Weaponsupporting

Sussur Sickle

The Sussur Sickle is a rare +1 magical sickle crafted during Finish the Masterwork Weapon. Its defining utility is inflicting Silence on targets it successfully strikes.

Importance
supporting
SS
Baldur's Gate 3 · weapon
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Key Takeaways

The Sussur Sickle is a crafted anti-caster weapon whose value comes from its Silence effect rather than from a special damage profile.

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Crafted Sussur weapon

It is a rare +1 magical sickle made during Finish the Masterwork Weapon by combining a base sickle with Sussur Bark at the Blighted Village furnace.

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Silences successful hits

A successful strike can inflict Silence, giving the sickle a direct way to disrupt enemy spellcasters. The effect depends on actually connecting with the target.

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One reward choice

The quest permits only one Sussur weapon: the Sussur Sickle, Sussur Dagger, or Sussur Greatsword. Choosing the sickle excludes the other two rewards in that playthrough.

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Flexible light weapon

As a light weapon, it can also be thrown, allowing a player to attempt its silencing effect without standing beside the target.

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Best defined by utility

Its strongest use is disrupting spellcasters, while its main limitation is that Silence is tied to successful strikes rather than being a passive area effect.

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Shares its quest slot

Compared with the Sussur Dagger and Sussur Greatsword, the sickle is primarily an alternative form of the same Sussur anti-spellcaster reward, not an additional weapon obtained alongside them.

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Overview

The Sussur Sickle is a rare +1 magical sickle in Baldur's Gate 3 whose defining feature is the ability to inflict Silence when it successfully strikes a target. It is one of three mutually exclusive Sussur weapon rewards from the Finish the Masterwork Weapon quest.

Rather than serving primarily as a damage-focused upgrade, the Sussur Sickle is a utility-oriented melee weapon. Its value comes from disrupting enemy spellcasters: a successful hit can apply the Silence status effect, giving the wielder a way to interfere with magical enemies through weapon attacks. The effect makes the sickle distinct from an ordinary sickle and gives it a role beyond its basic weapon category.

The weapon is created during the Finish the Masterwork Weapon quest by combining a base sickle with Sussur Bark at the furnace in the Blighted Village. This makes it a crafted quest reward rather than a general vendor purchase or routine enemy drop. The crafting choice is significant because the quest permits only one Sussur weapon: the Sussur Sickle, Sussur Dagger, or Sussur Greatsword.

As a light weapon, the Sussur Sickle can also be thrown, allowing its silencing effect to potentially be applied without remaining in immediate melee range. That gives it more tactical flexibility than a purely close-range interpretation of the weapon would suggest, although its usefulness still depends on successfully striking the target. Its thematic association with Druids is also notable, but the weapon's Silence utility is not limited to that class.

The Sussur Sickle is therefore best understood as a named, standard-progression crafting option for players who want a compact melee weapon with anti-caster utility. It competes with the other Sussur rewards chiefly on weapon form and handling preference rather than on a different core Sussur effect; choosing it means giving up the dagger or greatsword version from the same quest.

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How to Obtain

Before you start
  • Access to the Blighted Village and the Underdark.
  • Completion of the Sussur Bark objective in Finish the Masterwork Weapon.
  • One mundane Sickle; the quest does not provide a second weapon after the crafting choice.
  • The item is a one-per-playthrough quest craft and is missable if another Sussur weapon is selected. It has no separate DLC or NG+ requirement.
  1. 01Start the Finish the Masterwork Weapon quest by entering the abandoned smithy in the Blighted Village and reading Highcliff’s Journal. Travel to the Dread Hollow in the Underdark and collect Sussur Bark from the Sussur Tree.
  2. 02Return to the smithy’s furnace in the Blighted Village. Combine the Sussur Bark with a mundane Sickle in the furnace to craft the Sussur Sickle. A mundane Sickle must be obtained separately through ordinary loot or a merchant.
  3. 03The crafting choice is limited to one Sussur weapon: the Sussur Sickle, Sussur Dagger, or Sussur Greatsword. Choose the Sickle before completing the forge interaction.
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Availability

Baldur's Gate 3 base game — Act 1Available through the Act 1 Masterwork Weapon quest

Requires Complete "Finish the Masterwork Weapon" and provide a base sickle and Sussur Bark for the forge.

The quest allows one Sussur weapon: the Sussur Sickle, Sussur Dagger, or Sussur Greatsword. These choices are mutually exclusive for that crafting opportunity; no DLC, Online, or NG+ availability variant applies.

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Mechanics and Handling

The Sussur Sickle is a light melee weapon whose defining mechanic is its on-hit silence effect. A successful strike can apply Silence to the target, making the weapon more useful for interrupting spell-focused enemies than its modest sickle moveset would suggest. The effect depends on connecting with the attack; it is not a passive aura or an automatic area effect.

On-hit Silence

The sickle’s special effect is most valuable against enemies that rely on spells with verbal components. Hitting a caster can suppress that part of its spellcasting while the status remains active, creating an opportunity for the party to reposition or finish the target. This does not make the sickle a universal shutdown tool: the attack must hit, and abilities that do not depend on verbal spell components are not necessarily prevented.

Because the effect is attached to the weapon’s successful hit, ordinary attack accuracy remains important. The Sussur Sickle is therefore better understood as a control-oriented sidegrade than as a replacement for a higher-damage weapon in every encounter.

Sickle handling and reach

The weapon uses the compact close-range attack pattern associated with a sickle. Its reach is correspondingly short, so the wielder generally needs to enter melee range before attempting to apply Silence. The light property supports use alongside another light weapon, allowing the sickle to occupy an off-hand or dual-wielding role when the character has the relevant combat support.

The Sussur Sickle can also be thrown at a target. A thrown attack can potentially carry the weapon’s silencing utility, giving the wielder a way to attempt the effect without standing beside the enemy. This is a situational option rather than a substitute for a dedicated ranged weapon: the attack still has to connect, and recovering the weapon or returning to melee can affect the next turn’s choices.

No separate weapon action

The Sussur Sickle’s identity comes from its on-hit property rather than a separately documented weapon action, charge attack, resource system, or durability mechanic. Its practical decision point is when to spend an attack against a dangerous caster and when to use a stronger weapon for direct damage. The silence effect also makes the sickle a useful control choice for a character who can reach vulnerable back-line targets, especially when the party has another source of sustained damage.

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Strengths, Weaknesses and Best Uses

Strengths

  • A successful hit can inflict Silence, giving the Sussur Sickle a weapon-based way to disrupt enemy spellcasters without relying on a spell slot.
  • Its light-weapon format supports flexible use in a dual-wielding setup and allows it to be thrown, giving the silence effect potential reach beyond normal melee contact.
  • The Sussur effect remains useful even when the sickle is chosen for utility rather than as the character’s primary damage weapon.

Weaknesses

  • Silence depends on successfully striking the target, so it is less reliable as an immediate answer than an effect that activates without an attack roll.
  • Choosing the sickle consumes the Finish the Masterwork Weapon reward, preventing the same playthrough from obtaining the Sussur Dagger or Sussur Greatsword through that crafting choice.
  • As a sickle, it is primarily a close-range light weapon; characters seeking a heavier melee role may value the Sussur effect more on one of the other craftable forms.

Best uses

  • Disrupting enemy spellcasters by landing a hit before they can use verbal spells.
  • Applying pressure from a safer position by throwing the weapon when melee access is inconvenient.
  • Equipping a secondary melee user who wants the Sussur silence utility without committing the character’s main weapon slot to it.
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Compared With Similar Weapons

Compared With Similar Weapons
WeaponHandling and roleDistinctive utilityPrefer it when…
Sussur SickleOne-handed option with a compact melee profileCan inflict Silence when it successfully strikes a targetYou want the Sussur weapon’s anti-spellcaster effect without committing to a dagger or greatsword choice
Sussur DaggerOne-handed option with dagger propertiesShares the Sussur weapon silence effectYour build already benefits from dagger properties or a dagger-focused setup
Sussur GreatswordHigher-commitment option than the sickle or daggerShares the Sussur weapon silence effectYou want the Sussur reward on a greatsword user and do not need a light weapon
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Used In

  • Finish the Masterwork WeaponThis quest provides the crafting route for the Sussur Sickle. The player uses Sussur Bark and a base sickle at the furnace, choosing the Sussur Sickle instead of the quest’s other Sussur weapon rewards.
  • Sussur BarkThis crafting material is combined with a base sickle during Finish the Masterwork Weapon to create the Sussur Sickle.
  • Blighted VillageThe Sussur Sickle is forged at the furnace in this location as part of Finish the Masterwork Weapon.