Key takeaways
The quest rewards careful exploration and attention to the Hag’s deceptions more than rushing directly into combat.
- Investigate the teahouse The Gnarled Teahouse is only the visible part of the encounter. Search for the route into the lair and prepare for traps, illusions and hostile servants before committing to the rescue.
- Treat the rescue as a choice-driven encounter The result for Mayrina and the other victims depends on more than defeating Auntie Ethel. Non-lethal attacks and suitable spells can support a victim-focused approach, while careless area attacks may create additional problems.
- Remember the later confrontation Stopping Ethel in Act 1 is not the only possible end to the conflict. Act 3 contains a further opportunity to oppose her beneath the Mermaid Tavern.
- Do not rely on appearances The Hag’s encounter uses disguises, magical doubles and environmental threats to obscure the real danger. Observe targets and surroundings before spending limited resources.
Stop the Hag
Stop the Hag follows the party’s attempts to oppose Auntie Ethel, a Hag whose promises of help conceal a campaign of kidnapping, manipulation and magical abuse.
The quest begins in Act 1 when the party encounters the crisis surrounding Mayrina. Players can choose whether to intervene in Auntie Ethel’s kidnapping of Mayrina, but investigating the situation leads toward the Gnarled Teahouse and the Hag’s hidden lair. The early section combines dialogue, exploration and a dangerous rescue attempt rather than presenting the antagonist as a straightforward battlefield encounter.
Auntie Ethel’s teahouse is a deceptive location. The apparent hospitality of the building gives way to a trapped environment containing magical hazards, hostile thralls and illusions. If the party does not resolve the confrontation quickly, Ethel can retreat into her lair, where the rescue becomes more complicated and the surroundings themselves become part of the encounter.
The questline can have consequences beyond Act 1. Mayrina is one of the Hag’s primary victims, and later events in Act 3 provide another opportunity to confront Ethel when she is hiding beneath the Mermaid Tavern. The choices made during the earlier rescue influence how the later storyline is understood, particularly for players trying to protect the Hag’s victims rather than simply pursue a combat victory.
Where this sits
- 1Find the source of Mayrina’s crisisinvestigationThe first section directs the party toward Auntie Ethel and the teahouse.
- ●Confront Auntie EthelencounterThe confrontation can move from the teahouse into the concealed lair.
- 3Resolve the victims’ immediate dangerrescueThe party must account for the trapped environment as well as Ethel herself.
- 4Revisit the Hag’s threatfollow-upAct 3 can provide a later confrontation beneath the Mermaid Tavern.
Stop the Hag begins as an Act 1 rescue investigation and can continue into an Act 3 confrontation.
Requirements
No strict party composition is required, but preparation for traps, crowd control and deceptive targets is strongly recommended.
- RequiredReach the Act 1 encounterExplore the area around the Gnarled Teahouse and investigate the situation involving Mayrina and Auntie Ethel.
- RecommendedPrepare for environmental hazardsBring healing, defensive resources and ways to respond to magical effects or dangerous terrain.
- RecommendedCarry control or rescue toolsNon-lethal attacks and suitable spells can help preserve victims or disable defenses, depending on the chosen approach.
- OptionalSave before entering the lairThe encounter can branch through combat and dialogue outcomes, so a separate save is useful before the confrontation.
Objectives
- Investigate Auntie Ethel’s involvement in Mayrina’s kidnapping.Follow the conflict to the Gnarled Teahouse instead of treating the initial encounter as an isolated conversation.
- Enter the Hag’s lair.When Ethel retreats, continue through the trapped environment and look for the route deeper into her domain.
- Protect the victims while opposing the Hag.The rescue objective is affected by attacks, spells and decisions made during the encounter.
- Resolve Auntie Ethel’s threat.The questline can lead to another confrontation in Act 3 beneath the Mermaid Tavern.Optional
WalkthroughSpoilers
- 01
Learn what happened to Mayrina and identify Auntie Ethel’s role.
Investigate the encounter involving MayrinaBegin by examining the situation around Mayrina and Auntie Ethel rather than accepting the Hag’s presentation at face value. The conversation establishes Mayrina as the person in immediate danger and points the party toward the Gnarled Teahouse.
Location: Act 1, on the approach to the Gnarled Teahouse
TipKeep dialogue and exploration options open before starting a fight; the quest is designed around discovering the deception.
- 02
Find the entrance to Auntie Ethel’s hidden lair.
Reach the Gnarled TeahouseTravel to the teahouse and speak with Ethel or investigate the building as circumstances allow. The visible rooms are not the full encounter, so search for signs that the location conceals a passage into the Hag’s lair.
Location: Gnarled Teahouse
Watch outTreat the teahouse as hostile territory even when Ethel is speaking peacefully; the quest can turn into combat or a forced retreat.
- 03
Enter with a plan for hazards, illusions and hostile thralls.
Prepare before entering the lairHeal the party, restore useful resources and decide whether the priority is defeating Ethel, rescuing victims or combining both goals. The lair contains traps and magical effects, so a formation that leaves characters spread across hazards can make the next section harder.
Location: Gnarled Teahouse and the entrance to the lair
TipUse turn-based movement and inspect suspicious terrain rather than moving the whole party blindly through the passage.
- 04
Reach the deeper chamber without abandoning the rescue effort.
Navigate the trapped environmentAdvance through the lair carefully and respond to the hazards as they appear. The route is dangerous because the environment can injure or delay the party while Ethel’s servants and magical defenses divide attention.
Location: Auntie Ethel’s lair
Watch outRushing toward the next room can trigger hazards while party members are still out of position.
- 05
Clear a safe route toward Ethel and the victims.
Deal with the Hag’s thralls and illusionsHostile pawns and magical doubles can obscure which threats deserve immediate attention. Separate genuine targets from distractions where possible, protect fragile party members and avoid wasting powerful attacks on an uncertain target.
Location: Auntie Ethel’s lair
TipUse examination, positioning and controlled attacks before committing to large area effects.
- 06
Stop Auntie Ethel and prevent her from completing her plans.
Confront Auntie Ethel in her lairWhen Ethel retreats from the teahouse, pursue her into the lair and begin the main confrontation. The fight combines her own magic with the arena’s hazards, so preserving movement options and keeping characters away from exposed danger is as important as dealing damage.
Location: The Hag’s lair
- 07
Defeat or disable Ethel without worsening the victims’ situation.
Protect Mayrina during the confrontationKeep the rescue target in mind while fighting the Hag rather than treating every combatant as disposable. The result can change according to the attacks, non-lethal options and spells used around the victims.
Location: The lair’s central confrontation area
Watch outArea attacks and uncontrolled effects can harm people the party is trying to save.
- 08
Complete the rescue and decide what to do with the associated magical item.
Resolve the Act 1 outcomeAfter the confrontation, inspect the room and speak with Mayrina to understand what the party’s choices achieved. The immediate victory is not necessarily the end of Mayrina’s story, and the wand associated with her situation can affect how the aftermath develops.
Location: The Hag’s lair and its aftermath
- 09
Find the Hag’s later hiding place.
Follow the Hag’s trail into Act 3If the questline continues, look for evidence that Auntie Ethel’s threat has not been fully removed. In Act 3 she can be found hiding beneath the Mermaid Tavern, creating a later chance to intervene on behalf of her victims.
Location: Baldur’s Gate, beneath the Mermaid Tavern
Watch outAdvancing the wider story can close access to earlier areas and unresolved Act 1 outcomes.
- 10
Stop Auntie Ethel for good and resolve the remaining consequences.
End the remaining threatConfront Ethel again beneath the Mermaid Tavern and deal with the victims and followers connected to her operation. This later encounter is the questline’s final stated opportunity to stop her and can provide closure for Mayrina’s campaign against the Hag.
Location: Basement beneath the Mermaid Tavern
Mission mechanics
The distinctive mechanic of Stop the Hag is that combat takes place inside a hostile puzzle-like environment. Traps, magical illusions and summoned pawns prevent the party from reducing the encounter to a single damage race. Exploration, careful target selection and the preservation of movement routes are all part of the fight.
Ethel’s deception also affects how players read the battlefield. A character may need to examine targets, compare their positions and avoid spending limited resources until the real threat is clear. This is especially important when the party is trying to protect victims, because indiscriminate attacks can undermine the rescue objective.
The quest supports more than one approach to victim preservation. Non-lethal attacks and specific spells can be used as tactical tools, but their usefulness depends on the exact target and situation. Players should treat these options as part of a broader plan rather than assuming that every victim can be safely handled in the same way.
What works and what does not
Strengths
- The quest combines investigation, dialogue, exploration and combat instead of placing the entire objective in a single arena.
- The trapped lair makes positioning and route planning meaningful throughout the encounter.
- Victim-focused choices give the confrontation consequences beyond simply defeating Auntie Ethel.
- The Act 3 continuation gives the earlier conflict lasting narrative relevance.
Weaknesses
- The Hag’s illusions and summoned pawns can make target selection unclear, especially on a first attempt.
- Environmental hazards can punish players who enter without healing or a plan for movement.
- The quest’s branching outcomes mean that a combat victory does not automatically guarantee the best result for every victim.
- Some consequences are separated by acts, making it easy to overlook the connection between the early rescue and the later confrontation.
Best uses
- Approach the quest as a rescue and investigation mission rather than a routine boss fight.
- Use controlled movement, examination and defensive resources to reduce the impact of the lair’s hazards.
- Create a save before the teahouse confrontation if preserving optional outcomes matters.
PhasesSpoilers
- 1
Teahouse confrontation
Starts: The party challenges Auntie Ethel or pushes far enough into the Gnarled Teahouse for her deception to collapse.
The initial encounter establishes Ethel as the antagonist and can lead directly to her retreat into the hidden lair.
- Auntie Ethel’s magicTell Magical effects and deceptive behavior signal that the apparent conversation has become a hostile encounter.Answer Spread vulnerable characters carefully and keep defensive resources available.
- Do not assume the visible teahouse is the complete battlefield.
- Decide whether the immediate priority is Ethel, Mayrina or safe access to the lair.
- 2
Lair hazards and thralls
Starts: Ethel flees from the teahouse into her hidden domain.
The party must navigate traps while dealing with illusions and summoned or controlled pawns.
- Environmental trapsTell Suspicious sections of the route and hazardous terrain can threaten characters moving without caution.Answer Advance deliberately and avoid sending the entire party through an untested area.
- Magical illusionsTell Multiple apparent threats can make it difficult to identify the genuine target.Answer Examine targets and prioritize certainty over immediately spending area attacks.
- Keep the party within support range without clustering everyone on a hazard.
- Use turn-based movement when the route becomes difficult to read.
- 3
Main Hag confrontation
Starts: The party reaches Ethel deeper in the lair.
The decisive fight combines Auntie Ethel’s magic, battlefield deception and the danger of harming the people the party is trying to save.
- Illusion-based pressureTell Copies or misleading targets appear during the confrontation.Answer Verify targets before committing high-value attacks.
- Lair controlTell The arena itself limits safe movement and can split the party’s attention.Answer Preserve escape routes and move characters away from hazards before they become trapped.
- Protect the rescue target while maintaining pressure on Ethel.
- Non-lethal or spell-based solutions may support a victim-preservation strategy.
Boss encounterSpoilers
- LocationAuntie Ethel’s lair beneath the Gnarled Teahouse
- HealthNot listed; encounter durability varies with game difficulty and party progression.
Keep the party mobile, inspect apparent targets before attacking and avoid allowing the lair’s hazards to dictate the fight. Protect Mayrina and other victims while reducing Ethel’s ability to create distractions. If the quest continues into Act 3, the later encounter beneath the Mermaid Tavern should be treated as a separate opportunity to resolve the remaining threat.
Weaknesses
- Target identification and battlefield control are more important than relying on raw damage alone.
- The Hag’s defenses can be disrupted by suitable spells or careful tactical choices.
Rewards
- Quest outcome involving Mayrina and the Hag’s victims
- Possible access to the Bitter Divorce wand
- Later consequences connected to the Mermaid Tavern confrontation
Choices and consequencesSpoilers
- Intervene in Auntie Ethel’s kidnapping of Mayrina
The party becomes involved in the Act 1 questline and can pursue the conflict to the Gnarled Teahouse and the Hag’s lair.
- SpoilerUse non-lethal attacks or suitable spells around victims
These tools can support an attempt to save victims or disable defenses rather than treating the encounter as an unrestricted battle.
- SpoilerTake or use the Bitter Divorce wand after the Act 1 confrontation
The wand is tied to Mayrina’s situation and can influence how the immediate aftermath is resolved.
- SpoilerLeave the Act 1 conflict unresolved before progressing
Later story progression can make earlier locations or outcomes unavailable, so unresolved rescue decisions may be missable.
- SpoilerPursue Ethel beneath the Mermaid Tavern in Act 3
The party receives a final opportunity to oppose the Hag and address the wider consequences of her actions.
Checklist
- Investigate Mayrina’s disappearance before treating the situation as resolved.The kidnapping is the central lead into the questline.
- Search the Gnarled Teahouse for the route into the hidden lair.The visible building does not contain the whole encounter.
- Save before confronting Auntie Ethel.Several victim and reward outcomes are choice-dependent.
- Bring healing and defensive resources into the lair.The environment can be as dangerous as the enemies.
- Check targets before using powerful area attacks.Illusions and pawns can make the battlefield deceptive.
- Protect Mayrina during the main confrontation.The rescue objective can be damaged by careless attacks.Optional
- Investigate the aftermath and the Bitter Divorce wand.This item is associated with Mayrina’s outcome.Optional
- Look for the Hag beneath the Mermaid Tavern in Act 3.This is the later opportunity to continue the questline.Optional
Collectibles and secretsSpoilers
- 01MissableBitter Divorce
Where: Associated with the aftermath of the Act 1 Hag encounter
The wand is connected to Mayrina’s situation and can be involved in the player’s decision about the immediate outcome.
- 02MissableWhispering Masks
Where: Around the Hag’s lair and her thralls
These masks are associated with the servants under Ethel’s influence and may be encountered during the lair section.
Failure conditionsSpoilers
- A party member or victim is defeated during the encounterCombat failure can force a reload and may prevent the intended rescue outcome.
- The party harms a protected victim with uncontrolled attacksArea effects and poor target selection can undermine the objective of saving the Hag’s victims.
- The party advances the story before resolving the Act 1 sectionEarlier areas and choices may become unavailable after major progression, making some outcomes missable.
- The party leaves the later Hag encounter unresolvedThe questline’s Act 3 conclusion requires finding and confronting Ethel beneath the Mermaid Tavern.
On failure
Use a manual save before entering the teahouse and again before the main lair confrontation. The exact checkpoint behavior can vary with the game’s current state and difficulty.
RewardsSpoilers
- Bitter DivorceA notable item associated with the Act 1 aftermath and the choices surrounding Mayrina.
- Whispering MasksItems associated with Auntie Ethel’s thralls and the lair encounters.
- Victim outcomesThe principal reward is narrative and choice-dependent: the party can change the fate of Mayrina and other people affected by the Hag.
- Act 3 resolutionFollowing the quest into the Mermaid Tavern can provide closure by offering another chance to stop Ethel.
AftermathSpoilers
The Hag’s story can continue
Defeating or escaping Auntie Ethel in Act 1 does not necessarily close every thread connected to her victims. Mayrina can later lead a group in Act 3 dedicated to hunting the Hag, and the party can find Ethel hiding beneath the Mermaid Tavern for a final opportunity to intervene.
Trivia
- The quest is framed around a Hag rather than a conventional monster hunt, making deception and bargains central to its structure.
- The Gnarled Teahouse functions as both a social setting and the entrance to a trapped combat environment.
- The questline is unusual in that its central conflict can reappear across Acts 1 and 3.
- Mayrina’s later role gives one of the early victims an active connection to the continuing hunt for Auntie Ethel.
Sources
- Stop the Hag quest overview — gamespot.com
- Auntie Ethel and Mayrina quest discussion — steamcommunity.com
- Baldur’s Gate 3 Hag quest guide — vg247.com
- Auntie Ethel encounter reference — gamerant.com
Relationships
Characters
- Auntie EthelAntagonistAuntie Ethel is the Hag at the centre of the kidnapping, lair encounter and later confrontation.
- MayrinaVictimMayrina’s kidnapping begins the central Act 1 conflict and her later actions connect the questline to Act 3.
Locations
- Gnarled TeahouseAct 1 locationThe teahouse conceals the entrance to Auntie Ethel’s lair.
- Mermaid TavernAct 3 locationAuntie Ethel can later be found beneath the Mermaid Tavern.
Items
- Bitter DivorceAssociated itemA wand tied to the aftermath of Mayrina’s rescue.