Blackguard's Sword
Blackguard's Sword is a rare +2 longsword that adds necrotic damage to successful hits and can Daze targets struck by a Smite.
Key Takeaways
Blackguard's Sword is a rare +2 longsword whose strongest identity comes from combining extra necrotic damage with a Smite-triggered control effect.
A Smite-focused longsword
Its Dazing Smite ability can leave a target Dazed after a Smite hit, subject to a Constitution saving throw. This makes the weapon especially relevant to Paladin play, including Oathbreakers.
Additional necrotic damage
Successful hits deal additional necrotic damage alongside the sword's normal weapon damage. The extra damage is part of the weapon's fixed identity rather than a temporary upgrade.
Act 3 acquisition
[Major spoiler] The sword is looted from That Which Guards, the enemy guarding the entrance to the Murder Tribunal in the Bhaalist Crypt during Act 3.
Best when Smites are available
Characters that regularly use Smite abilities can make more consistent use of Dazing Smite; characters without Smites lose access to the sword's defining control mechanic.
A fixed +2 weapon
The Blackguard's Sword is a rare +2 longsword, so its enhancement is part of its item identity rather than a separately documented variant or upgrade path.
Conditional advantage over ordinary longswords
Compared with a conventional longsword, it offers extra necrotic damage and a Smite-linked Dazed effect, but that distinction matters most to a build capable of applying Smites.
Overview
Blackguard's Sword is a rare +2 longsword in Baldur's Gate 3 whose additional necrotic damage and Smite-triggered Dazed effect make it especially relevant to Paladins, including Oathbreakers. It is a late-Act 3 weapon obtained from the enemy guarding the Murder Tribunal's entrance.
As a martial melee weapon, Blackguard's Sword occupies the familiar longsword role but adds a more specific combat identity than a conventional enchanted blade. Its defining feature is Dazing Smite: when the wielder hits with a Smite, the target must succeed on a Constitution saving throw or become Dazed. That effect makes the sword's value depend on access to Smite abilities rather than enchantment alone.
The sword also deals additional necrotic damage on successful hits, giving ordinary attacks a damage component beyond the weapon's normal longsword damage. It retains the standard longsword actions Pommel Strike, Lacerate, and Rush Attack, so it does not replace the class's normal melee options with an entirely separate moveset. Its distinction comes from the combination of a +2 enchantment, necrotic damage, and a conditional control effect.
Blackguard's Sword appears during Act 3, when the party can find it on That Which Guards, the enemy stationed at the entrance to the Murder Tribunal within the Bhaalist Crypt. This places it in late-game progression rather than among early or mid-game longsword choices. The acquisition context also gives the weapon a clear association with the Bhaalist Crypt and the Murder Tribunal without making it a general-purpose reward available throughout the campaign.
For a character who regularly spends spell slots on Divine Smite, the sword's special ability offers a practical reason to choose it over a plain longsword with a similar weapon profile. Oathbreakers are a particularly natural fit because they remain Paladins and can use Smite abilities, although the weapon's suitability still depends on the character's wider equipment and spell-slot economy. It is a normal, obtainable campaign item rather than a separate variant, DLC weapon, or inaccessible story entry.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d8+2
- Damage TypeSlashing
- Extra Damage1d4 Necrotic
- Enchantment+2
- RarityRare
- Weight1.35 kg
- Value250 gp
- Entry TypeNamed / special
Figures verified against Consolidated Game Weapons Database.
Compared to similar slashing weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Blackguard's Sword | 1d8+2 | Slashing | +2 | 1.35 kg | 250 gp |
| Phalar Aluve | 1d8+1 | Slashing | +1 | 1.35 kg | 250 gp |
| Adamantine Longsword | 1d8+1 | Slashing | +1 | 1.35 kg | 100 gp |
| Adamantine Scimitar | 1d6+1 | Slashing | +1 | 1.35 kg | 190 gp |
| Duke Ravengard's Longsword | 1d8+1 | Slashing | +1 | 1.35 kg | 250 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- Reach Act 3.
- Gain access to the Bhaalist Crypt and the entrance to the Murder Tribunal.
- 01Act 3 — reach the Bhaalist Crypt and locate the entrance to the Murder Tribunal. The Blackguard's Sword is carried by the enemy named That Which Guards, who is stationed there as a guard.
- 02Defeat That Which Guards, then loot the enemy's body. The sword is obtained as loot rather than purchased from a vendor or awarded through a separate quest.
- 03This route is tied to the Act 3 Bhaalist Crypt and Murder Tribunal area; no separate DLC, New Game Plus, or difficulty requirement is associated with the weapon. Major story-area spoilers apply.
Availability
Requires Reach the entrance to the Murder Tribunal in the Bhaalist Crypt during Act 3.
No separate DLC, NG+, difficulty, or rotating-vendor availability is established for this weapon. Major story-area spoiler.
Mechanics and Handling
Standard longsword handling
Blackguard's Sword handles as a conventional longsword in Baldur's Gate 3: its core attacks are close-range melee strikes, with the normal choice between one-handed and two-handed use provided by the weapon's versatile design. Its listed weapon actions are Pommel Strike, Lacerate, and Rush Attack. These options give the sword access to a control-oriented strike, a damaging maneuver, and a way to close distance, but the weapon does not require a special charge, draw, ammunition, or reload routine.
Dazing Smite and hit conditions
The sword's distinctive combat effect is Dazing Smite. When a Smite is used with a successful hit, the target must succeed on a Constitution saving throw or become Dazed. This makes the effect conditional rather than a property of every ordinary attack: simply striking with Blackguard's Sword does not by itself guarantee Dazed. The weapon also deals additional necrotic damage on successful hits, so its ordinary attacks retain a benefit even when no Smite or saving-throw effect is triggered.
Who benefits from its mechanics
Blackguard's Sword is most mechanically relevant to a character who can consistently use Smite abilities, especially a Paladin or Oathbreaker. Such a wielder can connect the sword's hit-based necrotic damage with the conditional Dazing Smite effect, while still retaining the standard longsword actions for turns when a Smite is not used. Characters without access to Smite can still use the weapon as a rare +2 longsword, but they do not activate the feature that most clearly distinguishes its handling from an ordinary enchanted longsword.
Strengths, Weaknesses and Best Uses
Strengths
- A +2 enchantment and additional necrotic damage give successful hits both an accuracy/damage-quality benefit and a separate damage rider.
- Dazing Smite can impose Dazed when a Smite hit is followed by a failed Constitution saving throw, giving Smite-focused users an additional control payoff.
- Its longsword identity makes it a practical fit for a character already using standard longsword weapon actions such as Pommel Strike, Lacerate, and Rush Attack.
Weaknesses
- Dazing Smite is conditional: it requires a Smite hit, and the target can avoid the effect by succeeding on its Constitution saving throw.
- The weapon's distinctive control effect is less relevant to characters that do not regularly use Smite abilities, reducing its value outside Smite-oriented setups.
- It is obtained in Act 3 from That Which Guards at the entrance to the Murder Tribunal, so it arrives late and cannot support most of an earlier campaign.
Best uses
- A Paladin weapon, especially for an Oathbreaker, when Smite use is frequent enough to make Dazing Smite a recurring part of the weapon's value.
- Close-range melee encounters where applying a failed-save control effect after a Smite can matter alongside the sword's necrotic damage rider.
- An Act 3 longsword slot for a character that wants a straightforward +2 weapon while retaining access to the weapon's Smite-linked special effect.
Compared With Similar Weapons
| Weapon | Weapon profile | Distinctive effect | Best fit / trade-off |
|---|---|---|---|
| Blackguard's Sword | Extra necrotic damage on successful hits | Dazing Smite can Daze a target after a Smite and a failed Constitution save; strongest for Smite-focused Paladins, including Oathbreakers. | — |
| Sword of Life Stealing | Critical-hit-oriented effect | Adds necrotic damage on a critical hit and grants temporary hit points; better for crit-focused sustain than reliable Smite control. | — |
| Duke Ravengard's Longsword | Unique defensive or utility-focused effect | A close same-class alternative when its defensive benefits are more valuable than Blackguard's Smite-dependent control. | — |
| Phalar Aluve | Selectable party-support or enemy-debuff effects | A weaker direct weapon profile, but its active effects can provide broader party value than Blackguard's single-target Paladin synergy. | — |
Lore and Design
The Blackguard’s Sword has limited documented lore beyond its item text. That text characterizes the blade as suffused with deranged energy and connects its history to a former wielder who abandoned all bonds of friendship. It establishes an ominous history for the weapon, but does not identify that wielder or confirm a broader relationship to a named character, faction, or event.
No official design commentary or development history is documented here. The weapon’s name and sinister flavor support its presentation as a corrupted or villain-associated longsword, but they do not by themselves establish a real-world inspiration, creator intent, or a canonical connection to the term “blackguard” beyond the item’s naming.
Trivia
- The sword’s flavor text connects its name with a former wielder who “forsook all ties of friendship,” while describing the blade as filled with deranged energies. It offers atmosphere rather than a confirmed biography: the text does not identify that former owner or establish a broader relationship to a named character.