Weaponsupporting

Stillmaker

Stillmaker is a very rare +2 dagger in Baldur's Gate 3 that grants its wielder access to Hold Person once per Long Rest.

Importance
supporting
S
Baldur's Gate 3 · weapon
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Key Takeaways

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A +2 dagger with spell utility

Stillmaker is a very rare +2 dagger whose main distinction is access to Hold Person rather than damage alone.

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Once-per-rest control

Its wielder can cast Hold Person once per Long Rest, giving the weapon a control option that is limited by the spell’s concentration and target restrictions.

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Found in Act 3

The dagger is hidden in the secret caves beneath the Open Hand Temple in Wyrm’s Crossing, near the path to the waterfall.

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More than a basic dagger

Compared with an ordinary dagger, Stillmaker trades a purely conventional weapon role for a reusable crowd-control spell, making its value especially relevant to characters who can exploit restrained humanoid targets.

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Its limitation is situational utility

Hold Person is not universal: enemies must satisfy the spell’s target conditions, and maintaining concentration can compete with other concentration effects.

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Overview

Stillmaker is a named very rare +2 dagger in Baldur's Gate 3. Its defining feature is a once-per-Long-Rest casting of Hold Person, giving a close-range weapon a limited crowd-control role alongside its ordinary dagger attacks.

Stillmaker belongs to the dagger category and is best understood as a utility-oriented weapon rather than merely another small melee option. Its enchantment makes it a meaningful upgrade over mundane daggers when acquired, while its unique spell gives the wielder a way to attempt paralysis against eligible humanoid targets without relying solely on class spell slots or consumables.

The dagger's identity comes from the contrast between its compact melee role and its powerful, limited-use control effect. Hold Person is situational rather than universally applicable, so Stillmaker does not replace a character's broader weapon or spell choices. It is more distinctive for opening a tactical opportunity than for establishing a permanently different attack routine.

Stillmaker is found in the secret caves beneath the Open Hand Temple in Wyrm's Crossing. That setting places it among Baldur's Gate 3's later named-item discoveries and ties the weapon to the investigation surrounding the temple, but the dagger remains a player-usable piece of equipment rather than an inaccessible story object. Its acquisition context can be encountered alongside the temple's doppelganger-related events.

Compared with ordinary daggers, Stillmaker offers a clearly defined magical payoff; compared with other named weapons, its appeal depends on whether the wielder can make meaningful use of a limited Hold Person cast. It is therefore a good fit for characters who want a finesse-friendly melee weapon with an occasional control option, while characters seeking only sustained weapon damage may value a different unique effect more highly.

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Statistics

This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.

  • Base Damage
    1d4+2
  • Damage Type
    Piercing
  • Enchantment
    +2
  • Rarity
    Very Rare
  • Weight
    0.45 kg
  • Value
    480 gp
  • Entry Type
    Named / special

Figures verified against Consolidated Game Weapons Database.

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Compared to similar piercing weapons

WeaponBase DamageDamage TypeEnchantmentWeightValue
Stillmaker1d4+2Piercing+20.45 kg480 gp
Bloodthirst1d4+2Piercing+20.45 kg640 gp
Dolor Amarus1d4+2Piercing+20.45 kg190 gp
Hunter's Dagger1d4+1Piercing+10.45 kg65 gp
Assassin's Touch1d4+1Piercing+10.45 kg40 gp

Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.

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How to Obtain

Before you start
  • Access to Wyrm's Crossing and the Open Hand Temple in Act 3.
  • The available evidence does not establish whether Stillmaker is missable, limited to one per playthrough, or recoverable by an alternate route.
  1. 01In Act 3, travel to Wyrm's Crossing and enter the Open Hand Temple. Reach the secret caves beneath the temple, the area associated with the investigation into Father Lorgan's murder.
  2. 02Follow the cave path toward the waterfall and search the rock pile at approximately X:67 Y:-1018. Stillmaker is hidden there as a pickup rather than a vendor purchase, boss drop, or quest reward. Some players report finding it after the cellar doppelganger encounter, but that encounter is not established as a prerequisite.
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Availability

Baldur's Gate 3 base game — Act 3, Wyrm's CrossingAvailable

Requires Access to the Open Hand Temple area in Act 3

Stillmaker is not a vendor-stock, DLC, difficulty, or NG+ item; its availability is tied to reaching the Act 3 area rather than a separate purchase or proficiency gate.

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Mechanics and Handling

Stillmaker handles as a dagger rather than introducing a separate attack sequence. Its close-range attacks use the dagger’s compact reach and quick handling, while its finesse and light properties allow it to fit both Dexterity-based attacks and dual-wielding setups when the wielder has the relevant proficiency. The weapon’s +2 enchantment improves its attack and damage rolls, but the defining combat benefit is its spell effect rather than a special damage rider.

Dagger handling and weapon actions

Stillmaker uses the standard dagger moveset, including the dagger’s normal close-range attacks and available weapon actions. It does not have a charged attack, thrown-return mechanic, durability state, ammunition, or reload behaviour. Its light profile makes it suitable for a two-weapon setup, while finesse means the attack ability modifier follows the usual game rules rather than imposing a fixed Strength- or Dexterity-only requirement.

Because its reach and attack pattern are those of a dagger, Stillmaker is most comfortable when the wielder can remain in melee range and exploit positioning, rather than when the party needs a weapon that controls space or provides reach.

Hold Person as the defining effect

Stillmaker grants its wielder the ability to cast Hold Person once per Long Rest. This is a control option, not an additional attack in the dagger’s normal sequence: it targets a humanoid and can prevent that creature from acting when the spell succeeds. The effect therefore gives the weapon value before or instead of committing to repeated melee attacks, particularly when disabling a dangerous humanoid is more useful than adding another weapon strike.

The spell is limited by its normal target and saving-throw rules, and the once-per-Long-Rest use does not become a repeatable weapon action after every attack. After the charge is spent, Stillmaker remains a +2 dagger with its ordinary dagger handling until the party completes the required rest to restore the spell use.

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Strengths, Weaknesses and Best Uses

Strengths

  • The +2 enchantment improves attack and damage rolls, making Stillmaker a dependable dagger for a proficient wielder without requiring a special weapon-specific setup.
  • Its once-per-Long-Rest Hold Person cast adds a control option that can disable a humanoid target when the spell’s saving throw and concentration requirements are met.
  • As a dagger, it supports close-range users who value a light, finesse weapon and can benefit from carrying a weapon-granted spell without spending a class spell slot.

Weaknesses

  • Its dagger damage die is modest, so the weapon’s basic attacks are less attractive when raw weapon damage is the only criterion.
  • Hold Person is limited by its once-per-Long-Rest use, humanoid target restriction, saving throw, and concentration requirement; it is not reliable control against every enemy.
  • A character who cannot use daggers effectively may gain less from Stillmaker’s enchantment and melee role, even if the granted spell remains useful.

Best uses

  • Give it to a dagger-proficient finesse attacker who wants a reliable enchanted sidearm plus occasional humanoid control.
  • Use the granted Hold Person cast to create a decisive opening against a suitable humanoid encounter, then follow with attacks that benefit from the spell’s condition.
  • Keep it as a situational control tool rather than choosing it solely for routine weapon damage.
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Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass / enchantmentDefining advantageWhen it is preferable
StillmakerCasts Hold Person once per Long RestFor a dagger user who values a powerful control spell alongside ordinary weapon attacks—
BloodthirstProvides stronger offensive and critical-hit-oriented benefitsWhen the build prioritizes sustained melee damage and critical-hit support over a limited-use spell—
RhapsodyBuilds additional benefits through successful killsFor characters expecting repeated kills during an adventuring day and wanting a weapon that rewards that progression—
Sussur DaggerSilences targets struck by the weaponFor disrupting spellcasters and applying anti-magic pressure, even though it has a lower enchantment bonus—
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Lore and Design

Narrative association

[Spoilers] Stillmaker is connected to the murder of Father Lorgan, linking the dagger to the investigation surrounding the Open Hand Temple in Wyrm's Crossing. Its narrative significance comes from that association rather than from a documented history of manufacture, named maker, or broader faction symbolism.

Some players have theorized that Stillmaker was given to the Dark Urge by Enver Gortash. This is a fan interpretation, not an established relationship confirmed by the game's canonical text. No documented developer commentary or development material establishes a real-world inspiration, intended symbolism, or cut-content history for the dagger.

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Trivia

  • Stillmaker is narratively associated with the murder of Father Lorgan, linking the dagger to the murder investigation beneath the Open Hand Temple rather than presenting it as an unrelated treasure.
  • Some players have theorized that Stillmaker was given to the Dark Urge by Enver Gortash. This remains community speculation, not a confirmed relationship established by the game.