Weaponminor

Longbow +2

Longbow +2 is a generic magical longbow in Baldur's Gate 3 that grants a +2 bonus to attack rolls and damage without adding a unique named passive effect.

Importance
minor
Damage
1d8 piercing plus the user's Dexterity modifier
Ammunition
Arrows
L+
Baldur's Gate 3 · weapon
01

Key Takeaways

Longbow +2 is a straightforward magical longbow in Baldur’s Gate 3: its value comes from enchantment rather than a named passive or narrative effect.

01

Enchanted longbow

It is a two-handed Martial ranged weapon with a +2 enchantment bonus to attack rolls and damage, using the longbow’s 1d8 piercing damage die.

02

Proficiency matters

Longbow proficiency is required to use its associated weapon actions effectively; lacking it can limit the weapon’s practical value.

03

Dexterity-based damage

The bow’s damage uses the wielder’s Dexterity modifier in the normal longbow context, so its suitability depends on the character’s attributes and build.

04

Simple upgrade, limited identity

Compared with nonmagical and +1 longbows, Longbow +2 provides a stronger enchantment bonus, but it is not distinguished by a named passive effect.

02

Overview

Longbow +2 is a generic magical longbow in Baldur's Gate 3: a two-handed martial ranged weapon whose enchantment improves both attack rolls and weapon damage.

Unlike a named legendary or story-linked bow, Longbow +2 is defined primarily by its enchantment level rather than a distinctive passive, spell, or narrative association.

Its ordinary longbow profile remains central to its role: attacks use the bow's piercing damage die and the wielder's Dexterity modifier, while the +2 enchantment improves accuracy and damage.

Longbow proficiency matters because it enables the weapon's associated weapon actions. This makes the bow a straightforward option for proficient martial characters rather than a specialist item with unusual handling rules.

Within ordinary bow progression, Longbow +2 is a direct step above non-magical and +1 longbows. Its appeal is dependable ranged performance; characters seeking bespoke effects may prefer a named bow with stronger unique properties.

03

Statistics

This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.

  • Base Damage
    1d8+2
  • Damage Type
    Piercing
  • Enchantment
    +2
  • Rarity
    Rare
  • Weight
    1.1 kg
  • Value
    155 gp
  • Entry Type
    Standard / enhancement variant

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar piercing weapons

WeaponBase DamageDamage TypeEnchantmentWeightValue
Longbow +21d8+2Piercing+21.1 kg155 gp
Gontr Mael1d8+3Piercing+31.1 kg1000 gp
Titanstring Bow1d8+1Piercing+11.1 kg310 gp
Spellthief1d8Piercing—1.1 kg100 gp
The Joltshooter1d8Piercing—1.1 kg310 gp

Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Access to Act 3 and the Lower City.
  • Access to Stormshore Armoury and enough gold to complete the purchase.
  • No DLC or NG+ gate is required.
  1. 01In Act 3, travel to the Lower City and enter Stormshore Armoury. Speak with Fytz the Firecracker, the armoury’s vendor, and inspect her weapons inventory for Longbow +2. Purchase it if listed; this is a standard vendor acquisition rather than a quest reward or enemy drop.
06

Mechanics and Handling

Ranged attacks and weapon actions

Longbow +2 uses the normal longbow attack pattern: it is a two-handed ranged weapon that makes piercing attacks and adds the wielder’s Dexterity modifier to the weapon’s damage when Dexterity is the applicable ability. Its +2 enchantment improves both the attack roll and weapon damage, so the bonus remains relevant even when the bow has no distinctive named passive. The bow’s handling is therefore determined mainly by range, line of sight, elevation, and the user’s action economy rather than by a special firing mode.

Proficiency and ammunition behaviour

Longbow proficiency is important for this weapon because it enables the associated longbow weapon actions; lacking proficiency also prevents the character from using the weapon normally at full effectiveness. The bow does not have a reload cycle or magazine to manage. Standard attacks use the weapon’s ordinary damage profile, while special consumable arrows are separate ammunition effects and should not be treated as an inherent Longbow +2 property.

07

Strengths, Weaknesses and Best Uses

Strengths

  • The +2 enchantment improves both attack rolls and weapon damage, making it a reliable upgrade over nonmagical and +1 longbows.
  • Its 1d8 piercing base die and Dexterity-based attacks support sustained ranged damage from a martial character who already uses longbows.
  • As a two-handed weapon, it can deliver its normal attacks without requiring an off-hand weapon setup.

Weaknesses

  • Longbow proficiency is required to use its weapon actions effectively; characters without it cannot treat the bow as a full martial option.
  • It occupies both hands, preventing simultaneous use of a shield or off-hand weapon.
  • Compared with named rare or legendary bows, it offers the numerical enchantment bonus without a distinctive passive, spell, or special damage rider.

Best uses

  • A straightforward ranged weapon for a proficient martial character who wants dependable attack and damage bonuses rather than a specialized unique effect.
  • A practical upgrade for an archer transitioning from a nonmagical or +1 longbow, especially when the character's build already relies on Dexterity-based ranged attacks.
  • A general-purpose choice when other bows' conditional passives or item-set effects are not relevant to the intended build.
08

Compared With Similar Weapons

Compared With Similar Weapons
Base damageEnchantmentDistinctive propertyBest fit
Longbow +21d8 piercing plus Dexterity modifier+2Two-handed martial longbow; no named unique effectStraightforward upgrade for characters already using longbows
Longbow +11d8 piercing plus Dexterity modifier+1Same basic longbow propertiesEarlier generic enchantment option
Titanstring Bow1d8 piercing plus Dexterity modifier+1Adds the wielder's Strength modifier to weapon damageCharacters combining ranged attacks with meaningful Strength investment
Gontr Mael1d8 piercing plus Dexterity modifier+3Named legendary longbow with unique effectsLate-game builds prioritising special weapon abilities over a generic bow