Weapon
Adamantine Splint Armour
Adamantine Splint Armour is a Very Rare heavy armour piece with Armour Class 18, critical-hit protection, damage reduction, and a Reeling effect for attackers.
Catalog
Every weapon in the game, with side-by-side stats, acquisition, price and availability.
Weapon
Adamantine Splint Armour is a Very Rare heavy armour piece with Armour Class 18, critical-hit protection, damage reduction, and a Reeling effect for attackers.
Weapon
Belm is a very rare +2 scimitar in Baldur's Gate 3, notable for its bonus-action main-hand attack when equipped in the off-hand and its compatibility with a shield.
Legendary dagger with critical-hit, defensive, and slot-dependent special benefits.
Blade of the First Blood is a legendary dagger in Baldur's Gate 3, acquired during the confrontation with Orin the Red in the Temple of Bhaal.
Weapon
Bloodthirst is a legendary +2 dagger in Baldur's Gate 3, obtained from Orin the Red in Act 3 and suited to critical-hit-focused and piercing-damage builds.
Weapon
Crimson Mischief is a legendary shortsword found during Act Three of Baldur's Gate 3. Its bonuses reward advantage, wounded targets, and off-hand attacks that benefit from the wielder's ability modifier.
Weapon
The Dwarven Thrower is a very rare +2 warhammer that returns after being thrown and gains additional bludgeoning power when used by a Dwarf or against a very large creature.
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Gontr Mael is a legendary +3 longbow found in Act 3 of Baldur's Gate 3. Its special abilities add Guiding Bolt, Celestial Haste and a fear effect to a ranged weapon.
Weapon
The Halberd of Vigilance is a very rare +2 halberd in Baldur's Gate 3, combining initiative and Perception benefits with reaction-focused attack bonuses and additional Force damage.
Weapon
Hellrider's Longbow is an Act 3 ranged weapon in Baldur's Gate 3 that grants a significant +3 bonus to initiative rolls, making it valuable even when its wielder rarely attacks with a bow.
Weapon
The Infernal Rapier is a very rare +2 rapier in Baldur's Gate 3 that uses the wielder's Spellcasting Modifier for attack and damage rolls while improving spellcasting and enabling a Cambion summon.
Weapon
Killer's Sweetheart is a very rare ring from Act II that guarantees the wearer's next attack roll is a critical hit after they kill a creature, once per Long Rest.
Weapon
The Mace of Lathander is a legendary mace found in the Githyanki Creche inside Rosymorn Monastery, combining holy light, emergency healing and the Sunbeam spell.
Weapon
Markoheshkir is a legendary +2 quarterstaff in Baldur's Gate 3 that gives spellcasters a free spell cast and access to Kereska's elemental power.
Weapon
The Orphic Hammer is a legendary +3 warhammer obtained in the House of Hope during Act Three. It can shatter the infernal bonds imprisoning Orpheus and grants Advantage on saving throws against spells.
Weapon
The Shadow Lantern is a craftable utility weapon in Baldur's Gate 3 that protects its wielder from the Shadow Curse and grants access to Conjure Shadow Lantern Wraith.
Weapon
A legendary +3 spear awarded to Shadowheart for completing her questline involving Lady Shar, combining blindness immunity, obscured-area benefits, Darkness, and area-of-effect battlefield control.
Weapon
The Silver Sword of the Astral Plane is a legendary +3 greatsword with especially strong benefits for githyanki characters, including psionic damage, improved saving throws, and the unique Soulbreaker action.
Weapon
The Silver Sword of the Astral Plane is a legendary +3 greatsword in Baldur's Gate 3, with extra psionic damage, the Soulbreaker weapon action, and especially strong benefits for Githyanki characters.
Weapon
The Staff of the Emperor is a rare +2 quarterstaff carried by The Emperor, combining a spellcasting bonus with a situational stun effect.
Weapon
The Blood of Lathander is a legendary mace hidden beneath Rosymorn Monastery in Baldur's Gate 3. Its radiant abilities, protective healing effect and access to Sunbeam make it particularly valuable against undead and fiends.
Weapon
The Hellfire Engine Crossbow is a Very Rare +2 heavy crossbow assembled from components found in the Steel Watch Foundry during Act 3 of Baldur's Gate 3.
Weapon
The Trident of the Waves is a very rare +1 trident in Baldur's Gate 3 that creates water around struck targets and applies Wet, enabling Cold and Lightning damage synergies.
Weapon
Viconia's Walking Fortress is a legendary shield in Baldur's Gate 3 that protects against spells, punishes attackers with Force damage and can reflect incoming projectiles.
Weapon
Cacophony is a rare +1 quarterstaff in Baldur's Gate 3 that adds thunder damage to physical attacks and grants Thunderous Smite once per short rest.
Weapon
A rare martial hand crossbow found in Lady Jannath's Estate during Act 3, the Hand Crossbow +2 improves attack and damage rolls and supports bonus-action ranged attacks.
Weapon
Joltshooter is a rare longbow in Baldur's Gate 3 that generates Lightning Charges when it deals damage, making it a natural fit for lightning-focused archer builds.
Weapon
Light of Creation is an uncommon martial two-handed halberd in Baldur's Gate 3. It adds lightning damage to its attacks but can trigger the Overcharge passive, which may stun its wielder.
Weapon
Mourning Frost is a very rare +1 quarterstaff assembled from three Underdark components. It supports cold-focused spellcasters by adding damage to cold spells and giving those spells a chance to inflict Chilled.
Weapon
The Shield of Devotion is a very rare shield found during Act 2 that combines strong defensive protection with extra spellcasting resources and a built-in support spell.
Weapon
The Soulbreaker Greatsword is a rare +1 magical greatsword in Baldur's Gate 3, valued for its Initiative bonus, stun-oriented weapon action, and additional Psychic damage for Githyanki wielders.
Weapon
Staffs in Baldur's Gate 3 are quarterstaves that combine simple melee attacks with magical bonuses, free spells, elemental effects, and other benefits for spellcasters.
Weapon
The Sussur Greatsword is a rare +1 magical greatsword in Baldur's Gate 3 that can Silence a target when it lands a successful melee hit.
Weapon
The Sylvan Scimitar is an uncommon +1 scimitar in Baldur's Gate 3 that lets its wielder use their Spellcasting Ability modifier for attack and damage rolls.
Weapon
The Joltshooter is a rare longbow in Baldur's Gate 3 that grants Lightning Charges when its wielder deals damage, making it a useful early-game option for ranged builds.
Weapon
The Masterwork Weapon is the reward category created through Finish the Masterwork Weapon in Act One, allowing one of three Sussur weapons to be forged.
Weapon
The Skinburster is an uncommon +1 halberd found in Crèche Y'llek, distinguished by its Skinburster Force ability and Force Conduit damage reduction.
Weapon
The Vicious Warhammer is a rare enchanted warhammer in Baldur's Gate 3 that rewards critical hits with additional damage.
Weapon
Hunter's Dagger is an uncommon magical +1 dagger in Baldur's Gate 3 that inflicts Ruptured on melee-hit targets, punishing movement with stacking damage.
Weapon
The Ironvine Shield is an uncommon shield in Baldur's Gate 3 whose passive can damage attackers when its wielder uses a Shillelagh-empowered weapon and takes damage from an attack.
Weapon
Shortsword +1 is an uncommon, lightly enchanted martial melee weapon in Baldur's Gate 3. Its finesse property and +1 attack and damage bonus make it a practical early-game choice.
Weapon
Spellthief is an uncommon longbow that restores one level 1 spell slot when its wielder lands a critical hit, once per short rest.
Weapon
The Wood Woad Shield is an uncommon shield in Baldur's Gate 3 that grants a +2 Armour Class bonus and provides the Woad's Ensnaring Strike ability.
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The Shortbow is a simple ranged weapon in Baldur's Gate 3 that deals piercing damage and provides a practical option for characters with basic ranged weapon proficiency.
Weapon
The Sickle is a simple melee weapon in Baldur's Gate 3 that deals slashing damage and uses the Light weapon property.
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Spear +1 is a common magical spear in Baldur's Gate 3 that improves attack and damage rolls by +1. Its Versatile property supports one- or two-handed use, making it a practical early-game upgrade.
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Salami is a humorous improvised melee weapon in Baldur's Gate 3 that can be wielded, thrown, or carried as camp supplies.
Weapon
Sausage is a minor improvised melee weapon in Baldur's Gate 3, allowing a food item to be equipped and used for close-range bludgeoning attacks.
Weapon
Abdel's Trusted Shield is a very rare shield in Baldur's Gate 3 that grants a +2 Armour Class bonus, Shield Bash, and a short-rest defensive action against ranged attacks.
Weapon
Absolute's Protector is a rare shield in Baldur's Gate 3 that improves Armor Class, provides defensive reactions and spells, and offers an additional benefit to characters bearing the Absolute's Brand.
Weapon
Absolute's Warboard is an uncommon shield found in the Shattered Sanctum. Its Absolute's Ward passive rewards a branded wielder with improved Saving Throws, and it can cast Heroism once per Long Rest.
Weapon
The Adamantine Longsword is a rare, versatile melee weapon crafted at the Adamantine Forge in Grymforge. It deals slashing damage, ignores enemy slashing resistance, and applies Reeling to struck targets.
Weapon
The Adamantine Mace is a rare +1 simple melee weapon crafted at the Adamantine Forge in Baldur's Gate 3. Its special properties make it particularly useful against objects and sturdy obstacles.
Weapon
The Adamantine Scimitar is a rare +1 melee weapon crafted at the Adamantine Forge in Baldur's Gate 3. It is especially useful against resistant targets and objects.
Weapon
The Adamantine Shield is a rare defensive item crafted at the Adamantine Forge during Act 1 of Baldur's Gate 3. It improves Armour Class, protects against critical hits and can punish attackers who miss.
Weapon
Allandra's Whelm is a rare +2 trident with one- and two-handed use, distinctive frost-related abilities, and no normal in-game acquisition method because it is cut content.
Weapon
Ambusher is a rare +1 shortsword that improves Initiative and Perception while adding Necrotic damage against creatures that have not yet taken a turn.
Weapon
The Arcane Absorption Dagger is a very rare +1 dagger found in Baldur's Gate 3's files, but it is cut or unreleased content rather than a normally obtainable weapon.
Unverified weapon entry requiring editorial confirmation
Arduous Flame Blade is an unverified weapon entry associated with Baldur's Gate 3. No reliable gameplay, acquisition, location, or equipment data is available in the supplied material.
Weapon
Argument Solver is an uncommon two-handed greatclub in Baldur's Gate 3, combining a +1 weapon enchantment with the Tenacity passive and the Poison Mist weapon action.
Weapon
The Artificial Leech is an uncommon finesse dagger in Baldur's Gate 3, designed as a bloodletting medical instrument and associated with the nurses of the House of Healing.
Weapon
Assassin's Touch is an uncommon +1 dagger whose Deathly Slumber property adds necrotic damage against sleeping or knocked-out targets.
Weapon
The Axe of the Snowy Child cannot be verified as an item in Baldur's Gate 3. The name may be misspelled, misremembered, or associated with another game.
Weapon
The Azer Warhammer is a Baldur's Gate 3 weapon associated with the fire-forged Azer enemies and the warhammer weapon category.
Weapon
Balduran's Giantslayer is a legendary +3 greatsword in Baldur's Gate 3, built for Strength-focused melee characters and especially effective against Large, Huge, and Gargantuan enemies.
Weapon
The Band of the Mystic Scoundrel is a rare ring in Baldur's Gate 3 that lets weapon attacks set up illusion and enchantment spells as bonus actions.
Weapon
The Battle-Worn Blade is a common martial versatile longsword found in Act 1 of Baldur's Gate 3, including inside Zevlor's chest in the Secluded Chamber.
Weapon
The Battleaxe is a versatile martial melee weapon in Baldur's Gate 3 that can deal reliable slashing damage in one or both hands.
Weapon
Berserker's Greataxe is not a documented weapon in Baldur's Gate 3. The name appears to result from confusion with other greataxes or tabletop roleplaying terminology.
Weapon
Blackguard's Sword is a rare +2 longsword that adds necrotic damage to successful hits and can Daze targets struck by a Smite.
Weapon
The Blade of Oppressed Souls is a rare, enchanted +1 longsword that adds psychic damage to its slashing attacks and grants the Crowning Strike weapon action.
Weapon
The Blade of Screams is a rapier in Baldur's Gate 3 that can be acquired as early as level 5 and can support several melee-focused setups.
Weapon
Blade of the Undercity is an unverified weapon entry for Baldur's Gate 3. No reliable information confirming the item has been identified.
Weapon
The Blood of Lathander is a legendary +3 mace found beneath Rosymorn Monastery. It provides radiant utility, protection against death, and access to Sunbeam.
Weapon
The Blooded Axe is an early-game two-handed greataxe in Baldur's Gate 3. Its distinctive passive adds slashing damage when the wielder is at or below half health.
Weapon
The Blooded Greataxe is a rare +1 martial two-handed melee weapon whose Relentless Revenge ability adds slashing damage while its wielder is at 50% hit points or less.
Weapon
Bloomridge Spear is not a verified weapon in Baldur's Gate 3. The name appears to be a mistaken association with Bloomridge Park, an Act Three location in the Lower City.
Weapon
The Blowgun is a light ranged weapon in Baldur's Gate 3 that deals modest piercing damage and is best suited to Dexterity-focused characters who want a compact weapon option.
Weapon
Bonesaw is a minor weapon entry in Baldur's Gate 3 whose exact properties, location, and combat classification require editorial verification.
Weapon
BOOOAL's Arms is a common javelin in Baldur's Gate 3, combining a crustacean pincer with a bone shaft and functioning as either a melee weapon or thrown projectile.
Weapon
An uncommon two-handed shortbow that adds +1 to Initiative rolls and grants access to Hamstring Shot.
Weapon
The Bow of the Banshee is a rare shortbow whose fear-focused effects can frighten targets, improve attacks against frightened creatures, and hinder enemy movement.
Weapon
Broken Club is a minor weapon entry in Baldur's Gate 3. Its deliberately damaged appearance distinguishes it from the standard Club, but its complete mechanical profile requires in-game verification.
Unverified weapon entry with no confirmed place in Baldur's Gate 3.
Bronze Shortsword is not identified as an item in Baldur's Gate 3 by the available research. The name may come from another game, a tabletop source, or a player-created reference.
Weapon
The Ceremonial Battleaxe is an uncommon +1 battleaxe found in Rosymorn Monastery and used to solve its ceremonial weapon puzzle.
Weapon
The Ceremonial Greataxe is a quest item found in Rosymorn Monastery and used in the stained glass puzzle that leads to the Dawnmaster's Crest.
Weapon
The Ceremonial Longsword is an uncommon +1 longsword used in the Dawnmaster stained-glass window puzzle at Rosymorn Monastery and in a separate Gauntlet of Shar statue puzzle.
Weapon
The Ceremonial Mace is an uncommon, one-handed +1 mace in Baldur's Gate 3, chiefly used to solve the Dawnmaster's Crest puzzle in Rosymorn Monastery.
Weapon
The Ceremonial Warhammer is an uncommon +1 warhammer found in a nest guarded by Ancient Giant Eagles at Rosymorn Monastery. It is chiefly used to solve the chapel puzzle associated with Morninglord's Radiance.
Weapon
The Charge-Bound Warhammer is a rare versatile warhammer in Baldur's Gate 3 that adds lightning damage and improves attack and damage rolls when used by a qualifying bound wielder.
Weapon
The Clown Hammer is a rare, versatile +2 warhammer found during Act 3 of Baldur's Gate 3. Its Grim Irony trait can make critical hits disable both the wielder and target with laughter.
Weapon
A simple, light, one-handed melee weapon in Baldur's Gate 3 that deals primarily bludgeoning damage and supports light-weapon and weapon-action builds.
Weapon
Club +1 is an unverified Baldur's Gate 3 weapon entry. Available research does not confirm that a distinct item with this exact name exists in the game.
Unverified weapon entry requiring confirmation against an authoritative Baldur's Gate 3 item database.
Club +2 is not a verified item name in Baldur's Gate 3. Available information indicates that the game includes other magical clubs, but no specific weapon titled Club +2 has been identified.
Weapon
An uncommon simple melee weapon found in Act 1 that sets its wielder's Strength score to 19 while equipped.
Weapon
Cold Snap is a rare dagger in Baldur's Gate 3 designed for off-hand use, combining defensive value with a reactive effect that can leave attacking enemies vulnerable to cold damage.
Weapon
Combination Axe is listed as a weapon entity for Baldur's Gate 3, but its in-game properties, location, and availability require editorial verification.
Weapon
Corellon's Grace is an uncommon quarterstaff found in the Druid Grove during Act 1 of Baldur's Gate 3. Its bonuses support unarmed attacks and unarmored characters.
Weapon
The Corrosive Flail is a rare one-handed +1 flail in Baldur's Gate 3. It deals 1d8+1 bludgeoning damage and grants the Corrosive Strike weapon action, making it useful for acid-focused tactics.
Weapon
Cruel Sting is a rare +1 longsword found in Act 2 of Baldur's Gate 3. Its special effects reward a drow wielder who attacks restrained targets.
Weapon
Cultist Brand is a common one-handed club in Baldur's Gate 3, associated with the branding of followers of the Absolute and equipped with the Concussive Smash action.
Weapon
The Dagger is a light, finesse melee weapon in Baldur's Gate 3 that deals piercing damage and can also be thrown, making it a flexible choice for agile characters and dual-wielding builds.
Weapon
Dagger +1 is an uncommon, lightly enchanted simple melee weapon in Baldur's Gate 3. Its finesse and light properties support Dexterity-based attacks and dual-wielding.
Weapon
Dagger +2 is a generic magical finesse weapon in Baldur's Gate 3 that grants a +2 bonus to Attack Rolls and Damage Rolls.
Weapon
Dancing Breeze is a very rare +2 glaive in Baldur's Gate 3 with the Finesse property and the Whirlwind Attack action.
Weapon
The Darkfire Shortbow is a rare shortbow with a +2 enchantment, permanent Fire and Cold resistance, and access to Haste and Hamstring Shot.
Unverified weapon entry
Dead Cat is listed as a weapon in the supplied Baldur's Gate 3 entity data, but no verified information is available for its statistics, effects, location, or role in the game.
Weapon
Deep Delver is an uncommon War Pick found in Grymforge during Act 1. Its Dig Deep ability inflicts Shattered and adds 1d4 Piercing damage against targets already suffering from that condition.
Weapon
Defender Flail is a rare one-handed +1 flail in Baldur's Gate 3 that improves Armor Class, reduces physical damage taken, and deals minor damage when an attack misses.
Weapon
The Defender Greataxe is a rare, two-handed +2 greataxe in Baldur's Gate 3 that trades part of its enchantment for a temporary defensive boost.
Weapon
The Deva Mace is a rare simple melee weapon in Baldur's Gate 3 that combines bludgeoning damage with a substantial radiant-damage component.
Weapon
Dolor Amarus is a rare +2 dagger in Baldur's Gate 3 that adds 7 damage when its wielder scores a critical hit.
Weapon
Dragon's Grasp is an uncommon handaxe with the Light and Thrown properties. Its Burned Alive passive adds Slashing damage against Burning targets.
Weapon
The Dragontooth Dagger is not an item in Baldur's Gate 3. It is a rare magic dagger from Dungeons & Dragons 5th Edition material, including Hoard of the Dragon Queen.
Weapon
Draining Rapier is not currently identified as a weapon in the base game of Baldur's Gate 3. The name may be mistaken, misspelled, or associated with a mod.
Weapon
The Drakethroat Glaive is a rare +2 polearm in Baldur's Gate 3 whose Draconic Elemental Weapon action can permanently enhance a weapon with elemental damage.
Weapon
Duellist's Prerogative is a legendary +3 rapier found in Act 3. Its strongest benefits reward an empty off-hand, granting an extra reaction, improved critical-hit potential, and additional necrotic damage.
Weapon
Duke Ravengard's Longsword is a rare +1 versatile longsword that improves Charisma, supports nearby allies after a kill, and grants access to Commander's Strike.
Weapon
The Enforcer Club is an uncommon +1 club designed to deal exclusively non-lethal damage, but it is not obtainable through standard gameplay in Baldur's Gate 3.
Weapon
The Ever-Seeing Eye is an uncommon amulet in Baldur's Gate 3 that allows its wearer to cast Protection from Evil and Good once per Short Rest.
Early-game two-handed melee weapon for strength-based characters
The Everburn Blade is an uncommon two-handed greatsword in Baldur's Gate 3 with slashing damage, additional fire damage, and an arcane flame that cannot be quenched.
Weapon
Exterminator's Axe is an uncommon two-handed martial melee weapon in Baldur's Gate 3, with a situational fire-damage bonus against plants, Myconids, and small creatures.
Weapon
The Fabricated Arbalest is a very rare +2 heavy crossbow in Baldur's Gate 3, combining martial ranged attacks with the unique Dazzling Ray and Illuminating Shot weapon actions.
Weapon
Faithbreaker is an uncommon +1 warhammer in Baldur's Gate 3. It deals 1d8+1 bludgeoning damage and can be looted from Dror Ragzlin in the Shattered Sanctum.
Weapon
Firestoker is an uncommon hand crossbow in Baldur's Gate 3 with the Burned Alive perk, which adds piercing damage against targets that are already burning.
Unverified weapon entry
Firewood is listed as a weapon entity in Baldur's Gate 3, but its exact item properties, acquisition method, and combat behavior require editorial verification.
Weapon
The Flail is a one-handed martial melee weapon in Baldur's Gate 3 that deals bludgeoning damage and suits Strength-based frontline characters.
Weapon
Flail +1 is an unverified generic weapon entry associated with Baldur's Gate 3; available research does not establish its exact statistics, location, or in-game availability.
Weapon
Flail +2 is not an item in Baldur's Gate 3. The game does not use generic +1, +2, or +3 weapon names for its standard magical equipment.
Weapon
The Flail of Ages is a rare one-handed flail in Baldur's Gate 3 that uses Elemental Age to add acid, cold, or fire damage until a long rest.
Weapon
The Flail of Dread Skulls is a rare, lightly enchanted +1 flail used by a Flind in Baldur's Gate 3. It is not intended to be obtained or equipped by players through standard gameplay.
Weapon
The Flail of the Vortex is a powerful +3 martial weapon associated with the Air Myrmidon. It deals bludgeoning and lightning damage, but is not normally obtainable for player characters.
Weapon
Flame Blade is a level 2 evocation spell that conjures a temporary fiery scimitar, using melee spell attacks and dealing fire damage without requiring concentration.
Weapon
Fleshrender is a rare +2 shortsword in Baldur's Gate 3. Found during Act 3, it offers the Part the Flesh ability, which can prevent a target from receiving healing or temporary hit points after a failed Constitution saving throw.
Weapon
Foebreaker is a Very Rare, two-handed +2 maul in Baldur's Gate 3. Its defining feature, Lethal Weapon, allows it to ignore targets' bludgeoning resistance.
Weapon
Gandrel's Aspiration is an uncommon +1 heavy crossbow in Baldur's Gate 3. It grants Advantage against Monstrosity-type enemies and provides the Sacred Munitions action, which can potentially inflict Turn Undead.
Weapon
Giantbreaker is a rare +1 heavy crossbow in Baldur's Gate 3. Its Heavy Hitter ability applies Reeling for two turns after a successful hit.
Weapon
The Githyanki Crossbow is an uncommon, lightly enchanted heavy crossbow associated with githyanki patrols in the Mountain Pass.
Weapon
Githyanki Greatshield is not a verified item in Baldur's Gate 3. The name may be a mistaken reference to another piece of Githyanki equipment or to a standard shield used by Githyanki characters.
Weapon
The Githyanki Greatsword is an uncommon +1 two-handed martial weapon associated with Githyanki warriors, offering slashing damage and access to Cleave, Lacerate, and Pommel Strike.
Weapon
The Githyanki Longsword is a versatile martial melee weapon associated with Githyanki fighters and available in both standard and Psionic +1 forms.
Weapon
The Githyanki Shortsword is a finesse, light martial melee weapon that deals piercing damage and is commonly associated with Githyanki warriors.
Weapon
The Glaive is a two-handed martial melee weapon in Baldur's Gate 3 that deals slashing damage and uses the Reach property to attack targets from farther away.
Weapon
Glaive +1 is a magical, two-handed martial melee weapon that improves attack and damage rolls while retaining the glaive’s slashing damage and extended reach.
Weapon
Glaive +2 is a generic magical weapon category in Baldur's Gate 3, providing a +2 bonus to Attack Rolls and Damage Rolls rather than representing one uniquely named artifact.
Weapon
Glaive of the Watch is not documented as an item in the base game of Baldur's Gate 3. Its identity, statistics, acquisition method, and game role require verification.
Weapon
The Gleamdance Dagger is a rare +2 finesse dagger in Baldur's Gate 3. Its Gleamdancer passive grants an Armour Class bonus when the dagger is wielded in the off-hand.
Weapon
Gloom Stalker's Bow is not a verified unique weapon in Baldur's Gate 3; the name appears to be a mistaken reference to equipment used by Gloom Stalker Rangers.
Weapon
The Gloomstrand shield is an uncommon shield found in the Ruined Battlefield area of the shadow-cursed lands. It grants a +1 bonus to Stealth checks and requires shield proficiency to use effectively.
Weapon
The Glowing Shield is an uncommon shield in Baldur's Gate 3 that grants a +2 Armour Class bonus and can provide temporary hit points when its wearer is badly injured.
Weapon
The Goblin Bow is a shortbow associated with goblin equipment in Baldur's Gate 3. It offers a straightforward Dexterity-based ranged option for characters proficient with simple ranged weapons.
Weapon
The Gold Wyrmling Staff is a rare, versatile +1 quarterstaff that adds fire damage to melee strikes and grants access to the Fire Bolt cantrip.
Weapon
The Greataxe is a heavy, two-handed martial melee weapon in Baldur's Gate 3, built around high single-hit slashing damage and powerful critical attacks.
Weapon
Greataxe +1 is a generic magical greataxe in Baldur's Gate 3 that grants a +1 bonus to Attack Rolls and Damage Rolls.
Weapon
Greataxe +2 is a generic magical greataxe in Baldur's Gate 3 that grants a +2 bonus to Attack Rolls and Damage Rolls. It is a practical upgrade for strength-based melee characters without unique weapon abilities.
Weapon
The Greatsword is a two-handed martial melee weapon in Baldur's Gate 3, built around high single-hit damage, Strength-based attacks, and powerful weapon actions.
Weapon
Greatsword +1 is a generic magical greatsword in Baldur's Gate 3 that improves Attack Rolls and Damage Rolls by 1 without adding a named special effect.
Weapon
Greatsword +2 is not a confirmed standard item name in Baldur's Gate 3. The game generally uses named weapons and occasional +1 variants rather than a universal +1, +2, +3 naming scheme for generic weapons.
Weapon
Greatsword +3 is not an explicitly named weapon in Baldur's Gate 3. The game generally uses named weapons with individual enhancement bonuses and magical properties.
Weapon
The Halberd is a martial two-handed polearm in Baldur's Gate 3 that combines heavy weapon damage with the Reach property, allowing attacks against targets farther away than standard melee weapons.
Weapon
Halberd +1 is a standard magical martial melee weapon that improves attack and damage rolls while retaining the reach-oriented role of a halberd.
Weapon
Halberd +2 is not a confirmed item in Baldur's Gate 3. The game's halberds are generally presented as specifically named weapons with individual magical properties rather than as generic +2 variants.
Weapon
Hamarhraft is an uncommon two-handed maul whose unique ability creates an area of Thunder damage whenever its wielder lands a Jump.
Weapon
Hammer of the Justiciar is an unverified weapon name associated with Baldur's Gate 3; available research does not confirm that this item exists in the game.
Weapon
The Hand Crossbow is a one-handed light martial ranged weapon in Baldur's Gate 3 that deals 1-6 piercing damage and can support bonus-action dual-wielding builds.
Weapon
Hand Crossbow +1 is an enchanted martial ranged weapon in Baldur's Gate 3 that grants a +1 bonus to attack and damage rolls, making it a dependable upgrade for dual-wielding ranged builds.
Weapon
The Handaxe is a light, thrown simple melee weapon in Baldur's Gate 3, offering flexible close-range attacks and a practical option for characters who want to combine melee combat with thrown weapon attacks.
Weapon
Harmonic Dueller is a rare +1 rapier in Baldur's Gate 3 that adds a Charisma-based damage bonus to melee weapon attacks after its Mellow Harmony ability is activated.
Weapon
The Harmonium Halberd is a rare +1 two-handed martial melee weapon that grants Strength at the cost of Intelligence and Wisdom.
Weapon
Harold is a rare heavy crossbow found during Act One of Baldur's Gate 3. Its Haroldish Doom passive can inflict Bane on targets that fail a Charisma Saving Throw.
Weapon
Headman's Axe is not a weapon, quest item, or game mechanic in Baldur's Gate 3. The name appears to be associated with other fantasy games and general execution-themed terminology.
Weapon
The Heavy Crossbow is a two-handed martial ranged weapon in Baldur's Gate 3 that deals reliable piercing damage at a moderate distance, making it a straightforward choice for characters proficient with martial weapons.
Weapon
Heavy Crossbow +1 is a generic magical heavy crossbow in Baldur's Gate 3 that improves attack and damage rolls by 1 over the standard weapon.
Weapon
Heavy Crossbow +2 is not a specific named unique item in Baldur's Gate 3; it refers to a generic heavy crossbow with a +2 enhancement when encountered as randomized gear.
Weapon
The Hellfire Engine Crossbow is a very rare +2 heavy crossbow crafted during Act 3 while completing the quest to Disable the Steel Watch.
Weapon
The Hellfire Greataxe is a Very Rare, two-handed weapon in Baldur's Gate 3 that combines slashing and fire damage with a +2 enchantment and the Thermodynamo Heat passive.
Weapon
The Hellfire Hand Crossbow is a very rare +2 martial ranged weapon in Baldur's Gate 3 that can inflict Burning when its wielder attacks from Hiding or while Invisible.
Weapon
The Hunting Shortbow is an uncommon ranged weapon with a +1 enchantment, a monstrosity-focused attack advantage, and a free casting of Hunter's Mark once per long rest.
Weapon
The Incandescent Staff is a Very Rare quarterstaff sold by Quartermaster Talli at the Last Light Inn during Act 2. It grants fire resistance, improves ranged spell attacks, and provides Fire Bolt and Fireball.
Weapon
The Intransigent Warhammer is an uncommon versatile warhammer in Baldur's Gate 3. Its Impulse Blast effect can knock nearby creatures Prone after a critical hit or a killing blow.
Weapon
The Jagged Spear is a basic spear weapon in Baldur's Gate 3, offering a simple melee option with piercing damage, a two-handed versatile grip, and the ability to be thrown.
Weapon
The Javelin is a one-handed simple melee weapon in Baldur's Gate 3 whose main purpose is making thrown attacks. It can also be used in melee with Piercing Strike.
Weapon
Javelin +1 is a standardized enchanted javelin in Baldur's Gate 3 that grants a +1 bonus to Attack Rolls and Damage Rolls when thrown or used in melee.
Unverified weapon entry requiring name confirmation
Javelin +2 is an unverified item name in Baldur's Gate 3. No reliable information confirms that it appears as a standard weapon in the game.
Weapon
Jorgoral's Greatsword is a rare, two-handed +1 greatsword found during Act 1. Its unique Colossal Onslaught weapon action attacks along a line and still deals half damage when it misses.
Weapon
A rare shield in Baldur's Gate 3 that combines strong Armour Class protection with Perception benefits, a reaction-based knockdown, and a short-rest darkness escape tool.
Weapon
Justiciar's Scimitar is a very rare +2 weapon in Baldur's Gate 3 that can blind enemies when its wielder attacks with Advantage.
Weapon
Katana is not currently verified as a standard weapon in Baldur's Gate 3. Its in-game availability, statistics, and mechanics require editorial confirmation.
Weapon
Ketheric's Shield is a rare shield in Baldur's Gate 3 that improves Armor Class while also enhancing spellcasting and Dexterity saving throws.
Rare versatile warhammer and signature weapon of Ketheric Thorm during Act 2.
Ketheric's Warhammer is a rare, versatile +1 warhammer in Baldur's Gate 3 that combines bludgeoning damage with additional psychic damage.
Weapon
The Knife of the Undermountain King is a very rare +2 shortsword with critical-hit, obscured-target and low-damage reroll benefits.
Weapon
Larethian's Wrath is a rare +1 longsword in Baldur's Gate 3 with the Finesse property and the Razor Gale weapon action.
Weapon
Least Expected is a rare two-handed shortbow in Baldur's Gate 3, combining a +2 enchantment with a shadow-based ranged attack bonus suited to stealth-focused characters.
Weapon
The Light Crossbow is a simple ranged weapon in Baldur's Gate 3 that deals piercing damage and gives characters without martial weapon proficiency a practical ranged option.
Weapon
Light Crossbow +1 is a common magical ranged weapon in Baldur's Gate 3 that grants a +1 bonus to Attack Rolls and Damage Rolls over a standard light crossbow.
Weapon
Light Crossbow +2 is an unverified equipment entry for Baldur's Gate 3. The supplied research does not confirm that this exact item exists or provide reliable statistics, location, or acquisition details.
Weapon
The Light Hammer is a simple bludgeoning weapon in Baldur's Gate 3 with the Light and Thrown properties, making it suitable for Strength-based melee characters who want a basic ranged option.
Weapon
The Lightning Jabber is an uncommon +1 spear that deals extra lightning damage when thrown and can Shock targets through its Shocking Sting ability.
Weapon
The Longbow is a martial two-handed ranged weapon in Baldur's Gate 3, suited to characters who want dependable piercing attacks from a distance.
Weapon
The Longbow +1 is an uncommon, lightly enchanted martial ranged weapon in Baldur's Gate 3. It requires two hands and provides a basic bonus to attack and damage rolls.
Weapon
Longbow +2 is a generic magical longbow in Baldur's Gate 3 that grants a +2 bonus to attack rolls and damage without adding a unique named passive effect.
Weapon
The Longsword is a versatile martial melee weapon in Baldur's Gate 3, effective when wielded in one hand with a shield or in two hands for greater damage potential.
Weapon
Longsword +1 is an uncommon, lightly enchanted martial melee weapon in Baldur's Gate 3. Its enchantment improves attack and damage rolls, making it a dependable early-game weapon.
Not an obtainable in-game weapon; the name describes a standardised weapon format that Baldur's Gate 3 does not generally use.
Longsword +2 is not a generic item name used by Baldur's Gate 3. The game instead presents magical longswords as individually named weapons with their own abilities and bonuses.
Weapon
Longsword +3 is not verified as a specifically named item in Baldur's Gate 3. The game generally uses unique weapon names for powerful enchanted gear rather than generic "+3" labels.
Weapon
Loviatar's Scourge is an Act 1 mace whose Willing Whip passive adds 1d6 Necrotic splash damage around each hit target, while granting Necrotic resistance to its wielder.
Weapon
Mace is a simple one-handed melee weapon in Baldur's Gate 3 that deals bludgeoning damage. It is a straightforward option for characters who want dependable close-range attacks without martial-weapon proficiency.
Weapon
Mace +1 is a common magical weapon in Baldur's Gate 3 that improves attack and damage rolls, making it a practical early upgrade for characters proficient with simple weapons.
Weapon
Mace +2 is an unverified item name in Baldur's Gate 3. Available research does not confirm that a weapon with this exact name exists, so no reliable properties or acquisition method can be listed.
Weapon
The Makeshift Bow is a basic ranged weapon in Baldur's Gate 3, suited to early-game archers and characters who need a simple bow without relying on specialized equipment.
Weapon
Markheshinder could not be verified as a weapon or other game entity in Baldur's Gate 3. The name may be misspelled or may not appear in the game.
Weapon
Masterwork Crossbow is not an item in Baldur's Gate 3. The name is commonly confused with the Finish the Masterwork Weapon quest, which creates a Sussur weapon from a dagger, sickle, or greatsword.
Weapon
The Maul is a heavy, two-handed martial weapon in Baldur's Gate 3 that deals bludgeoning damage and suits Strength-focused frontline characters.
Weapon
Maul +1 is a two-handed magical maul in Baldur's Gate 3 that adds +1 to attack and damage rolls and offers the Topple action.
Weapon
“Maul +2” is not a confirmed unique or named weapon in Baldur's Gate 3. The term most likely describes a generic maul with a weapon bonus rather than a distinct item.
Weapon
Melf's First Staff is an uncommon quarterstaff in Baldur's Gate 3 that improves a spellcaster's Spell Save DC and spell attack rolls while granting access to Melf's Acid Arrow.
Weapon
The Merregon Halberd is an uncommon +1 halberd in Baldur's Gate 3, combining standard polearm damage with Rush Attack, Lacerate and Cleave.
Unverified weapon entry
Minotaur Horn is listed in the source pack as a weapon in Baldur's Gate 3, but no verified weapon description, statistics, location, or acquisition method is currently available.
Weapon
The Monster Slaying Glaive is an Act 1 melee weapon in Baldur's Gate 3 that offers reach and specialized effectiveness against monstrosities.
Weapon
The Moonlight Glaive is a rare +2 glaive in Baldur's Gate 3 that adds Radiant damage, surrounds its wielder with light, and grants the Moonlight Butterflies action.
Weapon
Morningstar is a one-handed martial melee weapon in Baldur's Gate 3, dealing piercing damage and serving as a dependable choice for characters proficient with martial weapons.
Weapon
Morningstar +1 is an insufficiently documented weapon entry in Baldur's Gate 3. Its exact location, statistics, merchants, effects and gameplay role require verification before publication.
Weapon
Morningstar +2 is an unverified item entry associated with Baldur's Gate 3. Available reference material does not confirm that this exact title appears in the game's official item database.
Weapon
Nature's Snare is an uncommon two-handed quarterstaff found early in Baldur's Gate 3. Its Fly Trap ability can ensnare eligible enemies after a successful melee hit.
Weapon
Ne'er Misser is a rare +1 hand crossbow in Baldur's Gate 3 that converts its attack damage to force damage and grants a limited casting of Magic Missile.
Weapon
Nyrulna is a legendary +3 trident found in Act 3 that returns when thrown, creates a Thunder explosion, and improves movement and jumping.
Weapon
Oathbreaker Knight's Longsword is not an officially named unique weapon in Baldur's Gate 3. The name may refer to the Oathbreaker Knight or to the Greatsword +1 reportedly obtained after defeating him.
Weapon
Owlbear Claw is a common light melee weapon in Baldur's Gate 3, fashioned from an owlbear's talon and suited to agile characters who value finesse and flexible positioning.
Weapon
Pale Oak is a rare quarterstaff in Baldur's Gate 3, awarded to a Druid who resolves Investigate Kagha by confronting Kagha and sparing her life.
Weapon
Pale-Petal Sickle is an unverified weapon entry for Baldur's Gate 3. No reliable information confirms that an item with this exact name appears in the game.
Weapon
The Pelorsun Blade is a very rare +1 rapier in Baldur's Gate 3 with an Undead Bane effect that grants Advantage on attack rolls against undead targets.
Weapon
Phalar Aluve is a rare +1 longsword found in the Underdark during Act 1 of Baldur's Gate 3. Its Finesse property and Singing Sword melodies let it support both Dexterity-based attacks and party-focused combat.
Weapon
The Pike is a two-handed martial melee weapon in Baldur's Gate 3 that deals piercing damage and combines reach with the Heavy property.
Weapon
Pike +1 is an unverified weapon entry associated with Baldur's Gate 3. The available research material does not establish its properties, location, or in-game role.
Weapon
Pike +2 is not currently verified as a distinct item in Baldur's Gate 3. Players searching for it may instead mean Returning Pike or another named pike.
Weapon
Pike of Arcane Combustion is not identified as an item in the base-game content of Baldur's Gate 3. Its origin may be a mod, another game, or a misnamed weapon.
Weapon
Pikeskin Bow is a weapon in Baldur's Gate 3. Its item-specific statistics, location, properties, and acquisition method require editorial verification.
Weapon
A consumable item in Baldur's Gate 3 that lets its user exhale fire at a target within 30 feet, dealing 4d6 fire damage on a successful hit.
Weapon
Punch-Drunk Bastard is a rare +1 greatclub whose Tippler's Rage passive rewards a wielder affected by the Drunk condition with improved attacks and thunderous melee blasts.
Weapon
The Quarterstaff is a versatile simple melee weapon in Baldur's Gate 3 that deals bludgeoning damage and can support both martial and spell-focused builds.
Weapon
Quarterstaff +1 is a generic magical quarterstaff in Baldur's Gate 3 that improves attack and damage rolls over a standard quarterstaff.
Weapon
Quarterstaff +2 is an unverified weapon entry associated with Baldur's Gate 3; no reliable item data or confirmed official listing is available in the supplied research.
Weapon
Rain Dancer is an uncommon quarterstaff that grants Create Water, making it a useful utility weapon for extinguishing fires and setting up wet-condition interactions.
Weapon
Rapier is a one-handed martial melee weapon in Baldur's Gate 3 that deals piercing damage and uses Dexterity or Strength when its Finesse property applies.
Weapon
Rapier +1 is a generic magical rapier in Baldur's Gate 3 that improves attack and damage rolls by 1, making it a practical upgrade for finesse-focused characters.
Weapon
Rapier +2 is not verified as a standard, generically named weapon in Baldur's Gate 3. The game instead generally presents magical rapiers under specific names or with different enchantment conventions.
Weapon
Rat Bat is a minor novelty weapon in Baldur's Gate 3. Its exact statistics, acquisition method, and item properties require editorial verification.
Weapon
The Rebound Battleaxe is an unobtainable rare +1 battleaxe with a returning thrown attack that adds 1d4 Thunder damage when its binding conditions are met.
Weapon
Returning Pike is an uncommon +1 pike in Baldur's Gate 3 that returns to its wielder after being thrown, making it a notable choice for throwing-focused builds.
Weapon
Rhapsody is a very rare +1 dagger whose Scarlet Remittance passive can build bonuses to attack rolls, damage, and spell save DC by defeating living hostile enemies.
Weapon
An uncommon handaxe found in the Shattered Sanctum that inflicts Bane on targets but can injure a healthy wielder when it deals damage.
Weapon
An uncommon dagger found in Act 1 that grants the wielder a temporary bonus to Attack Rolls and Saving Throws after a successful attack.
Weapon
Ritual Sickle is not an item in Baldur's Gate 3. References to this name come from external Dungeons & Dragons material rather than the game's item database.
Weapon
Ritual Spear is a spear-class weapon in Baldur's Gate 3. Its exact item statistics, acquisition location, and any unique properties require editorial verification.
Weapon
A Very Rare spellcaster robe in Baldur's Gate 3 that improves Spell Save DC and spell attack rolls, while healing its wearer after successful saves against spells.
Weapon
Rotten Tomato is a minor throwable improvised weapon in Baldur's Gate 3. It is primarily a novelty item rather than a dependable combat choice.
Weapon
Rusty Heavy Crossbow is listed as a weapon entity for Baldur's Gate 3, but the supplied research pack contains no verified gameplay, acquisition, or statistical details.
Weapon
The Sacred Star is a Very Rare +2 morningstar found in Act 3 of Baldur's Gate 3. It combines Radiating Orb application, anti-undead utility, Radiant damage, and the Tenacity property.
Weapon
Safeguard Shield is an uncommon shield in Baldur's Gate 3 that grants its wearer a +1 bonus to all Saving Throws.
Weapon
The Scimitar is a light, finesse martial melee weapon in Baldur's Gate 3 that deals slashing damage and suits Dexterity-focused characters who want an agile one-handed weapon.
Weapon
Scimitar +1 is an uncommon finesse martial melee weapon in Baldur's Gate 3 that deals 1d6 + 1 slashing damage and supports agile or dual-wielding builds.
Weapon
Scimitar +2 is not a verified item in Baldur's Gate 3. The name appears inconsistent with the game's usual naming conventions for generic and magical weapons.
Weapon
A legendary +3 versatile spear tied to Selûne and Shadowheart's story, granting Darkvision, defensive and perceptive advantages, and access to Moonbeam and Moonmote.
Weapon
Selûnite Shield is not an officially titled item in the base version of Baldur's Gate 3. The name appears to refer to community-created mod content rather than a standard piece of equipment.
Weapon
The Sentinel Shield is a rare shield in Baldur's Gate 3 that improves Armour Class, initiative, Perception, and battlefield control.
Weapon
Severed Arm is a minor weapon entry in Baldur's Gate 3. Its documented gameplay role, combat statistics, acquisition details, and availability require editorial verification.
Weapon
Severed Foot is a collectible body-part item associated with the Dribbles the Clown investigation in Baldur's Gate 3. Its catalogue classification does not provide verified combat statistics.
Quest-related item used in the murder investigation surrounding the Murder Tribunal.
Severed Hand is an unusual item associated with Baldur's Gate 3's Act Three murder investigation and access to the Murder Tribunal. Despite its weapon classification here, it is primarily a quest-related object rather than a conventional combat weapon.
Weapon
Severed Head is listed as a weapon entity in the supplied Baldur's Gate 3 data, but its acquisition method, combat statistics, and gameplay function remain unverified.
Weapon
The Severed Leg is an improvised melee weapon in Baldur's Gate 3. It can be equipped or used as a thrown object, but its practical value is mostly situational and novelty-based.
Weapon
Shadow Blade is a level 2 illusion spell that summons a psychic-damage shortsword, with an advantage effect against creatures in dim light or darkness.
Weapon
Shadow-Blessed Ring is an unverified Baldur's Gate 3 item name. No reliable information confirms that it appears in the game or establishes its function.
Weapon
The Shattered Flail is a rare +2 mace that restores the wielder’s health on successful hits, but can drive them mad if they fail to deal damage during their turn.
Weapon
Shield is defensive offhand equipment in Baldur's Gate 3 that typically grants a +2 bonus to Armour Class when used by a proficient character.
Weapon
Shield of Retribution is not a verified item or ability in Baldur's Gate 3. The name appears to be a cross-game or mistaken reference rather than equipment obtainable in the game.
Weapon
The Shield of Scorching Reprisal is a rare Act 2 shield found near the Last Light Inn. It combines Fire Damage resistance with a defensive retaliation effect that punishes melee attackers who miss.
Weapon
A rare shield that grants +2 Armor Class, offers a once-per-long-rest Shield spell, and can knock attackers prone with Shield Bash.
Weapon
A very rare Act 3 shield that supports fear-based crowd control with Dreadful Hewer, an additional spell slot, and the Shield Bash reaction.
Weapon
The Shining Staver-of-Skulls is an uncommon +1 light hammer found in Act 1 of Baldur's Gate 3. It adds radiant damage, sheds light around its wielder and grants the Concussive Smash weapon action.
Weapon
Shortbow +1 is a simple ranged weapon in Baldur's Gate 3 that improves on the standard shortbow with a modest magical bonus to attack and damage.
Weapon
Shortbow +2 is an enhanced shortbow in Baldur's Gate 3, combining the shortbow weapon profile with a +2 enchantment bonus to improve attacks made with it.
Weapon
Shortbow +3 is an unverified weapon record for Baldur's Gate 3. The available research does not confirm that an item with this exact name exists as a distinct, documented weapon.
Weapon
The Shortsword is a light, finesse martial melee weapon in Baldur's Gate 3, suited to agile characters and dual-wielding builds that value Dexterity and flexible positioning.
Weapon
Shortsword +2 is a generic enhanced shortsword designation rather than a specific unique named item in Baldur's Gate 3. It grants a +2 bonus to Attack Rolls and Damage Rolls, but has no distinctive magical effect or associated questline.
Weapon
The Shortsword of First Blood is an uncommon finesse shortsword found in the Underdark. Its Break the Unbroken ability adds piercing damage against targets at full health.
Weapon
Shortsword of the Gloomstalker is not identified as a base-game weapon in Baldur's Gate 3. The name may refer to a modded item, a misremembered weapon, or content from another game.
Weapon
Sickle +1 is an unverified weapon entry for Baldur's Gate 3. Available research does not confirm that this specifically named item appears in the game or document its properties.
Weapon
Sickle +2 is the rare Wavemother's Sickle, a one-handed simple weapon that adds cold damage and gains an advantage against Wet creatures.
Weapon
The Sickle of Boooal is a rare one-handed simple melee weapon found in the Festering Cove of the Underdark. Its BOOOAL's Benediction effect grants Advantage on attacks against bleeding targets.
Weapon
The Silvered Club is a club weapon in Baldur's Gate 3 associated with the traditional use of silver against creatures vulnerable to silvered arms. Its exact acquisition details and mechanical bonuses require verification.
Weapon
The Silvered Dagger is a dagger-class weapon in Baldur's Gate 3 associated with silvered weaponry. Its exact item statistics, acquisition method, and availability require editorial verification.
Weapon
Silvered Flail is a weapon entry associated with Baldur's Gate 3. Its in-game statistics, acquisition method, properties and availability require verification before publication.
Weapon
Silvered Glaive is listed as a weapon entity for Baldur's Gate 3, but the supplied research pack contains no verified information about its in-game availability, mechanics, location, or role.
Weapon
The Silvered Greataxe is an insufficiently documented greataxe entry associated with Baldur's Gate 3. Its exact statistics, acquisition method, and gameplay effects require editorial verification.
Weapon
The Silvered Greatsword is a two-handed martial weapon in Baldur's Gate 3 whose silvered construction makes it a situational choice against creatures affected by silvered weapons.
Weapon
Silvered Halberd is listed as a weapon entity for Baldur's Gate 3, but its in-game properties and availability are not verified in the supplied research material.
Weapon
Silvered Heavy Crossbow is listed as a weapon in Baldur's Gate 3, but the supplied research pack contains no verified information about its statistics, acquisition method, availability, or gameplay effects.
Weapon
The Silvered Javelin is a javelin-type weapon in Baldur's Gate 3. Its documented item-specific statistics, location, and mechanical properties require editorial verification.
Weapon
The Silvered Light Crossbow is a silvered light crossbow variant in Baldur's Gate 3. Its item-specific combat values and acquisition source require editorial verification.
Weapon
Silvered Longbow is listed as a weapon entity for Baldur's Gate 3, but no verified gameplay, acquisition, or equipment data is available in the supplied research pack.
Weapon
The Silvered Longsword is a longsword in Baldur's Gate 3 distinguished by its silvering, making it relevant when facing creatures whose resistances are affected by silvered weapons.
Weapon
The Silvered Mace is a simple melee weapon in Baldur's Gate 3. It uses the standard mace profile, dealing bludgeoning damage in close combat and offering a silver-themed alternative to ordinary maces.
Weapon
Silvered Maul is a weapon entry for Baldur's Gate 3, but its acquisition method, mechanics, statistics, and role have not been verified from the available source material.
Weapon
Silvered Morningstar is recorded as a weapon entity for Baldur's Gate 3, but its in-game properties, location, and availability require editorial verification.
Weapon
Silvered Pike is an unverified weapon entry for Baldur's Gate 3. No reliable details about its statistics, acquisition, or in-game availability are currently confirmed.
Weapon
The Silvered Rapier is a rapier in Baldur's Gate 3 distinguished by its silvered weapon property, making it relevant when facing enemies vulnerable to or affected by silvered arms.
Weapon
The Silvered Scimitar is a finesse, light melee weapon in Baldur's Gate 3 whose defining feature is its silver-coated blade.
Weapon
The Silvered Shortbow is a light ranged weapon in Baldur's Gate 3, using arrows and the shortbow rules for piercing attacks at range.
Weapon
The Silvered Shortsword is a finesse melee weapon in Baldur's Gate 3 with the silvered property, making it a situational choice against enemies affected by silvered weapons.
Weapon
Silvered Sickle is a minor weapon entry in Baldur's Gate 3. Its acquisition route, combat statistics, and confirmed mechanical effects require editorial verification.
Weapon
Silvered Spear is a weapon entry associated with Baldur's Gate 3. Its acquisition method, combat statistics, properties, and in-game availability require editorial verification.
Weapon
Silvered Trident is a weapon entry associated with Baldur's Gate 3, but its properties, availability, and in-game context could not be verified from the supplied research material.
Weapon
The Silvered Warhammer is a weapon entry associated with Baldur's Gate 3. Its location, statistics, availability, and gameplay effects require editorial verification.
Unverified weapon entry
Silvering is listed as a weapon in Baldur's Gate 3, but its weapon category, properties, acquisition method, and gameplay statistics require editorial verification.
Weapon
Skinburster is an uncommon +1 halberd in Baldur's Gate 3. It is a two-handed melee weapon found in the Inquisitor's Chamber of Crèche Y'llek and grants the Skinburster Force ability.
Weapon
Skybreaker is an uncommon +1 light hammer found in Act 1 near the Arcane Tower in the Underdark. It grants one daily use of Searing Smite and can also be thrown.
Weapon
The Slicing Shortsword is a shortsword in Baldur's Gate 3. Its item-specific statistics, special properties, acquisition method, and availability require editorial verification.
Weapon
Sorrow is a rare two-handed +1 glaive in Baldur's Gate 3. Its Sorrowful Lash cantrip pulls a target closer as a bonus action, but Regret deals psychic damage to its wielder when the weapon successfully deals damage.
Weapon
Spear is a simple melee weapon in Baldur's Gate 3 that can be used one-handed, wielded with two hands for greater damage, or thrown at an enemy from a distance.
Weapon
Spear +2 is a generic magical spear designation rather than a named unique item in Baldur's Gate 3. It represents a standard spear with a +2 enchantment bonus to Attack Rolls and Damage Rolls.
Weapon
The Spear of Night is a rare +1 quest weapon central to Shadowheart’s story, the Gauntlet of Shar, and the choice surrounding the Nightsong in the Shadowfell.
Weapon
Spellsparkler is a rare quarterstaff that grants Lightning Charges when its wielder deals damage with spells or cantrips, making it especially effective for multi-hit spellcasting builds.
Weapon
Spiritual Weapon is a Level 2 Evocation spell that summons a floating spectral weapon as a controllable combatant for a limited time.
Weapon
A magical quarterstaff hidden in the Arcane Tower that grants Bless and improves the spell-based attack bonuses provided by that effect.
Weapon
The Staff of Blessings is a support-focused staff found in the Arcane Tower in the Underdark. Its enhanced Bless effect grants affected targets a bonus d4 to attack rolls and spell attack rolls, with the additional effect not requiring concentration.
Weapon
Staff of Cambion is an unverified weapon entry for Baldur's Gate 3. No reliable information currently confirms that this item appears in the game or establishes its properties.
Weapon
The Staff of Cherished Necromancy is a very rare +2 quarterstaff that strengthens necromancy spells and can let its wielder cast later necromancy spells without expending spell slots.
Weapon
The Staff of Crones is an uncommon two-handed melee staff found in Act One. It grants access to Ray of Sickness but has no passive ability and may be treated as a quest item.
Weapon
Staff of Empowerment is not currently verified as an item in Baldur's Gate 3. Available research provides no reliable details about its existence, role, location, or mechanics.
Weapon
Staff of Enthrallment is an unverified item name in Baldur's Gate 3. No reliable information is currently available about its existence, function, location, statistics, or role.
Weapon
The Staff of Interruption is a rare +2 quarterstaff in Baldur's Gate 3 that grants its wielder access to Counterspell, making it a useful defensive weapon for spellcasters in Act 3.
Weapon
The Staff of Petrification is not featured in Baldur's Gate 3. It is a cursed quarterstaff from Baldur's Gate: Enhanced Edition, where it is also known as The Ossifier.
Weapon
Staff of Power is a magical quarterstaff in Baldur's Gate 3, associated with the House of Hope and valued as a late-game option for spellcaster-focused builds.
Weapon
Staff of Prosecution is not an item in Baldur's Gate 3. The name appears to result from confusion with historical terminology rather than a weapon in the game's item database.
Weapon
The Staff of Spellpower is a Very Rare +2 quarterstaff that improves spellcasting accuracy and provides a once-per-Long-Rest spell-slot-free cast through Arcane Battery.
Weapon
Staff of the Mourning Frost is a very rare quarterstaff assembled from three Underdark components, with bonuses tailored to cold-based spellcaster builds.
Weapon
A very rare +2 quarterstaff found in Jaheira's Basement during Act 3, the Staff of the Ram combines a once-per-turn knockback-and-stun effect with the Topple action.
Weapon
The Steelforged Sword is an uncommon +1 shortsword found in a locked chest beneath the blacksmith's workshop in the Blighted Village.
Weapon
Stillmaker is a very rare +2 dagger in Baldur's Gate 3 that grants its wielder access to Hold Person once per Long Rest.
Weapon
Sussur Bark is a rare Underdark crafting material used in Finish the Masterwork Weapon to create one silence-inflicting Sussur weapon.
Weapon
A rare Underdark flower that creates an anti-magic field and is primarily used to power the Arcane Tower’s generator.
Weapon
The Sussur Dagger is a rare +1 melee weapon that can inflict Silence on targets it strikes, making it a focused tool against enemy spellcasters.
Weapon
The Sussur Sickle is a rare +1 magical sickle crafted during Finish the Masterwork Weapon. Its defining utility is inflicting Silence on targets it successfully strikes.
Weapon
Sussur Staff is not an obtainable weapon in Baldur's Gate 3. The Sussur masterwork weapons are Sussur Dagger, Sussur Sickle, and Sussur Greatsword.
Weapon
Svartlebee's Woundseeker is an uncommon +1 greatsword found at Waukeen's Rest in Act 1, with a bonus to Attack Rolls against creatures that have already been damaged.
Weapon
Swires' Sledboard is a very rare shield found at Rivington General Store in Act 3. It grants Force Conduit at the start of each combat turn and provides Shield Bash.
Weapon
The Sword of Clutching Umbra is a rare enchanted +1 shortsword in Baldur's Gate 3, best known for Shadowsoaked Blow, which adds Psychic damage without ending the wielder's concealment or stealth.
Weapon
The Sword of Life Stealing is a very rare +2 shortsword in Baldur's Gate 3. Its Life Stealing Critical ability adds Necrotic damage and grants temporary hit points when the wielder lands a critical hit.
Weapon
The Sword of Screams is an uncommon finesse rapier that adds psychic damage to each successful hit and can be claimed from True Soul Nere in Grymforge.
Weapon
The Sword of the Emperor is a rare +2 longsword in Baldur's Gate 3, found in a hidden room of the Knights of the Shield Hideout and tailored for fighting spellcasters and shapeshifted enemies.
Weapon
The Baneful is a rare +1 shortsword whose special effects work when it is bound by an Eldritch Knight or used as a Warlock’s Pact Weapon.
Weapon
The Dancing Breeze is a very rare +2 glaive in Baldur's Gate 3. Its Finesse property enables Sneak Attacks with a two-handed weapon, while Whirlwind Attack gives it an area-of-effect option.
Weapon
The Dead Shot is a very rare +2 longbow found in Act Three of Baldur's Gate 3, combining improved critical-hit potential with stronger ranged attack accuracy when its wielder has no disadvantage.
Weapon
The Devotee's Mace is a legendary one-handed mace in Baldur's Gate 3 that combines a high weapon enchantment with radiant damage and a powerful healing aura.
Weapon
The Real Sparky Sparkswall is an uncommon shield in Baldur's Gate 3 with a +2 Armour Class bonus and a lightning-based ability that can Jolt nearby enemies.
Weapon
The Spear of Night is a crucial story item found in the Gauntlet of Shar during Act 2 of Baldur's Gate 3. It is tied to Shadowheart's pivotal encounter with the Nightsong.
Weapon
The Watcher's Guide is an uncommon early-game spear found in the Dank Crypt. Its Death's Promise ability rewards a missed attack with Advantage on the wielder's next attack against the same target.
Weapon
The Thermodynamo Axe is a rare +1 battleaxe in Baldur's Gate 3 that grants its wielder two turns of Heat whenever it deals damage.
Weapon
The Thorn Blade is a rare +1 scimitar that adds Poison damage to melee attacks while its wielder is Concentrating and grants Ensnaring Strike (Melee) once per Long Rest.
Weapon
Throwing Rock is a simple throwable object in Baldur's Gate 3 that can be used as an improvised combat option when a character wants to attack from a distance without relying on conventional ammunition.
Weapon
The Titanstring Bow is a rare +1 longbow in Baldur's Gate 3 that adds the wielder's Strength modifier to its weapon damage, making it especially effective with Strength-focused ranged builds.
Weapon
Torch is a common light source in Baldur's Gate 3 that can also serve as a simple one-handed melee weapon and help ignite flammable surfaces.
Weapon
The Torch of Revocation is a unique, story-related light club in Baldur's Gate 3. Its pale green flame and spirit-banishing purpose make it especially important during the Free the Artist quest.
Weapon
The Trident is a versatile, throwable melee weapon in Baldur's Gate 3 that can be used with one hand, wielded in two hands, or thrown at distant targets.
Weapon
Trident +1 is not currently verified as a distinct base-game item in Baldur's Gate 3. The name may refer to generic magical loot, a naming error, or mod content.
Weapon
No verified Baldur's Gate 3 item record has been identified for an item specifically named Trident +2.
Weapon
The Trident of the Depths is a highly enchanted +3 martial melee weapon associated with the Water Myrmidon. It combines piercing damage with cold effects but is normally inaccessible to players.
Weapon
Twist of Fortune is a rare +1 morningstar in Baldur's Gate 3 with Blood Money, Tenacity, and a damage-reroll effect. It is obtained from Gerringothe Thorm at Reithwin Tollhouse in Act 2.
Weapon
Twisting Branch is a common club-type melee weapon associated with summoned Wood Woads and notable for its Magic Club passive.
Weapon
Unseen Menace is a rare +1 pike in Baldur's Gate 3 with an invisible equipped appearance, strong critical-hit support, and protection against disarming.
Weapon
The Unyielding Halberd is a magical halberd in Baldur's Gate 3 that rewards a wounded wielder with improved resistance to common weapon damage.
Weapon
The Vicious Battleaxe is a rare versatile martial melee weapon with a +2 enchantment and the Dolor Amarus passive, which adds damage to critical hits.
Weapon
The Vicious Club is a light simple melee weapon in Baldur's Gate 3, built around the basic club weapon profile and suitable for early or low-investment melee loadouts.
Weapon
The Vicious Dagger is a critical-hit-focused dagger in Baldur's Gate 3. Its special property rewards attack rolls that produce a natural 20 with additional damage.
Weapon
The Vicious Flail is a named martial melee weapon in Baldur's Gate 3. It deals bludgeoning damage and suits Strength-based characters who want a dependable one-handed weapon.
Weapon
The Vicious Glaive is a two-handed martial polearm in Baldur's Gate 3. Its Vicious property rewards attacks that roll multiple weapon damage dice with additional damage.
Weapon
The Vicious Greataxe is a heavy, two-handed martial weapon in Baldur's Gate 3 that uses the greataxe's 1d12 slashing damage die and improves the reliability of low damage rolls through its Vicious property.
Weapon
Vicious Greatsword is a two-handed greatsword in Baldur's Gate 3 that rewards critical-hit-focused martial builds with an additional damage die when its critical condition is met.
Weapon
The Vicious Halberd is a two-handed halberd in Baldur's Gate 3 with reach and a critical-hit effect that doubles the weapon's damage dice when it scores a critical hit.
Weapon
Vicious Heavy Crossbow is listed as a weapon entity for Baldur's Gate 3, but its in-game statistics, location, effects, and availability could not be verified from the supplied research material.
Weapon
The Vicious Light Crossbow is a light crossbow weapon in Baldur's Gate 3. Its exact acquisition method and unique properties require editorial verification.
Weapon
Vicious Longbow is listed as a weapon for Baldur's Gate 3, but its exact properties, location, and availability require editorial verification.
Weapon
Vicious Mace is a mace in Baldur's Gate 3 whose critical hits add a burst of necrotic damage, making it most attractive to builds that improve critical-hit consistency.
Weapon
Vicious Maul is a magical maul in Baldur's Gate 3. Its Vicious property rewards critical hits with additional bludgeoning damage, making it most relevant to heavy melee builds.
Weapon
The Vicious Morningstar is a magical one-handed morningstar in Baldur's Gate 3 that improves the weapon's damage consistency through its Vicious property.
Weapon
Vicious Pike is a pike in Baldur's Gate 3 associated with critical-hit damage, although its exact item details and acquisition method require editorial verification.
Weapon
The Vicious Shortbow is a rare shortbow in Baldur's Gate 3 with a +2 enchantment and the Dolor Amarus passive, which adds damage whenever you land a critical hit.
Weapon
The Vicious Sickle is a light simple melee weapon in Baldur's Gate 3 that combines the sickle's compact slashing profile with a reroll-focused damage effect.
Weapon
Vicious Spear is a weapon in Baldur's Gate 3. Its detailed statistics, acquisition method, and confirmed gameplay properties require editorial verification.
Weapon
The Vicious Trident is a trident in Baldur's Gate 3 with a critical-hit-focused weapon property. Its value depends on a character's access to trident proficiency and critical-hit bonuses.
Weapon
Vision of the Absolute is an uncommon, versatile spear crafted early in Act 1 from two pieces found during exploration. Its Absolute Night ability can blind targets, while its bonus damage benefits attacks against creatures with multiple sets of eyes.
Weapon
Voss's Silver Sword is a +2 longsword in Baldur's Gate 3 that adds psychic damage and extra damage against Githyanki, elementals, and fiends.
Weapon
The War Pick is a versatile martial melee weapon in Baldur's Gate 3 that deals piercing damage and can be used in one or two hands.
Weapon
The Warhammer is a versatile martial melee weapon in Baldur's Gate 3 that deals bludgeoning damage and can be used with a shield or wielded in both hands.
Weapon
Warhammer +1 is a magically enhanced versatile martial warhammer that improves attack accuracy and damage while supporting one-handed shield use or two-handed attacks.
Weapon
Warhammer +2 is not a confirmed unique or named item in Baldur's Gate 3. The name most likely refers to a warhammer carrying the Weapon Enchantment +2 property.
Weapon
Watcher's Glaive is not an item in Baldur's Gate 3. The name is associated with Final Fantasy VII Rebirth rather than Larian Studios' role-playing game.
Weapon
Watcher's Shield is an uncommon shield that grants +2 Armour Class and Advantage on Perception Checks, making it a useful defensive item for characters with Shield Proficiency.
Weapon
Whipping Cane is a weapon in Baldur's Gate 3. Its location, combat statistics, properties, and acquisition method require editorial verification.
Weapon
Witchbreaker is an uncommon +1 versatile battleaxe in Baldur's Gate 3 that improves attacks against concentrating spellcasters and grants the Hush You! weapon action.
Weapon
Woe is a very rare +2 quarterstaff obtained from Cazador Szarr after his ritual is interrupted in Act 3. It improves spellcasting, grants Blight, and restores hit points when spells trigger failed saving throws.
Weapon
Worgfang is an uncommon enchanted dagger found on a pile of bones in the Worg Pens of the Shattered Sanctum during Act 1.
Weapon
Xyanyde is an uncommon +1 mace in Baldur's Gate 3. Its signature effect can apply Faerie Fire after a missed attack, granting Advantage against the marked target and preventing it from becoming Invisible.