Blooded Greataxe
The Blooded Greataxe is a rare +1 martial two-handed melee weapon whose Relentless Revenge ability adds slashing damage while its wielder is at 50% hit points or less.
Key Takeaways
The Blooded Greataxe is an early Act 1 weapon whose value comes from trading safety for conditional damage.
Rare martial greataxe
It is a rare +1, two-handed melee weapon, so its baseline identity is tied to martial proficiency and a committed close-range role.
Low-health damage rider
Relentless Revenge adds 1d6 slashing damage when the wielder is at 50% hit points or less, making the weapon most distinctive in a deliberately risky setup.
Area attack included
The weapon grants Cleave, allowing the wielder to strike up to three enemies at once for half damage when the action is available.
Early Act 1 availability
It can be purchased from Dammon in the Emerald Grove and may also appear among other traders’ stock, including Roah Moonglow in the Goblin Camp.
Its strength has a cost
The conditional damage can support low-health playstyles, but the bonus requires remaining at or below half health and the two-handed format limits shield use.
A conditional alternative
Compared with a more conventional greataxe, its defining trade-off is conditional extra damage rather than a universally stronger recommendation; its usefulness depends on the build and risk tolerance.
Overview
Blooded Greataxe is a rare +1 martial two-handed melee weapon in Baldur's Gate 3, defined by a low-health damage rider and access to the Cleave weapon action.
The Blooded Greataxe is an Act 1-oriented choice for characters who want a conventional great-weapon role with an explicitly conditional payoff. Its identity comes less from being a general-purpose upgrade and more from Relentless Revenge: while the wielder is at 50% or less of their hit points, attacks gain an additional 1d6 slashing damage. That condition makes the weapon especially relevant to deliberate low-health play, rather than treating its effect as permanently active.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d12+1
- Damage TypeSlashing
- Enchantment+1
- RarityRare
- Weight3.15 kg
- Value380 gp
- Entry TypeNamed / special
Figures verified against Consolidated Game Weapons Database.
Compared to similar slashing weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Blooded Greataxe | 1d12+1 | Slashing | +1 | 3.15 kg | 380 gp |
| Exterminator's Axe | 1d12 | Slashing | — | 3.15 kg | 130 gp |
| Greataxe +1 | 1d12+1 | Slashing | +1 | 3.15 kg | 85 gp |
| Greataxe | 1d12 | Slashing | — | 3.15 kg | 65 gp |
| Everburn Blade | 2d6 | Slashing | — | 2.7 kg | 130 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- Access to Act 1 and either the Emerald Grove or Goblin Camp.
- No separate DLC, NG+, boss-completion, or one-per-playthrough requirement is established for the documented trader routes.
- 01During Act 1, visit Dammon, the tiefling blacksmith in the Emerald Grove, and check his trader inventory for Blooded Greataxe. If it is listed, purchase it; the available evidence does not establish a separate quest prerequisite or guaranteed inventory timing.
- 02An alternative Act 1 trader route is Roah Moonglow in the Goblin Camp. Check her inventory and purchase Blooded Greataxe if available. Prioritize checking Dammon before quests that cause the tieflings to leave the grove, as his route may then be unavailable.
Availability
Requires Act 1 access to the Emerald Grove
Dammon and the other tieflings may leave the grove after certain quests, so this availability can be missed.
Requires Act 1 access to the Goblin Camp
Roah Moonglow is an alternative trader associated with this weapon; availability is separate from Dammon's stock.
Mechanics and Handling
Blooded Greataxe handles as a two-handed martial melee weapon: its value comes from committed close-range attacks rather than defensive versatility. Wielding it occupies both hands, so the user cannot pair it with a shield or another off-hand weapon while it is equipped. Its defining mechanic is conditional, not a permanent increase to every hit.
Relentless Revenge and low-health play
Relentless Revenge adds 1d6 slashing damage when the wielder is at 50% or less of their hit points. The extra damage is therefore tied to the wielder’s current health state and should be treated separately from the greataxe’s ordinary weapon damage. It rewards characters who deliberately operate near the danger threshold, but the bonus is unavailable while the wielder remains above that threshold. Because the condition depends on the attacker rather than the target, changing targets does not itself activate the effect.
Cleave for clustered targets
The Blooded Greataxe grants the Cleave weapon action. Cleave can strike up to three enemies in one use, with each affected enemy taking half damage. This makes the axe more useful when hostile creatures are positioned close enough to be included in the action than when the wielder is pursuing a single isolated target. The reduced damage per target means Cleave is an area-coverage option, not a replacement for the weapon’s ordinary single-target attacks in every situation.
Handling considerations
The weapon’s two-handed format and conditional passive point toward an aggressive melee role. It is most mechanically distinctive when the wielder can safely remain at or below half hit points and can reach several enemies at once. Outside those circumstances, it still provides the actions and handling expected from its weapon type, but Relentless Revenge contributes no additional damage. No separate ammunition, reload, durability, or resource cycle is associated with the weapon’s listed abilities; its notable decisions are positioning, health management, and choosing between a normal attack and Cleave.
Strengths, Weaknesses and Best Uses
Strengths
- Relentless Revenge adds 1d6 slashing damage while the wielder is at 50% or less of their hit points, giving the axe a clear low-health damage incentive.
- Cleave can strike up to three enemies at once for half damage, providing a multi-target option when enemies are positioned together.
- Its +1 enchantment supports reliable weapon attacks without giving up the axe’s conditional effect.
Weaknesses
- Relentless Revenge requires the wielder to remain at half health or below, so its benefit increases exposure to being downed and is unsuitable for players who prioritise a full-health safety margin.
- As a two-handed weapon, it prevents simultaneous use of a shield or another off-hand item.
- Cleave deals only half damage to each target, so it is less attractive against a single enemy than against a tightly grouped group.
Best uses
- Low-health martial setups that can deliberately operate at 50% or less hit points while still managing the risk of being downed.
- Early Act 1 two-handed characters who want a conditional damage rider on a +1 weapon.
- Encounters with several adjacent enemies, where Cleave can reach multiple targets in one action.
Compared With Similar Weapons
| Weapon | Distinctive mechanic | Combat profile | Best fit |
|---|---|---|---|
| Blooded Greataxe | Two-handed greataxe with a conditional low-health damage incentive. | Low-health melee builds that can deliberately maintain the required condition. | — |
| Greataxe | Two-handed melee option with fewer conditional demands. | Characters seeking a simple heavy-weapon setup without relying on reduced hit points. | — |
| Greatsword | Heavy melee alternative with a different weapon profile and damage-die presentation. | Characters preferring greatsword itemisation or effects over a low-health bonus. | — |
| Halberd | Trades the greataxe’s profile for additional spacing utility. | Characters who value reach and positioning more than Relentless Revenge. | — |