Longbow
The Longbow is a martial two-handed ranged weapon in Baldur's Gate 3, suited to characters who want dependable piercing attacks from a distance.
Key Takeaways
Martial ranged weapon
The Longbow is a two-handed martial ranged weapon that deals piercing damage with a 1d8 base damage die.
Proficiency matters
Characters need Martial Weapon proficiency to use the Longbow effectively; this is a proficiency requirement, not a Strength or Dexterity minimum.
Heavy property
Its Heavy property can make the Longbow a poor fit for Small characters, while its two-handed design prevents simultaneous use of a shield or another off-hand item.
Reliable ranged damage
Compared with a Shortbow, the Longbow uses the larger 1d8 damage die, making it a straightforward choice when a character can meet its martial-proficiency and handling requirements.
Weapon actions
The Longbow supports bow weapon actions such as Hamstring Shot, giving its user a way to trade some attack potential for a control-oriented effect when the situation calls for it.
Ordinary item, not a unique reward
The standard Longbow is a conventional equipment item rather than a named unique weapon; distinctive magical longbows are separate items with their own acquisition and effect profiles.
Overview
Longbow is a standard martial ranged weapon in Baldur’s Gate 3, offering a dependable two-handed option for characters proficient with martial weapons.
Its defining role is straightforward: it lets a character attack from a distance with a larger bow profile than the Shortbow, making it a conventional choice for an archer who does not need a named weapon’s special effect.
The Longbow is not a unique, legendary, or story-exclusive item. It appears as part of the ordinary weapon progression and can remain useful when its damage and properties suit a character better than an enchanted alternative.
Because it occupies both hands, the Longbow is distinct from lighter ranged choices and cannot be treated as a one-handed backup. Its value depends on proficiency, ranged-attack ability scores, and whether the character benefits from weapon-specific actions or item effects.
This page concerns the ordinary Longbow in the base game’s current Patch 8 rules, not a named bow, a quest reward, or a separate enchanted variant.
Statistics
This game publishes dice damage rather than 0–100 bars, so the verified damage, enchantment, weight and value are listed instead. Taken from the project's verified weapons database, not from generated text.
- Base Damage1d8
- Damage TypePiercing
- RarityCommon
- Weight1.1 kg
- Value50 gp
- Entry TypeStandard / enhancement variant
Figures verified against Consolidated Game Weapons Database.
Compared to similar piercing weapons
| Weapon | Base Damage | Damage Type | Enchantment | Weight | Value |
|---|---|---|---|---|---|
| Longbow | 1d8 | Piercing | — | 1.1 kg | 50 gp |
| Gontr Mael | 1d8+3 | Piercing | +3 | 1.1 kg | 1000 gp |
| Titanstring Bow | 1d8+1 | Piercing | +1 | 1.1 kg | 310 gp |
| Spellthief | 1d8 | Piercing | — | 1.1 kg | 100 gp |
| The Joltshooter | 1d8 | Piercing | — | 1.1 kg | 310 gp |
Damage is the dice expression; weight and value are the game’s own figures. From Consolidated Game Weapons Database.
How to Obtain
- 01In Act 1, visit Arron, the trader in the Emerald Grove, and check his weapon stock for a Longbow. If it is not available, check other weapon merchants or loot throughout the game; the ordinary Longbow is a common, non-unique item rather than a quest or boss reward.
- 02The Longbow has no known quest prerequisite, DLC or NG+ requirement, and is not a one-per-playthrough acquisition. Its availability from a particular merchant may depend on that merchant’s inventory and progression state.
Availability
Requires No ability-score requirement. Martial Weapon Proficiency is relevant to effective use, but does not gate the weapon's availability.
No separate DLC, New Game Plus, or difficulty availability gate applies.
Mechanics and Handling
Longbow handling is defined by safe ranged positioning rather than a separate draw-and-release state: its ordinary attacks are resolved through the character’s available action economy, while Dexterity-based ranged accuracy and damage make positioning and line of sight more important than Strength. As a two-handed weapon, it occupies both hands and cannot be paired with an off-hand weapon or shield. It does not use a reload cycle or firearm-style ammunition magazine; special arrows are selected as consumable effects when used, while ordinary attacks do not create a reload step.
Weapon actions and shot control
The longbow supports ranged weapon actions such as Hamstring Shot, which trades a normal attack for a hit that hinders the target’s movement. Its bow actions are most useful for controlling distance or punishing enemies who need to cross open ground. The Heavy property also matters for smaller wielders, who can suffer the property’s associated attack disadvantage; proficiency and the character’s ranged attack ability should therefore be checked before treating the bow as a universal upgrade. The weapon has no blocking, parrying, durability, or melee-combo mechanic of its own.
Strengths, Weaknesses and Best Uses
Strengths
- Ranged attacks let the wielder contribute damage while staying outside ordinary melee reach, provided line of sight is available.
- Its two-handed configuration supports a dedicated bow user without competing for an off-hand weapon slot.
- The longbow’s larger base damage die than a shortbow rewards characters built around repeated weapon attacks and Dexterity-based ranged combat.
Weaknesses
- Martial weapon proficiency is required for full use, limiting it for characters without the appropriate class, racial, feat, or other proficiency source.
- Using both hands prevents simultaneous shield or off-hand weapon use.
- It depends on ammunition, clear sightlines, and sufficient distance; enemies who close into melee or block the firing lane reduce its practical value.
Best uses
- Dedicated archers and martial characters who want consistent ranged attacks from advantageous positioning.
- Opening encounters from elevation or cover before enemies can engage the party.
- Parties that already provide close-range protection for a character focused on bow attacks.
Compared With Similar Weapons
| Weapon | Weapon type | Base damage | Properties or special effect | Best comparison use |
|---|---|---|---|---|
| Shortbow | 1d6 piercing | Light; lower damage die than a longbow | A more accessible option for characters without Martial Weapon proficiency | — |
| Titanstring Bow | 1d8 piercing | Adds the wielder's Strength modifier to weapon damage | A stronger choice for characters deliberately combining Dexterity attacks with meaningful Strength investment | — |
| Joltshooter | 1d8 piercing | Generates Lightning Charges when dealing damage | An alternative for builds that can exploit Lightning Charges rather than relying on a plain weapon profile | — |
| Heavy Crossbow | 1d10 piercing | Two-handed crossbow with a higher base damage die | A damage-focused alternative when its weapon properties and action economy fit the build | — |