WeaponmajorS

Shar's Spear of Evening

A legendary +3 spear awarded to Shadowheart for completing her questline involving Lady Shar, combining blindness immunity, obscured-area benefits, Darkness, and area-of-effect battlefield control.

Importance
major
Damage
+3 weapon bonus
SS
Baldur's Gate 3 · weapon
01

Key Takeaways

Shar's Spear of Evening is a legendary +3 spear whose value comes less from its base weapon category than from its interaction with darkness and obscured combat.

01

Legendary Shar-aligned reward

In current post-Patch 8 Baldur's Gate 3, this is a legendary +3 spear tied to Shadowheart's Shar questline rather than a normal vendor purchase or random enemy drop.

02

Obscured combat is the core mechanic

Shar's Blessing gives the wielder advantage on saving throws while obscured, making magical or environmental darkness central to the weapon's intended use.

03

Darkness supports both offence and positioning

The spear grants access to Darkness and has an area-of-effect attack that creates magical darkness, allowing its wielder to establish the obscured conditions that support its other effects.

04

A major defensive benefit

The wielder is immune to blindness, which makes the spear particularly useful in encounters where visibility control would otherwise hinder melee attacks or movement.

05

Its availability depends on a story branch

Obtaining the spear requires following Shadowheart's Shar-related questline and reaching the relevant branch outcome, so it is not available on every playthrough.

06

A darkness-focused alternative

Compared with Selûne's Spear of Night, its mutually exclusive counterpart, Shar's Spear of Evening emphasizes obscured combat, saving-throw advantage, and darkness creation rather than the Selûnite branch's effects.

02

Overview

Shar's Spear of Evening is a legendary melee spear in Baldur's Gate 3, tied closely to Shadowheart's Shar-related questline. Its identity is defined less by ordinary spear attacks than by its interaction with obscured areas: it protects its wielder from blindness, rewards fighting from concealment, and can help create the darkness that enables that play pattern.

This is a late-game story weapon rather than a routine vendor purchase or random drop. It becomes available as a specific reward connected to Shadowheart's progression and a major decision in her questline. That context makes it substantially different from a standard spear: obtaining it is part of a character and story outcome, not simply a matter of finding the strongest available weapon at a shop.

Shar's Spear of Evening is built for characters who can control line of sight or consistently operate in darkness. Its Shar's Blessing supports the wielder while obscured by granting advantage on saving throws, while immunity to blindness removes one of the most obvious risks of fighting through darkened areas. The weapon can also cast Darkness, so it is not limited to benefiting from an existing shadowed position; it can contribute to establishing the conditions its own effects prefer.

That combination gives the spear a distinct tactical role among named melee weapons. A conventional high-enchantment spear mainly improves its owner's attacks, whereas Shar's Spear of Evening can shape the battlefield by creating an area of magical darkness and then make that environment more manageable for its wielder. The benefit is therefore conditional rather than universal: it is most meaningful when the party can exploit obscured spaces, while a straightforward attacker who rarely uses darkness will not draw out the weapon's defining advantages.

The spear is especially relevant to stealth-oriented, darkness-focused, and saving-throw-conscious setups, including parties built around Shadowheart's narrative and Shar-associated abilities. It remains a melee weapon, so its darkness utility does not replace the need to solve close-range positioning, and its strongest identity depends on a particular combat environment rather than raw weapon statistics alone. This page treats it as a named story reward with a specialized battlefield function, not as an unconditional upgrade for every character.

03

Statistics

This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.

  • Base Damage
    1d6+3
  • Damage Type
    Piercing
  • Enchantment
    +3
  • Rarity
    Legendary
  • Weight
    2.7 kg
  • Value
    640 gp
  • Entry Type
    Named / special

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar piercing weapons

WeaponBase DamageDamage TypeEnchantmentWeightValue
Shar's Spear of Evening1d6+3Piercing+32.7 kg640 gp
Light Crossbow1d8Piercing—2.25 kg30 gp
Nyrulna1d6+3Piercing+31.8 kg840 gp
Morningstar +11d8+1Piercing+11.8 kg65 gp
Trident +11d6+1Piercing+11.8 kg55 gp

Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Baldur's Gate 3 base game, Act 2; no DLC or NG+ gate applies.
  • Shadowheart must be present and progressed through the Gauntlet of Shar and her Nightsong-related companion quest.
  • The Nightsong must be killed. Sparing Dame Aylin leads to the mutually exclusive Selûne's Spear of Night instead.
  • This is a major story choice and the weapon is normally limited to one acquisition per playthrough. There is no confirmed alternate vendor, drop, or recovery route if the opposing reward is chosen.
  1. 01In Act 2, bring Shadowheart through the Gauntlet of Shar and enter the Shadowfell during the Nightsong portion of her companion quest. Complete the trials and collect the required Umbral Gems to reach the final choice; the spear is not sold by a vendor and does not come from an enemy drop.
  2. 02At the Shadowfell's Nightsong encounter, choose the route in which Shadowheart kills Nightsong, formally Dame Aylin. Keep Shadowheart involved in this decision so that Shar's reward scene can occur; this choice is the prerequisite that determines which of the two Shar/Selûne spear rewards becomes available.
  3. 03After the Nightsong choice, complete the resulting Shar cutscene and leave the Shadowfell. Shar's Spear of Evening is granted directly to Shadowheart as the reward, rather than being picked up from a chest or corpse. The conditional reward is guaranteed when this route is completed.
06

Availability

Story campaign — base game, Act 2Available through Shadowheart’s Shar-aligned quest outcome

Requires Complete the Gauntlet of Shar and have Shadowheart kill the Nightsong at the conclusion of the Act 2 storyline.

This is a choice-dependent reward rather than a vendor purchase or random drop. The spear becomes available on the Nightsong-killed path, with Shadowheart involved in the outcome.

Story campaign — Act 2, Nightsong sparedUnavailable on this outcome

Requires Choose to spare the Nightsong instead of completing Shadowheart’s Shar-aligned outcome.

This path provides a different spear reward and does not provide Shar’s Spear of Evening.

07

Mechanics and Handling

Shar's Spear of Evening is built around fighting from obscurity rather than adding a complicated attack sequence. Its ordinary spear attacks remain close-range melee attacks, but the weapon's special effects reward a wielder who can control visibility and keep the fight inside darkness. That makes positioning and the timing of its special spell more important than any unusual animation or resource loop.

The spear does not require ammunition, reloading, durability management, or a charge-up sequence. Its relevant combat condition is whether the wielder is obscured. Because that condition can come from the battlefield rather than from the weapon alone, the spear can benefit from darkness created by another source as well as from its own special action.

Shar's Blessing rewards obscured positioning

While the wielder is obscured, Shar's Blessing grants Advantage on Saving Throws. This is a defensive benefit tied to the wielder's current visibility state, not a permanent bonus that applies in every encounter. Leaving the obscured area removes the condition and therefore removes the benefit.

The weapon also grants immunity to Blindness. Together, these effects make darkness a more practical fighting environment for its wielder: the spear user can establish or occupy an obscured area without treating blindness as the same liability it would be for an ordinary character. The immunity does not make the weapon's other effects unconditional; Shar's Blessing still depends on being obscured.

Darkness is the spear's defining active tool

The spear allows its wielder to cast Darkness, creating an area of magical darkness for tactical control. This is best understood as a positioning tool rather than a conventional damage attack. The area can break enemy sight lines, provide an obscured zone for Shar's Blessing, and make it harder for creatures outside the darkness to respond normally to activity within it.

Darkness is most useful when the party can deliberately work around the changed visibility. A melee wielder can use the area as a protected engagement space, while allies with suitable ways to function in darkness can continue contributing from inside it. Conversely, allies that depend on clear sight should not be assumed to benefit automatically; the spell changes the battlefield for everyone caught in or looking through the area.

Melee handling and practical limits

As a spear, the weapon's core handling is its normal melee attack pattern rather than a unique multi-hit or thrown-return sequence. The important distinction is that its strongest defensive effect is conditional. A wielder who chases enemies out of the dark, fights in bright open ground, or cannot maintain an obscured position is using the weapon without the main benefit of Shar's Blessing.

For that reason, the spear's special action is usually most valuable before or at the start of an engagement, when the player can choose where the obscured area will be placed. The weapon is not simply a universal accuracy or survivability upgrade: its performance depends on whether the encounter's layout, allies, and enemies allow the darkness-centered plan to remain functional.

08

Strengths, Weaknesses and Best Uses

Strengths

  • Shar's Blessing rewards fighting from concealment: while the wielder is obscured, they have Advantage on saving throws, improving their resistance to effects that call for a save.
  • Immunity to Blindness lets the wielder operate in darkness without suffering the weapon's main environmental drawback, making self-created or battlefield darkness more practical for that character.
  • The weapon can create magical Darkness through its area-of-effect attack, giving the party a way to obscure an area for positioning, disengagement, ambushes, or concealment-based attacks.
  • Its +3 enchantment supports reliable weapon attacks while leaving the spear's unique value in its darkness and obscured-state mechanics rather than requiring a separate damage calculation.

Weaknesses

  • Shar's Blessing is conditional: it provides no saving-throw Advantage when the wielder is not obscured, so open, brightly visible encounters reduce the spear's defensive value.
  • Magical Darkness can obstruct allies as well as enemies. Characters without a way to see through or function in the area may lose sight of targets, complicate ranged attacks, or have their own positioning disrupted.
  • The spear's strongest tactical pattern depends on deliberate battlefield setup. It is less convenient for encounters where the party cannot safely establish obscurity or where maintaining clear lines of sight is more important.
  • As a spear, it still competes for the wielder's weapon slot and does not by itself replace the broader benefits supplied by a shield, another weapon's unique action, or a specialised ranged setup.

Best uses

  • A Shadowheart-centered Shar-themed setup, especially when her party can fight from magical Darkness and exploit the spear's obscured-state saving-throw benefit.
  • Melee characters that can enter or remain within obscured areas while continuing to attack, using the wielder's Blindness immunity to turn Darkness into a positional advantage rather than a liability.
  • Ambushes and defensive chokepoints where the party can place Darkness between itself and hostile ranged attackers, then choose which characters can safely operate inside the area.
  • Parties built around stealth or concealment who can coordinate the spear's Darkness with other ways to benefit from obscured targets, while keeping unaffected allies outside the cloud when clear sight is needed.
09

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and enchantmentDamage profileDefining effectsAcquisition and best comparison point
Shar's Spear of EveningPiercing; versatileImmunity to blindness; while obscured, the wielder gains advantage on saving throws and benefits from Shar's obscured-area damage effect; can cast DarknessShadowheart's Shar-aligned quest outcome in Act 2; strongest comparison for obscured, darkness-focused melee setups—
Selûne's Spear of NightPiercing; versatileThe Nightsong quest branch's Selûne-aligned counterpart, with light- and Moonbeam-related utility rather than Shar's darkness focusAlternative Shadowheart reward from the opposing Act 2 quest outcome; better suited to light-oriented utility than obscured combat—
NyrulnaPiercing; versatile; thrownReturns when thrown, creates a thunderous area effect on impact, improves movement, and prevents fall damageAct 3 reward from the Circus of Last Days; a stronger fit for throwing builds or characters that value mobility over darkness synergy—
The Blood of LathanderBludgeoningProvides radiant light, supports allies through its protective effect, and grants access to SunbeamAct 1 reward associated with the Rosymorn Monastery; an adjacent legendary choice for radiant damage, exploration utility, and party support—
10

Used In

  • ShadowheartShadowheart receives Shar's Spear of Evening after choosing Shar's path and completing the relevant stage of her companion questline. This is a major story-spoiler relationship.
  • SharThe spear is a reward associated with Shar and her trial for Shadowheart, reflecting the weapon's role in Shadowheart's Shar-aligned storyline.
  • The Chosen of SharThis Shadowheart companion-quest storyline contains the decision and reward context for obtaining Shar's Spear of Evening. Major story spoilers apply.
  • NightsongThe weapon's acquisition is tied to the Shadowfell decision involving Nightsong; the relevant outcome determines whether Shadowheart follows Shar's path and receives the spear.
11

Lore and Design

Major story spoiler: Shar's Spear of Evening is a story-significant reward tied to Shadowheart's devotion to Shar. It becomes available when Shadowheart embraces the Dark Justiciar path in the Shadowfell and kills the Nightsong. The weapon therefore represents a major outcome of Shadowheart's personal quest rather than an ordinary spear found independently in the world.

Its significance is strengthened by its contrast with the Spear of Night, the weapon associated with Shadowheart's alternative, Selûnite path. These two rewards frame the same character decision through opposing religious identities: Shar's spear is connected to secrecy, darkness and Shadowheart's acceptance of Shar's doctrine, while the alternative weapon belongs to a route that rejects that commitment. This relationship is a story contrast, not evidence that the weapons have a documented real-world design source or that Larian publicly described a specific cultural inspiration.