Selûne's Spear of Night
A legendary +3 versatile spear tied to Selûne and Shadowheart's story, granting Darkvision, defensive and perceptive advantages, and access to Moonbeam and Moonmote.
Key Takeaways
Selûne's Spear of Night is a late-Act 2 legendary spear whose value comes from combining a +3 enchantment with exploration, perception, and spell utility. Its availability is tied to a major Shadowheart quest decision, so the weapon is not simply a vendor purchase or routine loot drop.
A legendary versatile spear with utility beyond its damage
The weapon is a legendary +3 spear with the Versatile property, allowing its handling to accommodate one-handed or two-handed use. Its defining contribution is the package of combat and utility effects attached to that weapon rather than the enchantment alone.
Its strongest identity is Selûne-themed utility
The wielder gains Darkvision, Advantage on Wisdom Saving Throws, and Advantage on Perception Checks. These effects make the spear relevant in dark areas and for characters who benefit from stronger perception and Wisdom-based defenses.
Moonbeam and Moonmote are limited spell resources
Selûne's Spear of Night allows its wielder to cast Moonbeam and Moonmote once per Long Rest. These granted spells expand the weapon's role beyond weapon attacks, but their once-per-Long-Rest limit prevents treating them as freely repeatable actions.
Acquisition depends on the Nightsong decision
The spear is obtained after sparing the Nightsong, Dame Aylin, in the Shadowfell during Shadowheart's personal questline, The Chosen of Shar. After the Shadowfell events, it is granted to Shadowheart at camp, making the choice and its Act 2 timing central to availability.
Its main limitation is route and character context
Because acquisition follows a specific Shadowfell outcome and the weapon is granted to Shadowheart, it is tied to both a major story choice and a particular companion's arc. Characters or parties that do not pursue that route cannot treat it as an ordinary early-game spear upgrade.
It trades a conventional spear's narrow role for broader utility
Compared with a standard spear used primarily for its weapon attacks, Selûne's Spear of Night adds defensive advantages, perception support, Darkvision, and two rest-limited spells. That broader profile is its clearest distinction, while the Versatile property preserves flexibility in how the weapon is held.
Overview
Selûne's Spear of Night is a legendary +3 versatile spear in Baldur's Gate 3, defined as much by its defensive and utility benefits as by its place in Shadowheart's story. It becomes available at the end of Act 2 when the Nightsong is spared, making it a major story reward rather than a routine weapon purchase or drop.
As a legendary spear, Selûne's Spear of Night occupies a notable place in the game's late-Act 2 progression. Its versatile property supports use in either one or two hands, while its +3 enchantment marks it as a high-end weapon for the point at which it is acquired. The spear is therefore relevant both as a martial weapon and as a character-defining reward tied to a major companion arc.
Its defining package extends beyond its weapon attacks. The wielder gains Darkvision, Advantage on Wisdom Saving Throws, and Advantage on Perception Checks, combining exploration support with protection against a commonly important saving-throw category. Those benefits make the spear useful to a character who needs reliable awareness and resilience, even when the weapon's holder is not built solely around maximizing weapon damage.
The spear also grants access to Moonbeam and Moonmote, each castable once per Long Rest. These additions give it a distinct spell-oriented identity among martial weapons: it can contribute magical utility without replacing the wielder's normal weapon role. The abilities are limited by their rest-based uses, so they are best understood as supplemental options rather than a permanent alternative action economy for every encounter.
Selûne's Spear of Night is closely associated with Selûne, the Moonmaiden, and with Shadowheart's development during The Chosen of Shar. After the Shadowfell decision to spare Dame Aylin, also known as the Nightsong, the spear is granted to Shadowheart at camp. That context makes it more than a generic late-game upgrade: its availability, lore significance, and mechanical identity are all connected to the outcome of Shadowheart's Act 2 storyline.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d6+3
- Damage TypePiercing
- Enchantment+3
- RarityLegendary
- Weight1.35 kg
- Value640 gp
- Entry TypeNamed / special
Figures verified against Consolidated Game Weapons Database.
Compared to similar piercing weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Selûne's Spear of Night | 1d6+3 | Piercing | +3 | 1.35 kg | 640 gp |
| Spear of Night | 1d6+1 | Piercing | +1 | 1.35 kg | 190 gp |
| Vision of the Absolute | 1d6 | Piercing | — | 1.35 kg | 330 gp |
| Spear +1 | 1d6+1 | Piercing | +1 | 1.35 kg | 40 gp |
| Spear +2 | 1d6+2 | Piercing | +2 | 1.35 kg | 95 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- Baldur’s Gate 3 Act 2 progression and access to the Shadowfell.
- Shadowheart must be present for the relevant Nightsong decision in The Chosen of Shar.
- The Nightsong, Dame Aylin, must be spared. Killing her prevents this reward.
- This is a choice-dependent, missable quest reward rather than a purchase or random drop; no separate vendor, boss-drop, DLC, or NG+ route applies.
- 01During Act 2, advance Shadowheart’s personal quest, The Chosen of Shar, until the party reaches the Shadowfell beneath the Gauntlet of Shar. This is the required story location for the Nightsong decision.
- 02At the Shadowfell’s conclusion, choose to spare the Nightsong—Dame Aylin—instead of allowing her to be killed. This choice is the acquisition trigger; Selûne’s Spear of Night is not a normal vendor item or enemy drop.
- 03After leaving the Shadowfell and returning to camp, Dame Aylin gives Selûne’s Spear of Night to Shadowheart. The reward is tied to this quest outcome, so check Shadowheart’s inventory or the camp conversation after the handover.
Availability
Requires Spare Nightsong (Dame Aylin) during Shadowheart’s personal questline, The Chosen of Shar
The spear is granted at camp after the Shadowfell events. Choosing to kill Nightsong does not produce this reward. Major story spoiler.
Mechanics and Handling
Selûne's Spear of Night combines ordinary versatile-spear handling with persistent sensory and saving-throw benefits, then adds two limited-use spells. Its mechanical value is therefore not confined to the weapon attack itself: it can improve the wielder's ability to perceive threats and resist Wisdom-based effects while preserving the option to contribute through spellcasting.
As a versatile weapon, the spear supports both one-handed and two-handed use. That gives the wielder a choice between keeping the other hand available for a shield or another item and committing both hands to the spear's melee attacks. The correct choice depends on the character's equipment and action plan; the weapon does not require a single handling mode to access its defining effects.
Versatile handling and passive benefits
The spear grants the wielder Darkvision, making darkness less restrictive without requiring a separate source of that effect. It also provides Advantage on Wisdom Saving Throws and Perception Checks. These benefits are active while the character is wielding the spear, so changing weapons can change whether the character receives them; they are not described as a once-per-rest activation.
The Wisdom-saving-throw benefit is defensive rather than a direct damage increase. It is most relevant when hostile effects call for a Wisdom save, while the Perception benefit supports noticing hidden details and creatures during exploration. Neither effect changes the spear's attack pattern or adds a confirmed damage rider to each hit.
Moonbeam and Moonmote
Selûne's Spear of Night allows its wielder to cast Moonbeam and Moonmote once per Long Rest. These casts are tied to the weapon's special functionality and do not need to be treated as ordinary weapon attacks. They give the spear a way to contribute through its granted spells when a melee attack is not the most useful action, although each spell's normal spell rules still govern how it functions after being cast.
Because each granted spell has a Long Rest limit, using one is a meaningful resource decision rather than a repeatable feature of every attack. The weapon can therefore remain equipped for its passive benefits after its spell uses have been spent, but it should not be evaluated as though Moonbeam or Moonmote were permanently available every round.
Practical combat use
The spear is most mechanically distinctive when its wielder can take advantage of several layers at once: melee reach and versatile handling, improved perception, stronger resistance to Wisdom-based effects, and an occasional spell cast. A character who expects to fight in darkness or make frequent Perception Checks can benefit from keeping it equipped between encounters, while a front-line wielder may choose one- or two-handed use according to whether a shield or another off-hand item is more valuable in the current fight.
The available facts do not establish a weapon-specific status buildup, conditional attack multiplier, durability rule, parry modifier, or unique melee weapon action for this spear. Those mechanics should not be assumed from its legendary rarity or from its association with Selûne. Its confirmed special handling is its versatility, its always-available passive benefits while wielded, and its two once-per-Long-Rest spell casts.
Strengths, Weaknesses and Best Uses
Strengths
- Its +3 enchantment gives a strong accuracy and weapon-damage foundation for a late-Act 2 spear without relying on a conditional buff.
- The versatile property lets the wielder use it one- or two-handed, which supports either a free off-hand setup or a two-handed melee approach when the build permits it.
- Darkvision improves visibility in dark areas, while Advantage on Wisdom Saving Throws and Perception Checks adds defensive and exploration value beyond the weapon's normal attacks.
- Moonbeam and Moonmote add limited spell utility to a martial weapon, giving the wielder extra options for encounters where a melee attack is not the preferred opening action.
Weaknesses
- It arrives near the end of Act 2, so its value is concentrated in the latter part of the campaign rather than throughout early progression.
- Obtaining it depends on sparing Dame Aylin in the Shadowfell and following the associated Shadowheart quest outcome; players who take a different route cannot treat it as a universally available spear.
- Moonbeam and Moonmote can each be cast only once per Long Rest, so their availability is limited between rests rather than being a repeatable weapon attack.
- Using Moonbeam competes with the wielder's concentration for other concentration spells, making the spell package less attractive for characters whose main contribution already depends on concentration.
Best uses
- A late-Act 2 or Act 3 spear for a proficient character who wants a high-enchantment weapon with useful defensive, perception, and spell benefits in the same item.
- A Shadowheart-centered party that preserves Dame Aylin and wants the weapon's Selûnite identity and utility to reflect her story progression.
- Dark-area exploration and Wisdom-focused checks where Darkvision, Advantage on Wisdom Saving Throws, and Advantage on Perception Checks provide value even when the weapon is not being used for direct damage.
- Encounters where a melee character can spend concentration on Moonbeam, or where the additional once-per-Long-Rest spell options complement rather than replace the character's normal combat routine.
Compared With Similar Weapons
| Weapon | Class and handling | Distinctive effects | Best fit relative to Selûne's Spear of Night |
|---|---|---|---|
| Shar's Spear of Evening | Supports a darkness- and obscurity-focused playstyle, with bonuses that reward fighting from concealment | The closest direct alternative: choose it for a Shar-aligned, darkness-oriented Shadowheart setup; choose Selûne's Spear for defensive utility, perception, and its Moonbeam/Moonmote access. | — |
| Nyrulna | Returns when thrown and provides mobility and thrown-weapon utility, making it more flexible at range than a conventional spear | A stronger fit for throwing builds or characters that need a reusable ranged attack; Selûne's Spear is the more natural choice for a spell-supporting melee wielder. | — |
| Silver Sword of the Astral Plane | Offers weapon benefits tied to Githyanki characters and a heavier greatsword moveset | Prefer it for a Githyanki two-handed martial build; Selûne's Spear asks less of a character committed to spear use and supplies more utility outside weapon damage. | — |
| A standard versatile spear | Lacks Selûne's Spear's legendary enchantment, defensive benefits, and once-per-Long-Rest spell access | Useful only as an early or inexpensive substitute. It preserves the spear's basic handling, but not the named weapon's Shadowheart- and Selûne-related utility. | — |
Used In
- ShadowheartSelûne's Spear of Night is granted to Shadowheart at camp after the Shadowfell events and is closely tied to her personal story arc.
- Dame AylinAlso known as the Nightsong, Dame Aylin is the character whose fate determines whether the spear is awarded.
- The Chosen of SharShadowheart's personal questline, during which the spear becomes available at the conclusion of Act 2.
- ShadowfellThe Act 2 location where the player decides whether to spare the Nightsong and qualify for the spear.
- SelûneThe spear's identity and story significance are tied to Selûne, the Moonmaiden.
Lore and Design
Selûne's Spear of Night is a story-significant weapon whose identity is inseparable from Shadowheart's personal arc. Its connection to Selûne, the Moonmaiden, places it within the central religious conflict surrounding Shadowheart and the Nightsong rather than presenting it as an unrelated legendary reward.
The spear’s narrative importance comes from the choice in the Shadowfell to spare Dame Aylin. That decision marks a major turning point in Shadowheart’s storyline and is followed by the weapon being granted to her at camp. The item therefore functions as a material sign of the path Shadowheart has taken and of the story’s shift away from Shar’s influence toward Selûne’s associated imagery and power.
Its mechanics reinforce that identity without requiring a separate interpretation of the item text: Darkvision, improved awareness through Advantage on Wisdom Saving Throws and Perception Checks, and access to Moonbeam and Moonmote all use lunar or perception-related themes. These effects are documented properties of the weapon, while broader claims about symbolism should remain interpretive rather than presented as explicit developer intent. No reliable developer commentary or official design history is established here, so the weapon’s real-world inspiration and development background are omitted.
Trivia
- Spoiler: The name “Selûne’s Spear of Night” contrasts with Shadowheart’s Shar-associated Spear of Evening, reflecting the opposing lunar imagery of the two goddesses and the divergent paths available in Shadowheart’s personal story.
- The weapon’s identity is tied to Selûne, also known as the Moonmaiden, rather than being a generic moon-themed spear. Its appearance in Shadowheart’s storyline gives the name narrative significance beyond its equipment properties.