Weaponmajor

Adamantine Scimitar

The Adamantine Scimitar is a rare +1 melee weapon crafted at the Adamantine Forge in Baldur's Gate 3. It is especially useful against resistant targets and objects.

Importance
major
AS
Baldur's Gate 3 · weapon
01

Key Takeaways

The Adamantine Scimitar is an Act 1 crafted weapon whose value comes from bypassing slashing resistance and imposing Reeling, rather than from unusually high base damage alone.

01

Crafted at the Adamantine Forge

This rare +1 scimitar is made at the Adamantine Forge in Grymforge by combining Mithral Ore with a Scimitar Mould. Its availability therefore depends on reaching the forge and obtaining both crafting components.

02

Its defining effect is resistance bypass

The weapon ignores resistance to slashing damage when attacking creatures. This makes it especially relevant against resistant targets, while preserving the importance of choosing an appropriate damage type against other defenses.

03

It can critically hit objects

Attacks against objects automatically land critical hits. This is a distinct utility effect rather than a general critical-hit bonus against creatures.

04

Hits apply Reeling

When the scimitar hits a target, that target receives Reeling for one turn. The condition gives the weapon a defensive contribution in addition to its slashing damage.

05

The forge choice is limited

Mithral Ore is limited in Act 1, so forging this weapon uses a resource that could instead produce another Adamantine Forge item. The decision should be made alongside the rest of the party’s equipment needs.

06

A targeted alternative to a normal scimitar

Compared with an ordinary scimitar, the Adamantine Scimitar combines a +1 enchantment with resistance bypass, object-critical utility, and Reeling. Its strongest distinction is therefore its package of effects, not an unsupported claim of universal superiority.

02

Overview

The Adamantine Scimitar is a rare +1 melee weapon crafted at the Adamantine Forge in Baldur’s Gate 3. Its value comes less from raw weapon output than from bypassing slashing resistance and imposing Reeling on struck targets.

The Adamantine Scimitar is a named, craftable scimitar associated with the Adamantine Forge in Grymforge. It occupies an important Act 1 progression slot because obtaining it requires spending a Scimitar Mould and Mithral Ore, resources that can instead produce other Adamantine Forge weapons. That choice makes the scimitar part of a broader equipment decision rather than an ordinary purchase or random replacement drop.

Its defining offensive property is its interaction with slashing resistance: the weapon can ignore that resistance when it deals slashing damage. This gives it a specific role against resistant targets, although it should not be treated as a universal measure of superiority over weapons with stronger enchantments or more influential unique effects. Its other signature behaviour is Reeling, which the weapon applies to targets it hits for one turn.

The scimitar also automatically lands critical hits against objects. That is a specialized utility effect rather than a general combat critical-hit rule, so its importance depends on whether the encounter or exploration route gives the character meaningful objects to attack. Together with its resistance interaction and Reeling effect, this makes the weapon more mechanically distinctive than a standard scimitar while keeping its use case tied to target type and encounter context.

Because it is forged rather than found through a normal vendor or enemy-drop route, the Adamantine Scimitar belongs to the early-game crafting progression of Baldur’s Gate 3 and is available in the base game’s Act 1 Grymforge sequence. It is not a DLC variant or an upgraded form of a separate scimitar. Players choosing it are selecting a persistent weapon from the forge’s limited Mithral Ore supply, so the relevant comparison is not only with other scimitars but also with the other craftable Adamantine weapons competing for the same materials.

03

Statistics

This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.

  • Base Damage
    1d6+1
  • Damage Type
    Slashing
  • Enchantment
    +1
  • Rarity
    Rare
  • Weight
    1.35 kg
  • Value
    190 gp
  • Entry Type
    Named / special

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar slashing weapons

WeaponBase DamageDamage TypeEnchantmentWeightValue
Adamantine Scimitar1d6+1Slashing+11.35 kg190 gp
Phalar Aluve1d8+1Slashing+11.35 kg250 gp
Adamantine Longsword1d8+1Slashing+11.35 kg100 gp
Duke Ravengard's Longsword1d8+1Slashing+11.35 kg250 gp
Justiciar's Scimitar1d6+2Slashing+21.35 kg480 gp

Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Baldur's Gate 3 Act One access to Grymforge through the Underdark.
  • A Scimitar Mould found in Grymforge.
  • One piece of Mithral Ore from Grymforge.
  • Access to and operation of the Adamantine Forge.
  • This is a base-game Act One acquisition with no DLC, New Game Plus, or vendor requirement. The weapon is not a normal enemy drop; its availability is limited by the single scimitar mould and the forge's limited Mithral Ore supply, so it is effectively a once-per-playthrough craft.
  1. 01Reach the Adamantine Forge in Grymforge, the Underdark area visited during Act One. The forge is below the main Grymforge ruins and is accessed by descending to the Ancient Forge platform.
  2. 02Find the Scimitar Mould in Grymforge and collect Mithral Ore from one of the ore deposits in the area. Both components are required; neither is purchased from a vendor or obtained as a random weapon drop.
  3. 03At the Adamantine Forge, place the Scimitar Mould in the Mould Chamber and Mithral Ore in the Crucible. Operate the forge to produce the Adamantine Scimitar. Using the forge may trigger its guardian encounter, so be prepared to resolve that encounter before continuing.
  4. 04The craft is guaranteed when the correct mould and ore are supplied. The scimitar mould produces this weapon rather than a random Adamantine item, but the limited Mithral Ore means the forge's available crafts must be allocated carefully.
06

Availability

Story campaign — Act 1, base gameCraftable

Requires Access to the Adamantine Forge in Grymforge, one Scimitar Mould, and Mithral Ore.

The Adamantine Scimitar is not presented as a vendor-stock item or purchase; its availability depends on spending limited Mithral Ore at the forge. No separate DLC, NG+, or stat requirement is established here.

07

Mechanics and Handling

The Adamantine Scimitar uses the ordinary scimitar moveset rather than adding a separate activated weapon action. Its value comes from how its passive effects change otherwise routine melee attacks: it is a light, finesse weapon suited to one-handed use, dual wielding, and characters who want to attack with Dexterity when their build allows it. The weapon remains a close-range option, so positioning and access to the target still matter more than any special reach or area effect.

Reeling on a successful hit

A melee hit with the Adamantine Scimitar applies Reeling to the target for one turn. Reeling penalizes the affected creature's attack rolls, making the weapon useful for reducing the immediate threat posed by an enemy that survives the strike. This is a control benefit attached to the weapon's normal attacks rather than a separate debuff action, so it can matter even when the scimitar is not the character's primary source of damage.

The effect is most relevant against opponents that are likely to remain active for the next round. It does not replace dedicated crowd control: the weapon does not paralyse, knock a target prone, or prevent movement. Its contribution is a short-lived reduction in offensive reliability, and the page should treat that as the practical consequence of Reeling rather than as a damage increase.

Adamantine attacks and resistance

The weapon's attacks ignore resistance to slashing damage. This is distinct from increasing the weapon's displayed damage or adding another damage type: the scimitar still makes its normal slashing attacks, but resistance that would normally reduce that slashing damage does not apply to those attacks.

This property is especially relevant when comparing the scimitar with an ordinary weapon of similar type. Against a target without slashing resistance, the passive does not create an additional damage rider. Against a resistant target, it can preserve more of the attack's normal damage without requiring the wielder to change ammunition, apply a temporary coating, or use a separate weapon action.

Critical hits against objects

The Adamantine Scimitar automatically lands critical hits against objects. The wording is limited to objects: it should not be treated as a general critical-hit property against creatures, nor as a bonus to the character's normal critical-hit chance. This makes the effect primarily relevant when attacking destructible environmental targets or other object-type targets for which the game's critical-hit rules apply.

Because the property is conditional on the target being an object, it does not change the scimitar's ordinary creature-facing attack pattern. Its combat identity against enemies comes from Reeling and resistance bypass, while the guaranteed critical behaviour is a specialised utility effect.

Handling in one hand or the off hand

As a light, finesse scimitar, the weapon can fit naturally into a dual-wielding setup when the character meets the relevant weapon and off-hand requirements. Its passive effects are tied to attacks made with the weapon, so an off-hand strike can still be meaningful even when the character's main-hand weapon supplies the larger damage effect or a different utility passive.

Some player reports describe the slashing-resistance interaction appearing to benefit an off-hand weapon in dual-wielding situations. That behaviour should be treated cautiously rather than as a guaranteed universal interaction: the reliable use case is the Adamantine Scimitar's own attacks, while any transfer or broader off-hand application depends on the game's current item-effect handling. The scimitar therefore works best when the wielder can make regular attacks with it, rather than merely carrying it for a passive that may not extend to another weapon.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Ignore Resistance lets the scimitar's slashing damage bypass slashing resistance, preserving its damage against resistant targets without requiring a separate damage type.
  • Its attacks can automatically critically hit objects, making it a practical choice for breaking destructible environmental targets.
  • A hit inflicts Reeling for one turn, imposing an attack-roll penalty on the affected creature and giving repeated attackers a way to reduce its offensive reliability.
  • As a Finesse weapon, it can suit either Strength- or Dexterity-focused characters when the character has the relevant scimitar proficiency.

Weaknesses

  • The scimitar's one-handed weapon profile gives it less base weapon-die damage than heavier two-handed alternatives, so its value depends more on its special properties than on raw weapon damage.
  • Ignore Resistance is specifically a slashing-damage interaction; it does not make the weapon universally effective against targets resistant or immune to other damage types.
  • Forging it consumes a Scimitar Mould and Mithral Ore at the Adamantine Forge, competing with other limited Adamantine Forge rewards. Choosing it has an opportunity cost in Act 1.
  • Its Reeling effect is most useful when the target survives long enough for the attack penalty to matter; it offers less defensive value against enemies that are defeated immediately or attack through non-attack-roll effects.

Best uses

  • Give it to a proficient one-handed martial character who expects to fight creatures with slashing resistance and wants that resistance bypassed.
  • Use it on a character making several weapon attacks so Reeling can contribute repeatedly during a sustained melee exchange.
  • Choose it when the party values a finesse-capable Adamantine Forge weapon or needs a reliable tool for destroying objects with critical hits.
  • Consider it when the party's planned forge reward is being selected around Act 1 encounters rather than reserving the Mithral Ore and Scimitar Mould for a different craftable item.
10

Compared With Similar Weapons

Compared With Similar Weapons
WeaponWeapon type and handlingDistinctive effectAcquisition and role
Adamantine ScimitarIgnores resistance to slashing damage; attacks inflict Reeling for one turn; automatically lands critical hits against objectsCrafted at the Adamantine Forge with Mithral Ore and a Scimitar Mould. A strong Act 1 choice when its anti-resistance effect or object damage matters.—
ScimitarNo Adamantine weapon effectsThe ordinary scimitar is the closest handling comparison. Choose it when preserving Mithral Ore for another forge item matters more than the Adamantine Scimitar's special effects.—
Phalar AluveProvides the Sing and Shriek weapon actions, offering party support or enemy debuff utility rather than slashing-resistance bypassA strong adjacent alternative for finesse users who want a distinctive active effect and versatile handling instead of the Adamantine Scimitar's reliable on-hit Reeling.—
Knife of the Undermountain KingSpecial critical-hit and damage-die mechanics support attacks that already have a high chance of critically hittingAvailable in Act 1 at Crèche Y'llek. It is a more natural comparison for a crit-focused dual-wielder, while the Adamantine Scimitar is more broadly useful against resistant slashing targets and objects.—
11

Used In

  • The Adamantine ForgeThe forge where the Adamantine Scimitar is crafted; making it is one of the forge’s limited Act 1 item choices.
  • GrymforgeThe Underdark area containing the Adamantine Forge and the materials and mould needed to create this weapon.
  • Mithral OreOne of the two required crafting inputs for the Adamantine Scimitar at the Adamantine Forge.
  • Scimitar MouldThe weapon mould required, together with Mithral Ore, to forge the Adamantine Scimitar.
12

Lore and Design

The Adamantine Scimitar is associated with the Adamantine Forge in Grymforge, where it is produced by combining a Scimitar Mould with Mithral Ore. Its significance is therefore tied to the forge’s limited crafting opportunities in Act 1 rather than to a documented character, faction, or quest relationship. Choosing this weapon consumes one of the available Mithral Ore resources and prevents that material from being used for another forge product.

The scimitar belongs to the group of six craftable items associated with the Adamantine Forge. Within that group, its identity is defined by the forge’s adamantine properties: it can critically strike objects, ignores resistance to slashing damage, and applies Reeling when it hits a target. These effects describe the weapon’s documented function; they do not establish a separate origin story or a confirmed real-world inspiration. Community observations about its resistance-ignoring effect interacting with an off-hand weapon are practical reports, not documented lore or developer commentary.

13

Trivia

  • The Adamantine Scimitar is one of six craftable items associated with the Adamantine Forge in Grymforge; the forge’s mould-and-ore system means choosing it competes with the other available forge rewards.
  • Players have reported that the scimitar’s resistance-ignoring effect can sometimes interact with an off-hand weapon while dual-wielding. This is a situationally reported interaction rather than a universal rule, so it should not be treated as guaranteed behaviour.