QuestsupportingSide missionModerate

Help the Myconid Sovereign

Help Sovereign Spaw defend the Myconid colony from Duergar intruders, then decide whether to expose Sovereign Glut's betrayal or help him seize leadership.

RoleA branching Underdark side quest about defending the Myconid colony and choosing between Sovereign Spaw and Sovereign Glut.
Statusavailable in Act 1
Importancesupporting
RewardBranch-dependent rewards, including access to a secret treasure room when supporting Spaw.
  • ActAct 1
  • RegionUnderdark
  • Quest typeSide mission
  • Primary conflictMyconid colony versus Duergar intruders
  • Central decisionSupport Spaw or Glut
  • DifficultyModerate

This quest has no supplied fixed duration, mission number, or numeric combat statistics.

Key takeaways

The quest combines a defensive objective with a leadership choice that changes the ending and available rewards.

  • Spaw starts the request Speak with Sovereign Spaw to take on the task of dealing with the Duergar threat to the Myconid colony.
  • Glut changes the direction Sovereign Glut offers a competing path based on his desire for vengeance and leadership.
  • The choice is permanent in practice Helping Glut requires killing Sovereign Spaw, while supporting Spaw leads to exposing Glut's betrayal.
  • Rewards depend on allegiance The Spaw route can lead to a secret treasure room and unique equipment, including a circlet associated with persuasion.

Help the Myconid Sovereign: overview

Help the Myconid colony survive its conflict with the Duergar, then determine which sovereign should lead it.

Help the Myconid Sovereign is an Act 1 side quest set in the Underdark of Baldur's Gate 3. Sovereign Spaw leads the Myconid colony and asks for assistance against Duergar intruders threatening his circle. The request places the player in the colony's wider conflict rather than presenting a simple combat errand: the outcome can affect the colony, its leadership, and the rewards available at the end of the quest.

Sovereign Glut provides the quest's central complication. He is a displaced Myconid whose own circle was destroyed by the same Duergar, and he seeks vengeance as well as a new place in the world. His presence turns the mission into a leadership dispute, because the player can support Spaw's continued rule or help Glut usurp the colony and install himself as the new sovereign.

The choice between Spaw and Glut is consequential. Supporting Spaw allows the player to report Glut's betrayal and can open the way to rewards from a secret treasure room, while supporting Glut requires killing Spaw before Glut takes control. The decision can also influence companion approval, and some choices may begin combat or leave NPCs permanently dead.

Where this sits

Reach the colonyFind the Myconid settlement in the Underdark
Accept Spaw's requestLearn about the Duergar threat
Resolve the leadership disputeChoose between Spaw and Glut
  1. ●Myconid colonylocationThe quest's main location.
  2. 2Sovereign SpawcharacterThe colony's current leader.
  3. 3Sovereign GlutcharacterThe rival sovereign and alternate route.

The quest begins as a request from Spaw and becomes a choice over the colony's future.

Requirements

Reach the Myconid colony in the Underdark before attempting to resolve its conflict with the Duergar and the rival sovereign.

  • RequiredAccess to the UnderdarkThe quest takes place in the Underdark during Act 1, so the player must reach that region first.
  • RequiredSpeak with Sovereign SpawSpaw is the colony's leader and the character who asks the player to deal with the Duergar intruders.
  • RecommendedBe prepared for a faction choiceThe quest can turn into a conflict between Spaw and Glut. Save before making an allegiance decision if you want to review the consequences.

Objectives

  1. Defend the Myconid colony from the Duergar intruders.The colony is threatened by Duergar activity, and Spaw asks the player to remove that threat.
  2. Learn what Sovereign Glut wants.Glut's history and demand for vengeance introduce an alternative to simply preserving Spaw's rule.
  3. Choose the colony's sovereign.Support Spaw and expose Glut's betrayal, or help Glut kill Spaw and take leadership.
  4. Collect the rewards for the chosen route.The outcome changes the available rewards, including access to a secret treasure room on the Spaw route.

WalkthroughSpoilers

  1. 01

    Find the colony and its leader.

    Reach the Myconid colony

    Travel into the Underdark and locate the Myconid colony, where Sovereign Spaw leads the settlement. Do not treat the colony as a neutral backdrop: later choices concern its leadership and can affect which NPCs remain alive.

    Location: Underdark; Myconid colony

  2. 02

    Hear Spaw's request.

    Speak with Sovereign Spaw

    Talk to Sovereign Spaw to learn that Duergar intruders are threatening the Myconid circle. Accepting Spaw's request establishes the colony's immediate need and gives the quest its defensive objective.

    Location: Myconid colony

    Checkpoint
  3. 03

    Remove the threat to the Myconid colony.

    Deal with the Duergar threat

    Pursue the Duergar responsible for threatening the colony and defeat them as required by Spaw's request. The supplied material does not establish a reliable enemy count, route, or encounter layout, so use the active quest markers and avoid assuming that every Duergar encounter is part of this objective.

    Location: Underdark

    TipKeep the party ready for combat before leaving the colony, because the quest can involve hostile encounters.

  4. 04

    Understand Glut's alternative route.

    Listen to Sovereign Glut's proposal

    Speak with Sovereign Glut when his role in the colony's dispute becomes available. He explains that his own circle was destroyed by the Duergar and seeks vengeance, but his grievance develops into a challenge to Spaw's leadership.

    Location: Myconid colony

  5. 05

    Resolve the leadership dispute.

    Choose whether to support Spaw or Glut

    Decide which sovereign to back after hearing both sides. Supporting Spaw preserves his leadership and lets you report Glut's betrayal; helping Glut sets the quest on a more violent path that requires Spaw's death.

    Location: Myconid colony

    Watch outThis decision can trigger combat and create permanent consequences for NPCs. Make a separate save before committing if you want to see both branches.

  6. 06

    Finish the chosen leadership outcome.

    Complete the chosen branch

    On Spaw's route, report Glut's betrayal and follow the consequences through to the colony's rewards. On Glut's route, kill Sovereign Spaw so Glut can be installed as the new sovereign; the two branches do not provide the same outcome or loot.

    Location: Myconid colony

    Missable

Mission mechanics

The quest is structured around a conflict between an established leader and a displaced claimant. Spaw's request is initially framed as protection for the colony, while Glut's involvement reframes the same Duergar conflict as a reason to pursue vengeance and replace the current sovereign. The player is therefore managing both an external threat and an internal political dispute.

The most important mechanic is branch selection rather than a unique combat system. The player must decide whether the colony's stability under Spaw is preferable to Glut's demand for revenge and leadership. Because the Glut route requires killing Spaw, this is not a cosmetic dialogue variation; it changes the colony's leadership and can remove an NPC permanently.

Companion approval may react to the choice. Karlach and Lae'zel are described as often favoring Spaw, but approval can depend on the wider party context and the exact actions taken. Treat companion reactions as part of the role-playing consequence rather than as a guaranteed numerical result.

What works and what does not

Strengths

  • The quest gives the player a meaningful decision between two named leaders rather than a single predetermined resolution.
  • The external Duergar threat and the internal dispute reinforce each other, giving the Underdark setting a clear local conflict.
  • The branches can change NPC survival, companion approval, and the rewards available after completion.

Weaknesses

  • The Glut route requires killing Spaw, so players seeking the broadest access to the colony's existing leadership may find it too destructive.
  • The consequences are easy to underestimate if the player treats Glut's proposal as a temporary alliance rather than a bid to usurp Spaw.
  • Exact combat composition, encounter counts, and reward lists vary by branch and are not fully established by the supplied material.

Best uses

  • Choose Spaw for a colony-defence role-play approach and access to the branch's secret treasure-room rewards.
  • Choose Glut for a revenge-driven or disruptive role-play approach, accepting the loss of Spaw and the resulting changes to the colony.

Quest phasesSpoilers

  1. 1

    Colony defence

    Starts: Sovereign Spaw asks for help against the Duergar intruders.

    The opening phase centers on the threat to the Myconid circle. Complete Spaw's request by dealing with the Duergar threat before resolving the rival leadership claim.

    • Keep the party prepared for combat when pursuing the Duergar.
    • Return to the colony after resolving the threat so the leadership dispute can progress.
  2. 2

    Glut's challenge

    Starts: Sovereign Glut presents his history and proposal.

    Glut's status as a displaced sovereign and his desire for vengeance turn the quest toward a choice. His proposal is an alternative to maintaining Spaw's rule.

    • Listen to Glut's proposal before committing to an allegiance.
    • Save before choosing a branch if you want to preserve the option to reconsider.
  3. 3

    Leadership resolution

    Starts: The player sides with Spaw or agrees to help Glut usurp him.

    The final phase determines who leads the colony. The Spaw branch exposes Glut's betrayal, while the Glut branch requires Spaw to be killed.

    • Expect the decision to have permanent consequences for NPCs.
    • Check the colony and its rewards after the branch resolves.

Choices and consequencesSpoilers

  • Support Sovereign Spaw

    Report Sovereign Glut's betrayal and preserve Spaw's leadership. This route can lead to rewards from a secret treasure room and may be favored by companions such as Karlach and Lae'zel.

    Spoiler
  • Help Sovereign Glut usurp Spaw

    Take Glut's revenge-driven route and kill Sovereign Spaw so Glut can be installed as the colony's new sovereign. This changes the colony's leadership and can permanently remove Spaw.

    Spoiler

Failure conditionsSpoilers

  • Sovereign Spaw is killedKilling Spaw is the required step for the Glut branch and prevents the Spaw leadership outcome.
  • The player commits to a leadership branchChoosing between Spaw and Glut can lead to combat and permanent NPC consequences, so the decision should be treated as effectively missable.
  • The Duergar threat is left unresolvedSpaw's request is centered on the Duergar threatening the colony. The supplied material does not confirm every possible failure state or a specific timer.

On failure

The source material does not identify named checkpoints or a fixed time limit. Make a manual save before the sovereign choice.

Rewards and drops

  • Spaw-route rewards
    Supporting Spaw and reporting Glut's betrayal can grant access to rewards from a secret treasure room.
  • Persuasion circlet
    Completing quests for Spaw can grant unique items, including a circlet that provides a Charisma bonus to persuasion.
  • Branch-dependent outcome
    The leadership decision provides different loot and changes the state of the Myconid colony.

Characters in this mission

AftermathSpoilers

The colony remembers the sovereign you choose

The quest's aftermath is determined by the leadership branch. Supporting Spaw leads to reporting Glut's betrayal and can unlock the secret treasure-room rewards, while helping Glut requires Spaw's death and installs Glut as the new sovereign. Because the decision can affect NPC survival, companion approval, and loot, resolve other desired conversations before committing.

Trivia

  • Sovereign Glut is not simply another quest giver: his history as a displaced Myconid is the reason the mission can become a leadership struggle.
  • The same Duergar conflict motivates both sovereigns, but Spaw frames it as protection for the current colony while Glut frames it through vengeance for his destroyed circle.
  • Karlach and Lae'zel are among the companions associated with approval that may favor supporting Spaw.

Relationships

characters

  • Sovereign SpawQuest giverSovereign Spaw asks the player to defeat the Duergar threatening the Myconid colony.
  • Sovereign GlutAlternative sovereignSovereign Glut can become the player's alternate ally in the leadership dispute.

locations

  • Myconid colonyQuest locationThe Underdark settlement whose leadership is decided by the quest's final branch.
  • UnderdarkRegionThe Act 1 region where the Myconid colony and its conflict are found.