Handaxe
The Handaxe is a light, thrown simple melee weapon in Baldur's Gate 3, offering flexible close-range attacks and a practical option for characters who want to combine melee combat with thrown weapon attacks.
Key Takeaways
Thrown light weapon
Handaxe is a Simple melee weapon with a 1d6 slashing damage die, the Light property, and the Thrown property. It can therefore serve as either a one-handed melee weapon or a throwable weapon.
Proficiency matters
It uses Simple weapon proficiency rather than an invented Strength or Dexterity requirement. Without proficiency, the wielder loses the normal benefits of proficient weapon use.
Strength-focused by default
Handaxe is not a Finesse weapon, so it is not a natural Dexterity-based melee choice. Its thrown role also suits characters whose build already supports Strength-based attacks.
Flexible, but modest
Its main advantage is combining Light one-handed use with thrown flexibility. The trade-off is its modest damage die and the absence of Finesse compared with a dagger.
Common availability
The ordinary Handaxe is a general equipment option rather than an inherently quest-gated named reward; its exact acquisition depends on the applicable merchant or loot source.
Overview
Handaxe is a standard Simple melee weapon in Baldur’s Gate 3, defined by its Light and Thrown properties rather than a unique passive or named quest role.
It is a practical early-to-mid-progression sidearm that can be used in close combat or thrown when distance matters. Its Light property supports dual-wielding, while Thrown lets the same weapon fill a situational ranged role. Unlike a dagger, it is not Finesse, so it does not naturally support Dexterity-based attacks; compared with heavier axes, it is easier to use but offers less raw weapon damage. The ordinary Handaxe is a base-game item, not a DLC-exclusive or legendary weapon.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d6
- Damage TypeSlashing
- RarityCommon
- Weight0.9 kg
- Value16 gp
- Entry TypeStandard / enhancement variant
Figures verified against Consolidated Game Weapons Database.
Compared to similar slashing weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Handaxe | 1d6 | Slashing | — | 0.9 kg | 16 gp |
| Dragon's Grasp | 1d6 | Slashing | — | 0.9 kg | 65 gp |
| Sickle | 1d4 | Slashing | — | 0.9 kg | 10 gp |
| Phalar Aluve | 1d8+1 | Slashing | +1 | 1.35 kg | 250 gp |
| Adamantine Longsword | 1d8+1 | Slashing | +1 | 1.35 kg | 100 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- 01In Act 1, visit Arron, the trader in the Hollow at Druid Grove, and check his weapon inventory for a Handaxe. It can also appear as ordinary loot or in other traders’ inventories, but those alternative appearances are not guaranteed.
Availability
Requires No DLC, NG+, difficulty, or ability-score requirement
Handaxe availability is not tied to a unique progression gate. As a generic Simple weapon, it may be present in merchant inventories or found as ordinary loot; merchant stock and price can vary by vendor and progression.
Mechanics and Handling
Close-range and thrown handling
The Handaxe supports two distinct attack patterns. In melee, its light property makes it suitable for dual wielding, while its versatile property allows one-handed or two-handed use. Its normal melee reach is short, so spacing matters against enemies that threaten a wider area. As a Thrown weapon, it can also be used for ranged attacks from the character’s inventory; throwing consumes the relevant attack action and uses the weapon’s own damage profile rather than turning it into a firearm-like projectile.
Slashing weapon actions
As a slashing weapon, the Handaxe can access Lacerate when the character has the applicable weapon-action resources. Lacerate is a close-range strike intended to inflict Bleeding, making it more useful against targets vulnerable to that condition than a plain attack. The ordinary Handaxe has no built-in returning effect, so a thrown copy may need to be recovered after the attack. Enchanted handaxes can change this handling if their individual item effects add a return, passive, or alternative action.
Strengths, Weaknesses and Best Uses
Strengths
- Light property supports dual-wielding alongside another eligible light weapon, giving characters a flexible melee setup.
- Thrown property lets a proficient wielder attack from outside normal melee distance without switching weapon types.
- As a simple weapon, it is accessible to more classes and characters than a martial weapon.
Weaknesses
- Its ordinary weapon profile offers fewer defining benefits than named handaxes with stronger enchantments or unique effects.
- Thrown attacks consume the weapon's position and do not provide a built-in returning effect, so repeated ranged use can require retrieval or replacement.
- The light property limits its dual-wielding pairing options compared with versatile or non-light alternatives.
Best uses
- An early-game off-hand weapon for a character who already has suitable dual-wielding support.
- A backup for a Strength-oriented character who wants a throwable melee weapon without committing to a dedicated ranged loadout.
- A simple, replaceable weapon for characters who need basic slashing damage and occasional thrown attacks rather than a unique weapon effect.
Compared With Similar Weapons
| Weapon | Proficiency | Damage dice | Properties | Primary distinction |
|---|---|---|---|---|
| Handaxe | 1d6 slashing | Light; Thrown | Balanced option for one-handed melee or throwing | — |
| Light Hammer | 1d4 bludgeoning | Light; Thrown | Lower base die, with bludgeoning damage | — |
| Dagger | 1d4 piercing | Finesse; Light; Thrown | Supports Dexterity-based attacks through Finesse | — |
| Battleaxe | 1d8 slashing; 1d10 slashing when versatile | Versatile | Higher damage die, but lacks the Handaxe's Thrown property | — |