Key takeaways
The investigation is easiest to follow when you treat each location as evidence in the same conspiracy rather than as an isolated encounter.
- Start with the barn Search the Requisitioned Barn in Rivington after discovering that its teddy bears contain explosives.
- Look for documentary evidence The basement of Arfur Gregorio’s mansion contains a blackmail letter that helps explain why the toys were donated.
- Follow the fireworks lead Confronting Arfur directs the investigation toward Felogyr’s Fireworks in the Lower City.
- Prepare for a hostile conclusion The fireworks shop contains Banite cultists, and the quest ends with a confrontation intended to stop the explosives’ distribution.
Overview
Investigate the Suspicious Toys is an Act 3 side quest in Baldur's Gate 3 about explosive teddy bears and the conspiracy behind them.
The investigation begins in Rivington, where the Requisitioned Barn contains teddy bears that have been trapped and filled with explosives. This discovery turns what appears to be a suspicious donation into evidence of a larger plot. The quest asks you to follow the chain from the dangerous toys to the people responsible for preparing and distributing them.
Arfur Gregorio is central to the investigation. He is the toymaker associated with the donated toys and claims that he was forced to cooperate. Searching for evidence in the basement of Arfur Gregorio’s mansion can reveal a blackmail letter, giving the investigation a more direct lead than Arfur’s explanation alone.
The trail eventually points toward Felogyr’s Fireworks in the Lower City. The final stage is a confrontation with Banite cultists connected to the explosives, and successful completion requires dealing with both the location’s hazards and its defenders. Dialogue checks, including persuasion or intimidation, can affect how the investigation develops before the final fight.
Where this sits
- ●Reach RivingtonareaThe quest’s opening area.
- 2Investigate the Requisitioned BarnobjectiveDiscover the trapped teddy bears.
- 3Question the evidence around Arfur GregorioobjectiveUse the toymaker’s connection to advance the investigation.
- 4Search the mansion basementinvestigationFind the blackmail letter.
- 5Investigate Felogyr’s FireworksobjectivePursue the Lower City lead.
- 6Stop the explosive distributionfinaleConfront the Banite cultists.
The quest moves from an investigation in Rivington to a dangerous confrontation in the Lower City.
Requirements
Reach Act 3 and investigate the relevant locations in Rivington. No specific class, companion, or equipment requirement is verified.
- RequiredReach Act 3The quest is associated with Act 3 and begins in Rivington.
- RequiredInvestigate the Requisitioned BarnThe explosive teddy bears provide the initial evidence that starts the investigation.
- RecommendedPrepare for dialogue checksPersuasion or intimidation checks can be relevant when uncovering information and confronting people connected to the toys.
- RecommendedPrepare for combatThe final location contains Banite cultists, so a combat-ready party is advisable.
Objectives
- Investigate the explosive teddy bears in the Requisitioned Barn.Treat the trapped toys as the first direct clue in the conspiracy.
- Uncover why Arfur Gregorio donated the dangerous toys.Arfur’s account and the evidence in his mansion point toward coercion.
- Find the blackmail letter in the mansion basement.The letter provides evidence that helps connect the toymaker to the wider plot.
- Investigate Felogyr’s Fireworks in the Lower City.The fireworks shop is the next major lead after the confrontation with Arfur.
- Stop the Banite cultists’ explosives distribution.The quest culminates in a confrontation at the fireworks shop.
WalkthroughSpoilers
- 01
Investigate the suspicious toys
Enter the Requisitioned Barn in RivingtonBegin the investigation in the Requisitioned Barn, where the suspicious donation is being stored. Explore carefully rather than treating the toys as ordinary containers, because the teddy bears are trapped and filled with explosives.
Location: Requisitioned Barn, Rivington
TipUse the barn discovery as your starting point for the wider investigation instead of leaving after the first conversation.
- 02
Examine the dangerous toys
Confirm that the teddy bears are explosiveExamine the donated toys and establish that they are dangerous rather than harmless gifts. This discovery identifies a deliberate threat and gives the investigation a clear connection to the barn’s donation.
Location: Requisitioned Barn, Rivington
Watch outThe toys are trapped, so avoid assuming that interacting with them is consequence-free.
- 03
Question the toymaker’s involvement
Follow the lead to Arfur GregorioUse the donation’s connection to Arfur Gregorio to continue the investigation. Arfur is the toymaker associated with the toys and claims that he was coerced into providing them.
Location: Rivington
TipRecord both parts of Arfur’s story: he is connected to the donation, but he also says that someone forced him to cooperate.
- 04
Find evidence of coercion
Search the basement of Arfur Gregorio’s mansionInvestigate the basement beneath Arfur Gregorio’s mansion for written evidence rather than relying only on the toymaker’s explanation. A blackmail letter hidden there reveals the pressure being applied to him and advances the conspiracy lead.
Location: Arfur Gregorio’s mansion
TipDo not stop after speaking with Arfur; the basement search is the important investigative follow-up.
- 05
Learn where the explosives are being handled
Confront Arfur Gregorio about the evidenceUse the blackmail evidence when dealing with Arfur and press him about the dangerous donation. Persuasion or intimidation can be used during the investigation, and the conversation directs you toward the fireworks shop.
Location: Arfur Gregorio’s mansion
Watch outDialogue outcomes can change how much information Arfur provides, so avoid ending the conversation without pursuing the source of the toys.
- 06
Investigate the fireworks shop
Travel to Felogyr’s FireworksTake the lead from Arfur to Felogyr’s Fireworks in the Lower City. The shop is not merely another place to search: it is the location where the conspiracy’s explosive distribution is being organized.
Location: Felogyr’s Fireworks, Lower City
TipApproach this location with the expectation that the investigation may become a combat encounter.
- 07
Stop the distribution of explosives
Confront the Banite cultistsThe quest culminates in a confrontation with Banite cultists at the fireworks shop. Defeat the enemies and deal with the location’s hazards so the explosive distribution can be stopped.
Location: Felogyr’s Fireworks, Lower City
Watch outThe final encounter is hostile and can fail if the party is overwhelmed, so preserve resources for the confrontation.
- 08
Resolve the conspiracy
Complete the investigationAfter the confrontation, confirm that the operation connected to the explosive toys has been disrupted. The quest’s resolution rests on linking the barn discovery, Arfur’s coercion, and the fireworks shop rather than on any one clue alone.
Location: Felogyr’s Fireworks, Lower City
Mission mechanics
This quest combines environmental investigation, dialogue checks, and combat. The Requisitioned Barn supplies the initial physical evidence, while the basement of Arfur Gregorio’s mansion supplies written evidence that explains the coercion behind the donation.
Persuasion and intimidation are specifically relevant to the quest’s conversations. These checks can influence how efficiently the party obtains information, but the exact check values and every possible dialogue branch are not verified in the source material.
The final stage changes the quest from investigation to combat at Felogyr’s Fireworks. The shop is associated with explosives, so the party must account for traps and hazardous surroundings while fighting the Banite cultists.
What works and what does not
Strengths
- The quest provides a clear evidence trail from the Requisitioned Barn to Arfur Gregorio and then to Felogyr’s Fireworks.
- It supports more than one conversational approach through persuasion or intimidation checks.
- The investigation has a strong escalation from suspicious toys to a wider explosives conspiracy.
Weaknesses
- The quest can be easy to interrupt if the party leaves Rivington without fully following the barn and mansion clues.
- The fireworks-shop confrontation combines hostile enemies with explosive hazards, making an improvised approach risky.
- The exact outcomes of some dialogue branches depend on checks and are not summarized by a single fixed route.
Best uses
- Search thoroughly before moving between the quest’s named locations.
- Use the written evidence in the mansion basement to strengthen the conversation with Arfur.
- Treat Felogyr’s Fireworks as a combat area as soon as the conspiracy is confirmed.
Encounter phasesSpoilers
- 1
Suspicious donation
Starts: The party investigates the Requisitioned Barn in Rivington.
The initial phase is an environmental discovery involving trapped, explosive-filled teddy bears.
- Inspect the toys carefully.
- Do not assume that a charitable donation is safe.
- 2
Coercion investigation
Starts: The party follows the donation to Arfur Gregorio and searches his mansion.
The investigation shifts to dialogue and evidence gathering. The blackmail letter in the basement supports Arfur’s claim that he was coerced.
- Search the basement before treating Arfur’s explanation as the end of the lead.
- Persuasion and intimidation may help during the confrontation.
- 3
Fireworks-shop confrontation
Starts: The party reaches Felogyr’s Fireworks in the Lower City.
The final phase is a hostile encounter with Banite cultists at the fireworks shop, where the party must stop the distribution of explosives.
- Explosive hazardTell The danger comes from the fireworks-shop environment and the conspiracy’s explosives.Answer Keep the party alert to traps and hazardous surroundings while engaging the cultists.
- Enter the final location with combat resources available.
- Avoid allowing the fight to become uncontrolled around explosive materials.
Final confrontationSpoilers
- LocationFelogyr’s Fireworks, Lower City
- HealthNot verified in the source material.
The final encounter is against Banite cultists connected to the explosives distribution. Fight cautiously around the fireworks shop’s hazards, keep the party positioned safely, and prioritize ending the hostile operation rather than interacting casually with dangerous objects.
Rewards
- Quest progression
- Disruption of the explosives distribution
Choices and consequencesSpoilers
- Use persuasion during the investigation
A successful persuasion approach can help obtain information through dialogue and may provide a less confrontational route to the next lead.
- Use intimidation during the investigation
An intimidation approach can also be used to press for information, potentially changing the conversation without removing the need to investigate the named locations.
- SpoilerSearch the mansion basement for the blackmail letter
Finding the letter supplies evidence about Arfur Gregorio’s coercion and clarifies the link between the toymaker and the conspiracy.
- SpoilerProceed to Felogyr’s Fireworks
Following the lead brings the party to the Lower City confrontation with Banite cultists and the explosive distribution operation.
Checklist
- Reach Rivington in Act 3.The quest begins in this area.
- Investigate the Requisitioned Barn.Look into the suspicious teddy-bear donation.
- Confirm that the teddy bears contain explosives.This is the investigation’s first major discovery.
- Find Arfur Gregorio’s mansion.The toymaker is connected to the dangerous donation.
- Search the mansion basement.Look for the hidden blackmail letter.
- Confront Arfur about the donation and coercion.Persuasion or intimidation may be relevant.
- Reach Felogyr’s Fireworks in the Lower City.This is the next major lead.
- Defeat the Banite cultists.The final confrontation takes place at the fireworks shop.
- Stop the distribution of explosives.Confirm that the conspiracy’s operation has been disrupted.
Failure conditionsSpoilers
- The party is defeated at Felogyr’s Fireworks.The final confrontation with the Banite cultists is a combat encounter and can fail if the party is overwhelmed.
- The party mishandles explosive hazards.The fireworks shop contains dangerous materials, so careless interaction or positioning can make the final encounter more difficult.
- The investigation is bypassed or left unresolved.The quest depends on following the chain from the Requisitioned Barn through Arfur Gregorio to Felogyr’s Fireworks; exact consequences of abandoning the chain are not verified.
On failure
Exact checkpoint behavior and the full set of failure-state consequences are not verified in the source material.
RewardsSpoilers
- Quest completionSuccessfully resolving the investigation stops the explosives distribution connected to the fireworks shop.
- Investigation progressionThe quest provides narrative resolution for the explosive toys, Arfur Gregorio’s coercion, and the Banite operation.
- Specific item rewardsNo reliable itemized reward list is provided in the source material.
AftermathSpoilers
The conspiracy reaches the fireworks shop
The investigation concludes at Felogyr’s Fireworks, where Banite cultists are tied to the distribution of explosives. Defeating the enemies and dealing with the shop’s hazards resolves the immediate threat uncovered in the Requisitioned Barn.
Trivia
- The quest’s central clue is deliberately incongruous: teddy bears are being used to conceal explosives.
- Arfur Gregorio’s role is presented as conflicted because he is both connected to the donation and described as having been coerced.
- The quest links three distinct investigation spaces: the Requisitioned Barn, Arfur Gregorio’s mansion, and Felogyr’s Fireworks.
- The final location turns the investigation’s subject matter into a practical combat hazard by placing the party near explosives.
Relationships
Locations
- RivingtonStarts inThe quest begins in Rivington during Act 3.
- Requisitioned BarnOpening locationThe explosive teddy bears are discovered here.
- Felogyr’s FireworksFinal locationThe investigation leads here for its final confrontation.
Characters
- Arfur GregorioKey characterThe toymaker connected to the dangerous donation.
Factions
- Banite cultistsFinal oppositionThe cultists connected to the explosives distribution.