes hostile.
- The quest leads to Halsin Nettie's most important contribution is directing the party toward her master, Halsin, who is being sought in the goblin camp.
- Prepare for poison if negotiations fail If Nettie poisons the player character, the Elixir of Silvanus can cure the venom. The elixir is made from mugwort and theriac.
Get Help from Healer Nettie
Get Help from Healer Nettie is an Act 1 sub-quest about finding treatment for the party's mind flayer parasite.
The quest begins when the party follows the search for a cure to Healer Nettie, a druid apprentice working inside the Emerald Grove. Nettie can be found deep within the Druid's Chambers in the Inner Sanctum, making this encounter part of the grove's wider chain of investigations rather than a separate wilderness objective.
Nettie is willing to examine the infection, but her knowledge does not produce the cure the party is looking for. The conversation is therefore important less because it resolves the parasite problem and more because it establishes the limits of Nettie's treatment and redirects the party toward her master, the druid Halsin.
The encounter can change substantially according to the party's dialogue. Revealing the condition may lead Nettie to offer a vial of wyvern poison as a safeguard, while other choices can make her attempt to poison the player character or become hostile. If poison is involved, the Elixir of Silvanus can cure the venom; it is crafted from mugwort and theriac.
The quest ultimately points beyond the Emerald Grove. Nettie directs the party to seek Halsin in the goblin camp for better answers, so the meeting functions as a lead into the next stage of the parasite investigation rather than a definitive medical solution.
Where this sits
- 1Emerald GrovelocationThe broader location where the quest's central conversation begins.
- 2Druid's ChamberslocationThe area where Nettie can be found.
- ●Get Help from Healer NettiequestCurrent quest entry.
- 4HalsincharacterThe druid master identified as the next source of better answers.
This quest moves the parasite investigation from the Emerald Grove toward Halsin and the goblin camp.
Requirements
Reach the Emerald Grove and gain access to the Inner Sanctum where Nettie works.
- RequiredAccess to the Emerald GroveThe quest takes place in the grove, so the party must reach this Act 1 settlement before looking for Nettie.
- RequiredReach the Druid's ChambersNettie is found deep inside the Inner Sanctum, in the Druid's Chambers rather than in the grove's outer areas.
- RecommendedA way to respond to poisonIf the conversation leads to poisoning, the Elixir of Silvanus is the relevant antidote. It is crafted from mugwort and theriac.
- OptionalA preferred dialogue approachThe encounter can become hostile or dangerous depending on dialogue choices, so decide whether to reveal the parasite and how to answer Nettie's concerns.
Objectives
- Find Healer NettieLocate the druid apprentice in the Druid's Chambers inside the Emerald Grove's Inner Sanctum.
- Ask Nettie about the mind flayer parasiteUse the meeting to investigate whether Nettie can treat the tadpole infection.
- Survive the outcome of the consultationDepending on the conversation, Nettie may offer wyvern poison, attempt to poison the player character, or become hostile.
- Continue the search through HalsinUse Nettie's information to pursue her master in the goblin camp for better answers.
WalkthroughSpoilers
- 01
Reach Nettie's work area
Enter the Emerald Grove and look for the Inner SanctumTravel to the Emerald Grove and continue inward until you can reach the Inner Sanctum. Nettie is not described as being in the grove's general public spaces; the relevant destination is the Druid's Chambers deep inside the sanctum.
Location: Emerald Grove's Inner Sanctum
TipSearch inside the sanctum rather than stopping after reaching the grove itself.
- 02
Ask Nettie for help
Speak with Healer NettieApproach Nettie, the druid apprentice tasked with helping the party. Explain the reason for seeking her if you want the conversation to focus on the mind flayer parasite, but remember that the outcome depends on the dialogue choices made during the meeting.
Location: Druid's Chambers
Watch outThe conversation can shift from a medical consultation to a hostile or poisonous encounter.
- 03
Learn whether Nettie has a cure
Discuss the tadpole infectionLet Nettie examine or question the condition so the party can learn whether she has a treatment. The important result is that Nettie eventually reveals she has no cure for the tadpole infection, so this conversation does not remove the parasite.
Location: Druid's Chambers
- 04
Resolve Nettie's concern about the infection
Respond to Nettie's safeguardIf the party reveals its condition, Nettie may offer a vial of wyvern poison as a safeguard against turning into a mind flayer. Treat this as a consequence of the conversation rather than as the cure the party came to obtain.
Location: Druid's Chambers
Watch outThe poison-related outcome is tied to dialogue choices and is not guaranteed by every approach.
- 05
Survive the dangerous outcome
Handle the poison or hostile responseDepending on the choices made, Nettie may try to poison the player character or become hostile. If poison is applied, use the Elixir of Silvanus to cure the venom; the elixir is crafted from mugwort and theriac.
Location: Druid's Chambers
TipKeep the Elixir of Silvanus available if you are pursuing a dialogue path that may lead to poisoning.
- 06
Pursue Halsin for further answers
Follow Nettie's lead to HalsinOnce the meeting establishes that Nettie cannot cure the parasite, use her information to continue the investigation through Halsin. Nettie directs the party to look for her master in the goblin camp, where the search for better answers continues.
Location: Goblin camp
Mission mechanics
This quest is built around a consultation that can become a negotiation, a poison trap, or a fight. The party's dialogue choices determine how Nettie reacts, so the encounter does not have one universal sequence of events for every playthrough.
The infection itself is not cured here. Nettie's examination instead clarifies that she lacks a solution for the tadpole, while the poison outcome creates a separate immediate survival problem. The Elixir of Silvanus is the relevant response to that venom and is crafted from mugwort and theriac.
The quest also demonstrates how companion and character interactions can redirect an investigation. Nettie is both the person the party visits for medical help and the source of the next lead, sending the party toward Halsin in the goblin camp.
What works and what does not
Strengths
- The quest gives the parasite investigation a concrete location and a named healer to consult.
- Dialogue choices have meaningful effects on whether the encounter remains cooperative or becomes dangerous.
- Nettie's failure to provide a cure still produces a useful lead through Halsin.
Weaknesses
- The consultation does not resolve the central infection problem.
- The poison and hostile outcomes can make the encounter more dangerous if the party is not prepared for them.
- The quest's result is dependent on dialogue choices, so a player looking for one fixed walkthrough may encounter different outcomes.
Best uses
- Use the meeting to gather information about the parasite rather than expecting an immediate cure.
- Treat Nettie's directions as a route into the wider search for Halsin.
- Prepare the Elixir of Silvanus if the chosen dialogue path may lead to poisoning.
Choices and consequencesSpoilers
- SpoilerReveal the mind flayer parasite to Nettie
Nettie may offer a vial of wyvern poison as a safeguard against the player character turning into a mind flayer. This is not a cure for the infection.
- SpoilerChoose dialogue that causes Nettie to attempt poisoning
The player character may be poisoned and must use the Elixir of Silvanus to cure the venom. The elixir is crafted from mugwort and theriac.
- SpoilerRespond in a way that makes Nettie hostile
The meeting can turn into a hostile encounter rather than remaining a consultation.
- SpoilerComplete the investigation without relying on Nettie's treatment
The party learns that Nettie has no cure and is directed toward Halsin in the goblin camp for better answers.
- SpoilerKill Nettie
The party can obtain items including an Arcane Circlet, although this changes the interaction's outcome and should be treated as a major story choice.
Quest checklist
- Reach the Emerald GroveThe quest takes place within the grove's Inner Sanctum.
- Find the Druid's ChambersNettie is located deep inside this area.
- Speak with Nettie about the parasiteThe consultation is the central interaction.
- Decide whether to reveal the infectionThis can influence the poison-related outcome.
- Keep the Elixir of Silvanus in mindIt cures the venom if Nettie poisons the player character.
- Confirm that Nettie has no cureThe consultation redirects the investigation rather than solving it.
- Follow the lead toward HalsinNettie directs the party to the goblin camp.
- Consider the consequences before attacking NettieKilling her can provide an Arcane Circlet but changes the quest outcome.Optional
Failure conditionsSpoilers
- Nettie becomes hostileCertain dialogue choices can turn the consultation into a hostile encounter, changing how the party must resolve the meeting.
- The player character is poisonedNettie may attempt to poison the player character depending on the dialogue. The venom can be cured with the Elixir of Silvanus.
- The party kills NettieKilling Nettie ends the consultation and changes the information and interaction that would otherwise come from her, though it can yield items including an Arcane Circlet.
On failure
The supplied research does not specify exact reload points, timed fail states, or a separate quest-abandonment condition.
Rewards and dropsSpoilers
- Lead to HalsinNettie directs the party to seek her master in the goblin camp for better answers about the parasite.
- Vial of wyvern poisonNettie may offer this as a safeguard against turning into a mind flayer if the party reveals its condition.
- Arcane CircletKilling Nettie can yield an Arcane Circlet.
- Elixir of SilvanusThis is the antidote for Nettie's venom if she poisons the player character; it is crafted from mugwort and theriac.
AftermathSpoilers
Nettie is a lead, not the cure
The meeting establishes that Nettie cannot cure the tadpole infection. Regardless of whether the encounter remains peaceful, becomes poisonous, or turns hostile, the broader investigation continues through Halsin in the goblin camp.
Trivia
- Nettie is described as a druid apprentice rather than the master healer responsible for the party's eventual lead.
- The quest's title frames the encounter as a request for help, but the meeting can become dangerous through dialogue.
- The Elixir of Silvanus has a specific role in this encounter: it cures the venom associated with Nettie's poisoning outcome.
- Nettie's relationship to Halsin gives the quest its onward direction after the consultation fails to produce a cure.
Relationships
locations
- Emerald GroveTakes place inNettie is found in the Druid's Chambers inside the Emerald Grove's Inner Sanctum.
- goblin campFollow-up locationThe location where the party is directed to search for Halsin.
characters
- NettieQuest contactThe druid apprentice who examines the party's parasite.
- HalsinNext leadNettie's master, whom the party is directed to seek in the goblin camp.
items
- Elixir of SilvanusAntidoteCures the venom if Nettie poisons the player character.