QuestmajorSide mission

Rescue the Prisoners from Moonrise

Rescue the tiefling and deep gnome prisoners held at Moonrise Towers before entering the Shadowfell, or the captives will be lost permanently.

RoleA time-sensitive Act 2 rescue quest that determines whether several imprisoned NPCs survive and reach the Last Light Inn.
Statusavailable in Act 2 before the Shadowfell point of no return
Importancemajor
RewardThe rescued prisoners reach the Last Light Inn and remain available for later interactions.
  • ActAct 2
  • Quest typeSide mission
  • Primary siteMoonrise Towers prison
  • DeadlineBefore entering the Shadowfell
  • Captive groupsTieflings and deep gnomes
  • OutcomeSurvivors can reach the Last Light Inn
  • MissableYes

The pack does not provide a reliable mission number, playtime estimate, recommended level, or fixed reward list.

Key takeawaysSpoilers

Treat this as an early Moonrise Towers priority rather than a quest to postpone until the end of Act 2.

  • Act before the Shadowfell Complete the prison rescue before entering the Shadowfell or starting Act 2's final events. That point of no return removes the quest and the prisoners.
  • Choose a quiet or violent escape The escape can use tools supplied to Wulbren, or the party can fight the prison guards. The choice changes how the breakout begins, but both approaches serve the same rescue objective.
  • Protect future content Saving the captives allows them to reach the Last Light Inn. Their survival preserves later conversations and story consequences that are unavailable if the quest is missed.

Rescue the Prisoners from MoonriseSpoilers

Rescue the prisoners from Moonrise Towers before the Shadowfell closes the opportunity permanently.

Rescue the Prisoners from Moonrise is a critical Act 2 quest in Baldur's Gate 3. The captives are held in the prison area of Moonrise Towers, and the group includes tieflings and deep gnomes. Wulbren Bongle is among the deep gnome prisoners, making this quest relevant to more than one prisoner storyline.

The rescue can be approached as an infiltration, a social encounter, or an open fight. One route lets the prisoners use tools, including a hammer provided to Wulbren, while another has the party engage the prison guards directly. The important practical distinction is that the escape must begin while the quest is still available; simply reaching Moonrise Towers does not make the captives safe.

The quest has a strict story deadline rather than a normal combat timer. Entering the Shadowfell or triggering the final events of Act 2 locks the rescue out, and the prisoners are then lost. A successful rescue allows the NPCs to reach the Last Light Inn, preserving their presence for later scenes and consequences.

Where this sitsSpoilers

Reach Moonrise TowersFind the prison and identify the captives
Prepare the breakoutDecide whether to supply tools or confront the guards
Rescue the prisonersGet the captives out before the point of no return
Secure the survivorsThe rescued NPCs reach the Last Light Inn
  1. 1Moonrise TowerslocationThe wider Act 2 location containing the prison.
  2. ●Moonrise Towers prisonlocationCurrent quest area.
  3. 3ShadowfelllocationEntering it locks out the rescue.
  4. 4Last Light InnlocationDestination for the rescued NPCs.

The safe order is to handle the prison rescue before progressing into the Shadowfell.

Requirements

The essential requirement is timing: the prisoners must be rescued while the Moonrise prison remains active in the story.

  • RequiredAccess to Moonrise TowersReach Moonrise Towers and enter or otherwise gain access to the prison area where the tiefling and deep gnome captives are held.
  • RequiredAct 2 progression before the lockoutComplete the rescue before entering the Shadowfell or triggering the final events of Act 2. Waiting until after that transition cannot be repaired by returning to the prison.
  • RecommendedA plan for the guardsBe ready either to support an escape using tools such as a hammer for Wulbren or to deal with the prison guards in combat.

ObjectivesSpoilers

  1. Find the prisoners in Moonrise TowersLocate the prison area and identify the tiefling and deep gnome captives, including Wulbren Bongle.
  2. Create an escape opportunityProvide a suitable tool to Wulbren or take the direct route by confronting the prison guards.
  3. Get the captives to safetyComplete the breakout so the rescued NPCs can reach the Last Light Inn.
  4. Finish before the point of no returnDo not enter the Shadowfell or trigger the final Act 2 events until the prisoners are safe.

WalkthroughSpoilers

  1. 01

    Reach the prison area

    Reach Moonrise Towers before advancing too far in Act 2

    Travel to Moonrise Towers and make the prison rescue a priority once the location is accessible. The captives remain vulnerable while the wider Act 2 story continues, so do not assume that arriving at the tower automatically starts or completes their escape.

    Location: Moonrise Towers

    TipExplore the prison before committing to the Shadowfell portion of Act 2.

  2. 02

    Identify the prisoners

    Locate the imprisoned tieflings and deep gnomes

    Enter the prison area and speak with the captives to establish who is being held there. The prisoners include tieflings and deep gnomes, with Wulbren Bongle serving as the key deep gnome contact for the breakout.

    Location: Moonrise Towers prison

    Watch outThe rescue is missable even if you have already visited Moonrise Towers.

  3. 03

    Give Wulbren a hammer or otherwise enable the escape

    Speak with Wulbren Bongle and prepare his escape

    Talk to Wulbren Bongle and look for a way to support the prisoners rather than leaving them to the prison's normal routine. A hammer is one tool that can be provided to him, allowing the escape plan to proceed without making the first move an immediate fight.

    Location: Moonrise Towers prison

    TipIf you are using the tool-based approach, make sure the required tool is available before committing to the breakout.

  4. 04

    Open a viable escape route

    Choose whether to use the quiet route or fight

    The prisoners can be helped through a tool-based escape, or the party can engage the prison guards directly. A direct assault is less subtle and can turn the area into a combat encounter, so position the party and be prepared to protect the captives once hostilities begin.

    Location: Moonrise Towers prison

    Watch outStarting combat without a clear plan can make it harder to keep the prisoners moving safely.

  5. 05

    Free the captives

    Complete the breakout from the prison

    Follow the escape plan through to its conclusion instead of stopping after opening the first opportunity. Keep attention on the prisoners and confirm that the captives have actually left the prison area; defeating or distracting guards alone is not the same as completing the rescue.

    Location: Moonrise Towers prison

    Checkpoint
  6. 06

    Secure the rescued prisoners

    Confirm that the survivors reach the Last Light Inn

    After the breakout, verify that the rescued NPCs have reached the Last Light Inn. Their arrival is the practical confirmation that the quest succeeded and that the surviving characters remain available for later story interactions.

    Location: Last Light Inn

    TipComplete this confirmation before moving on to the Shadowfell.

  7. 07

    Avoid the point of no return until the rescue is complete

    Only then enter the Shadowfell or trigger the act's final events

    Once the prisoners are safe, continue with the remaining Act 2 progression. Entering the Shadowfell beforehand locks the rescue out, causes the quest to disappear, and permanently removes the affected characters from the game.

    Location: Shadowfell

    Watch outThis is the decisive failure condition; returning to the prison afterward does not restore the quest.

Mission mechanics

The quest is built around access and timing rather than a conventional battlefield objective. Moonrise Towers can remain relevant while the party pursues other Act 2 tasks, but the prisoner's rescue is not safely postponable past the Shadowfell transition.

Wulbren Bongle provides the clearest tool-assisted route. Supplying a hammer gives the prisoners a way to begin their escape, while the alternative is to make the prison guards the immediate problem through combat. The source material confirms both approaches without establishing a single mandatory sequence for every party composition.

The most important completion check is the prisoners' arrival at the Last Light Inn. If the NPCs have not reached that safe location, treat the rescue as unfinished and avoid the Shadowfell until their status is clear.

What works and what does not

Strengths

  • Offers more than one broad solution: a tool-assisted escape or direct combat against the prison guards.
  • Preserves several NPCs and their later story presence when completed successfully.
  • Creates a clear priority within Act 2 because its deadline is tied to a major progression transition.

Weaknesses

  • The quest can disappear permanently if the party enters the Shadowfell too early.
  • The prison breakout can become harder to control if combat begins before the party is ready to protect the captives.
  • The source pack does not establish a complete fixed list of rewards or every possible route-specific outcome.

Best uses

  • Complete it early after Moonrise Towers becomes accessible.
  • Use the tool-based option when avoiding an immediate prison fight is preferable.
  • Use the direct-combat option when the party is prepared to handle the guards and keep the breakout moving.

Phases

  1. 1

    Prison reconnaissance

    Starts: Entering the Moonrise Towers prison and speaking with the captives.

    The party identifies the tiefling and deep gnome prisoners and learns that Wulbren Bongle is central to the escape plan.

    • Use this phase to decide whether the breakout will rely on a tool or combat.
    • Do not advance to the Shadowfell while the prisoners remain in the cells.
  2. 2

    Escape preparation

    Starts: Providing Wulbren with a hammer or choosing to confront the prison guards.

    The party creates the opening that allows the prisoners to begin escaping. The choice determines whether the first major danger is managing the breakout quietly or surviving a guard confrontation.

    • Prison guard responseTell The guards become the immediate threat when the party chooses a direct assault or otherwise turns the prison hostile.Answer Prepare the party before starting violence and keep the rescue objective in view rather than treating the encounter as an unrelated fight.
    • A hammer is specifically identified as a useful tool for Wulbren.
    • Combat is an available alternative, but it can make the escape more difficult to control.
  3. 3

    Breakout and relocation

    Starts: The prisoners begin leaving the prison area.

    The objective shifts from creating an opening to ensuring that the captives complete their escape and reach safety. The quest is not fully secured until the NPCs arrive at the Last Light Inn.

    • Check the prisoners' destination rather than stopping immediately after the first escape action.
    • Do not enter the Shadowfell until the survivors' safety is confirmed.

Choices and consequencesSpoilers

  • Provide a hammer or another useful tool to Wulbren Bongle.

    This supports a tool-assisted escape plan for the prisoners and can avoid making the guards the first obstacle.

  • Engage the Moonrise Towers prison guards in combat.

    The rescue proceeds through a direct confrontation rather than a quieter breakout. The party must then manage the prison fight while ensuring the captives escape.

  • Enter the Shadowfell before rescuing the prisoners.

    The quest is locked out, the prisoners are lost, and the affected characters are permanently removed from the game.

    Spoiler
  • Complete the rescue before the Shadowfell.

    The freed NPCs can reach the Last Light Inn, preserving their later presence and consequences.

    Spoiler

Checklist

  • Reach Moonrise Towers before entering the Shadowfell.The rescue must be completed during the available Act 2 window.
  • Find the prison area.The captives are held in the prison, not merely somewhere in the wider tower.
  • Speak with Wulbren Bongle.He is one of the named deep gnome captives involved in the escape.
  • Prepare a hammer or another escape plan.The source confirms a hammer-assisted route and a combat alternative.
  • Decide whether to avoid or fight the prison guards.Do not begin combat without preparing to manage the breakout.
  • Confirm that the prisoners have left the prison.Opening an opportunity is not the same as verifying the rescue.
  • Confirm that the survivors reach the Last Light Inn.This is the practical destination for the rescued NPCs.
  • Only then trigger the Shadowfell progression.Entering it first permanently fails the quest.

Failure conditionsSpoilers

  • Enter the Shadowfell before completing the rescueThis is the main point-of-no-return failure. The quest disappears and the prisoners are lost.
  • Trigger the final events of Act 2 before the prisoners are safeAdvancing the act beyond the rescue window has the same practical result as entering the Shadowfell too early.
  • Assume that visiting Moonrise Towers completes the questThe captives remain in danger until the breakout is carried through and the NPCs reach the Last Light Inn.

On failure

Use the prisoners' arrival at the Last Light Inn as the completion check. If they have not reached safety, do not proceed into the Shadowfell.

AftermathSpoilers

The rescue changes who remains in the story

If the prisoners escape successfully, the rescued NPCs can reach the Last Light Inn and remain available for later interactions. If the party crosses the Shadowfell threshold first, the quest disappears and those characters are permanently removed from the game.

Trivia

  • The quest affects both tiefling and deep gnome captives rather than a single prisoner group.
  • Wulbren Bongle is specifically identified as a deep gnome held in the Moonrise prison.
  • The quest's urgency comes from a story lockout, not from a stated real-time countdown.
  • The Last Light Inn functions as the destination that confirms the prisoners have reached safety.

Sources

Relationships

setting

  • Moonrise TowersTakes place atThe prison rescue occurs within Moonrise Towers.

characters

  • Wulbren BonglePrisoner involvedWulbren Bongle is a deep gnome captive and escape contact.

progression

  • ShadowfellPoint of no returnEntering the Shadowfell before the rescue locks out the quest.

aftermath

  • Last Light InnRescue destinationThe freed NPCs can reach the Last Light Inn after the escape.