Drakethroat Glaive
The Drakethroat Glaive is a rare +2 polearm in Baldur's Gate 3 whose Draconic Elemental Weapon action can permanently enhance a weapon with elemental damage.
Key Takeaways
The Drakethroat Glaive is a rare +2 polearm whose defining value is the party-wide utility of its Draconic Elemental Weapon action, not only its own melee profile.
A rare enchanted glaive
As a +2 polearm, the Drakethroat Glaive offers a strong baseline weapon enchantment for a martial character and uses the glaive’s close-range, two-handed role.
Its signature action buffs weapons
Draconic Elemental Weapon imbues a weapon with a chosen elemental damage type, adding 1d4 elemental damage and increasing that weapon’s enchantment by 1.
The buff is unusually flexible
The action is not concentration-based and can target weapons dropped on the ground, allowing the effect to support another party member rather than only the wielder.
Dragonborn gain an extra interaction
For a Dragonborn wielder, the glaive causes enemies to have disadvantage on saving throws against that character’s racial breath weapons.
Act 2 availability matters
The glaive can be purchased from Roah Moonglow at Moonrise Towers during Act 2, so access depends on reaching that story location and preserving the relevant vendor opportunity.
Its main limitation is opportunity cost
Using it as the active weapon means giving up another weapon’s unique on-hit effect or special action; its strongest contribution may instead be the lasting elemental buff it supplies to a different weapon.
It is a utility-focused alternative to ordinary glaives
Compared with a conventional glaive, the Drakethroat Glaive combines a +2 enchantment with repeatable elemental weapon support, making buff coverage and party composition central to evaluating it.
Overview
Drakethroat Glaive is a named rare polearm in Baldur's Gate 3 whose main value extends beyond its wielder: its Draconic Elemental Weapon action can permanently enhance another weapon for the adventuring day, making it a party-support tool as well as a melee weapon.
The glaive occupies an unusual place among Baldur's Gate 3's named weapons. Its identity is not limited to the attacks made with the glaive itself; the weapon grants access to Draconic Elemental Weapon, an action that imbues a weapon with a chosen elemental damage type and improves that weapon's enchantment. Because the effect is not concentration-based, it can support a character without competing with the party's other concentration spells.
Its most distinctive use is as a preparation weapon. The wielder can apply the elemental effect to another weapon, including one placed on the ground, then allow a different party member to use the enhanced weapon. This makes Drakethroat Glaive relevant even when the glaive is not the preferred weapon for the character carrying it. The buff's elemental choice also lets the party adapt its damage profile to the encounter rather than committing the glaive to one damage type.
The glaive is therefore better understood as a named support-oriented polearm than as a straightforward replacement for every other high-enchantment melee weapon. A character who wants the glaive's own reach and polearm attacks can use it directly, while a party with a stronger specialised weapon can treat it as a source of additional preparation value. Its Dragonborn interaction gives that ancestry an extra reason to consider the weapon, because it can impose disadvantage on saving throws against the Dragonborn's racial breath weapons.
In the normal game, Drakethroat Glaive becomes available through the Act 2 Moonrise Towers portion of the campaign, where it is associated with the merchant Roah Moonglow. It is not a separate DLC weapon or an alternate mode variant. Its importance in progression comes from arriving late enough to enhance established weapon choices while still offering a distinct party-wide function; the acquisition route and any act-specific choices should be checked separately from this overview.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d10+2
- Damage TypeSlashing
- Enchantment+2
- RarityRare
- Weight2.7 kg
- Value960 gp
- Entry TypeNamed / special
Figures verified against Consolidated Game Weapons Database.
Compared to similar slashing weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Drakethroat Glaive | 1d10+2 | Slashing | +2 | 2.7 kg | 960 gp |
| Everburn Blade | 2d6 | Slashing | — | 2.7 kg | 130 gp |
| Sorrow | 1d10+1 | Slashing | +1 | 2.7 kg | 380 gp |
| Balduran's Giantslayer | 2d6+3 | Slashing | +3 | 2.7 kg | 1300 gp |
| Silver Sword of the Astral Plane | 2d6+3 | Slashing | +3 | 2.7 kg | 1300 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- Baldur's Gate 3, Act 2, with access to Moonrise Towers.
- Roah Moonglow must still be present and available as a non-hostile merchant.
- The weapon is obtained through a single vendor inventory rather than a verified repeatable drop; no DLC, NG+, or special class requirement is needed.
- 01[Major spoiler] In Act 2, reach Moonrise Towers and go to the main-floor merchant area. Speak with Roah Moonglow, the Zhentarim trader, and open her trade inventory.
- 02Purchase the Drakethroat Glaive directly from Roah Moonglow. This is a vendor purchase rather than a boss drop, random loot roll, or quest reward; its availability is tied to Roah's presence and merchant status at Moonrise Towers.
- 03Complete the transaction before leaving the Act 2 opportunity if you want to secure the weapon. If Roah has been killed, removed, or made hostile through earlier choices, the normal purchase route may no longer be available; no separate guaranteed recovery route is established here.
Availability
Requires Reach Moonrise Towers in Act 2 and trade with Roah Moonglow before her merchant access is lost
This is a base-game Story-mode availability context. The effective price can vary with character progression and vendor attitude; no fixed price is stated here.
Requires Roah must still be present and willing to trade
Treat the weapon as progression-sensitive: do not assume it remains purchasable after the Moonrise Towers sequence advances or Roah is no longer available.
Mechanics and Handling
The Drakethroat Glaive handles like a conventional glaive rather than introducing a separate attack pattern. Its two-handed, heavy polearm profile gives its normal attacks reach, allowing the wielder to threaten targets from farther away than most one-handed melee weapons. That spacing is useful for front-line characters who want to attack without standing directly beside every enemy, but the weapon remains committed to close combat: it does not provide a ranged attack, thrown function, or built-in way to disengage after striking.
Its distinctive handling comes from Draconic Elemental Weapon, the weapon-granted action that turns the glaive into a party-wide buffing tool. The wielder chooses an elemental damage type, and the spell grants the affected weapon an additional 1d4 damage of that type while also increasing its enchantment by 1. The effect lasts until the next Long Rest and does not require Concentration, so it can remain active alongside concentration spells and other long-duration combat effects.
Element choice and conditional value
The extra damage is a separate elemental rider, not a replacement for the weapon's normal physical damage. Its usefulness depends on the target's resistances, vulnerabilities, and other effects that interact with the selected element. The weapon's enchantment increase likewise improves the affected weapon's attack and damage rolls; it does not turn every recipient into a fundamentally different weapon user or remove the need for appropriate proficiency.
For a Dragonborn wielder, the glaive has an additional interaction with breath weapons: enemies suffer disadvantage on the saving throws associated with those racial attacks. This benefit is conditional on the character's Dragonborn breath weapon being relevant, so it is not a universal improvement to every glaive attack. It gives Dragonborn characters a reason to keep the glaive equipped when preparing or using their racial breath attack, even when another weapon is the better choice for ordinary weapon swings.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Its +2 enchantment gives the glaive a strong baseline for a rare polearm, while its weapon-buffing action adds utility beyond the weapon currently held.
- Draconic Elemental Weapon adds +1 to the enchanted weapon’s enchantment and 1d4 of a chosen elemental damage type. Because the effect is lasting and does not require Concentration, it can support a character without competing with Concentration-based spells.
- The action can target weapons dropped on the ground, allowing the wielder to prepare weapons for other party members rather than limiting the benefit to the glaive user.
- Dragonborn wielders gain an additional benefit: the glaive causes enemies to have disadvantage on saving throws against their racial breath weapons.
Weaknesses
- The glaive’s most distinctive feature is a preparation and support tool, so a character choosing it solely for personal melee effects may value it less than a weapon with a more directly offensive unique action.
- Its extra dragonborn benefit is unavailable to characters without access to dragonborn racial breath weapons, reducing part of its specialization for most party compositions.
- The elemental damage bonus depends on applying the weapon-imbuing effect; it is not the same as a permanent, universal damage rider on every weapon in the party.
- Using the glaive as a party-buff platform can require preparation before or around combat, and the wielder must manage which weapon receives the lasting enhancement.
Best uses
- Use it as a support weapon before a difficult encounter when several party members rely on weapon attacks and can benefit from the elemental weapon effect.
- Give it to a dragonborn character who uses racial breath weapons, where its saving-throw disadvantage effect directly improves the reliability of that racial ability.
- Choose it for a party that values flexible elemental damage and persistent weapon enhancement more than a narrowly specialized melee passive.
- Treat it as a strong secondary weapon or buffing tool when another character’s main weapon benefits more from the enhancement than the glaive itself.
Compared With Similar Weapons
| Weapon | Class / role | Defining distinction | Best comparison use |
|---|---|---|---|
| Drakethroat Glaive | Draconic Elemental Weapon adds +1 enchantment and 1d4 chosen elemental damage to a weapon without concentration; it can also benefit weapons dropped on the ground | Party-wide elemental weapon support, especially for Dragonborn characters using breath weapons | — |
| Sorrow | Provides the Sorrowful Lash weapon action, giving the wielder a separate bonus-action offensive and control option | Choose it when a glaive's active control tool matters more than Drakethroat Glaive's persistent elemental buff | — |
| Dancing Breeze | Supports a different glaive playstyle through Dexterity compatibility and its own offensive weapon action | A closer alternative for characters that want to use a glaive without centering their weapon choice on party buffing | — |
| Unseen Menace | Its distinctive accuracy and critical-hit benefits are tied to its weapon-specific invisible state rather than an elemental enhancement | Consider it when a polearm user prioritizes attack reliability and critical-hit potential over elemental damage support | — |
Lore and Design
The Drakethroat Glaive’s item lore presents it as a gift from Kereska, the draconic deity, to a dragonborn. Its stated purpose was unusually specific: helping its recipient defeat carbuncular spiders. This frames the weapon as an object with a small but distinctive mythic history rather than an otherwise anonymous enchanted polearm.
That account establishes a direct lore association with Kereska and dragonborn, but it does not by itself identify a broader faction, historical campaign, or canonical relationship to a named character. The glaive’s draconic identity is also reflected in its elemental weapon magic and its interaction with dragonborn breath weapons, although those are gameplay properties rather than additional confirmed details about its origin. No documented developer commentary or official design history is established here, so claims about real-world inspiration or Larian’s intended design process should not be attached to the weapon.
Trivia
- The glaive’s item lore connects it to Kereska, the draconic deity of magic, and describes it as a gift to a dragonborn involved in defeating carbuncular spiders. This is presented as item lore rather than a broader quest relationship.
- Draconic Elemental Weapon can target a weapon lying on the ground rather than requiring its wielder to be holding it. That makes the glaive unusually useful for pre-combat party preparation and for handing the enhanced weapon to another character.
- The glaive’s draconic theme is reflected mechanically for Dragonborn wielders: its special effect makes enemies less likely to succeed on saving throws against that character’s racial breath weapon.