Trident of the Depths
The Trident of the Depths is a highly enchanted +3 martial melee weapon associated with the Water Myrmidon. It combines piercing damage with cold effects but is normally inaccessible to players.
Key Takeaways
The Trident of the Depths is a +3 martial melee weapon associated with the Water Myrmidon, but its unusual effects are offset by its inaccessible standard gameplay status.
Strong enchantment and elemental damage
It combines a +3 enchantment with piercing damage and an additional cold-damage component; the exact damage dice and riders belong in the stats section.
Cold-focused weapon action
Its unique weapon action adds bonus cold damage and can inflict Chilled, giving the trident a control-oriented feature beyond its ordinary attacks.
Not normally obtainable
In standard play, players cannot acquire it through ordinary gameplay routes. Reports of summon-related exploits do not make it a normal vendor, quest, or loot reward.
Versatile handling
The trident can be wielded in one or both hands, but it cannot be dual-wielded, so its use is shaped by two-handed and off-hand choices.
A reference point, not a routine upgrade
Unlike ordinary player-obtainable tridents, its main distinction is its inaccessible status and Water Myrmidon association rather than a conventional upgrade path.
Overview
Trident of the Depths is a unique martial melee weapon associated with the Water Myrmidon in Baldur's Gate 3. Its cold-focused effects and unusual availability make it primarily a reference and curiosity item rather than a normal progression choice.
Unlike an ordinary trident found during exploration, Trident of the Depths is tied to the Water Myrmidon, a powerful elemental creature available to high-level characters through summoning. That connection gives the weapon a distinct place in Baldur's Gate 3: it is presented as part of the creature's equipment rather than as a conventional reward, vendor stock item, or routine loot pickup.
The weapon's combat identity combines piercing attacks with additional cold damage. It also has a unique weapon action that adds further cold damage and can inflict Chilled, giving it a more specific elemental profile than a generic martial melee weapon. These effects are the main reason to distinguish it from other tridents or versatile weapons.
Trident of the Depths is versatile, so it can be wielded in one hand or with both hands, but it is not a dual-wielding weapon. That flexibility supports different melee setups in principle, although its practical value depends on whether the weapon is available in the player's inventory and on the character's martial weapon proficiency.
In the standard gameplay state, the item is inaccessible through normal player-facing means. Some community methods use summon-related exploits to place it in an inventory, but that is not the same as a supported acquisition route. The page therefore treats the trident as an unusual or inaccessible item first, and as a normal build option only with that limitation made explicit.
How to Obtain
- A Water Myrmidon summon is associated with the reported exploit route, but the exploit is not a supported unlock condition.
- No verified Act, location, vendor, quest, DLC, NG+, or platform requirement has been established for normal player acquisition.
- 01There is no verified normal player-acquisition route for the Trident of the Depths in standard Baldur's Gate 3. It is associated with the Water Myrmidon and is not established as a vendor purchase, quest reward, guaranteed drop, or accessible world pickup.
- 02Community reports describe summon-related exploits that may place the Water Myrmidon's weapon in a player inventory. These are not standard acquisition methods, are not guaranteed, and may vary by game version; no reliable step-by-step route should be treated as canonical.
- 03Accordingly, the weapon should be treated as inaccessible through ordinary gameplay rather than as a farmable or missable item.
Availability
Requires No ordinary vendor, quest, loot, or progression route is established for player acquisition.
The Trident of the Depths is associated with the Water Myrmidon summon rather than standard player inventory. Community-reported summon-related exploits are not a normal availability route and may not be reliable.
Mechanics and Handling
The Trident of the Depths is unusual less because of a complex player moveset than because it is normally an enemy-associated weapon. In standard Baldur's Gate 3 gameplay, it is wielded by the Water Myrmidon and is not intended to enter a player's inventory through ordinary acquisition. Its handling therefore follows the relevant melee trident rules when equipped, while its distinctive behaviour comes from its cold damage and special weapon action rather than from a documented alternate attack pattern.
Versatile trident handling
The weapon is versatile: a proficient wielder can use it in one hand or both hands. It cannot be dual-wielded, so its flexibility concerns hand occupancy rather than pairing it with another weapon in the off-hand. The available evidence does not establish a unique reach value, attack-speed modifier, charge behaviour, or special blocking interaction for this item, so those properties should not be inferred from its name or from the Water Myrmidon's use of it. Its ordinary attacks retain the weapon's piercing damage identity, with additional cold damage attached to the item.
Cold weapon action
The Trident of the Depths has a unique weapon action that adds bonus cold damage and can inflict Chilled. Chilled is the important tactical condition to watch for when the action is available: the effect is conditional on successfully applying the action's status check, rather than being a permanent property of every hit. The available record does not establish the action's exact name, damage value, duration, recharge, or saving-throw details, so those figures and implementation details are omitted here.
Enemy association and player use
In its intended context, the trident is part of the Water Myrmidon's equipment rather than a normal reward or vendor weapon. Some players have reported using summon-related exploits to place it in their own inventory, but that behaviour is outside ordinary acquisition and should not be treated as a standard handling route. If obtained through such a method, its versatile grip, piercing attacks, cold damage, and Chilled-capable weapon action are the meaningful mechanical features; the exploit does not establish a separate player-only moveset or a supported upgrade state.
Strengths, Weaknesses and Best Uses
Strengths
- Its high enchantment bonus improves attack reliability and weapon damage compared with ordinary tridents, while its piercing damage is supplemented by cold damage.
- The unique weapon action adds further cold damage and can inflict Chilled, giving the weapon a control-oriented payoff when the status can be applied.
- Its Versatile property lets the wielder use it one-handed or two-handed, allowing the off-hand to remain available when a shield or other one-handed setup is preferred.
Weaknesses
- The weapon is not normally accessible to player characters, so it cannot serve as a dependable part of a standard progression route.
- Acquiring it for personal use generally depends on an exploit involving summons, which may be unsuitable for players seeking intended, stable gameplay.
- As a martial trident, it requires appropriate weapon proficiency; Versatile does not allow dual-wielding, so it cannot fill both weapon slots in a dual-wield setup.
Best uses
- It is most relevant as the natural weapon of a summoned Water Myrmidon, where its cold damage and Chilled-related action are part of that creature's combat package.
- For players experimenting with unintended item acquisition, it can support a one-handed shield setup or a two-handed melee setup while adding cold-themed status pressure.
- It is better suited to testing its unusual summon and status interactions than to planning a normal character build around a weapon that is normally inaccessible.
Compared With Similar Weapons
| Weapon | Class and handling | Damage profile | Distinctive effect | Player-access context |
|---|---|---|---|---|
| Trident of the Depths | Piercing with additional cold damage | Unique action adds cold damage and can inflict Chilled | Normally inaccessible to players; not part of a standard upgrade path | — |
| Nyrulna | Piercing with thunder-themed additional effects | Returns after being thrown and supports a mobile thrown-weapon playstyle | Player-obtainable named trident with a distinct throwing focus | — |
| Trident of the Waves | Piercing damage with a water-oriented effect | Creates or benefits from a water surface through its weapon effect | Player-obtainable trident alternative for water-surface interactions | — |
| The Watcher's Guide | Piercing damage | Improves the user's follow-up accuracy after a missed attack | Player-obtainable early-game spear; practical alternative when reliable access matters | — |
Trivia
- The Trident of the Depths is naturally wielded by the Water Myrmidon, a summon available to high-level characters, rather than being presented as an ordinary player-found weapon.
- In standard gameplay, the weapon is inaccessible through normal acquisition routes. Community reports describe summon-related exploits that can place it in a player’s inventory, which is why it is often discussed as a “secret” or bugged item.