QuestmajorMain storyModerate

Help the Tieflings

An Act One, multi-stage quest about protecting Tiefling refugees, resolving the Emerald Grove crisis, and defeating goblin leaders so the refugees can continue toward Baldur's Gate.

RoleProtect the Tiefling refugees and determine whether the Emerald Grove remains safe enough for them to continue their journey.
StatusAvailable in Act One
Importancemajor
RewardEquipment, experience points, and main-story progression
  • ActAct One
  • Quest formatMulti-stage
  • Primary locationEmerald Grove
  • Core conflictDruids and Tiefling refugees
  • Major hostile groupGoblin leaders
  • ImportanceMajor
  • Future impactAct Two refugee content

The source material does not provide a fixed mission number, estimated completion time, or universal reward list.

Key takeaways

The quest has two connected pressures: the Emerald Grove's internal dispute and the goblin threat outside it.

  • Protect the refugees The quest's defining objective is to secure the Tieflings' survival at the Emerald Grove rather than simply escorting them through one encounter.
  • Resolve the Grove crisis The conflict between the Druids, led by Kagha, and the Tieflings must be addressed if the refugees are to remain safe.
  • Deal with the goblin leaders Defeating the goblin leaders is part of clearing the route toward Baldur's Gate and completing the broader refugee objective.
  • Think beyond Act One Saving the refugees preserves later interactions and can lead to rescue content at Moonrise Towers in Act Two.
  • Do not treat the outcome as reversible Choosing to slaughter the Tieflings makes the connected later rescue quests unavailable.

Overview

Help the Tieflings is a multi-stage Act One quest centered on the survival of Tiefling refugees sheltering at the Emerald Grove.

Help the Tieflings follows the crisis surrounding Tiefling refugees who have reached the Emerald Grove while trying to find a safe route toward Baldur's Gate. Their presence has created serious tension with the Druids, and the refugees' future depends on how the player handles the conflict rather than on a single isolated objective. Zevlor acts as the refugees' leader, while Wyll is among the companions invested in their survival.

The Grove's internal dispute is led on the Druid side by Kagha, whose position creates an immediate danger for the refugees. A successful resolution requires the player to address the conflict between the Druids and the Tieflings while also dealing with the goblin threat outside the settlement. The quest therefore combines social decisions, protection of a vulnerable group, and progress against the forces blocking the road to Baldur's Gate.

The central Act One outcome is whether the Tieflings are protected or lost. Defeating the goblin leaders clears the path toward Baldur's Gate, while preventing the Druids from sealing the grove keeps the refugees from being trapped by the Grove's internal crisis. The consequences extend beyond Act One: survivors can appear in later rescue events at Moonrise Towers, while slaughtering the Tieflings removes those later rescue opportunities.

This quest is best approached as a world-state decision rather than a checklist of unrelated errands. Actions taken in the Emerald Grove affect the refugees' fates, later interactions, and the availability of connected rescue content. The broad reward structure includes valuable equipment, experience points, and advancement of the main storyline, although the exact rewards can vary with the player's route and individual interactions.

Where this sits

Arrive at the GroveThe Tiefling refugees are sheltering at the Emerald Grove.
Resolve the internal crisisThe Druids and Tieflings are in conflict.
Defeat the goblin leadersClear the path toward Baldur's Gate.
Carry the consequences forwardSurvivors may reappear in Act Two.
  1. 1Tiefling refugees at the Emerald GrovestoryStarting situation
  2. 2Kagha's Druid leadershipfactionInternal Grove conflict
  3. 3Goblin leaderscombatExternal threat
  4. 4Baldur's Gate routeprogressionImmediate objective
  5. 5Moonrise TowersaftermathLater refugee consequences

The quest moves from a local dispute at the Emerald Grove to a decision with consequences in later acts.

Requirements

The available source material does not identify a single mandatory prerequisite. The quest is framed as an Act One storyline connected to the Emerald Grove, the Tiefling refugees, and the goblin threat.

  • RequiredReach Act One contentThe quest takes place during the Act One refugee crisis surrounding the Emerald Grove.
  • RequiredEngage with the Emerald Grove situationProgress depends on addressing the tension between the Druids and the Tiefling refugees.
  • RecommendedBe prepared for hostile encountersThe broader objective includes defeating goblin leaders, so a party capable of handling combat is recommended.
  • RecommendedKeep future consequences in mindThe decision made for the refugees affects later interactions and rescue content in Act Two.

Objectives

  1. Protect the Tiefling refugeesKeep the refugees at the Emerald Grove from being lost to the surrounding conflict.
  2. Resolve the conflict between the Druids and the TieflingsAddress the dispute led on the Druid side by Kagha so the Grove does not become an additional threat to the refugees.
  3. Prevent the Druids from sealing the groveStop the Grove from being sealed before the refugee crisis is resolved.
  4. Defeat the goblin leadersRemove the major goblin leadership threat to clear the route toward Baldur's Gate.
  5. Preserve future refugee contentSaving the refugees in Act One allows connected rescue events to remain available in Act Two.Optional

WalkthroughSpoilers

  1. 01

    Understand the refugees' situation

    Find the Tiefling refugees at the Emerald Grove

    Begin by engaging with the refugees sheltering at the Emerald Grove and learning why their position is insecure. Zevlor is the key refugee leader associated with their survival, so conversations with him establish the quest's central concern.

    Location: Emerald Grove

  2. 02

    Investigate the internal crisis

    Assess the dispute with the Druids

    The refugees are not facing only an outside danger; they are also caught in a dispute with the Druids. Follow the Grove's developing conflict and identify how Kagha's leadership affects the refugees' immediate safety.

    Location: Emerald Grove

  3. 03

    Keep the refugees from being trapped by the Grove's closure

    Prevent the grove from being sealed

    Work toward stopping the Druids from sealing the grove before the refugees' fate has been secured. Treat this as a time-sensitive world-state concern, because allowing the sealing to proceed can remove the safe outcome the quest is built around.

    Location: Emerald Grove

    Watch outThe source material identifies sealing the grove as a danger but does not specify every in-game trigger or failure timer.

  4. 04

    Secure the refugees' immediate safety

    Resolve the Druid and Tiefling tension

    Choose a course of action that protects the refugees while resolving the conflict between the two groups. The important outcome is not merely winning an argument; it is ensuring that the Tieflings can survive the crisis at the Emerald Grove.

    Location: Emerald Grove

  5. 05

    Prepare to clear the road

    Locate the goblin leadership threat

    Continue the wider Act One effort against the goblin leaders threatening the route toward Baldur's Gate. The available material does not identify a required order, exact locations, enemy counts, or a single approach, so use the quest objectives and current world state to guide the next move.

    Location: Act One goblin threat areas

  6. 06

    Clear the path toward Baldur's Gate

    Defeat the goblin leaders

    Remove the goblin leaders as part of the effort to clear the path to Baldur's Gate. The source pack does not provide individual leader names, arena layouts, enemy compositions, or encounter tactics, so those details should be verified before publication rather than inferred.

    Location: Goblin-held areas in Act One

    TipResolve the refugee and Grove situation with the future world state in mind before treating the goblin objective as complete.

  7. 07

    Complete the protection objective

    Confirm the refugees' outcome

    After the Grove crisis and goblin threat have been addressed, check that the Tiefling refugees have reached the intended safe outcome. This confirmation matters because the later Moonrise Towers rescue content depends on survivors being present.

    Location: Emerald Grove and connected Act One areas

    Checkpoint
  8. 08

    Continue the refugees' story

    Carry the decision into Act Two

    If the Tieflings were saved in Act One, their story can continue when survivors are imprisoned at Moonrise Towers. The later rescue may involve coordinating with Wulbren and obtaining a hammer or similar tool to break cell walls, but the exact sequence is not detailed in the supplied material.

    Location: Moonrise Towers

    Watch outSlaughtering the Tieflings in Act One makes the subsequent rescue quests unavailable.

    Missable

Mission mechanics

This is a consequence-driven quest rather than a single combat mission. Its progress is split between the Emerald Grove's social crisis and the external goblin threat, so the player must consider both the immediate safety of the refugees and the route ahead toward Baldur's Gate.

The quest demonstrates how Baldur's Gate 3 ties local decisions to later world states. Protecting the refugees in Act One preserves future interactions and can lead to their appearance in Moonrise Towers during Act Two. Conversely, killing the refugees is not simply a different completion route; it removes the connected rescue content.

The refugee outcome is also party-sensitive in a narrative sense. Zevlor represents the Tiefling group, while Wyll is specifically identified as a companion invested in their survival. Their presence gives the crisis a personal dimension, although the source pack does not define every companion reaction or approval consequence.

The later rescue at Moonrise Towers can involve cooperation with Wulbren and the use of a hammer to break cell walls. That detail belongs to the continuation of the refugees' story rather than the core Emerald Grove resolution, so it is best treated as an aftermath consideration instead of an Act One requirement.

What works and what does not

Strengths

  • The quest connects a local settlement dispute to the larger Act One route toward Baldur's Gate.
  • Player decisions have visible long-term consequences for the refugees and their later appearances.
  • The objectives support multiple styles of play by combining social problem-solving with combat against goblin leaders.
  • The quest gives the Emerald Grove a meaningful world-state role instead of treating it as a purely optional stop.

Weaknesses

  • The refugee outcome can make later rescue content permanently unavailable, so an uninformed choice may close off future interactions.
  • The quest spans several objectives and groups, which can make its boundaries less obvious than those of a single-location mission.
  • The supplied material does not establish a fixed order for every stage, so players seeking a precise route need to verify the current quest journal and local triggers.

Best uses

  • Complete it as a central Act One objective when pursuing a refugee-protection route.
  • Treat the Emerald Grove decisions and goblin-leader objective as parts of one broader outcome.
  • Plan the choice with Act Two consequences in mind rather than judging success only by immediate rewards.

Choices and consequencesSpoilers

  • Protect the Tiefling refugees and resolve the Emerald Grove crisis

    The refugees can survive Act One, and survivors may later be encountered in Act Two rescue content at Moonrise Towers.

    Spoiler
  • Prevent the Druids from sealing the grove

    The refugees are not left to the danger identified in the Grove's internal conflict, preserving the possibility of a safe refugee outcome.

    Spoiler
  • Slaughter the Tieflings

    The later rescue quests involving surviving Tieflings are unavailable, and the refugees' future interactions are removed from the world state.

    Spoiler
  • Defeat the goblin leaders

    The path toward Baldur's Gate is cleared as part of the quest's wider objective, while the refugee crisis receives its intended external resolution.

    Spoiler

Completion checklist

  • Speak with or otherwise engage with the Tiefling refugees at the Emerald GroveZevlor is the named refugee leader connected to their survival.
  • Investigate the conflict between the Druids and the TieflingsKagha's leadership is central to the Druid side of the dispute.
  • Prevent the Druids from sealing the groveTreat the sealing threat as a possible failure of the refugee-protection objective.
  • Resolve the Grove crisis without sacrificing the refugeesThe quest is about their survival, not merely settling the dispute.
  • Defeat the goblin leadersThis clears the path toward Baldur's Gate.
  • Confirm that the Tieflings survived Act OneTheir survival is the condition for later connected rescue content.
  • Prepare for the Moonrise Towers continuationSurvivors may later be imprisoned there during Act Two.Optional
  • Coordinate with Wulbren during the later rescue if he is involvedThe supplied material associates him with the Moonrise Towers rescue.Optional

Failure conditionsSpoilers

  • The Tiefling refugees are slaughteredThis removes the surviving refugee group and makes the subsequent rescue quests unavailable.
  • The Druids seal the grove before the refugees are securedThe source material identifies the sealing of the grove as a danger to the refugees' safety, though it does not define every trigger or timing condition.
  • The refugees are not protected during the Act One crisisFailing the central protection objective changes the later world state and can prevent future refugee interactions.

On failure

The supplied sources do not specify exact reload checkpoints, hidden timers, individual NPC death conditions, or every event that can fail the quest. Verify those details in a dedicated walkthrough before publishing them.

Rewards

  • Valuable equipment
    The quest is described as rewarding valuable equipment, but the supplied material does not identify a universal item name.
  • Experience points
    Successful progress provides experience points as part of the quest rewards.
  • Main-story progression
    Helping the Tieflings advances the broader Act One storyline and affects later world-state interactions.
  • Future refugee interactions
    Saving the refugees preserves the possibility of related rescue content at Moonrise Towers in Act Two.

AftermathSpoilers

The refugee decision continues into Act Two

Saving the Tieflings in Act One can lead to a later Moonrise Towers rescue when survivors are imprisoned there. The rescue may involve coordinating with Wulbren and finding a hammer to break cell walls. If the Tieflings are slaughtered in Act One, these subsequent rescue quests are unavailable.

Trivia

  • The quest is described in the source material as “Save the Refugees,” while this entity page uses the supplied name “Help the Tieflings.”
  • The quest links the Emerald Grove's internal Druid and Tiefling dispute with the external goblin threat blocking the road to Baldur's Gate.
  • The fate of the Tieflings is one of the quest's most important long-term world-state decisions because it affects later acts.
  • Wyll's investment in the Tieflings gives the refugee crisis a direct connection to companion concerns.
  • The Moonrise Towers continuation can involve tools and environmental interaction, including a hammer used to break cell walls.

Sources

Relationships

setting

  • Emerald GroveLocationThe Act One settlement where the Tiefling refugees shelter and the Druid conflict unfolds.

characters

  • ZevlorRefugee leaderLeader of the Tiefling refugees whose survival is central to the quest.
  • KaghaDruid leaderThe Druid leader associated with the Emerald Grove's conflict with the Tieflings.
  • WyllCompanionA companion invested in the survival of the Tiefling refugees.
  • WulbrenLater rescueAssociated with coordinating the later rescue at Moonrise Towers.

locations

  • Moonrise TowersAct Two aftermathSurviving Tieflings may later be imprisoned and rescued at this location.