QuestmajorSide missionModerate

Rescue the Tieflings from Moonrise

An Act Two rescue quest in which the party frees tiefling prisoners from the Moonrise Towers prison and helps them reach safety at the Last Light Inn.

RoleRescue mission
StatusAvailable in Act Two; missable before confronting the Nightsong
Importancemajor
RewardPotentially the Potent Robe from Alfira
  • ActAct Two
  • Quest typeSide mission
  • Primary locationMoonrise Towers prison
  • Starting locationLast Light Inn
  • Main objectiveFree the captive tieflings
  • MissableYesComplete it before confronting the Nightsong
  • Escape routeBoat in the prison tunnels
  • Related achievementUnder Lock and KeyRequires the tiefling rescue alongside the rescue of Wulbren Bongle and the deep gnomes

No reliable mission duration, mission number, or fixed combat-stat data is supplied.

Key takeaways

Keep the rescue separate from the point of no return in the Act Two storyline.

  • Start at the Last Light Inn Speak with the tieflings at the Last Light Inn to initiate the rescue and learn that their companions are imprisoned below Moonrise Towers.
  • Do not wait until after the Nightsong The prison rescue is missable. Complete it before confronting the Nightsong, because the prisoners may disappear afterward.
  • Choose an escape method Stealth, direct combat, and distractions are all viable approaches to reaching and opening the cells without immediately overwhelming the party.
  • Use the prison route out The boat in the prison tunnels is the primary escape route for the captives, so opening the cells is only part of the operation.
  • Check the Last Light Inn afterward The freed tieflings and gnomes head back to the Last Light Inn, providing a clear place to verify the outcome.

Rescue the Tieflings from Moonrise

Rescue the Tieflings from Moonrise is an Act Two quest about liberating captives from the prison beneath Moonrise Towers and getting them back to the Last Light Inn.

The quest can be initiated by speaking with the tieflings at the Last Light Inn. Their allies are being held in the dungeon beneath Moonrise Towers, where the party must find a way to open the cells and prevent the guards from stopping the escape. The prisoners include Lia, and the rescue is presented as a time-sensitive objective within the wider Act Two story.

There is more than one way to begin the prison break. The party can use stealth to avoid immediate attention, fight the guards directly, or create distractions that reduce the chance of the prison staff being alerted while the cells are opened. Bludgeoning weapons can be used to break through cell walls, while tools supplied to the prisoners can help them carry out their own escape.

The prison tunnels contain a boat that serves as the main route out for the captives. After the escape, the freed tieflings and gnomes travel to the Last Light Inn, where the party can confirm that they reached safety. Completing the tiefling rescue together with the rescue of Wulbren Bongle and the deep gnomes also contributes to the Under Lock and Key achievement.

This quest should be completed before the party advances the main storyline by confronting the Nightsong. If that story point is reached first, the prisoners may disappear and the rescue opportunity can be lost. A successful rescue can also lead to the Potent Robe being given by Alfira at the Last Light Inn.

Where this sits

Quest startSpeak with the tieflings at the Last Light Inn
InfiltrationReach the dungeon beneath Moonrise Towers
Prison breakOpen the cells and keep the guards from stopping the escape
EvacuationUse the boat in the prison tunnels
ResolutionConfirm the survivors' safety at the Last Light Inn
  1. 1Speak with the tieflingsstartThis starts the rescue request at the Last Light Inn
  2. 2Enter Moonrise TowerslocationThe captives are held in the dungeon beneath the towers
  3. 3Free the prisonersobjectiveUse stealth, combat, distractions, bludgeoning weapons, or prisoner tools
  4. 4Reach the prison boatescapeThe boat is the primary route away from the prison
  5. 5Return to the Last Light InnresolutionThe freed prisoners head there after escaping

The rescue moves from the Last Light Inn to the Moonrise Towers prison, then back to the inn after the escape.

Requirements

The only confirmed prerequisite is speaking with the tieflings at the Last Light Inn. Because the quest can be lost after a major Act Two story advance, timing is the most important preparation.

  • RequiredSpeak with the tieflings at the Last Light InnThis conversation initiates the rescue request and establishes that the prisoners need help.
  • RequiredReach Moonrise TowersThe prisoners are held in the dungeon beneath Moonrise Towers, so the party must be able to access that location.
  • RequiredComplete the rescue before confronting the NightsongAdvancing the main storyline through the Nightsong can cause the prisoners to disappear and can remove the rescue opportunity.
  • RecommendedPrepare for a prison operationA party can approach through stealth, combat, or distractions. Bludgeoning weapons or tools for the prisoners can also support the escape.

Objectives

  1. Speak with the tieflings at the Last Light InnInitiate the quest and learn about the captives at Moonrise Towers.
  2. Reach the prison beneath Moonrise TowersLocate the dungeon where the tieflings, including Lia, are being held.
  3. Liberate the captive tieflingsOpen the cells while managing the guards through stealth, combat, or distractions.
  4. Help the prisoners escape through the tunnelsThe boat in the prison tunnels is the primary means of getting the captives away.
  5. Confirm the survivors' safety at the Last Light InnThe freed tieflings and gnomes travel there after the escape.
  6. Rescue Wulbren Bongle and the deep gnomesThis is part of the combined outcome associated with the Under Lock and Key achievement.Optional

WalkthroughSpoilers

  1. 01

    Initiate the rescue quest

    Talk to the tieflings at the Last Light Inn

    Go to the Last Light Inn in Act Two and speak with the tieflings who can tell you that their companions are imprisoned at Moonrise Towers. This conversation is the confirmed way to initiate the rescue, so do not rely on reaching the prison first to establish the objective.

    Location: Last Light Inn

    TipMake this conversation part of your early Act Two planning rather than leaving it until after the main storyline has advanced.

  2. 02

    Reach the prison

    Travel to Moonrise Towers

    Make your way to Moonrise Towers and look for access to the dungeon beneath the complex. The prisoners are not held in the open areas of the towers; the rescue takes place in the prison, where the guards can react if the party is detected.

    Location: Moonrise Towers

    Watch outDo not confront the Nightsong before finishing the rescue, because the prisoners may disappear and the quest can become unavailable.

  3. 03

    Set up the escape

    Choose how to approach the prison break

    The prison can be approached through stealth, direct combat, or distractions intended to keep the guards from immediately alerting one another. Select the method that suits the party, but remember that the goal is not merely to enter the dungeon: the captives must be freed and moved toward safety.

    Location: Moonrise Towers prison

    TipA distraction can create an opening without forcing the entire prison into an immediate fight, while stealth can preserve more control over the timing of the cell break.

  4. 04

    Locate the prisoners

    Reach the captive tieflings

    Find the prison cells beneath Moonrise Towers and identify the captive tieflings, including Lia. Keep the party focused on the prisoners' position and the route toward the tunnels, since an escape plan that opens the cells without a clear way out can leave the captives exposed.

    Location: Moonrise Towers prison

  5. 05

    Liberate the tieflings

    Open the cells

    Use bludgeoning weapons to break through cell walls, or provide tools to the prisoners so they can assist with the escape. Either approach advances the prison break, but the party still needs to protect the opening and prevent guards from stopping the captives.

    Location: Moonrise Towers prison

    Watch outAlerting the guards can turn the rescue into a fight and may place the prisoners in danger.

  6. 06

    Protect the fleeing prisoners

    Keep the escape route clear

    Once the cells are open, manage the guards using the approach you selected: remain unseen, defeat the opposition, or maintain the distraction. Do not treat the cell opening as the end of the mission; the captives still need to reach the prison tunnels and the boat.

    Location: Moonrise Towers prison

    Checkpoint
  7. 07

    Reach the boat

    Guide the captives to the prison tunnels

    Move with the freed prisoners toward the tunnels beneath the prison rather than abandoning them after the cells are opened. The tunnels contain the boat that serves as the primary route away from Moonrise Towers, making this the key transition from liberation to evacuation.

    Location: Prison tunnels

    TipKeep the party's attention on the escape route and any remaining guards instead of splitting up unnecessarily.

  8. 08

    Get the tieflings out of Moonrise Towers

    Use the boat to evacuate the prisoners

    The boat in the prison tunnels is the main means for the captives to flee to safety. Complete the escape through this route, then follow up at the Last Light Inn rather than assuming the prisoners are safe simply because they left their cells.

    Location: Prison tunnels

    Checkpoint
  9. 09

    Verify the survivors' safety

    Confirm the rescue at the Last Light Inn

    After the escape, the tieflings and gnomes head to the Last Light Inn. Return there and confirm that the rescued group has reached safety, which provides the quest's intended resolution and allows related rewards or outcomes to be checked.

    Location: Last Light Inn

  10. 10

    Complete the combined rescue achievement

    Check the related rescue outcome

    If the party also rescues Wulbren Bongle and the deep gnomes, the combined accomplishment grants the Under Lock and Key achievement. This is a related rescue objective rather than a replacement for freeing the tiefling prisoners.

    Location: Last Light Inn

    TipTreat the tiefling and deep gnome rescues as connected goals if you want the achievement.

    Missable

Mission mechanics

The prison break is built around managing attention. Stealth avoids alerting guards, combat removes the immediate threat at the cost of a more direct confrontation, and distractions create a temporary opportunity for the prisoners to move. The source material does not establish a single mandatory route, so the best method depends on the party's capabilities and preferred style.

The cell walls and prisoner tools provide two different ways to create the opening. Bludgeoning weapons let the party break through walls, while tools can be supplied to the captives so they can contribute to the escape. Once the cells are open, the prison tunnels and their boat become the operational focus; freeing the prisoners without escorting them toward that route leaves the rescue incomplete.

Quest timing is itself a mission mechanic. The rescue must be handled before the party advances the main storyline by confronting the Nightsong. That story advance can cause the prisoners to disappear, so players should regard the rescue as missable and resolve it before proceeding to that major Act Two development.

What works and what does not

Strengths

  • The quest supports stealth, combat, and distraction-based approaches instead of requiring one fixed prison-break method.
  • Bludgeoning weapons and prisoner tools give the party more than one way to open the cells.
  • The boat in the prison tunnels provides a clear escape objective after the prisoners are released.
  • The rescue can be combined with the liberation of Wulbren Bongle and the deep gnomes for the Under Lock and Key achievement.

Weaknesses

  • The quest is missable if the party confronts the Nightsong before completing it.
  • Opening the cells is not enough; the prisoners still need to escape through the prison tunnels.
  • A poorly timed or overly conspicuous approach can alert the guards and expose the captives to danger.

Best uses

  • Resolve the quest early in the Act Two sequence before advancing the Nightsong storyline.
  • Choose the approach that best matches the party's stealth, combat, and distraction options.
  • Plan around the prison boat so the rescue has a route to completion rather than stopping at the cells.

Phases

  1. 1

    Infiltration

    Starts: Entering the dungeon beneath Moonrise Towers

    The party reaches the prison and decides whether to avoid attention, fight the guards, or create a distraction.

    • Stealth and distractions can reduce the chance of alerting the guards before the cells are opened.
    • Keep the escape objective in mind while choosing an approach.
  2. 2

    Cell breach

    Starts: Reaching the captive tieflings

    The party opens the cells using bludgeoning weapons or tools provided to the prisoners.

    • The prisoners include Lia.
    • Opening the cells begins the escape but does not finish the mission.
  3. 3

    Prisoner evacuation

    Starts: The cells are open and the captives begin fleeing

    The party must keep the route clear and guide the freed prisoners toward the tunnels and their boat.

    • Remain alert for guards who can interrupt the escape.
    • The boat in the prison tunnels is the primary route to safety.
  4. 4

    Safe return

    Starts: The prisoners leave Moonrise Towers

    The tieflings and gnomes travel to the Last Light Inn, where their safety can be confirmed.

    • Return to the Last Light Inn to verify the outcome and check the rescue's rewards.

Choices and consequencesSpoilers

  • Use stealth to conduct the prison break

    The party can attempt to avoid alerting the guards while reaching the cells and preparing the escape.

  • Fight through the prison

    The rescue proceeds through direct confrontation, but the guards become an immediate threat to the party and the captives.

  • Create distractions

    A distraction can give the prisoners an opportunity to move without requiring the party to immediately expose the entire operation.

  • Break through cell walls with bludgeoning weapons

    The party creates an opening directly by damaging the prison walls.

  • Provide tools to the prisoners

    The prisoners can use the supplied tools to facilitate their own escape.

  • Confront the Nightsong before the rescue

    The prisoners may disappear, causing the rescue opportunity to be lost.

    Spoiler
  • Rescue the tieflings alongside Wulbren Bongle and the deep gnomes

    The combined rescue grants the Under Lock and Key achievement.

    Spoiler

Checklist

  • Speak with the tieflings at the Last Light InnThis initiates the quest.
  • Reach the dungeon beneath Moonrise TowersThe captives are held in the prison.
  • Locate Lia and the other captive tieflingsLia is among the prisoners named in the source material.
  • Choose stealth, combat, or distractionAll three approaches are supported.
  • Bring or obtain a way to open the cellsBludgeoning weapons or tools for the prisoners can facilitate the break.
  • Keep the guards from stopping the escapeThe prisoners remain vulnerable after the cells are opened.
  • Reach the boat in the prison tunnelsThis is the primary evacuation route.
  • Confirm the prisoners' safety at the Last Light InnThe freed tieflings and gnomes head there.
  • Rescue Wulbren Bongle and the deep gnomesOptional for the combined Under Lock and Key achievement.Optional
  • Complete the quest before confronting the NightsongThis prevents the rescue from becoming unavailable.

AftermathSpoilers

Verify the prisoners' safety

After the escape, the tieflings and gnomes head to the Last Light Inn. Return there to confirm that the rescued group reached safety, and speak with Alfira to check whether the Potent Robe is available as a reward.

Trivia

  • The quest is commonly referred to as Rescue the Tieflings, while the entity title identifies the Moonrise location involved.
  • The escape is not tied to only one approach: stealth, combat, and distractions are all documented options.
  • The prison boat is not merely environmental scenery; it is the primary means by which the captives flee to safety.
  • Under Lock and Key links the tiefling rescue with the rescue of Wulbren Bongle and the deep gnomes.

Sources

Relationships

Locations

  • Last Light InnQuest startThe tieflings at the Last Light Inn can initiate the rescue.
  • Moonrise TowersPrison locationThe captive tieflings are held in the dungeon beneath Moonrise Towers.

Story

  • NightsongMissable story advanceConfronting the Nightsong before the rescue may cause the prisoners to disappear.

Characters

  • LiaPrisonerLia is among the tiefling prisoners held in the Moonrise Towers dungeon.
  • Wulbren BongleConnected rescueRescuing him and the deep gnomes alongside the tieflings contributes to Under Lock and Key.
  • AlfiraReward giverAlfira can give the Potent Robe at the Last Light Inn after the rescue.