Key takeaways
These are the important facts to keep in mind before committing to the Grymforge section of the questline.
- Start at the colony The Myconid Colony is the natural hub for this storyline, and speaking with its residents helps establish the colony's concerns and the party's available objectives.
- Expect the quest to leave the colony The storyline reaches beyond the colony into the wider Underdark, culminating in a major confrontation connected to Grymforge and True Soul Nere.
- Consider the duergar rebels Elder Brithvar and the duergar rebels can provide a useful alliance against Nere. Their involvement is a recommended approach rather than an unavoidable requirement.
- Plan around Act progression The colony's objectives belong to Act One. Finish the relevant Underdark tasks before moving to Act Two if you want to preserve access to this storyline and its associated outcomes.
Overview
Help the Myconid Colony is an Act One Underdark questline centered on the colony's requests, the danger posed by True Soul Nere, and the party's dealings with the duergar at Grymforge.
The quest takes place in the Underdark, with the Myconid Colony serving as the main hub for its early stages. The colony is more than a safe place to visit: it is a community with its own priorities, characters and rewards, and its objectives encourage the party to explore other parts of the Underdark rather than treating the colony as an isolated stop. Thulla is one of the important characters associated with this storyline.
A major thread leads from the colony to Grymforge, where the drow True Soul Nere is trapped behind rubble. The party's response to Nere is central to the quest's progression. Players can confront him directly, and cooperation with Elder Brithvar and the duergar rebels is presented as a useful way to shape that confrontation and improve the party's position before the fight.
The quest also intersects with the wider story of the Absolute and the situation of the deep gnomes. The outcome at Grymforge affects how the party understands Nere's role and can determine whether the Myconids' objectives are fulfilled. Because the Underdark is part of Act One, it is prudent to complete this storyline and other nearby objectives before advancing to Act Two.
Where this sits
- 1Explore the UnderdarkregionThe quest is part of the broader Act One Underdark route.
- 2Visit the Myconid ColonyhubUse the colony as the starting hub for its associated objectives.
- ●Investigate GrymforgemissionThe main confrontation thread leads to the rubble-trapped Nere.
- 4Resolve the colony's objectivesresolutionReturn the relevant outcome to the Myconid community when appropriate.
Help the Myconid Colony begins as a colony-centered objective and expands into the Grymforge conflict.
Requirements
The quest is available during Act One once the party reaches the Underdark and engages with the Myconid Colony or its associated characters.
- RequiredReach the UnderdarkThe questline takes place in the Underdark, so the party must first gain access to that region.
- RequiredFind the Myconid ColonyThe colony functions as the central hub for the community's interactions and objectives.
- RecommendedBe prepared for GrymforgeThe storyline includes a confrontation involving True Soul Nere at Grymforge. Bring a party capable of handling a significant encounter and its surrounding political choices.
- RecommendedFinish before Act TwoComplete the relevant Underdark objectives before advancing to Act Two if you want to avoid losing access to this Act One content.
Objectives
- Help the Myconid ColonyEngage with the colony and learn which problems the community wants the party to address.
- Follow the colony's connection to GrymforgeContinue the relevant objective toward the location where True Soul Nere is trapped behind rubble.
- Deal with True Soul NereConfront Nere and determine how the party will handle the conflict around him.
- Bring Nere's head to the MyconidsThe colony's objectives can be fulfilled by bringing Nere's head back to the Myconids after the confrontation.
- Complete the Underdark portion of the storylineResolve the associated objectives before leaving Act One for Act Two.Optional
WalkthroughSpoilers
- 01
Reach the quest region
Reach the UnderdarkEnter the Underdark during Act One and explore until you can locate the Myconid Colony. The quest does not begin in a surface settlement, so searching the wrong region will not advance this storyline.
Location: Underdark
TipTreat the Underdark as a connected quest area and keep track of unresolved objectives before leaving it.
- 02
Identify the colony's objectives
Find the Myconid ColonyTravel to the Myconid Colony and speak with its residents to learn what assistance the community needs. The colony is the central hub for this questline, so use conversations there to establish the next direction rather than heading to Grymforge without context.
Location: Myconid Colony
- 03
Gather information from the colony
Speak with Thulla and the colony's representativesThulla is one of the characters associated with the colony and can help direct the party toward the local situation. Talk through the available dialogue and note any requests before committing to the deeper Underdark route.
Location: Myconid Colony
TipFinish conversations with the colony's residents before moving on; the quest's context is easiest to follow when the community's concerns are established first.
- 04
Reach Nere's location
Travel toward GrymforgeFollow the questline into the Grymforge section of the Underdark. The important target is True Soul Nere, who is trapped behind rubble, so prepare the party before entering the confrontation area.
Location: Grymforge
Watch outDo not treat the Grymforge objective as a simple conversation stop; the situation leads into a major conflict and can affect the quest's outcome.
- 05
Choose a position in the duergar conflict
Consider an alliance with Elder BrithvarSpeak with Elder Brithvar and assess the position of the duergar rebels before confronting Nere. Siding with Brithvar and the rebels is a recommended way to improve the party's position for the coming fight, although the source material does not establish it as the only possible route.
Location: Grymforge
TipResolve your preferred dialogue and alliance position before starting the confrontation so the encounter reflects the choice you intend to make.
- 06
Defeat or otherwise resolve the Nere confrontation
Confront True Soul NereDeal with Nere after reaching the rubble-trapped drow at Grymforge. The confrontation is the quest's major turning point, and the party's allies, dialogue choices and combat decisions determine how the immediate situation is resolved.
Location: Grymforge
- 07
Obtain Nere's head
Secure Nere's head if the colony objective requires itAfter resolving the confrontation, obtain Nere's head when the outcome allows it. This is the key itemised proof connected to fulfilling the Myconids' objective, but the exact availability depends on how the encounter is resolved.
Location: Grymforge
Watch outThe head is tied to the outcome of the Nere encounter. Do not leave the area assuming the colony objective has been completed without checking what the resolution provided.
- 08
Report the outcome and complete the colony objective
Return to the Myconid ColonyBring the outcome of the Grymforge conflict back to the Myconids and report what happened. If you obtained Nere's head, present it as part of the colony's objective and check for the resulting rewards or follow-up interactions.
Location: Myconid Colony
- 09
Complete the Act One portion of the storyline
Finish remaining Underdark objectivesReview the map and quest log for other unresolved colony, deep gnome or Grymforge objectives before advancing the main story into Act Two. This prevents the Act One transition from cutting off content that depends on remaining in the Underdark.
Location: Underdark
TipUse the return visit to the colony as a final checkpoint for nearby conversations and rewards.
Mission mechanics
This quest is structured around a hub-and-expedition pattern. The Myconid Colony provides the social center, while the party's investigation reaches into the Underdark and Grymforge. Progress therefore depends on conversations, travel and the resolution of a larger external threat rather than on a single fight immediately outside the colony.
The Grymforge section combines combat with faction positioning. The party can consider the interests of Elder Brithvar and the duergar rebels before facing True Soul Nere, making the encounter partly a question of who is present and how the party approaches the conflict. The available source material supports this alliance as a recommended strategy, but not as an exclusive requirement.
Quest completion is tied to reporting the outcome back to the Myconids. Bringing Nere's head to the colony is a stated way to fulfil its objectives, while the broader consequences connect the colony, Nere and the deep gnomes to the wider Underdark and Absolute storyline.
What works and what does not
Strengths
- The Myconid Colony gives the Underdark route a clear social hub and a memorable community-focused objective.
- The storyline connects exploration, dialogue and combat instead of isolating the colony from the larger Grymforge conflict.
- The confrontation with True Soul Nere gives the party room to consider factional alliances before committing to the resolution.
Weaknesses
- The quest spans separate Underdark locations, so its direction can be less obvious if the party leaves the colony without speaking to its residents.
- The Nere confrontation can alter what the party is able to bring back to the Myconids.
- The storyline is tied to Act One, making the timing of the move to Act Two important for players who want to complete all available Underdark objectives.
Best uses
- Approach the quest as a central Underdark thread while completing nearby exploration.
- Use the Myconid Colony as a return point for checking progress and collecting outcomes.
- Consider the duergar rebels before the Nere encounter if a supported factional approach is preferred.
Encounter phasesSpoilers
- 1
Positioning at Grymforge
Starts: Reach the rubble-trapped True Soul Nere and assess the local conflict.
The party arrives at the point where Nere's situation and the duergar dispute intersect. Before escalating, the group can consider its relationship with Elder Brithvar and the duergar rebels.
- Use dialogue and faction positioning before committing to the confrontation.
- Prepare for a major encounter rather than approaching the rubble as a routine objective.
- 2
The Nere confrontation
Starts: Begin the conflict involving True Soul Nere.
The central encounter is a confrontation with Nere in Grymforge. The available source material does not provide a reliable enemy roster, attack list or numerical health information, so combat details should be checked in an encounter-specific guide before publication.
- A supported strategy is to side with Elder Brithvar and the duergar rebels.
- Keep the quest objective in mind while resolving the fight, since the outcome affects whether Nere's head can be returned to the colony.
- 3
After the fight
Starts: Resolve the confrontation and leave the Grymforge scene.
Check the result of the encounter and secure any quest item or outcome needed for the Myconid Colony. The next narrative step is to return to the colony and report what happened.
- Confirm whether Nere's head is available before leaving.
- Return to the Myconid Colony rather than assuming the objective completes automatically.
True Soul Nere encounterSpoilers
- LocationGrymforge
- HealthNot specified in the available source material
Treat the encounter as the major combat and choice point of the quest. Speaking with Elder Brithvar and siding with the duergar rebels is a recommended approach for defeating Nere and advancing the Myconid storyline, but the available facts do not establish a complete combat build, attack pattern or exclusive strategy.
Rewards
- Potential access to Nere's head for the Myconid Colony objective
- Progress toward resolving the colony's request
Choices and consequencesSpoilers
- SpoilerSide with Elder Brithvar and the duergar rebels
This is a recommended way to approach the fight against True Soul Nere and can help the party advance the storyline.
- SpoilerConfront True Soul Nere after reaching the rubble
The confrontation resolves the central threat connected to the Myconid Colony's request and determines what outcome can be taken back to the colony.
- SpoilerBring Nere's head to the Myconids
The colony's objectives can be fulfilled through this handover, with rewards and further community interactions available as a result.
- SpoilerAdvance to Act Two before finishing the Underdark objectives
The source material warns that players should complete these objectives before moving on, making the Act transition an important point for quest availability.
Checklist
- Reach the UnderdarkThis Act One region contains the quest's hub and major destination.
- Visit the Myconid ColonySpeak with the colony's residents before pursuing the Grymforge thread.
- Talk with ThullaThulla is a named character associated with the colony's storyline.
- Locate GrymforgeThe Nere portion of the quest takes place there.
- Decide whether to work with Elder Brithvar and the duergar rebelsThis is a recommended approach to the Nere confrontation.
- Resolve the True Soul Nere confrontationThe outcome controls the next stage of the colony objective.
- Check for Nere's headThe item can be used to fulfil the colony's objective when available.Optional
- Return to the Myconid ColonyReport the outcome and collect any resulting rewards.
- Complete remaining Underdark objectives before Act TwoThe Act transition may affect access to unfinished content.
Failure conditionsSpoilers
- Leaving the Act One Underdark objectives unfinishedThe source material advises completing these objectives before moving on to Act Two, so advancing the story too early can prevent the intended quest resolution.
- Failing to secure the required outcome from the Nere confrontationThe Myconid objective is connected to bringing Nere's head back to the colony. Check the result of the Grymforge encounter before leaving.
- Ignoring the colony's follow-upResolving the Grymforge conflict is not the same as reporting it. Return to the Myconids so the community can register the outcome and provide any associated rewards.
On failure
The most useful practical checkpoints are the first conversation at the Myconid Colony, the preparation before the Grymforge confrontation and the return visit after resolving Nere.
RewardsSpoilers
- Myconid Colony progressionSuccessful engagement with the community advances its objectives and unlocks further interactions tied to the storyline.
- Nere's headThis can be obtained through the relevant resolution of the True Soul Nere confrontation and brought back to the Myconids.
- Community rewardsItems and other rewards can be obtained through successful engagement with the Myconid community, although the available source material does not specify a complete item list.
AftermathSpoilers
Return to the colony after Grymforge
The Grymforge confrontation is not the final administrative step for this questline. Once the situation involving True Soul Nere is resolved, return to the Myconid Colony and report the result, bringing Nere's head when the outcome provides it. The quest's wider significance lies in how the colony, Nere and the deep gnomes connect to the Underdark's conflict with the cult of the Absolute.
Trivia
- The Myconid Colony functions as a hub for multiple interactions and quests in the Underdark.
- The quest links a community-focused objective at the colony to a factional conflict at Grymforge.
- Thulla is a deep gnome associated with the colony's storyline.
- The quest's outcome contributes to the broader picture involving True Soul Nere, the deep gnomes and the Absolute.
Relationships
locations
- Myconid ColonyQuest hubThe colony is the central hub for the quest's community objectives.
- UnderdarkRegionThe quest takes place in the Underdark during Act One.
- GrymforgeMajor locationThe quest's major confrontation involving True Soul Nere occurs at Grymforge.
characters
- ThullaAssociated characterThulla is a deep gnome associated with the Myconid Colony.
- True Soul NereMajor targetThe quest's central conflict involves the drow True Soul Nere.
- Elder BrithvarRecommended allyElder Brithvar and the duergar rebels can support the party against Nere.