Mace +2
Mace +2 is an unverified item name in Baldur's Gate 3. Available research does not confirm that a weapon with this exact name exists, so no reliable properties or acquisition method can be listed.
Key Takeaways
Mace +2 is a straightforward enchanted mace for characters who want a higher weapon bonus without committing to a named unique weapon.
Generic enchanted weapon
Its defining feature is the +2 enchantment bonus rather than a named passive, spell, or weapon action.
Simple-weapon access
As a mace, it uses the Simple weapon category; proficiency determines whether the wielder can use it effectively in combat.
Reliable bludgeoning role
The mace deals bludgeoning damage and suits characters who prefer a one-handed melee weapon with uncomplicated handling.
Limited specialisation
Its main limitation is the lack of a distinctive effect, so it may be less attractive than a named mace with stronger utility or build synergy.
Compare by effects, not bonus alone
The relevant alternatives are other one-handed maces, especially named weapons whose passive effects or granted actions can outweigh a higher enchantment bonus for a specific build.
Overview
Mace +2 is a straightforward enchanted mace in Baldur’s Gate 3: a one-handed simple melee weapon intended for characters who want reliable bludgeoning damage without depending on a named weapon’s special effect.
Within Baldur’s Gate 3’s weapon system, the “+2” designation identifies an improved enchantment tier rather than a unique story identity. Mace +2 therefore belongs to the ordinary equipment progression: its appeal is the consistent benefit of a stronger enchanted weapon, while its role remains that of a conventional one-handed mace.
The weapon’s defining choice is simplicity. A mace uses bludgeoning damage and does not require the player to build around a special passive, granted spell, or weapon-specific action. That makes it a practical fit for a character already proficient with simple weapons, especially when dependable attacks matter more than a narrowly tailored legendary effect.
Mace +2 differs from named alternatives mainly through what it does not try to provide. A unique mace may exchange a lower or comparable enchantment for a passive, elemental rider, spell, or encounter-specific utility. Mace +2 instead represents a direct equipment upgrade, so its value is easiest to judge against the character’s current weapon, proficiency, and available item synergies rather than by name recognition alone.
The item should be treated as a Baldur’s Gate 3 weapon, not as a tabletop-style assumption that every “+2” mace has identical properties across games. This page concerns the standard game context and should not be read as a reference to an earlier edition’s equipment tables. Its place in progression is consequently practical and incremental: useful when its enchantment and reliable melee profile suit the character better than a specialized alternative.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d6+2
- Damage TypeBludgeoning
- Enchantment+2
- RarityRare
- Weight1.8 kg
- Value95 gp
- Entry TypeStandard / enhancement variant
Figures verified against Consolidated Game Weapons Database.
Compared to similar bludgeoning weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Mace +2 | 1d6+2 | Bludgeoning | +2 | 1.8 kg | 95 gp |
| Markoheshkir | 1d6+2 | Bludgeoning | +2 | 1.8 kg | 640 gp |
| Mourning Frost | 1d6+1 | Bludgeoning | +1 | 1.8 kg | 770 gp |
| Staff of Arcane Blessing | 1d6 | Bludgeoning | — | 1.8 kg | 100 gp |
| The Blood of Lathander | 1d6+3 | Bludgeoning | +3 | 1.8 kg | 640 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- No Act, location, vendor, quest, boss, DLC, New Game Plus, or mode prerequisite is established.
- Guaranteed-drop, missability, one-per-playthrough, and alternate-recovery details are not established.
- 01No verified player-obtainable acquisition route can be established for an item specifically named “Mace +2” in the current Baldur’s Gate 3 context. Do not rely on a location, vendor, quest, boss drop, or reward listing for this name without confirming that the entry exists and is equippable; it may be an unused, misnamed, or non-standard item entry rather than a normally obtainable weapon.
Availability
Mace +2 is a generic enchanted weapon variant. Merchant stock and price can vary with act, vendor, and progression, so no universal price or single permanent vendor listing is stated.
Mechanics and Handling
No item-specific moveset or special effect can be verified for an obtainable Baldur's Gate 3 weapon named “Mace +2.” The name may describe a database or edition-style entry rather than a player-usable item, so its handling should not be presented as distinct from a confirmed in-game weapon without resolving that identity first.
If the entry refers to a standard mace
A standard mace is a one-handed bludgeoning melee weapon. Its attacks are close-range, use the normal attack and damage rules for the equipped wielder, and do not have ammunition, reload, draw, or durability management. The weapon’s practical handling therefore depends mainly on positioning, available actions, and whether the wielder has the relevant weapon proficiency.
A mace’s ordinary attack pattern should not be expanded into a unique “+2” moveset unless the item is confirmed to exist as a separate game object. A confirmed mace-type weapon may also provide the mace weapon action associated with its proficiency, but that action should be attributed to the verified weapon type or item record rather than assumed from the unresolved name.
No confirmed special behaviour
The available evidence does not establish a passive effect, elemental or status rider, conditional multiplier, unique action, or special resource cost for Mace +2. It is therefore unsafe to claim that the “+2” label changes reach, attack timing, impact behaviour, or action economy. Enchantment bonuses and weapon-specific effects are separate mechanics in Baldur's Gate 3 and should be documented independently if this item is confirmed.
Until the entry is matched to an obtainable item and its current in-game data, treat any detailed description of its attacks or special handling as unresolved rather than as a property of the weapon. A named magical mace with a different canonical name may be the intended subject.
Strengths, Weaknesses and Best Uses
Strengths
- Its +2 enchantment improves both attack rolls and weapon damage compared with a mundane mace, making it a dependable baseline weapon without requiring a special setup.
- As a simple, one-handed melee weapon, it is accessible to characters with simple-weapon proficiency and can be used alongside a shield.
- Bludgeoning damage is a practical default for a close-range weapon, particularly when a character wants ordinary weapon attacks rather than a specialized passive or action.
Weaknesses
- The weapon offers no distinctive named passive, spell, or special weapon action, so it can lose its slot to unique maces with stronger utility or conditional effects.
- Its mace damage die is modest for a one-handed weapon, limiting its payoff for characters built around maximizing weapon-hit damage.
- The +2 enchantment improves ordinary attacks but does not provide ranged reach, crowd control, or an additional source of damage on its own.
Best uses
- A straightforward main-hand weapon for a cleric or another character with simple-weapon proficiency who wants a reliable attack bonus while retaining a shield.
- A practical replacement weapon when a character has not found a preferred unique mace or does not need a weapon-specific spell or passive.
- A baseline choice for comparing unique one-handed maces: its value comes primarily from consistent enchanted attacks, while alternatives must justify replacing that reliability with utility or stronger conditional effects.
Compared With Similar Weapons
| Weapon | Enchantment | Base damage | Properties or effects | Best fit |
|---|---|---|---|---|
| Mace +2 | 1d6 bludgeoning | No distinctive named passive; benefits from the higher enchantment bonus | A straightforward one-handed mace for characters already proficient with maces | — |
| Mace +1 | 1d6 bludgeoning | Generic enchanted mace with a lower enchantment bonus | An earlier or lower-power alternative when Mace +2 is unavailable | — |
| Mace | 1d6 bludgeoning | No enchantment bonus or unique weapon effect | A basic fallback for mace-proficient characters | — |
| Blood of Lathander | 1d6 bludgeoning | Unique radiant-focused effects, including Lathander's Light and access to Sunbeam | A named legendary option for characters who value its special abilities over a generic enchantment upgrade | — |