Weaponsupporting

Glaive +1

Glaive +1 is a magical, two-handed martial melee weapon that improves attack and damage rolls while retaining the glaive’s slashing damage and extended reach.

Importance
supporting
Damage
1d10 + 1 slashing
G+
Baldur's Gate 3 · weapon
01

Key Takeaways

Glaive +1 is a straightforward magical polearm: its value comes from improved accuracy and damage, reach, and access to glaive weapon actions rather than a unique named effect.

01

Magical martial polearm

It is a two-handed martial melee weapon with a +1 enchantment bonus, distinguishing it from a standard glaive through improved attack and damage rolls.

02

Reach-based damage

Its listed damage is 1d10 + 1 slashing, while the glaive’s extended reach helps it threaten targets from farther away than many other melee weapons.

03

Weapon-action access

Equipping it provides the glaive’s proficiency-based actions, including Rush Attack, Lacerate, and Brace.

04

Martial proficiency matters

Because it is a martial weapon, characters without the relevant proficiency cannot use it on the same terms as a proficient wielder.

05

Coatable in combat

The glaive is dippable, so players can coat it in suitable substances to add elemental damage when the situation supports doing so.

06

A practical upgrade, not a special-effect weapon

Compared with a standard glaive, its defining improvement is the +1 enchantment; it remains a conventional reach weapon rather than introducing a unique passive.

02

Overview

Glaive +1 is a standard magical polearm in Baldur’s Gate 3: a two-handed Martial weapon that combines the glaive’s extended reach with a modest enchantment improvement.

Glaive +1 occupies the straightforward upgrade role in the glaive family. Its defining choice is positional rather than a unique named effect: the weapon lets a character fight from greater reach while committing to a two-handed melee style. The +1 enchantment makes it a stronger general-purpose option than an ordinary glaive for characters already suited to polearms, without changing the weapon’s basic identity.

The weapon’s reach gives it a different battlefield profile from many ordinary melee weapons. It can support attacks against targets that would otherwise require more movement, making spacing and approach routes part of its practical value. That benefit is balanced by the two-handed requirement, so it is aimed at characters who are willing to give up a shield or off-hand weapon rather than seeking a flexible one-handed sidearm.

As a Martial weapon, Glaive +1 is most relevant to characters with the appropriate proficiency. Its weapon actions include Rush Attack, Lacerate, and Brace, giving the glaive more interaction than a purely generic attack routine. These actions reinforce its role as a polearm for committed frontline or reach-focused play, while the enchantment provides a reliable improvement without making it a named or build-defining item.

Glaive +1 is also dippable, so it can be coated with substances that add an elemental damage component under the game’s dipping rules. That interaction gives the otherwise basic weapon some situational flexibility, but it does not turn the item into a specialized elemental weapon. In progression terms, it is best understood as a practical magical glaive: useful when reach and polearm actions matter, but less distinctive than named weapons with bespoke passives or spells.

03

Statistics

This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.

  • Base Damage
    1d10+1
  • Damage Type
    Slashing
  • Enchantment
    +1
  • Rarity
    Uncommon
  • Weight
    2.7 kg
  • Value
    85 gp
  • Entry Type
    Standard / enhancement variant

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar slashing weapons

WeaponBase DamageDamage TypeEnchantmentWeightValue
Glaive +11d10+1Slashing+12.7 kg85 gp
Everburn Blade2d6Slashing—2.7 kg130 gp
Sorrow1d10+1Slashing+12.7 kg380 gp
Balduran's Giantslayer2d6+3Slashing+32.7 kg1300 gp
Silver Sword of the Astral Plane2d6+3Slashing+32.7 kg1300 gp

Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Baldur's Gate 3 Act 2 access.
  • Access to Last Light Inn for Quartermaster Talli; access to Moonrise Towers for the alternate merchant check.
  • Sufficient gold when the weapon appears in a merchant's inventory.
  1. 01In Act 2, visit Quartermaster Talli at Last Light Inn and check her merchant inventory for Glaive +1. Merchant stock can depend on character progression and may be established when the vendor is first encountered, so save before trading if the item is not present. Purchase it directly when listed; this is a vendor acquisition rather than a boss drop or quest reward.
  2. 02If Talli does not offer it, check other Act 2 weapon merchants, particularly Lann Tarv at Moonrise Towers, after gaining access to that area. The weapon is not tied to a unique quest reward or a mandatory story choice, but merchant inventory and access can be affected by Act 2 progression.
06

Availability

Baldur's Gate 3 — base-game Story campaignAvailable

Requires No DLC, NG+, difficulty, or story-ending requirement is associated with the weapon. Martial weapon proficiency affects its use, not its availability.

Vendor stock and price can vary with trader, location, and campaign progression; no universal price is stated here.

07

Mechanics and Handling

The Glaive +1 handles like a conventional glaive rather than introducing a weapon-specific alternate mode. Its two-handed configuration and extended reach let the wielder threaten enemies from farther away than many ordinary melee weapons, but the weapon remains committed to close combat: it does not provide a ranged attack, ammunition system, reload cycle, or separate resource to manage.

Its +1 enchantment improves the weapon’s attack and damage rolls; it does not replace the glaive’s normal damage type or change the basic reach-focused role. The main handling decision is therefore positioning: keep enough distance to exploit the weapon’s reach, while avoiding situations where a two-handed melee weapon cannot be brought to bear effectively.

Weapon actions and attack flow

Proficiency with the glaive grants Rush Attack, Lacerate, and Brace. Rush Attack is the weapon’s movement-oriented attack, allowing the wielder to close on a target while making an attack rather than treating movement and striking as entirely separate steps. It is useful for converting distance into immediate pressure, subject to the normal conditions governing the action.

Lacerate is the glaive’s bleeding-oriented weapon action. On a successful use, it can apply Bleeding, giving the attack a status-effect purpose beyond its slashing damage. Brace serves a different role: it prepares the wielder for a subsequent attack roll with Advantage, while imposing a movement limitation for the turn. These actions make the glaive more flexible than its normal attack sequence alone, but each should be chosen for the situation rather than treated as a permanent replacement for ordinary attacks.

Reach, dipping, and temporary riders

The glaive’s extended reach is most valuable when approaching an enemy would otherwise cost a turn or expose the wielder to an unfavourable position. It also supports attacks around the edge of a melee, although reach does not remove the need to check line of attack, range, elevation, or other battlefield restrictions.

The weapon can be dipped in a suitable substance to add a temporary elemental damage rider. Dipping changes the result of attacks only while that coating remains active; it is not a permanent property of the Glaive +1. This makes the weapon compatible with short-term preparation and environmental opportunities without adding ammunition, charges, or a reload mechanic.

08

Strengths, Weaknesses and Best Uses

Strengths

  • The +1 enchantment improves both attack rolls and damage rolls, making Glaive +1 a straightforward upgrade over a standard glaive when the character already uses polearms.
  • Its reach lets a melee character threaten targets from farther away than many ordinary melee weapons, improving positioning and access to enemies behind the front line.
  • The glaive’s 1d10 slashing die supports attacks that benefit from a larger two-handed melee weapon, while Rush Attack, Lacerate, and Brace add weapon-specific tactical options.
  • Because it can be dipped, the weapon can receive temporary elemental damage from suitable coatings when that extra damage is worth the action or resource.

Weaknesses

  • Its two-handed requirement prevents simultaneous use of a shield or another off-hand weapon, so equipping it gives up those alternatives.
  • It is a martial weapon; characters without the relevant proficiency do not receive the full benefit of using it in combat.
  • The +1 enchantment is a general improvement rather than a unique build effect, so a weapon with stronger conditional abilities may offer more specialized value.

Best uses

  • A reach-focused frontline character that wants to control space while keeping a two-handed weapon equipped.
  • A polearm user who needs a reliable early or mid-game upgrade without depending on a rare passive effect.
  • Encounters where Rush Attack, Lacerate, Brace, or a dipped elemental coating can add tactical value beyond the weapon’s normal slashing damage.
09

Compared With Similar Weapons

Compared With Similar Weapons
WeaponBase damageEnchantmentProperties and roleDistinguishing feature
GlaiveNoneTwo-handed, heavy, reach; martial melee weaponThe non-magical baseline for Glaive +1; otherwise the same glaive weapon profile.—
Halberd +1+1Two-handed, heavy, reach; martial melee weaponA close polearm alternative with the same enchantment and core reach-based role, but a different weapon type.—
SorrowNoneTwo-handed, heavy, reach; martial melee weaponA named glaive with a unique weapon action, trading the straightforward +1 enchantment for additional special-effect utility.—