QuestmajorSide missionModerate

Help Nine-Fingers Keene

A major Act 3 quest involving Nine-Fingers Keene, The Guild, the Zhentarim uprising, and the struggle over the identity of the Stone Lord.

RoleFaction conflict and alliance decision in Act 3
Statusavailable in Act 3
Importancemajor
RewardFaction support and an altered position for The Guild in the campaign against the Absolute.
TimeVariable; depends on exploration, dialogue, and the Guildhall conflict.

Help Nine-Fingers Keene overview

Help Nine-Fingers Keene is an Act 3 faction quest centered on a power struggle inside Baldur's Gate's criminal underworld.

This quest brings the player into the orbit of Nine-Fingers Keene, the human Guildmaster of The Guild, the primary criminal organization in Baldur's Gate. Her position is threatened by a Zhentarim uprising led by Roah Moonglow, turning the Guildhall into the setting for a conflict that is as much about political control as it is about combat.

Nine-Fingers Keene's role is also tied to the Stone Lord storyline. She is gathering information about the Stone Lord, whose identity is revealed to be Minsc, and the player's dealings with her help determine how The Guild responds to the wider crisis surrounding the Absolute. This makes the quest part of a larger network of Act 3 faction and companion developments rather than an isolated errand.

The central decision is whether to support Nine-Fingers Keene or help the Zhentarim remove her from power. Supporting Nine-Fingers preserves her control of The Guild, while siding with the Zhentarim requires fighting through much of the Guildhall's membership. The outcome affects which factions support the player's efforts against the Absolute, so the choice has consequences beyond the immediate confrontation.