Key takeaways
The questline rewards careful sequencing more than rushing from one objective marker to the next.
- Protect the refugees early The Act 1 outcome at Druid Grove determines whether the Tiefling survivors can continue into Act 2.
- Prioritize the Moonrise prison Once the Tiefling captives are imprisoned in Moonrise Towers, rescue them before advancing the story toward the Shadowfell.
- Track individual survivors Zevlor, Alfira, and Rolan have distinct outcomes that depend on the player's actions throughout the questline.
- Use the prison escape route The rescue commonly concludes through a boat found in the Moonrise Towers prison tunnels.
- Achievement relevance Completing the associated rescue and protection objectives is required for the Leave No One Behind achievement.
Overview
Save the Tieflings is a multi-act questline in Baldur's Gate 3 that follows the Tiefling refugees from the Druid Grove crisis into their search for safety in Act 2.
Save the Tieflings begins as a protection objective centered on the refugees gathered at the Druid Grove. Their survival depends on how the player handles the conflict involving the refugees, the druids, and the goblins. The quest is broader than a single encounter: decisions and results in Act 1 determine which Tieflings remain available to appear later and whether the refugee group can continue its journey.
If the refugees survive Act 1, the surviving Tieflings travel onward and seek shelter at the Last Light Inn during Act 2. The quest then changes from protecting a community in the Druid Grove to locating and freeing captives taken to Moonrise Towers. Several Tieflings are imprisoned there, making the prison rescue a central point in the questline rather than an optional piece of background story.
The Moonrise Towers rescue is time-sensitive in story terms. Advancing the main plot too far, including progress toward the Shadowfell, can cause the prisoners to die and make the rescue objectives fail. Players should therefore treat the prison infiltration as a priority once it becomes available, then use the boat in the prison tunnels as the escape route described by the quest's rescue scenario. The outcomes also affect characters such as Zevlor, Alfira, and Rolan, and successful completion contributes toward the Leave No One Behind achievement.
Where this sits
- 1Protect the Tieflings in Act 1quest stageResolve the refugee crisis so survivors can continue.
- 2Reach the Last Light Innquest stageThe surviving refugees seek shelter there in Act 2.
- ●Rescue the Moonrise Towers prisonerscurrentFree the abducted Tieflings before advancing too far.
- 4Escape through the prison tunnelsquest stageThe boat provides a route to safety in the rescue scenario.
Save the Tieflings is best approached as a sequence of linked protection and rescue objectives rather than as one isolated mission.
Requirements
The questline has no single listed entry requirement, but its later objectives depend on preserving the refugees and reaching the relevant Act 2 locations.
- RequiredReach the Druid Grove refugee crisisThe quest's Act 1 context is the conflict between the Tiefling refugees, the druids, and the goblins.
- RequiredKeep the Tiefling survivors aliveThe Act 2 portion depends on a successful enough Act 1 outcome for survivors to continue onward.
- RequiredReach Act 2The refugee group seeks shelter at the Last Light Inn during the next act.
- RequiredLocate Moonrise TowersThe prison rescue cannot be completed until the captives and their prison location are accessible.
- RequiredRescue the prisoners before the Shadowfell progression pointAdvancing the main story too far can end the prisoners' chance of survival.
- RecommendedCreate a safe escape planThe prison tunnels and their boat are the commonly associated route for getting the rescued captives away.
Objectives
- Protect the Tiefling refugees in Act 1Their survival determines whether the refugee storyline can continue into Act 2.
- Ensure the survivors reach safety in Act 2The surviving Tieflings travel onward and seek refuge at the Last Light Inn.
- Find the Tiefling captives in Moonrise TowersSeveral refugees are abducted and held inside the Moonrise Towers prison.
- Rescue the prisoners before advancing to the ShadowfellThe rescue is missable because later story progress can result in the prisoners' deaths.
- Help the captives escape through the prison tunnelsThe escape commonly uses a boat found in the prison tunnels.
- Preserve the outcomes of notable Tiefling charactersZevlor, Alfira, and Rolan can have different fates based on player actions.
- Complete the associated objectives for Leave No One BehindThe questline's refugee and rescue objectives contribute to this achievement.
WalkthroughSpoilers
- 01
Protect the Tiefling refugees in Act 1
Assess the refugee crisis at Druid GroveBegin by understanding the danger facing the Tiefling refugees inside the Druid Grove. The relevant conflict involves both the druids and the goblins, so do not treat the refugees' safety as separate from the wider Act 1 situation.
Location: Druid Grove
TipKeep the refugee objective in mind while resolving other Act 1 business; the questline is affected by the overall outcome, not just by one conversation.
- 02
Ensure the refugees survive
Resolve the Act 1 threat without abandoning the refugeesWork toward an outcome that allows the Tiefling refugees to survive the confrontation surrounding the Druid Grove. If the refugees are not protected, the later Last Light Inn and Moonrise Towers portions of the questline cannot proceed normally.
Location: Druid Grove
Watch outA hostile or failed Act 1 outcome can remove survivors from the later questline.
- 03
Follow the refugees' journey
Continue into Act 2 with the surviving TieflingsAfter a successful Act 1 outcome, the survivors travel onward rather than remaining permanently at the Druid Grove. Follow the Act 2 progression until you can find the refuge where the group seeks protection.
Location: Act 2
- 04
Locate the Tiefling refugees
Find the survivors at Last Light InnThe surviving Tieflings seek refuge at the Last Light Inn in Act 2. Speak with the people connected to the refugee group and check their situation before moving on, since this is the point where the quest's protection story becomes a prison-rescue story.
Location: Last Light Inn
TipUse the Last Light Inn as your main reference point for the surviving refugee group.
- 05
Locate the prisoners
Identify the abducted TieflingsSeveral Tieflings are taken and imprisoned in Moonrise Towers. Once the quest establishes that they are captives, make their rescue a priority instead of assuming that later main-story progress will leave the prison unchanged.
Location: Moonrise Towers
Watch outThe captives are not safe simply because the refugees reached Act 2.
- 06
Rescue the captives
Enter the Moonrise Towers prisonInfiltrate Moonrise Towers and reach its prison area to begin the rescue. The objective is to free the imprisoned Tieflings before progressing through the major story point associated with the Shadowfell.
Location: Moonrise Towers prison
- 07
Complete the rescue in time
Free the prisoners before advancing too farComplete the prison rescue while the captives are still alive and available. Advancing the main story too far before doing so causes the quest to fail and results in the prisoners' deaths.
Location: Moonrise Towers prison
Watch outDo not advance to the Shadowfell before finishing the prison rescue if you want to preserve the prisoners.
- 08
Move the captives toward safety
Reach the prison tunnelsAfter arranging the prisoners' escape, proceed through the prison tunnels rather than leaving them exposed in the prison. The tunnels are the route associated with the boat escape and are therefore part of the practical rescue sequence.
Location: Moonrise Towers prison tunnels
TipTreat the tunnel route as an escape operation: keep the rescued group moving and avoid delaying the final departure.
- 09
Help the prisoners escape
Use the boat to evacuate the captivesA boat found in the prison tunnels can carry the rescued Tieflings away from Moonrise Towers. Complete the departure so the prisoners are no longer left inside the prison complex.
Location: Moonrise Towers prison tunnels
- 10
Preserve the survivors' storylines
Check the quest's individual outcomesAfter the rescue, review the status of the notable Tieflings connected to the storyline. Zevlor, Alfira, and Rolan do not share one fixed fate; their outcomes reflect the player's earlier actions and the success or failure of related objectives.
Location: Act 2
- 11
Complete the Tiefling protection objectives
Confirm achievement progressThe associated protection and rescue objectives are part of the requirements for Leave No One Behind. If the achievement does not complete, review whether the Act 1 refugees survived and whether every relevant Act 2 rescue objective was completed.
Location: Act 2
Mission mechanics
This questline is state-driven across acts. The most important mechanical feature is persistence: the result of the Druid Grove refugee crisis determines which Tieflings can appear later, while the Act 2 prison sequence asks the player to act before a major story transition changes the prisoners' fate.
The quest also uses location changes to communicate its structure. Druid Grove represents the initial protection problem, Last Light Inn represents the refugees' temporary shelter, and Moonrise Towers turns the same problem into a rescue and escape operation. The boat in the prison tunnels is not merely a piece of scenery in this context; it is the route commonly used to remove the captives from danger.
Because the quest can fail through story advancement rather than only through combat defeat, save management and objective order matter. Resolve the prison rescue before pursuing the Shadowfell progression point, then verify that the captives have escaped and that the relevant Tiefling characters remain available.
What works and what does not
Strengths
- The questline gives Act 1 decisions consequences that remain visible in Act 2.
- Its objectives connect refugee protection, prison infiltration, and an escape route into one continuous storyline.
- The presence of characters such as Zevlor, Alfira, and Rolan gives the broader refugee crisis individual outcomes to track.
- The quest supports achievement-focused play through its connection to Leave No One Behind.
Weaknesses
- The quest is easy to fail by advancing the main story too far before rescuing the Moonrise Towers prisoners.
- Its objectives are spread across multiple acts and locations, so a player who does not track the refugees can miss the transition from protection to rescue.
- Different character outcomes make a single universal checklist difficult without accounting for earlier player decisions.
Best uses
- Prioritize it for players pursuing Leave No One Behind.
- Use it as a route-planning guide before entering the Shadowfell.
- Return to it when checking whether the Act 1 refugee outcome has preserved the Act 2 rescue content.
Choices and consequencesSpoilers
- SpoilerProtect the refugees during the Druid Grove crisis
A successful outcome allows surviving Tieflings to travel onward into Act 2 and seek refuge at the Last Light Inn.
- SpoilerFail to protect the refugees in Act 1
The later refugee storyline can be lost because the survivors do not reach the Act 2 stages of the questline.
- SpoilerRescue the prisoners from Moonrise Towers before the Shadowfell progression point
The captives can survive and escape through the prison route, preserving the rescue portion of the quest.
- SpoilerAdvance the main story too far before the prison rescue
The quest fails and the imprisoned Tieflings die.
- SpoilerComplete or neglect related objectives involving Zevlor, Alfira, and Rolan
These characters can have distinct fates based on the player's actions rather than receiving one shared outcome.
Checklist
- Resolve the Druid Grove refugee crisis in a way that protects the TieflingsThis is the foundation of the multi-act questline.
- Confirm that the surviving Tieflings continue into Act 2Their later refuge is the Last Light Inn.
- Visit the Last Light Inn and check on the refugee groupUse it as the Act 2 anchor for the surviving Tieflings.
- Locate the imprisoned Tieflings in Moonrise TowersThe captives are held in the prison area.
- Rescue the prisoners before progressing to the ShadowfellThis is the most important missable timing requirement.
- Reach the Moonrise Towers prison tunnelsThe escape route begins from the prison complex.
- Use the boat to evacuate the rescued captivesDo not leave the prisoners behind after freeing them.
- Check the outcomes of Zevlor, Alfira, and RolanTheir fates can differ according to player actions.Optional
- Verify progress toward Leave No One BehindThe achievement requires the associated protection and rescue objectives.Optional
Failure conditionsSpoilers
- The Tiefling refugees do not survive the Act 1 crisisThe questline's later refugee and rescue stages depend on survivors reaching Act 2.
- The Moonrise Towers prisoners are not rescued in timeLeaving the captives in the prison while advancing the story can cause the quest to fail.
- The main story is advanced too far before the prison rescueProgressing toward key story points such as the Shadowfell can result in the prisoners' deaths.
- The rescued captives are not taken through the escape routeFreeing prisoners is not the complete rescue objective; the associated escape requires moving them out through the prison tunnels and boat route.
On failure
Make a separate save before major Act 2 story progression if the Moonrise Towers prison rescue is still incomplete.
Rewards
- Potent RobeA unique reward often associated with prioritizing this questline and provided by Alfira.
- Leave No One Behind achievement progressCompleting the associated Tiefling protection and rescue objectives contributes toward this achievement.
- Surviving Tiefling outcomesSuccessful protection and rescue preserve later character interactions and story outcomes for the refugees.
AftermathSpoilers
Complete the prison rescue before the Shadowfell
The Moonrise Towers prisoners are tied to a missable story state. If the main story advances too far before the rescue, the quest fails and the imprisoned Tieflings die; complete the rescue and boat escape first.
Trivia
- Save the Tieflings is a multi-act questline rather than a single self-contained mission.
- The quest changes location and purpose between acts: it begins as refugee protection and later becomes a prison rescue.
- The boat in the Moonrise Towers prison tunnels is associated with the captives' escape.
- The questline is especially important for players pursuing Leave No One Behind.
- Alfira is connected to the Potent Robe reward mentioned in guides to the questline.
Sources
- Save the Tieflings quest information — bg3.wiki
- Additional Baldur's Gate 3 quest guide coverage — gamerant.com
Relationships
locations
- Druid GroveAct 1 starting locationThe refugee crisis at Druid Grove establishes the first major stage of the questline.
- Last Light InnAct 2 refugeSurviving Tieflings seek refuge here after reaching Act 2.
- Moonrise TowersPrison rescueSeveral Tiefling captives are imprisoned here and must be rescued before later story progression.
- ShadowfellTiming-sensitive story pointAdvancing toward this point before the prison rescue can cause the quest to fail.
characters
- ZevlorNotable characterHis fate is affected by player actions in the Tiefling storyline.
- AlfiraNotable character and reward sourceShe has a distinct outcome and is associated with the Potent Robe reward.
- RolanNotable characterHis fate can vary according to player actions.
achievements
- Leave No One BehindAchievementThe associated Tiefling objectives are required for this achievement.